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Here's the latest finished Squad:

 

1236742_sm-Squat%20Catachan%20Infantry%2

 

... and this is the now complete "Catachan Training Platoon":

 

1236743_sm-Catachan%20Training%20Platoon

 

The next part of the big project is to build a proxy DKoK element but I will need to sculpt a few more bits and bobs for that... starting with three Commissars :) .

  • 2 weeks later...

My vision for the DKoK platoon is to make sure there are a few Commissars... so this is the second Commissar that I have sculpted :) :

 

1237718_sm-Commissar2.JPG

 

I have a third as a WIP and a fourth one that is even more WIP... the fourth one will be a proxy for Yarrick (so will have more of a "lordly" aspect to his sculpt.

  • 2 weeks later...
9 hours ago, Kommisar_K said:

Awesome as ever! Are you still doing a 4th or moving on? Looking forward to seeing this DKoK section grow! :smile:

 

Cheers :) . I am currently working on a Yarrick proxy... so yes, the fourth Commissar is on the way :) .

 

10 hours ago, Bonehead said:

Nice one. Having just got a few proper silicon sculpting tools myself, I have a new appreciation for how slick the folds on the back of that coat look and how much less slick getting them that way must have been. Very, very good work, mate!

 

Cheers :) . All I can say is that practice builds muscle memory and muscle memory improves your sculpting so keep at it :) .

  • 4 weeks later...

If anyone is interested, there are some very nicely painted versions of my Helmet wearing, AK Troopers in a new Macrocosm Kickstarter:

 

Space Dwarves Auto Rifles 2nd Squad by Macrocosm — Kickstarter

 

The painting service that is used, really knows how to make my sculpts look good :) .

You know, it's a funny coincidence there. I'm amassing parts to put together a little platoon of an unusual guard regiment that I've invented, and I've been thinking about what helmets they should have. They have padded flak jackets with a diamond pattern on them, and it made me think of the old squats- maybe it would be interesting to give them squat-type helmets so they basically look like tall squats. Then i realised there was no way to get hold of 30-odd squat helmets, so the whole idea sort of petered out.

And here you immediately present a set of models with the exact helmets I'm thinking of. What are the odds? Well, one to one because it happened, but still, it feels like they were way higher.

@Bonehead - Once I have finished the last of the four commissars, I'll be working to pad out the helmet wearing troops with a bit of extra variety (more comms, sgts, special troopers etc)...

 

... The last of the four commissars is in the process of getting arms and weapons :) .

  • 2 weeks later...
11 hours ago, Bonehead said:

You did say there was one more coming. Very impressive, again. Presumably the almost 2-D pose is to enable easy moulding?

 

Cheers :) . Yes, I wanted to make it a one-piece cast so went for a more 2d pose. It is slightly reminiscent of the old (metal) Yarrick sculpt which only had a separate back pack.

  • 3 weeks later...
  • 4 weeks later...
Posted (edited)
On 7/22/2026 at 6:20 PM, Bonehead said:

You're a machine!

 It really seems like I have the bit between my teeth :D !

 

As a result... I have converted a second set of Helmet Wearing AK Troopers:

 

1243974_sm-Basic%20AK%20Troopers2.JPG

 

This set will be followed by another set with different head poses. While I was converting the second set, I also converted a basic AK Trooper into a Medic:

 

1243975_sm-AK%20Medic1.JPG

 

Three more Medics are on the corks and will be full sculpts, rather than conversions.

 

Once I get casts of the Commissars and Sgts, I'll send off the AK Troopers and the Comms Troopers for casting :) .

 

While I've been making units for casting, I have also managed to assemble, base and convert a 20 strong unit of AK troops to act as Commissar Yarrick's bodyguard unit... no pix at the moment but maybe soon :) .

Edited by Inso
Posted (edited)
1 hour ago, kabaakaba said:

Excellent work as always. Once again I look at your absolutely straight lines in your sculpts and remember that you promised to make a photo-text guide on sculpting. Something about a year ago or a year and a half ago. :sweat:

 

 

I did promise to do that "when I can spare the time"... with a job, a sculpting project... and life (LOTS of life)... I haven't been able to find a week or so spare to squeeze in photo sessions, sculpting and writing a bunch of text to explain things YET. I'll get on it soon.

 

That said, mostly it's all just patience, practice and repetition... but I'll try to sort something soon, just for you :) . Here's an image, to show my process:

 

1243976_sm-Sculpting%20process.jpg

 

If you click the image, it will take you to a gallery. Right click the image there and "view in another tab" and you'll be able to zoom in :) .

Edited by Inso
38 minutes ago, Inso said:

 

I did promise to do that "when I can spare the time"... with a job, a sculpting project... and life (LOTS of life)... I haven't been able to find a week or so spare to squeeze in photo sessions, sculpting and writing a bunch of text to explain things YET. I'll get on it soon.

 

That said, mostly it's all just patience, practice and repetition... but I'll try to sort something soon, just for you :) . Here's an image, to show my process:

 

1243976_sm-Sculpting%20process.jpg

 

If you click the image, it will take you to a gallery. Right click the image there and "view in another tab" and you'll be able to zoom in :) .

I think this photo is all I need tbh)

2 hours ago, Inso said:

@kabaakaba I'll still aim to put a basic "how to" together but I'm glad the image is of use :) .

It's really nice breakdown. Any time I try make head or hands it's malformed in a weird ways and looked on your pict it's obvious I should build "bones" and "muscles" first and only then add features

@kabaakaba I always recommend sculpting in layers on top of an armature. If you have nothing to press against, you don't have control of the putty. I tend to have a wire armature, put a thin layer over the top, bulk it up a little and then add the final layers. You don't have to be too precious about getting the "muscles or bones" in the right places (you'll cover them up so won't see them) as long as you thin the areas that are supposed to have a joint in them so that you have space to add folds in clothing without having to cut bits away. Remember that it is easier to add putty than to remove it (neatly). It takes a lot of time to sculpt the layers but it is a process that works for me. The most important part is to make sure you leave things to dry properly in between each layer... that's the frustrating bit :( .

 

A bit of advice that I was given for hands (by a well respected sculptor who sculpts for GW) is to use half the amount of putty that you think you'll need for the hands... and you'll most likely have the right amount :) .

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