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The Inquisition in Kill Team (Unchained Version) v 1 (KT 2018)


Homegrown rules for using the Inquisition in Warhammer 40,000: Kill Team. These are the unchained rules that are far more diverse than normally seen in official factions.

 

I find it weird that pariahs can't be in kill teams with psykers (when the most famous presentation of pariahs in the Inquistion is a psychic Inquisitor and his coterie of pariahs) nor eldar (when we have a near-future eldar pariah coming). Otherwise really lovely!

That was actually a consideration, but we followed the descriptions of pariahs being anathema to psykers. Players can still take pariahs with psykers/eldar, but the kill teams become narrative rather than battle-forged. If there is compelling evidence that we should reverse this, we're willing to do so. Overall, though, there was considerable discussion about what constitutes "typical" or "common" and what is "exceptional." There are a number of things that appear in the lore which we decided were exceptional.

 

Designer's notes can be seen

  • 1 month later...
I've updated the rules and cost for the Sister of Silence to match those found in White Dwarf Magazine 454. The cost of the model is 1 lower because the model has to pay for the psyk-out grenades (which are free for those in WD). This also involved updating the rules and cost for the Executioner greatblade.

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