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Would play the missions really well, only problem is giving up some easy Bring it Down kills.

"Bring it down", "Attrition", "Thin their ranks" and so forth are designed to discourage players from spamming particular style of unit. The best I can offer is that at least RBs are only worth 2VPs each since they do not exceed the 10-wound limit.

 

I think choosing secondary Objectives is going to become a quite an art form in its own right. My thoughts for now are to build your army with the aim of accomplishing 2 secondaries and leave the 3rd to react to your opponent.

I'd love to see 6x5man blood claws with WGPL in 6xassbacks.

 

Would play the missions really well, only problem is giving up some easy Bring it Down kills.

I know its tournament v non tournament play but denying secondaries is a bit of a buzzkill, I suspect its a secondary that will be changed too or therell be one introduced to counter a meta of no vehicles in favour of MEQs

 

Or lean into it, modify packs slightly, and take 3 stormfangs :)

I know its tournament v non tournament play but denying secondaries is a bit of a buzzkill, I suspect its a secondary that will be changed too or therell be one introduced to counter a meta of no vehicles in favour of MEQs

There are already 2 for those. "Thin their ranks" penalises reliance on hordes while "Attrition" targets players who spam MSU (even MEQs).

 

I know its tournament v non tournament play but denying secondaries is a bit of a buzzkill, I suspect its a secondary that will be changed too or therell be one introduced to counter a meta of no vehicles in favour of MEQs

There are already 2 for those. "Thin their ranks" penalises reliance on hordes while "Attrition" targets players who spam MSU (even MEQs).

Attrition confused me til I checked the rulebook not CA

I am think Grey Hunters will be in contention for best all-round Troop choice in the game. 18 points gets 2W T4, bolter and 3A at AP-1 in the first round of combat. That is in the Devastator Doctrine. Once you go into the Tactical or Assault Doctrines they get better!

 

Add to that they can ride in cheap(ish) Pods, Rhinos or Razorbacks. They can double-down on plasma or melta (or triple-down if you run 10-man including WGPL). I am tempted to say that point-for-point, Grey Hunters could be one of the strongest mid-field units in the game.

I am in agreement here! I feel like 9th will be kind to us simply because we have always had badass Troops that excel at Counter attacking, which 9e favors greatly. I am of the mind to max out my Troops slots before looking at other choices. We can get what other armies consider Elite CC units in our Troops, while we still have efficient Smash Captain equivalents to back them up.

 

It's good to be a Wolf, it seems!

Someone rather amusingly likened 9th edition to whack-a-mole. You both have to try and put your units on Objectives and whack the opponent's off. Troops have an edge as they usually have ObjSec and our Troops tend to be a bit punchier in the midfield than most opponents.

 

I think that both Judiciar and Armour of Russ will be key for us in 9th. Opponents trying to hose us off Objectives with firepower now have twice as many wounds to chew through. If they try and assault, Judiciar or AoR will freeze the attacking unit in place allowing our nearby units to heroically intervene and then the whole lot to strike before the enemy.

 

It will be a case of grabbing Objectives early and daring the enemy to try and take them off you. Add in some tough units like Deep Strking TDA with a few Storm shields to either press the attack or counter enemy offensives. Put a trio of Cyberwolves in Strategic Reserve for late game nabbing of Objectives or getting sneaky secondaries like "Engae on All Fronts" and Linebreaker.

Just for fun on Battlescribe I looked to see what would sensibly fit into a list with max troops and transports. Looks like about 1650 (note: adjusted for 18 point grey hunters) you can have 40 grey hunters with all the toys, 10 incursors, 3 rhinos and 2 assault cannon razorbacks. Support as desired with hqs and that may be an intriguing list.

Someone rather amusingly likened 9th edition to whack-a-mole. You both have to try and put your units on Objectives and whack the opponent's off. Troops have an edge as they usually have ObjSec and our Troops tend to be a bit punchier in the midfield than most opponents.

 

I think that both Judiciar and Armour of Russ will be key for us in 9th. Opponents trying to hose us off Objectives with firepower now have twice as many wounds to chew through. If they try and assault, Judiciar or AoR will freeze the attacking unit in place allowing our nearby units to heroically intervene and then the whole lot to strike before the enemy.

 

It will be a case of grabbing Objectives early and daring the enemy to try and take them off you. Add in some tough units like Deep Strking TDA with a few Storm shields to either press the attack or counter enemy offensives. Put a trio of Cyberwolves in Strategic Reserve for late game nabbing of Objectives or getting sneaky secondaries like "Engae on All Fronts" and Linebreaker.

I have updated my whack a mole tactics and suggest NOT sending Cyberwolves into reserves anymore.

 

If you get 1st turn use them as bait and run onto an objective while everything else stays hidden.

 

Whatever your opponent does to kill your Cyberwolves is bad for him.

 

You lose a 15 point model but get to retaliate and destroy something much more valuable on your next turn.

 

And since you still have troops alive you can use obsec to deny points and then the whack a mole begins with you having had the advantage of weakening your opponent first

Im thinking about 2 Judiciars as it seems to me that your force will be split into 2 or 3 battlegroups centred around objectives

 

Looks like its easy to kitbash a second one from Indomitus, give the actual Judiciar model one of the Wulfen hands holding a skull and some other weapon, then stick the Tempor Mortis and Great Blade on the Primaris LT or Captain

 

(Chaplain or ancieny would work too but but me Im saving them for a bike and Rune Priest)

 

Someone rather amusingly likened 9th edition to whack-a-mole. You both have to try and put your units on Objectives and whack the opponent's off. Troops have an edge as they usually have ObjSec and our Troops tend to be a bit punchier in the midfield than most opponents.

 

I think that both Judiciar and Armour of Russ will be key for us in 9th. Opponents trying to hose us off Objectives with firepower now have twice as many wounds to chew through. If they try and assault, Judiciar or AoR will freeze the attacking unit in place allowing our nearby units to heroically intervene and then the whole lot to strike before the enemy.

 

It will be a case of grabbing Objectives early and daring the enemy to try and take them off you. Add in some tough units like Deep Strking TDA with a few Storm shields to either press the attack or counter enemy offensives. Put a trio of Cyberwolves in Strategic Reserve for late game nabbing of Objectives or getting sneaky secondaries like "Engae on All Fronts" and Linebreaker.

I have updated my whack a mole tactics and suggest NOT sending Cyberwolves into reserves anymore.

 

If you get 1st turn use them as bait and run onto an objective while everything else stays hidden.

 

Whatever your opponent does to kill your Cyberwolves is bad for him.

 

You lose a 15 point model but get to retaliate and destroy something much more valuable on your next turn.

 

And since you still have troops alive you can use obsec to deny points and then the whack a mole begins with you having had the advantage of weakening your opponent first

 

 

I use my cyberwolves differently to you. I have 3 single cyberwolves in my list, the remainder of my list is a very aggressive impulsor / wulfen rush list. The wolves are there to hold my home objectives and hopefully stay out of Line of Sight while the rest of my army hits the midfield hard and attempts the battle of attrition there.

Edited by jay170788

 

 

 

Someone rather amusingly likened 9th edition to whack-a-mole. You both have to try and put your units on Objectives and whack the opponent's off. Troops have an edge as they usually have ObjSec and our Troops tend to be a bit punchier in the midfield than most opponents.

 

I think that both Judiciar and Armour of Russ will be key for us in 9th. Opponents trying to hose us off Objectives with firepower now have twice as many wounds to chew through. If they try and assault, Judiciar or AoR will freeze the attacking unit in place allowing our nearby units to heroically intervene and then the whole lot to strike before the enemy.

 

It will be a case of grabbing Objectives early and daring the enemy to try and take them off you. Add in some tough units like Deep Strking TDA with a few Storm shields to either press the attack or counter enemy offensives. Put a trio of Cyberwolves in Strategic Reserve for late game nabbing of Objectives or getting sneaky secondaries like "Engae on All Fronts" and Linebreaker.

I have updated my whack a mole tactics and suggest NOT sending Cyberwolves into reserves anymore.

 

If you get 1st turn use them as bait and run onto an objective while everything else stays hidden.

 

Whatever your opponent does to kill your Cyberwolves is bad for him.

 

You lose a 15 point model but get to retaliate and destroy something much more valuable on your next turn.

 

And since you still have troops alive you can use obsec to deny points and then the whack a mole begins with you having had the advantage of weakening your opponent first

I use my cyberwolves differently to you. I have 3 single cyberwolves in my list, the remainder of my list is a very aggressive impulsor / wulfen rush list. The wolves are there to hold my home objectives and hopefully stay out of Line of Sight while the rest of my army hits the midfield hard and attempts the battle of attrition there.

I am coming up against artillery in my pods.

 

If they are any flavor of astartes then it is usually 1 or 2 scorpius relics and a single cyberwolf holding my rear objective all alone is a lost objective in my meta.

 

If artillery fires at my midfield wolf I am happy because my infantry are spared and I plan on assaulting the objective next turn anyways so my plan doesn't change.

 

If i lose my rear guard I have to turn around one of my combat elements to fix it.

 

I am running close quarter shooting/melee with artillery and air support.

 

0 wulfen...preparing for their upcoming nerf

 

My home objective is where my own artillery sits. I am experimenting to find the best combo right now. Have a list with 1 scorpius and ulrik yelling at it to focus for BS2...another list with the same but adding 2 rapier quad launchers as well.

 

After field testing I will have a better feel for what I need.

 

I use a strong artillery fire base to force my enemy to reveal their units first.

 

If they turtle up I can fly my stormfang over and say hello instead.

 

The core of my army are melee beat sticks who counter attack then see if i can win the battle of attrition after i get the first strike

-Murderfang

-Judiciar

-Terminators

-Arjac or ragnar depending on which list

There's nothing on the datasheet or Indomitus booklet that says Judiciar is limited to 1 per army/detachment. I plan on running 2 of them.

 

Unless this is something rumoured to come in the new codex?

 

 

Im thinking about 2 Judiciars as it seems to me that your force will be split into 2 or 3 battlegroups centred around objectives

I believe you can only have 1 Judicar per army.

Unless thats a codex leak I think theres no extra restrictions on them

 

Would play the missions really well, only problem is giving up some easy Bring it Down kills.

"Bring it down", "Attrition", "Thin their ranks" and so forth are designed to discourage players from spamming particular style of unit. The best I can offer is that at least RBs are only worth 2VPs each since they do not exceed the 10-wound limit.

 

I think choosing secondary Objectives is going to become a quite an art form in its own right. My thoughts for now are to build your army with the aim of accomplishing 2 secondaries and leave the 3rd to react to your opponent.

I actually worry more during list construction about not giving my opponent obvious secondaries to take against me than I do about completing them. I don't mind one category being easy for them, mostly because it's really difficult to make a list where it isn't.

 

So when you build a list what secondaries are you going for? The only one I'd say I sorta build for is engage on all fronts but I think its more a reflection of my playstyle then a conscious design decision.

I Judicar and one other character with Armour of Russ might be the way to go.

Just a question regarding the judiciar (and possibly the armour of Russ as well): does the tempormortis 'overwrite' the interrupt-combat strategem?

 

I Judicar and one other character with Armour of Russ might be the way to go.

Just a question regarding the judiciar (and possibly the armour of Russ as well): does the tempormortis 'overwrite' the interrupt-combat strategem?

No, it says in the FAQ for Armor of Russ that the Strategem will take priority. The Armor of Russ and the Judiciar ability are better on defense than offense

I am really liking the idea of upgrading an Iron Priest to Master of the Forge and then having him accompany Bjorn, Murderfang and a Ven Dread with shield. I can see this little ball of death doing a lot of damage.

SRPiNdhihSpW2Jjr.jpg

This guy is looking for a promotion! :biggrin.:

gallery_82363_15236_253767.jpg

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