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Archeotech - OOC and General Discussion


Trokair

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@Petragor, as A.T. Said you can have a bit of healing with spending a Fate point, otherwise any further damage is going to start looking at the critical tables.

 

 

Also I think Helene has unspent XP from when you were too busy to play some months back, I’ll allow you to respectively purchase stuff ( as it would have been at the end of the lakeside) so if you have access to Sound Constitution and want to buy it feel free.

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Hey guys, totally missed that it was my turn, have edited the post.

@Trokairdo I still have Fate points? I seem to recall spending both trying to save that guy from the wreckage... Also, how much XP are we supposed to have? I'll make some purchases when I have time.

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1 hour ago, Petragor said:

Hey guys, totally missed that it was my turn, have edited the post.

@Trokairdo I still have Fate points? I seem to recall spending both trying to save that guy from the wreckage... Also, how much XP are we supposed to have? I'll make some purchases when I have time.

 

All characters should have 1,000 XP at this point. 

 

While the the events at the ambushed trucks with Colm and the brurning truck was only a few days agao I am inclined to say that you have have recovered 1 fate points in the interveening day. To be honest I had forgotten you had to fate your way out of that one.  Fire dose not seem to like Helene.

 

 

Edit:

Bandit D was fleeing, so full run which is further than your charge would take you i think, so i guess you could charge G instead, no need to roll again.

 

Edited by Trokair
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Also, It seems I am indeed up to date on XP, but the Fate point is good to have, I'll use it to replenish Helene's health like @A.T. suggested, and have edited the post to that effect

Edited by Petragor
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44 minutes ago, Petragor said:

Also, It seems I am indeed up to date on XP, but the Fate point is good to have, I'll use it to replenish Helene's health like @A.T. suggested, and have edited the post to that effect

 

Re the XP, the first sheet had listed 300 as unspent (hence why i thougth you had some going spare), but I can see that the purchase history is full. 

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  • 2 weeks later...
  • 2 weeks later...
  • 1 month later...
17 minutes ago, A.T. said:

What is the distance between Aria and bandits E/F ?  Might be a good idea to run in and draw any more attackers of Helene.

 

A little over 20m or so, they are on the otherside of the rock/bolder so can't See Helene and E and F did actualy move away from Helene last round and put the rock betwen them and her as they are scared of her. 

 

I have also reuploaded the round 6 map as I had fialed to notice the bottom was missing a bit (includign the scale gage).

 

 

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Posted (edited)
24 minutes ago, Machine God said:

Sorry I'd read it and not noticed.

 

Probably looking for Bandit N and not noticed that Natorly started with N.

 

No worries, over the weekend I just felt like naming some more of the bandits as I wrote their bits. Unlike Eadmund (Bandit B) I went with names that links to the arbitrary designator they got at the beginning. 

Sorry for causing any confusion.  

Edited by Trokair
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  • 1 month later...
1 hour ago, A.T. said:

How much ammunition is left with the grenade launcher guy? IIRC Helene and Aria were standing over what was left of him when the retreat kicked off.

 

Bandit G, aka Geremia, fled the battlefield. – Technically there was an attack of opportunity from Helene available, but as Petragor hass been away it was never rolled. As E and F fled right past G I am ruling that they would have interfered and or assisted G in fleeing.

 

The Grenade Launcher itself was abandoned in the mud so that can be recovered, but it will need a Dificult (– 10) Trade: Armourer test to clean and make safe (or a Very Hard (-30) if no one has Trade Armourer) and may have some ammunition left in it based how well the clean/make safe test goes, specifically d5 -2, +1 for each DoS to a minimum of 0 and a maximum of 5, and ammo left in the grenade launcher will be evenly split between frag and krack with odd numbers having the balance in favour of frag (for example 3 rounds would be 2 frag 1 krack).

 

Along the same lines the RPG launcher was also dropped so could be recovered, requiring the same test to clean/make safe.

 

Ammunition for it however can only be found in cargo hauler. It would require someone to check the unmarked ammunition containers, one at the time (exact number unknown). As they have been near an intense fire the ammunition inside may not be safe. If someone wants to check let me know and I will roll the content and safety of the first container and then we see from there.       

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9 hours ago, Trokair said:

It would require someone to check the unmarked ammunition containers

 

On the one hand Aria is pretty good at leaping away from explosions, on the other hand she hasn't the first idea of what to look for while inspecting ammunition... so I think that settles whether or not to take the 'launcher' weapon skill with those xp points.

 

So many choices at this level though (as everyone has just hit rank 3)

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8 hours ago, A.T. said:

 

On the one hand Aria is pretty good at leaping away from explosions, on the other hand she hasn't the first idea of what to look for while inspecting ammunition... so I think that settles whether or not to take the 'launcher' weapon skill with those xp points.

 

It is just a question of how lucky you feel...

 

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2 hours ago, Lord_Ikka said:

Ravia

  Hide contents

 

Recover/Repair weapons rolls

Target - 33 (43 - 10 Difficulty)

Grenade launcher roll - 6

RPG roll - 59

Result -

Grenade launcher, pass 3 DoS. Ammo = (4 - 1 + 2 = 5, 3 frag/2 krak)

RPG - fail, 2 DoF

 

 

My Brain is still waking up but I think thats 2DoS as I thought it is 1 for each full 10 that you pass (or fail by), as such based on d5-2 +1 for each DoS I think you have 2 Frag and 2 Krak rounds. 

 

Any way, next update comming this weekend, so everybody hasa few more days to decide on XP spend and so on.  

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1 hour ago, Trokair said:

  

 

My Brain is still waking up but I think thats 2DoS as I thought it is 1 for each full 10 that you pass (or fail by), as such based on d5-2 +1 for each DoS I think you have 2 Frag and 2 Krak rounds. 

 

Any way, next update comming this weekend, so everybody hasa few more days to decide on XP spend and so on.  

Ah, I had edited the post because I forgot the -10 to difficulty, but forgot to edit the DoS. And for some reason thought it was d5-1 instead of -2. Brain not working very well....So yeah, four rounds. 

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