A.T. Posted May 30 Share Posted May 30 Training in concealment and move silent for Aria, not as flashy as the other options but she now has a solid 50/50 chance of sneaking up on people. Trokair 1 Back to top Link to comment https://bolterandchainsword.com/topic/368668-archeotech-ooc-and-general-discussion/page/35/#findComment-6043319 Share on other sites More sharing options...
Trokair Posted June 12 Author Share Posted June 12 (edited) I have edited my last story post to include some more details. As you can no doubt guess from it the next part of your journey is going to be into the darkness. The start of that will come in the next day or two. As I see it Kasimir is out of action and Ariel will stay with him and Colm, so the party venturing forward will be the active players only. However if you feel the need for the autopiloted player PC to tag along as support, then narratively Ariel can be persuaded to come along. Furthermore Ravia could, if needed, take control of Kasimir’s implants. Kazimir will still be unconscious, but the body could then act as a pseudo servitor, moving along to programmed commands. This is no good for Kasimirs recovery, so while I nthis state he will not heal, additionally the discomfort of seeing your comrade used in such a way will case 1d5 insanity points for each party member. Questions? Edited June 12 by Trokair Link to comment https://bolterandchainsword.com/topic/368668-archeotech-ooc-and-general-discussion/page/35/#findComment-6045216 Share on other sites More sharing options...
A.T. Posted June 12 Share Posted June 12 9 minutes ago, Trokair said: Questions? Do we have torches? :p Probably best to leave the NPCs behind, helps to streamline things. Trokair 1 Back to top Link to comment https://bolterandchainsword.com/topic/368668-archeotech-ooc-and-general-discussion/page/35/#findComment-6045221 Share on other sites More sharing options...
Trokair Posted June 12 Author Share Posted June 12 There are 5 high power battery operated torches (or equivalent) in David’s supplies. Each should last 12 hours on high power and well over 72 at low power. 3 are of sufficient size and weight that they will require one hand to use at all times. The other 2 are smaller and lighter and can be attached to other gear, such as hard hats/helmets, or autoguns or whatever else makes sense. Given how well equipped the expedition should be and what may therefore be in David’s supplies I think any reasonable equipment you can think of is probably available, but it may be limited in number due to such thing as petty corruption in the supply chain at the beginning or damage and loss over your journey. So say what you think you need and if there is an issue with any particular item I’ll mention it. Link to comment https://bolterandchainsword.com/topic/368668-archeotech-ooc-and-general-discussion/page/35/#findComment-6045237 Share on other sites More sharing options...
A.T. Posted June 25 Share Posted June 25 24 minutes ago, Machine God said: "Please stand back, I can make it. Make bridge." It's a 10-12m gap Varns jumping distance is 3m, plus 0.5m per DoS (with up to +30 for a run up). https://youtu.be/aMvyTlcUoD4?feature=shared&t=17 :p Machine God and Trokair 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/368668-archeotech-ooc-and-general-discussion/page/35/#findComment-6047317 Share on other sites More sharing options...
Trokair Posted June 25 Author Share Posted June 25 A.T. is right, as it stands, even with a run up, Varn is currently falling into the chasm having made it about half way or just under. This won’t be lethal as eventually the grapple rope secured against the rail will run of slack and arrest his fall, though possibly with quite the sudden jerk (that could result in Varn losing his grip on the grapple gun/rope) and/or smash into the nearside wall. Let me know if you want to let the jump stand as is, or if we are editing/retconning the jump in its entirety, perhaps it was just a plan Varn suggested and one of the others stop him from actually jumping. Link to comment https://bolterandchainsword.com/topic/368668-archeotech-ooc-and-general-discussion/page/35/#findComment-6047396 Share on other sites More sharing options...
Machine God Posted June 26 Share Posted June 26 14 hours ago, Trokair said: A.T. is right, as it stands, even with a run up, Varn is currently falling into the chasm having made it about half way or just under. This won’t be lethal as eventually the grapple rope secured against the rail will run of slack and arrest his fall, though possibly with quite the sudden jerk (that could result in Varn losing his grip on the grapple gun/rope) and/or smash into the nearside wall. Let me know if you want to let the jump stand as is, or if we are editing/retconning the jump in its entirety, perhaps it was just a plan Varn suggested and one of the others stop him from actually jumping. Alright I'll edit to Varn suggesting it as a plan that gets shot down in flames. Link to comment https://bolterandchainsword.com/topic/368668-archeotech-ooc-and-general-discussion/page/35/#findComment-6047476 Share on other sites More sharing options...
Machine God Posted June 26 Share Posted June 26 Post edited: https://bolterandchainsword.com/topic/376332-archeotech-2-–-treasure-hunt-rpg-ic/?do=findComment&comment=6047315 Link to comment https://bolterandchainsword.com/topic/368668-archeotech-ooc-and-general-discussion/page/35/#findComment-6047478 Share on other sites More sharing options...
Trokair Posted June 26 Author Share Posted June 26 4 hours ago, Machine God said: Alright I'll edit to Varn suggesting it as a plan that gets shot down in flames. It wasent a bad plan, just not one that had the requiered reach. So is everybody content with shooting the grappel across or are we making a bridge? Link to comment https://bolterandchainsword.com/topic/368668-archeotech-ooc-and-general-discussion/page/35/#findComment-6047511 Share on other sites More sharing options...
A.T. Posted June 26 Share Posted June 26 Sorry if it wasn't clear in my post - Aria carried a heavier rope with her across the gap (so that the others could catch her with it if the grapple gave way). Once on the other side she would have pulled more of the length across so that it could be secured firmly with hammered pitons at either end - then the rest can just pull themselves awkwardly across with their clip harnesses without worrying that the grapple will fail. Machine God and Trokair 2 Back to top Link to comment https://bolterandchainsword.com/topic/368668-archeotech-ooc-and-general-discussion/page/35/#findComment-6047605 Share on other sites More sharing options...
Trokair Posted June 26 Author Share Posted June 26 11 minutes ago, A.T. said: Sorry if it wasn't clear in my post - Aria carried a heavier rope with her across the gap (so that the others could catch her with it if the grapple gave way). Once on the other side she would have pulled more of the length across so that it could be secured firmly with hammered pitons at either end - then the rest can just pull themselves awkwardly across with their clip harnesses without worrying that the grapple will fail. I was thinking that something like that would be a good idea. Just did not mention it to see if anybody else would suggest it. So now that the rope is secured failure on your climb is going to be less dangerous. Also, for clarity (seeing Varn’s post), the +25 to the climb mentioned was including the Ordinary +10 and +15 clip harness. However Varn’s across either way so no worries there. Machine God 1 Back to top Link to comment https://bolterandchainsword.com/topic/368668-archeotech-ooc-and-general-discussion/page/35/#findComment-6047609 Share on other sites More sharing options...
Lord_Ikka Posted June 27 Share Posted June 27 I'll update tomorrow. Link to comment https://bolterandchainsword.com/topic/368668-archeotech-ooc-and-general-discussion/page/35/#findComment-6047651 Share on other sites More sharing options...
Trokair Posted July 18 Author Share Posted July 18 So, now that you have entered the ship at the end of the tunnel where do you want to go and explore? Link to comment https://bolterandchainsword.com/topic/368668-archeotech-ooc-and-general-discussion/page/35/#findComment-6050572 Share on other sites More sharing options...
Lord_Ikka Posted July 19 Share Posted July 19 Bridge or Engineerium would probably be the best locations to try to head to- most likely to either be able to find out what happened to the ship or get power started. Trokair 1 Back to top Link to comment https://bolterandchainsword.com/topic/368668-archeotech-ooc-and-general-discussion/page/35/#findComment-6050704 Share on other sites More sharing options...
Trokair Posted July 20 Author Share Posted July 20 On 7/19/2024 at 1:11 AM, Lord_Ikka said: Bridge or Engineerium would probably be the best locations to try to head to- most likely to either be able to find out what happened to the ship or get power started. Anybody else have a preference? If not I'll do a coin flip as to which one you end up heading towards. Link to comment https://bolterandchainsword.com/topic/368668-archeotech-ooc-and-general-discussion/page/35/#findComment-6050879 Share on other sites More sharing options...
A.T. Posted July 20 Share Posted July 20 8 hours ago, Trokair said: Anybody else have a preference? If not I'll do a coin flip as to which one you end up heading towards. The bridge likely has more answers, assuming we can get any of the local backup generators or batteries operational. Machine God and Trokair 2 Back to top Link to comment https://bolterandchainsword.com/topic/368668-archeotech-ooc-and-general-discussion/page/35/#findComment-6050935 Share on other sites More sharing options...
Machine God Posted August 12 Share Posted August 12 @Trokair - GM, thank you for a great adventure. I enjoyed it and I got to finish Varn's story. That was Varn's Exit stage left. "As for Varn the tracker... He Lives now, only in my memories." Trokair and Lord_Ikka 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/368668-archeotech-ooc-and-general-discussion/page/35/#findComment-6056038 Share on other sites More sharing options...
A.T. Posted August 12 Share Posted August 12 Arias going for that awkward social attack with a fellowship of 13. Good thing she doesn't take penalties when interacting with soulless machines :p Trokair 1 Back to top Link to comment https://bolterandchainsword.com/topic/368668-archeotech-ooc-and-general-discussion/page/35/#findComment-6056047 Share on other sites More sharing options...
Trokair Posted August 12 Author Share Posted August 12 Arias going for that awkward social attack with a fellowship of 13. Good thing she doesn't take penalties when interacting with soulless machines :p You are free to try and charm the Steward, even with a Fel of 13. Link to comment https://bolterandchainsword.com/topic/368668-archeotech-ooc-and-general-discussion/page/35/#findComment-6056055 Share on other sites More sharing options...
A.T. Posted August 12 Share Posted August 12 You are free to try and charm the Steward, even with a Fel of 13. Charm 06 - it is untrained after all, though Aria could must a respectable logic test against a target of 15. I think perhaps this is where the opponent has the best chance of talking themselves into it and Aria would only be talking them out of it. Besides it kind of mirrors part of Arias past, generations of increasingly primitive and tribal Ghilliam burying their heads deeper into the substructure of the ship with whispered stories of a long voyage, only to be vast into the void in ignorance as the ship burned. And Aria, cast out, the only one to see that the storm does not spare those who do not spare themselves. Machine God and Trokair 2 Back to top Link to comment https://bolterandchainsword.com/topic/368668-archeotech-ooc-and-general-discussion/page/35/#findComment-6056065 Share on other sites More sharing options...
A.T. Posted August 13 Share Posted August 13 Whoever wound up with that krak grenade launcher ? Link to comment https://bolterandchainsword.com/topic/368668-archeotech-ooc-and-general-discussion/page/35/#findComment-6056305 Share on other sites More sharing options...
Trokair Posted August 13 Author Share Posted August 13 (edited) err.. let me review my notes Edit, Ravia repaird it and there are 2 Frag and 2 Krak grenade rounds. So I guess Ravia has it unless I mised a post where she handed it to somone else. Edited August 13 by Trokair Link to comment https://bolterandchainsword.com/topic/368668-archeotech-ooc-and-general-discussion/page/35/#findComment-6056308 Share on other sites More sharing options...
Lord_Ikka Posted August 13 Share Posted August 13 Well, I don't think she can use it- I think the idea was for Kasimir using it. Link to comment https://bolterandchainsword.com/topic/368668-archeotech-ooc-and-general-discussion/page/35/#findComment-6056370 Share on other sites More sharing options...
Trokair Posted August 13 Author Share Posted August 13 I think you can use weapons witout the rigth training at -20 to your Bs or WS test. So while more difficult it would be possible. Link to comment https://bolterandchainsword.com/topic/368668-archeotech-ooc-and-general-discussion/page/35/#findComment-6056371 Share on other sites More sharing options...
Lord_Ikka Posted August 14 Share Posted August 14 Hmm. Ok, we'll see how it goes. Maybe Ravia can pull it out after the others distract the Steward. Link to comment https://bolterandchainsword.com/topic/368668-archeotech-ooc-and-general-discussion/page/35/#findComment-6056380 Share on other sites More sharing options...
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