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Ok - so I just won my first tourney.

 

Game 1 - tabled genestealer cult T2. 100-30

Game 2 - tabled imperial knights t3. 90 - 32

Game 3 - beat death guard (3 turns played) 70 - 40

 

Big winners - sang guard, chief sang priest and dev squad with MMs in drop foot with foot cpt, eradicators.

 

Solid performers - plasma inceptors, bladeguard, redemptor, judiciar.

 

Underwhelming - assault intercessors

Am I the only one skeptical of the combat patrol box leak?

Literally nothing except maybe the impulsor in the set really seems...blood Angelish...

No SG, or DC, not even assault intercessors?

 

 

Yeah, it's a shame. I understand why they choose these units, but it makes the box very skippable. If it has units like assault intercessors, inceptors or outriders it would be much more interesting.

 

 

Ok - so I just won my first tourney.

Game 1 - tabled genestealer cult T2. 100-30

Game 2 - tabled imperial knights t3. 90 - 32

Game 3 - beat death guard (3 turns played) 70 - 40

Big winners - sang guard, chief sang priest and dev squad with MMs in drop foot with foot cpt, eradicators.

Solid performers - plasma inceptors, bladeguard, redemptor, judiciar.

Underwhelming - assault intercessors

Congratulations! Sounds like you had a nice diverse list instead of spamming the same few units. What was your full list, and what would you change?

Am I the only one skeptical of the combat patrol box leak?

Literally nothing except maybe the impulsor in the set really seems...blood Angelish...

 

No SG, or DC, not even assault intercessors?

Do remember that typically, compared to the rest of the chapter, SG/ DC are very few in number!

 

Assault Intercessors are also a new kit so wouldn't go into a savings box like this ;)

Am I the only one skeptical of the combat patrol box leak?

Literally nothing except maybe the impulsor in the set really seems...blood Angelish...

 

No SG, or DC, not even assault intercessors?

 

Paint the intercessors black?

 

Don't forget that BA are a codex chapter. I think it's a decent start - troops choice in a transport, combatty troops choice, fire support with power fists. It seems to have a lot that can get in your opponents face quite fast. 

Here is the full list -

 

 

++ Vanguard Detachment -3CP (Imperium - Adeptus Astartes - Blood Angels) [109 PL, 1,996pts, 9CP] ++

 

+ Configuration +

 

**CHAPTER**: Blood Angels

 

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

 

Detachment CP [-3CP]

 

+ HQ +

 

Captain [5 PL, 95pts]: Astartes Chainsword, Storm shield, Teeth of Terra, The Imperium's Sword, Warlord

 

Chaplain [6 PL, 105pts]: 4. Mantra of Strength, Boltgun, Icon of The Angel, Invocation of Destruction, Jump Pack, Litany of Hate

 

Sanguinary Priest [7 PL, 145pts]: Astartes Chainsword, Bolt pistol, Chapter Command: Chief Apothecary, Jump Pack, Selfless Healer, The Armour Indomitus, Warlord

 

+ Troops +

 

Assault Intercessor Squad [5 PL, 95pts]

. 4x Assault Intercessor: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol

. Assault Intercessor Sgt: Astartes Chainsword, Heavy Bolt Pistol

 

Assault Intercessor Squad [5 PL, 95pts]

. 4x Assault Intercessor: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol

. Assault Intercessor Sgt: Astartes Chainsword, Heavy Bolt Pistol

 

Intercessor Squad [5 PL, 100pts]: Auto Bolt Rifle

. 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades

. Intercessor Sergeant

 

+ Elites +

 

Bladeguard Veteran Squad [10 PL, 175pts]

. 4x Bladeguard Veteran: 4x Frag & Krak grenades, 4x Heavy Bolt Pistol, 4x Master-crafted Power Sword, 4x Storm Shield

. Bladeguard Veteran Sgt: Heavy Bolt Pistol

 

Judiciar [5 PL, 85pts]

 

Redemptor Dreadnought [9 PL, 185pts]: 2x Storm Bolters, Heavy Onslaught Gatling Cannon, Icarus Rocket Pod, Onslaught Gatling Cannon

 

Sanguinary Guard [17 PL, 240pts]

. Sanguinary Guard: Angelus boltgun, Encarmine sword

. Sanguinary Guard: Angelus boltgun, Encarmine sword

. Sanguinary Guard: Angelus boltgun, Encarmine sword

. Sanguinary Guard: Angelus boltgun, Encarmine sword

. Sanguinary Guard: Angelus boltgun, Encarmine sword

. Sanguinary Guard: Angelus boltgun, Encarmine sword

. Sanguinary Guard: Angelus boltgun, Encarmine sword

. Sanguinary Guard: Angelus boltgun, Encarmine sword

 

+ Fast Attack +

 

Inceptor Squad [6 PL, 150pts]: 2x Inceptor, Inceptor Sergeant, Plasma Exterminator x2

 

+ Heavy Support +

 

Devastator Squad [12 PL, 211pts]: Armorium Cherub

. 2x Space Marine: 2x Bolt pistol, 2x Boltgun, 2x Frag & Krak grenades

. Space Marine Sergeant: Bolt pistol, Boltgun

. Space Marine w/Heavy Weapon: Multi-melta

. Space Marine w/Heavy Weapon: Multi-melta

. Space Marine w/Heavy Weapon: Multi-melta

. Space Marine w/Heavy Weapon: Multi-melta

 

Eradicator Squad [6 PL, 120pts]: Melta rifle

. 2x Eradicator: 2x Bolt pistol

. Eradicator Sgt

 

+ Dedicated Transport +

 

Drop Pod [4 PL, 70pts]: Storm bolter

 

Impulsor [7 PL, 125pts]: 2x Storm Bolters, Shield Dome

 

++ Total: [109 PL, 9CP, 1,996pts] ++

 

Created with BattleScribe

 

I would drop the assault intercessors for regular intercessors to be honest. They never once saw combat

Always started them on the board!

My man! I've been using the Wrath of Baal for 14" movement but may be overkill. It's really got me into some safe places tho. Sadly the Ancient is overpriced and kinda meh right now.. I'll likely drop the 2" extra for a Sang Priest. Pushing into Assault Doc is GOOOOOOD. 

 

Did we ever decide if they do or do not get Shock Assault+SangPriest Assault Doc push? How did they rule it there? 

 

Also good to see you did the plasma inceptors right. I've seen too many winning lists not counting both guns.

Edited by Subsided

Thanks! I decided against the ancient - a big part of my list construction was denying secondaries. That 125 points was better spent elsewhere - as well as keeping me at 4 characters. Capping an assassinate choice at 12. I never felt I needed the extra 2 inches.

 

I asked for a pre-tourney ruling and the TO said that every other interaction like that was written to activate the special rule, so allowed it. It was magnificent on sang guard. 5A a turn was monstrous. I ran half axes, so even if I hadn’t gotten the bonus attack I was still wounding on 3 and 4s, hitting on 2s and at -3 or 4 AP. Just brutal. Screw power fists on them lol

I did run it as a battalion- was too lazy to alter my list in BS lol. Started with 9 CP - never ran out. Which was a first for me lol

Yea I think it’s gonna be good for us to have so few Strategems for a while. My first and only game of 9th so far I was shocked to end the game with 5CP. In 8th, my record was 17CP used in a single turn.

 

There’s an expression that in war “never fight fair.” For that reason the +2” movement banner to jump units has huge appeal to me. If it’s a bit overkill, that’s fine: this game is about Risk/Reward and probability...there’s always a chance something fails and The Law of Evil Dice posits that such failure will come at the worst time possible for you. Thus, the more variable you can simply remove, the better. Guaranteed extra movement means shorter charges means win.

 

Am I the only one skeptical of the combat patrol box leak?

Literally nothing except maybe the impulsor in the set really seems...blood Angelish...

 

No SG, or DC, not even assault intercessors?

It seems legit. I expect they're keeping it as generic as possible so it still appeals to non-BA players. Neither the DW or SW boxes scream their faction identities either.

 

Speaking cynically, it also softens the blow of the first born phase out.

 

except that the SW box has a SW specific unit, roughly equivalent to DC or SG. 

 

Am I the only one skeptical of the combat patrol box leak?

Literally nothing except maybe the impulsor in the set really seems...blood Angelish...

 

No SG, or DC, not even assault intercessors?

 

A. the "Start Collecting: Blood Angels" box for years was a Tactical Squad, a Baal Predator, and a Terminator Captain. The Baal was a unique unit, but not unfunctional for most of 8th Ed. The rest just had bling. 

 

B. there have been various packages of SG and/or DC in box sets/online bundles for quite a while. Most of these entry-level boxes are meant to get people started/clear shelf space of stuff, so its rarely gonna be a world burner. Also, they know any BA player will buy some SG and/or DC at some point, so no need to give them away. 

 

they could have done something very similar to the old one, but still have had a BA feel to it.

 

an impulsor, assault intercessors, aggressors, and regular intercessors, along with a librarian i think would feel much more like a blood angels starter set...

 

i am new in my return to the game in general, and particularly in regards to marines, so maybe fluff or rules wise i'm missing something about the units in the leaked box that fits in with BA...if so please let me know.

Not certain SG are really what should be in the first 500 points of an army.

 

Just like the SW one, can make Death Company intercessors out of the intercessors, so there is a kit there that doubles like Reivers to Hounds of Morkai.

No, it has a generic unit and a bit of sw bling that has had special rules made for it. I really doubt any of the new patrol boxes will have anything not available for generic armies.

you can use generic units to build a distinctly BA  army. same with all of the major first founding chapters...like i said, assault intercessors would help the box set feel more BA-ish rather than the infiltrators or whatever they are that they put into it...because...reasons...

Slightly surprising to see the newish Impulsor making it into a Combat Patrol. I agree it seems rather vanilla. At least the Space Wolf box came with a Wolf character, there is nothing in our box that is BA specific. Having said that, it does look like it will be good value, particularly as I don't have an Impulsor yet.

 

(Too bad impulsor is now so meh :whistling: )

Totally disagree. Never used one prior to the nerf but still a great unit! It never got injured, must less destroyed. Always delivered its cargo

 

I played two for a bit post nerf,  and the fact they lost fly and are a 5++ now meant that their mobility was massively hampered on tables with ruins or vaguely remotely dense terrain. I found them needing to hug terrain to avoid being blasted, but then they would need to use the majority of their movement navigating around that terrain on account of the bulky frame of it. Glad its working for you, though.  Get some pics and a batrep up.  Would be nice to see how you use it. 

sensationalist title compared to whats actually said in it.

 

i dont really see how it /isn't/ blood angels-y though, incursors are a good forward melee unit, intercessors are a good staple battleline unit with the ability to be both fighty and a bit shooty, they work well for us and have for all of 8th as well as 9th. The impulsor is good as a transport for the intercessors short term or if you add bladeguard it works well as a transport for those, the aggressors actually seem pretty fitting for us, they're pretty solid and can fight, its true they aren't so mobile, although they'll average an 8" or 9" move each turn and can still shoot whilst doing so. Librarians are very fluffy for us, the only thing maybe more fluffy would have been a chaplain but i suspect that'll be what comes in the DA box.

 

If I didn't already have incursors, lots of intercessors, 2 impulsors and a few librarian models, i'd probably get it lol.

 

p.s. whilst outriders might be mechanically good, they aren't particularly blood-angely, i disagree completely that theyd have been a logical inclusion for a themed chapter set, assault intercessors possibly would have been a good fit, but honestly I think the two types of intercessors are fairly swings and roundabouts, especially as either can be painted black and be death company intercessors.

Agreed, it's not the most thematic box of units for BA, but it's also not the antithesis of BA either. It's a solid box.

None of the combat patrol boxes seem super specific for marines. There isn't anything unique in the DW box. The SW box is mostly generic with the exception of coming with their LT-equivalent model. The Reivers in there could be Reivers or Hounds of Morkai. 

I'll probably pick it up at some point. I don't have any Impulsors yet and I could always use some more Intercessors (don't have any DC Intercessors yet either), Aggressors, and Incursors/Infiltrators. 

 

 

sensationalist title compared to whats actually said in it.

 

i dont really see how it /isn't/ blood angels-y though, incursors are a good forward melee unit, intercessors are a good staple battleline unit with the ability to be both fighty and a bit shooty, they work well for us and have for all of 8th as well as 9th. The impulsor is good as a transport for the intercessors short term or if you add bladeguard it works well as a transport for those, the aggressors actually seem pretty fitting for us, they're pretty solid and can fight, its true they aren't so mobile, although they'll average an 8" or 9" move each turn and can still shoot whilst doing so. Librarians are very fluffy for us, the only thing maybe more fluffy would have been a chaplain but i suspect that'll be what comes in the DA box.

 

If I didn't already have incursors, lots of intercessors, 2 impulsors and a few librarian models, i'd probably get it lol.

 

p.s. whilst outriders might be mechanically good, they aren't particularly blood-angely, i disagree completely that theyd have been a logical inclusion for a themed chapter set, assault intercessors possibly would have been a good fit, but honestly I think the two types of intercessors are fairly swings and roundabouts, especially as either can be painted black and be death company intercessors.

The title is fitting in that it is broadly accepted that primaris units lack what Blood Angels generally are about - speed and jump packs.

Obviously, there’s many a precedent of mechanised assault armies instead of pure JP armies, but let’s be honest - the majority of BA players would prefer if primaris had JP assault units.

 

In our current state, no box is better for BA than other SM, because that’s what the rules basically make us, worse SM.

 

Aggressors desperately need an advance and charge stratagem to make them interesting since they lost the double shot (fingers crossed for Eradicators next year!) and so do all primaris melee units. Impulsors don’t quite cut it as so-called assault vehicles and their probably deserved nerf this time around makes them very unappealing for units that need to get stuck in to make their points back.

 

It’s a good box for SM, no doubt. It might even be a nice box for all-primaris BA. However, it doesn’t scream Blood Angels at all and they could’ve just put Ultramarines on the cover and nobody would complain.

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