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The beauty of the Levi dread is you just run him off on his own without character support. Granted, probably overpriced now for what he brings and what he lost, but he'll still soak up a lot of shooting with his 2+ and 14 wounds. They should have kept him at T8 though (he's built like a brick :cuss house); losing Core was still enough of a concession. Edited by Marshal Mattias
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The beauty of the Levi dread is you just run him off on his own without character support. Granted, probably overpriced now for what he brings and what he lost, but he'll still soak up a lot of shooting with his 2+ and 14 wounds.  They should have kept him at T8 though (he's built like a brick sh!thouse); losing Core was still enough of a concession. 

Ya, i am excited to try it.

 

Finally deciding to retire my LRC… it’s not even fun to play casually, and it sucks. It just does… nothing really. This game I just played it killed 7 orks and basically nothing else. It gets wounded so easily even with a 5+ save, it degrades way too fast to really do anything nice with it like move forward, and it just gets tar pitted easily. I am very sad to see it go this way but just… blah.

 

also got very sad when a squad of ork squig riders and beast boys just ran over my  vanguard vets. Those things are no joke, and I played dumb. Almost counted the vanguard vets out, especially when I was down to the champion of the feast w/ fist, but I was rolling godly on invuln saves for my heroes and eventually got bathe your blade because of him and a dying captain.

 

which comes to my next decision… since I am switching to jump pack VVets, should I just bite the bullet and take a leutanant with jump pack instead? I am already taking a biker chaplain, and don’t have enough money for a jump pack chappy just yet…

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Why vanvet units need lieutenant? Their current staple weapon is lighting claw, which reroll wound rolls.

yeah a capi would be far more useful

 

I think your listlackd antihorde so I would swap the plasma for a heavy onslaught and throw in some intercessors

Edited by noigrim
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I'd have thought Jump chappy more useful.

 

Also, I hear you on the LRC front. I really wish people would stop insisting that newbies have to buy them or not be 'proper' Black Templars. It's so poor in game that it's just making people waste money on something that just isn't fun.

 

I hate that that is true btw, but acceptance is the first step.

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I'd have thought Jump chappy more useful.

 

Also, I hear you on the LRC front. I really wish people would stop insisting that newbies have to buy them or not be 'proper' Black Templars. It's so poor in game that it's just making people waste money on something that just isn't fun.

 

I hate that that is true btw, but acceptance is the first step.

Are BT community that poisonous in your country/area? Sad.
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It's not a local thing. It's everywhere. Look at any post in the larger Facebook groups about what a 'fluffy' BT army is, and they all invariably say LRCs are needed.

 

A theory of mine is that one of the big downsides about not having any new BT books for 4.5 editions was there was no update as to what a classic BT army was. The perception got stuck in 4th ed mode. I'm hoping that the supplement, and future supplements will stop this idea.

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It's not a local thing. It's everywhere. Look at any post in the larger Facebook groups about what a 'fluffy' BT army is, and they all invariably say LRCs are needed.

 

A theory of mine is that one of the big downsides about not having any new BT books for 4.5 editions was there was no update as to what a classic BT army was. The perception got stuck in 4th ed mode. I'm hoping that the supplement, and future supplements will stop this idea.

>LoL i haven't got a land raider in my life

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I'm a strange one since I didn't even have LRC's in my old classic non-primaris crusade (instead having 2 spartans...)

 

With my primaris crusade I have no reason to get anything with Land Raider in the name, though the situation with the primaris hover bricks isn't exactly ideal either.

Edited by Reinhard
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My BT army is 100% Primaris (barring one relic contemptor dread with twin volkite helverins), so that, combined with the fact they are hot garbage, = there's not a chance in hell I would ever waste money or points on Land Raiders.  I have two LR's (one crusader, one redeemer) for my Iron Hands, which is about the only chapter that even has a chance at making them work.

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Why vanvet units need lieutenant? Their current staple weapon is lighting claw, which reroll wound rolls.

because my to wound rolls are freaking abysmal no matter what dice I use, and I need something to spread it out among the army including dreads, crusaders, attack bikes ect. I also already got a captain and chaplain. Also taking Thunderhammers and the Fist of Balthas and would like them to wound with my abysmal rolls

 

The problem with the LRC is that it's not even that good at anti-infantry, at least against orks! it's still only str 4, and as I said my wound rolls are harsh

 

 

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so... how does master of arms work exactly? I thought it meant got to fight at the same time as charging units, but now I am not so sure. The rules only say that charging units fight first, while the WLT says I fight at the start.

Does this mean that I will be able to take my swings before charging units because I fight at the start? if I have him and another unit charge, does it mean he fights first before anyone else and then I get to pick a unit as well to swing first?

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so... how does master of arms work exactly? I thought it meant got to fight at the same time as charging units, but now I am not so sure. The rules only say that charging units fight first, while the WLT says I fight at the start.

 

Does this mean that I will be able to take my swings before charging units because I fight at the start? if I have him and another unit charge, does it mean he fights first before anyone else and then I get to pick a unit as well to swing first?

It means that he fights at the same time as chargers or other fight first abilities. So it means that if he charges 2 of your units and your Master of Arms is one of them, he can pick one unit to fight with before it's the Master of Arms' turn.

 

All "fight first" abilities mean the same thing, but you still have to follow the sequence of simultaneous fighting.

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primaris are good antihorde but lack cheap antitank change my mind

 

Eradicators say hello? 135 for 6 melta shots...

 

190 pts. gets you 12 T5, 3+, wounds and 10 melta shots ((3 melta rifles + 1 multmelta)x2)

~ same price gets you 10 T4, 3+ wounds and 10 melta shots (4 multi-melta + arm cher)  from a devastator squad.  Also gets signum.

 

Pretty close to same offensive output.  Devs can go in Drop Pod, but Erads are more durable off the starting line.

Edited by 9x19 Parabellum
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so... how does master of arms work exactly? I thought it meant got to fight at the same time as charging units, but now I am not so sure. The rules only say that charging units fight first, while the WLT says I fight at the start.

 

Does this mean that I will be able to take my swings before charging units because I fight at the start? if I have him and another unit charge, does it mean he fights first before anyone else and then I get to pick a unit as well to swing first?

It means that he fights at the same time as chargers or other fight first abilities. So it means that if he charges 2 of your units and your Master of Arms is one of them, he can pick one unit to fight with before it's the Master of Arms' turn.

 

All "fight first" abilities mean the same thing, but you still have to follow the sequence of simultaneous fighting.

 

ah got it, Thanks! I was worried I was cheating myself out of stuff.

 

still, like to take it on my TH/SS captain, if only to have that extra swing,

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++ NEW INTEL RECIEVED ++

++ ASTROPATHIC CHANNEL RESONANCE OPTIMAL ++
++ IMAGE ENHANCEMENT SECURITY LEVEL OMEGA ++

 

cKuGGHN.png?1

 

 

A Black Templar recruitment world in the folds of a warp channel in Nachmund?!?! A CRUSADING WE SHALL GO!!!!

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Sword brethren where it's at

 

I wanna agree, but now that I'm building the kit I'm a bit surprised that I don't like most of the poses. I feel confident cutting/reposing/using parts from crusader kit and such, but as cool as the sculpts are, the poses are less impressive. Rules aside, I don't care, rule of cool and then counts-as whatever loadout I want. 

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Alright, hopefully going to be playing a ladder league game today, and hopefully my bad luck is over. I would love to have my guys actually wound things after all...

Going to play with one of my modified lists. 

TH/SS Tanhauser captain
Lieutenant w/ jump pack  and LC w/ crusader helm
Bike chappy w/ Wise Orator and adamantine mantle

Crusader squad w/ Bones of mordred on x2 LC SB
Crusader squad w/ x2 power swords and chainswords
Crusader squad w/ x2 power axes and chainswords
Crusader Squad w/ chainswords

Redemptor dread w/ plasma, onslaught and icarus
Venerable dread w/ MM
x10 vvets w/ LCs, THs, SS, Fist of Belthas and Jump packs

x2 attack bikes with Multi-meltas

Vindicator w/ Siege shield

x2 rhinos

and either a Lascannon razorback or a MM Typhoon speeder.

All tanks and all able to fufill the theme of an armored column
 

Edited by Tiger9gamer
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