Doghouse Posted March 14, 2021 Share Posted March 14, 2021 On a related note how does it work with Salamander visage? Is the jet black skin and red eyes purely a result of Nocturne and limited to the Salamanders or is this something attributed to all their Successors? I've never done Salamanders before and fancy a crack at one of the Successors but would like to be as accurate as possible. Link to comment https://bolterandchainsword.com/topic/369585-salamanders-appearance-gene-seed-and-successors/ Share on other sites More sharing options...
Dumah Posted March 16, 2021 Share Posted March 16, 2021 I believe it's particular to the radiation from Nocturne's sun. It's always possible their successors will be prone to similar mutations though. Doghouse 1 Back to top Link to comment https://bolterandchainsword.com/topic/369585-salamanders-appearance-gene-seed-and-successors/#findComment-5679504 Share on other sites More sharing options...
Guest Posted March 17, 2021 Share Posted March 17, 2021 The Terran salamanders also had black skin and red eyes, so that points to geneseed-mutation. Doghouse 1 Back to top Link to comment https://bolterandchainsword.com/topic/369585-salamanders-appearance-gene-seed-and-successors/#findComment-5679766 Share on other sites More sharing options...
gorg_graggel Posted March 18, 2021 Share Posted March 18, 2021 (edited) Isn't the skin and eyes being attributed to a mutation and also at least having been on Nocturne? Did the Terrans have it before being on Nocturne or did they develop it afterwards? If they had it before, could it be another situation like the artist "misunderstanding" what was meant by black skin? So, maybe the lore wasn't nailed down yet or there was also a misunderstanding? Generally speaking though. Due to the general lack of extensive Salamanders lore, nobody really knows the ins and outs of that whole thing. And there is also the thing with 90% chance of mutation for successors with their geneseed from some older material. Is this connected? Does it mean successors will in 90% of cases get A mutation or THE mutation? There is also some information out there (iirc by ADB?) about how successors can be completely unrelated to their parent chapter's characteristics. Both behaviorally as well as phenotypically. We should pester Nick Kyme who still seems to be the master of all things official Salamander lore, but due to his other tasks (and probably general lack of interest for the chapter in the customer base about this) hasn't been doing anything with it. Although he recently mentioned that he still plans on continuing the Circle of Fire series... Edited March 18, 2021 by gorg_graggel Link to comment https://bolterandchainsword.com/topic/369585-salamanders-appearance-gene-seed-and-successors/#findComment-5680158 Share on other sites More sharing options...
Guest Posted March 18, 2021 Share Posted March 18, 2021 In the 30k black book it’s explained that the original XVIII-legionaries from terra also had black skin/red eyes, long before reuniting with Vulkan. So it’s a geneseed-thing originating from the genetic material from Vulkan which geneseed was created :) Link to comment https://bolterandchainsword.com/topic/369585-salamanders-appearance-gene-seed-and-successors/#findComment-5680195 Share on other sites More sharing options...
gorg_graggel Posted March 18, 2021 Share Posted March 18, 2021 So it remains unclear I suppose, as newer lore attributes it to geneseed+Nocturne. Link to comment https://bolterandchainsword.com/topic/369585-salamanders-appearance-gene-seed-and-successors/#findComment-5680217 Share on other sites More sharing options...
Brother Tyler Posted March 19, 2021 Share Posted March 19, 2021 (Note that I’ve split this from the Confirmed Salamanders Successors topic.) Curiously, the Salamanders didn’t have jet black skin and red eyes until after the 3rd edition Index Astartes article. Neither version of the 3rd edition Index Astartes article mentions the eyes or skin, nor do the ‘Eavy Metal miniatures at that time portray such divergences. Instead, they were portrayed as having darker skin naturally (I recall “Afro-Caribbean” being used to describe them at that time, though I don’t recall if that was a term ever used in official publications or if it was just used at the B&C). For example, here’s a page from Codex: Armageddon (3rd edition) showing a few Salamanders Space Marines without helmets: This was a significant portrayal because it was the first time that an official Chapter had been shown with something other than (or in addition to) Caucasian Space Marines. The shift to the jet black skin and red eyes came later. While it may have come earlier (i.e., late 3rd edition or some time during 4th edition), it definitely appeared in the 5th edition Codex: Space Marines. Quote Born out of fire, the battle brothers of the Salamanders Chapter have jet-black skin and burning red eyes – a daemonic appearance brought about by a reaction between their unique genetics and the high levels of radiation on the Chapter Planet of Nocturne. This was unfortunate in that it took the non-Caucasian Salamanders and made their dark skin the result of a genetic deviation (some might even call it a defect), removing an aspect of realistic diversity from the Space Marines. The beneficial side effect, however, was that it gave us a gene-seed defect/mutation that was acceptable (along with the opposite effect suffered by the Raven Guard, that of having skin that becomes pale over time). Regardless, the lore was worded in such a way that it made it possible for Successors of the Salamanders Legion to have similar eye and skin coloration (assuming the mutation was inherent to the genetic line and not a mutation/failure that the Salamanders Chapter suffered later). The Horus Heresy Book II – Massacre was published in 2008 and cemented the origin of the genetic deviation to the Legion’s genetic nature, making it likely that any future Successors of the XVIIIth Legion might suffer similar effects from exposure to high levels of radiation (with the exceptions of those that might have suffered further mutations or lost that organ). Quote This variant gene-seed, however, also has some unusual outward side effects, the first of which, noticeable even in the first Terran members of the XVIIIth’s intake, was a much-remarked ‘ember-like’ bioluminescence to their eyes and a tendency for skin pigmentation to permanently darken in response to prolonged exposure to high levels of potentially harmful radiation as part of their biological defence mechanism, often adopting an unnatural granite-like or obsidian quality with sufficient exposure. LameBeard, batu and Doghouse 3 Back to top Link to comment https://bolterandchainsword.com/topic/369585-salamanders-appearance-gene-seed-and-successors/#findComment-5680567 Share on other sites More sharing options...
Doghouse Posted March 19, 2021 Author Share Posted March 19, 2021 Ah thanks mate, that last paragraph makes for a much more interesting explanation. That means you could do a Successor chapter and have them all at various stages or not at all. I especially like the bioluminescence in the eyes. Link to comment https://bolterandchainsword.com/topic/369585-salamanders-appearance-gene-seed-and-successors/#findComment-5680628 Share on other sites More sharing options...
gorg_graggel Posted March 19, 2021 Share Posted March 19, 2021 Ok, so even the HH book does say it is a combination. Thanks for clearing that up, as I don't have access to that. But in regards to them first being brownish vs. jet black has been explained to be meant as jet black from the beginning, but the concept artist supposedly misunderstood it as 'black' like people of color IRL and for some reason they went with it at first and changed it later. No idea about the truthfulness of that and I have no concrete source right now. Link to comment https://bolterandchainsword.com/topic/369585-salamanders-appearance-gene-seed-and-successors/#findComment-5680688 Share on other sites More sharing options...
Spinsanity Posted March 19, 2021 Share Posted March 19, 2021 Ok, so even the HH book does say it is a combination. Thanks for clearing that up, as I don't have access to that. But in regards to them first being brownish vs. jet black has been explained to be meant as jet black from the beginning, but the concept artist supposedly misunderstood it as 'black' like people of color IRL and for some reason they went with it at first and changed it later. No idea about the truthfulness of that and I have no concrete source right now. Considering the page shown above where we see said marine of African origins also shows a caucasian one, I doubt that is the case, they both would have been black if that was the idea... Link to comment https://bolterandchainsword.com/topic/369585-salamanders-appearance-gene-seed-and-successors/#findComment-5680728 Share on other sites More sharing options...
Doghouse Posted March 19, 2021 Author Share Posted March 19, 2021 If that story is true, which I have no idea if it is, it's possible that they meant the Rogue Trader era painting guide which is where the concept first came about. LameBeard 1 Back to top Link to comment https://bolterandchainsword.com/topic/369585-salamanders-appearance-gene-seed-and-successors/#findComment-5680743 Share on other sites More sharing options...
Brother Tyler Posted March 20, 2021 Share Posted March 20, 2021 On 3/19/2021 at 2:08 PM, gorg_graggel said: ...But in regards to them first being brownish vs. jet black has been explained to be meant as jet black from the beginning, but the concept artist supposedly misunderstood it as 'black' like people of color IRL and for some reason they went with it at first and changed it later. No idea about the truthfulness of that and I have no concrete source right now. This sounds like an Internet myth to me. Neither of the 3rd edition Index Astartes articles mentioned anything about skin or eye color. As has been pointed out, the 'Eavy Metal team didn't paint the Salamanders with anything other than normal skin tones in both the 1st edition painting guide and the 3rd edition articles/Codex: Armageddon. The inclusion of a Salamanders captain with a dark skin tone was significant, but there was also the battle-brother (or maybe sergeant) with light skin tone. In fact, Battle Force Vulkan was shown in the first Index Astartes article and that included eleven members without helmets. Of those, eight are clearly Caucasian. If there had been a brief about black skin and the artist(s) had misunderstood, all of the bareheaded Space Marines would have been given dark skin. None of those models appears to have red (or even orange) eyes. Put simply, the distinct coloration of the skin and eyes was something that was retconned subsequent to the 3rd edition publications. Here are the images of Battle Force Vulkan from the first of the 3rd edition Index Astartes articles about the Salamanders (click the images for larger versions): Link to comment https://bolterandchainsword.com/topic/369585-salamanders-appearance-gene-seed-and-successors/#findComment-5680756 Share on other sites More sharing options...
Beta galactosidase Posted August 18, 2021 Share Posted August 18, 2021 they were portrayed as having darker skin naturally (I recall “Afro-Caribbean” being used to describe them at that time, though I don’t recall if that was a term ever used in official publications or if it was just used at the B&C). Tyler do you remember a fan webpage from the ‘90s and early aughts that gave huge text blocks of background for Salamanders? It claimed the Promethean Cult was that the Emperor would reincarnate as an inferno that could purge the galaxy, and that with no mention of Istvaan, Vulkan put all his legion on a single long warp jump to relieve the siege of terra, and that casualties from lost ships during this jump severely depleted the legion, and that he subsequently declared them a crusading chapter so they could make up for failing to save the Emperor. It would have been in dark text or lime green text on a dark background and probably center-aligned. I think that’s where we saw the claim that Nocturne was settled by Afro-Caribbean people traveling under cryo stasis from earth. Link to comment https://bolterandchainsword.com/topic/369585-salamanders-appearance-gene-seed-and-successors/#findComment-5731926 Share on other sites More sharing options...
Brother Tyler Posted August 19, 2021 Share Posted August 19, 2021 @Brother Argos created a great Salamanders web page that had all of the known lore at that time. @Pyriel later plagiarized Argos's site, though I forget if he did that for his own site or for a now defunct discussion forum dedicated to the Salamanders (Pyriel wasn't the owner/creator of the site, but he ingratiated himself to the owner/creator and basically caused the death of that site through his poor leadership). Nick Kyme found the information that Pyriel plagiarized from Brother Argos, leading to the immortalization of both as characters in the Salamanders novels.I don't know which of the sites, if either, was the source of the Afro-Caribbean heritage ascribed to the Salamanders. Much of that information also appeared here at roughly the same time because it was a popular way of describing the Salamanders in 3rd edition based on their appearance and naming conventions, prior to the coal black skin and crimson eyes lore superseding it later in 5th edition (unless it happened in 4th edition - I don't have that codex conveniently at hand at the moment). Link to comment https://bolterandchainsword.com/topic/369585-salamanders-appearance-gene-seed-and-successors/#findComment-5732708 Share on other sites More sharing options...
Gamiel Posted August 26, 2021 Share Posted August 26, 2021 In the latest WD, #467, we have a short story where a Dark Kraken take of his helmet, he is described as being pale, "like one who spent their entire existance in darkness", with no mention of glowing eyes, but there is also no mention of him not having glowing eyes. Link to comment https://bolterandchainsword.com/topic/369585-salamanders-appearance-gene-seed-and-successors/#findComment-5735480 Share on other sites More sharing options...
Brother Tyler Posted August 26, 2021 Share Posted August 26, 2021 Keep in mind, though, that the peculiar coloration of the Salamanders is due to a combination of their gene-seed and the high radiation levels of their homeworld. Even if we assume that Successors will have similar defects in their gene-seed, unless they are exposed to similarly high levels of radiation, there's a chance that they won't necessarily exhibit the same skin and eye colors as the Salamanders. In addition, every Chapter suffers from the possibility of mutations and/or loss of organs. From that, it's entirely possible that a Successor might vary from their predecessor. Cyrox 1 Back to top Link to comment https://bolterandchainsword.com/topic/369585-salamanders-appearance-gene-seed-and-successors/#findComment-5735491 Share on other sites More sharing options...
Charlo Posted August 29, 2021 Share Posted August 29, 2021 In the latest WD, #467, we have a short story where a Dark Kraken take of his helmet, he is described as being pale, "like one who spent their entire existance in darkness", with no mention of glowing eyes, but there is also no mention of him not having glowing eyes. That's great and nicely ties into the undersea vibe Link to comment https://bolterandchainsword.com/topic/369585-salamanders-appearance-gene-seed-and-successors/#findComment-5736232 Share on other sites More sharing options...
Beta galactosidase Posted December 9, 2022 Share Posted December 9, 2022 This is the source of the idea that Nocturne was settled by an all black population from earth, as far as I know. You might remember reading it 20 years ago, or hearing second hand that the settlers were “Afro-Caribbean.” I’ve pasted most of it in the spoiler because it’s obvious that it’s profoundly divergent from anything an author at GW ever wrote. i really enjoy it. It is complete fan fiction though Spoiler When the twenty Primarchs were scattered by Chaos, the capsule containing Vulkan landed on the highly volcanic world of Nocturne. Here his massive young frame was charred and blackened to a dark blue-black as he was scorched by the heat of a thousand volcanoes and the bright light of the lava fields. Managing to survive in the phenomenal heat, he was found by the indigenous population - a semi-barbaric race who worshipped innumerable fire gods. Vulkan planted the seeds of the Imperial Cult into these peoples who now worships the Emperor through their traditional rituals of burnt sacrifices and branding. By establishing the Imperial Cult and subsequently bringing planetary peace between the many tribal factions, Vulkan gained great respect was famed for his fair teachings of love, war, compassion and humanity, combined with righteous fury. When at last the Emperor discovered Vulkan, he found a huge black man, gigantic in stature, with an inner peace that marked him out as one of the Emperor’s chosen. His love for the Emperor was as greater than any man’s, yet any heresy or infidel was routed out and struck down with the fires of righteousness. Vulkan readily took to his task as Primarch and quickly created a chapter of marines who were righteous and loyal to their Emperor but quick to respond to any threat with wrath and cleansing flames. The marines taken from Vulkan’s seed grew to be large framed marines with a pious demeanour. Each of the marines shares Vulkan’s love of the Emperor and his blue-black skin, reminding each daily of the scorching fires from which Vulkan was born. The Purging The Salamander Chapter is the Eighteenth Chapter of the first founding and is an enigmatic chapter, known only for their devout and righteous love for the Emperor. Following the Horus Heresy, the Salamanders Primarch Vulkan set the chapter the task of the Purging. The Purging is the great crusade of the Salamanders. They have taken is upon themselves to delete all heretical, chaotic and alien presences that threaten the Imperium. During the Horus Heresy, the Salamanders were left isolated in the small system of Rechem Prime, far from the epicentre of war. The chapter battle cruisers had recently been crippled by a strong raiding force of Dark Eldar pirates, leaving the entire chapter helplessly looking on to the plight of their brother chapters. As soon as the repairs were made, the Salamanders made a dangerously long warp jump in a futile attempt to assist the loyalist forces. Fully half of the chapter never made it through the warp, but were lost to the gibbering daemons that assailed them from all sides and dragged them apart. By the time the remaining Salamander ships entered orbit around Terra, the battle for humanity was over. Horus lay dead and the Emperor was crippled. If the Salamanders had been able to reach the Terra in time, then maybe some of the devastation and carnage wreaked by the forces of chaos would have been prevented. As soon as possible, Vulkan visited the broken body of his Emperor. His massive black frame encased in the dark green power armour only served to accentuate the Emperor’s mangled body. In the sight of his emperor, Vulkan pledged his brother Salamanders to the great crusade of the Salamanders, the Purging. So embarked the Salamanders on a crusade of self-retribution. Their only request, that they gain forgiveness in the eyes of the Emperor. As part of their pledge, the Salamanders chose not to create any primogenitor chapters. They as one felt that they could not do so until they themselves had been purged and made pure. In this way the guilt of the Salamanders would not be passed on. Chapter lore state that this guilt will be purged in the great Holy Furnaces of the Chapter by one sent by the Emperor. Nocturne The Salamanders’ homeworld is Nocturne, a fiery, highly volcanic, ash-laden world. The harsh climate creates unbreakable men tempered in the heat of a million lava flows. The indigenous population are a semi-barbaric people from ancient Terran afro-Caribbean stock. These people are fierce and primitive, but unwaveringly loyal to the Emperor and provide the perfect source for new initiates. The Chapter’s base on Nocturne is well placed on the fringes of the galaxy in readiness for any alien or chaos incursion. The chapter is constantly on standby in order to swoop down with fires of retribution and wrath on any threat to humanity. A large number of astropaths and psykers remain in a constantly alert state in order to mobilise the chapter with immediate efficiency. Due to these lightening strikes by the chapter that are often not linked to any campaign, the profile of the Salamanders is relatively low and their fame does not precede them as it does with the more famous Blood Angels, Space Wolves and other Codex Chapters. However, the Salamanders believe that they have a vital role to play, and that their forgiveness should be earned with the cleansing fires that characterise them. The Salamanders deviate from codex practices in several different ways. The first of these is the predominance of flamer type weapons. Salamanders believe in the flamer as a symbol of cleansing and faith and feel it epitomises their crusade. Flamers are therefore intrinsic to the Salamander squad organisation and battle tactics. This has resulted in a large proportion of flamer type weapons in the chapter armouries when compared to more traditional chapters, this is reflected in the wargear lists. The Salamanders Librarians have also conducted an extensive study into the use of pyrotechnic psychic abilities and therefore make predominant use of such powers. Apothecaries of the Salamanders bear an unusual colour scheme; the left arm and left-hand side of helmet are painted red, right shoulder pad and right-hand side of the helmet are white and the remainder of the armour is Chapter green. The origins of this practice are lost to history, but Chapter lore points towards an unidentified Apothecary who refused to wash off the blood of his fallen brothers as a mark of respect. He therefore painted his whole arm red to hide the blood. Another major difference is in the Chapter’s worship of Vulkan and the Emperor. The Salamanders do not see the Emperor in the same light as many other chapters, or, indeed the Ecclesiarchy. The Cult of Prometheus The Cult of Prometheus is intrinsic to the Salamanders’ beliefs and trains the Chapter’s Chaplains. The Chapter trains and maintains a large body of Chaplains to guide the Salamanders to their forgiveness and maintain purity. To the Salamanders, the Emperor is embodied and worshipped as a separate entity known as Prometheus. Prometheus is viewed as a cleansing wrath, an unstoppable force of flame and retribution who is made accessible to the Chapter by their great Primarch Vulkan. Prometheus judges humanity in the form of a raging blaze, a great sweeping sheet of flame. When the final reckoning comes, he passes over all men indiscriminately and each man’s own actions will judged by their own conscience. If a man’s actions weigh lightly, he will walk from the furnace, but if his actions weigh heavily, he will consumed within. Offerings are burnt in the sacred fires and intricate, harmonius chants recite the Chapter’s achievements, giving praise to the Emperor and Vulkan. The Salamanders also swear allegiance to the Emperor by branding themselves, using red-hot irons, with various symbols of their devotion and victories. The Cult is central to the Chapter and forms it’s Chaplaincy and priesthood. The Cult of Prometheus headed by the High Deacon, Chaplain Orisha Kiya. The position of High Deacon is filled only by merit and proof of devoutness and purity. The High Deacon holds sway over the rites and rituals of the Chapter and is responsible for the driving of the Salamander’ Purging crusade. It is said that for the Purging to end, the Emperor will elevate an untrained initiate to the position of High Deacon who will then sacrifice himself to the Holy Furnace of the Chapter to absolve their self-imposed guilt. The High Deacon commands the council of Arch-Chaplains and under them the remaining Chaplaincy, which has a larger presence in the Salamanders Chapter than other Chapters. The Cult maintains a high number of trainees, known as Deacons. These are the most promising initiates who are trained in the ways of Salamanders faith and instructed in the rites and rituals associated with the rank of Chaplain before they are sent to Terra to receive the rosarius and blessings from the Ecclesiarchy. In battle the Cult provides a formidable assault unit, usually comprising of Deacons armed with a crozius arcanum and often led by a Chaplain. https://members.tripod.com/cybergeek_99/warhammer/id52.htm Link to comment https://bolterandchainsword.com/topic/369585-salamanders-appearance-gene-seed-and-successors/#findComment-5891198 Share on other sites More sharing options...
Kurgan the Lurker Posted May 14, 2023 Share Posted May 14, 2023 Haven't updated this in forever so things like WD #467 and the Salamanders who fall to Angron's Blood Curse in the Angron Arcs book aren't listed here but it is everything I had at the time. Like how in RT days the Sals all had slight infra-vision and as such their banners were (to the normal eye) rather uncluttered. Salamanders: 6 Companies Deployed to Armageddon, 3rd War: http://web.archive.org/web/20060820042024/www.armageddon3.com/English/Campaign/Troops/imp_forces.html Legion. Primarch: Vulkan 2 Companies still on Armageddon, 3rd War, after the Season of Fire: EPIC Armageddon V5 rules page 70. Devastator squads defended the Pyrian Deep promethium refinery for 3 days before the position was overtaken: EPIC Armageddon V5 rules page 77. In what is believed the largest deployment of Space Marine armor on Armageddon, 3rd War, Salamander Predator Destructors fought Kroksnik’s Deth Traks north of Acheron Hive. EPIC Armageddon V5 rules page 83. Brother Ventors. Member of the Deathwatch during the Cleansing of Pavia. Deathwatch Graphic novel. Chapter Planet: Nocturne Chapter Master: Tu’shan Chief Librarian: Vel’cona C:SMv5, pg. 56 Forgefather: Vulkan He’stan. Former 4th Company Captain. C:SMv5 pg. 93 Jet black skin and burning red eyes as a result of genetics and high radiation levels on Nocturne. C:SMv5, pg. 26 3rd War for Armageddon. C:SMv5 pg. 47 754M41: 2nd Company encounters and destroys Gene-stealers on the moon of Ymgarl. C:SMv5 pg. 49 772M41: Forgefather He’stan Vulkan recovers the Gauntlet of the Forge after defeating Eldar pirates. C:SMv5 pg. 49 757998M41: 3rd war for Armageddon begins. C:SMv5 pg. 49 990999M41: White Scars, Raven Guard and Salamanders unite to defend Imperial worlds in the galactic south that are caught up in a war between Saim Hann Eldar and the Orks of Octavius. C:SMv5 pg. 49 998M41: 5th Company conducting search and destroy against Tomb Worlds in the Heracles sub-sector. C:SMv5 galactic map Picture, C:SMv4 pg. 72 Fall of Hades Hive, 3rd War for Armageddon. C:CoDv4 pg. 62 3rd War for Armageddon. C:Ov4 pg. 23 Combat operations in support of the Mitorian XIIIth Tank company. Apocalypse rulebook pg. 112 M41: 3rd War for Armageddon, Siege of Tempestora Hive. Storm Giants, White Scars, Marines Malevolent and Salamanders Chapters reinforce Imperial forces. C:CF pg. 31 928997M41: Assisted Inquisitor Fortez in the eradication of the Cult of the Star Child on Levilnor IV. V3 rulebook appendix, 9th page. 941M41: 2nd War for Armageddon C:A pg 3 998M41: 3rd War for Armageddon, Salamanders win acclaim for actions along the Hemlock River. C:A pg. 8 Pictures. C:A pg. 14 Chapter Profile, Promethean Cult, Chapter rarely assembles in it’s entirety. C:A pg. 25 Chapter Master Tu’shan. C:A pg. 26 Chapter uses limited #s of Assault units, bikes and Land speeders. Due to gravitational issues on Nocturne which make training in these areas difficult. C:A pg. 26 Salamanders prefer close range engagements and weapons, including the multi-melta and flamers. C:A pg. 27 6 Companies, 3rd War for Armageddon. C:A pg. 32 Dreadnaught Amadeus. C:SMv3 pg. 38 Chaplain Xavier. C:SMv3 pg. 38, Index Astartes II, pg. 57, Index Astartes II, pg. 59 Promethean Cult: Offerings are burnt in the sacred fires and intricate, harmonious chants recite the Chapters’ achievements, giving praise to the Emperor and Vulkan. Amidst the ruddy glow of the lava flows, they swear allegiance to the Emperor, branding themselves using red hot irons, with various symbols of their devotion and victories. C:SMv3 pg. 39 Report on Astartes beliefs Report on Astartes beliefs C:SMv3 pg. 39 Legion Astartes Daily Rituals. C:SMv3 pg. 48 Librarian illustration. Index Astartes I pg. 59 Chapter conducts xenocide campaign against the moons of Ymgarl, suspected of gene-stealer infestation. Codex: Tyranids 2nd edition pg. 9 Badab War. Warhammer 40k Compendium pg. 33 Chapter Colors – original yellow and black scheme. Warhammer 40k Compendium pg. 34 Armor example. Space Marine Collectors Guide pg. 2 How to Paint Space Marines pg. 77 Assault Squad Titus, 6th Company under Captain Cronus: Sgt. Titus, Brothers Agrippan, Helicanan, Fennias and Omeggus. How to Paint Space Marines pg. 79 Salamanders supported by the Legio Metallica and Legio Invigilata assault ork roks northeast of Helsreach Hive. The Battle for Armageddon pg. 14 Profile of Chapter Master Tu’shan, examples of ritual scaring. The Battle for Armageddon pg. 24 Blood Angels, Salamanders and Ultramarines sent to relieve Hades Hive after victories at Acheron Hive. The Battle For Armageddon pg. 57 The Colors of War. GW Catalog and Hobby Reference 2004-05 pg. 334 Salamander Chaplain. Art of Adrian Smith pg. 44 Chapters of the Adeptus Astartes poster (out of print). Art of Warhammer 40k pg. 70-71 The Horus Heresy Vol. 1: Visions of War pg. 13 8th Chapter, 1st Founding, home world Prometheus. Space Marine Painting Guide The Salamanders only major deviation from the text of the Index Astartes arises with their Medics, who paint their left arm and the left hand side of their helmet red. This stems from a single Medic's gesture of respsect to his fallen Brothers in the Chapter's early history - he used his left arm to hold his carnifex and painted his arm red to hide the blood that he refused to wash off. The practice was quicly adopted by the whole Chapter. Space Marine Painting Guide Of particular note are the Salamanders’ banners, which always have the same color field. They are distinguished from each other by the patterns printed on them that are visible in the infra-red spectrum; these can be seen by Salamander Marines because they all have slight infra-vision. Space Marine Painting Guide Terminator squad Mulgan. The Horus Heresy pg. 268 Assault squad Cortan. The Horus Heresy pg. 271 Hunter squad Sorkar. The Horus Heresy pg. 278 Chaplain Xavier. The Horus Heresy pg. 288 Support Squad Harmokan. The Horus Heresy pg. 291 Legion slaughtered during the Drop Site Massacre on Isstvan V. The Horus Heresy Imperial Recognition Symbols. WD117 pg. 11 Index Astartes. WD247 pg. 28-34 Only 7 Companies in the Chapters. WD247 pg. 28-34 Battle cry: “Into the fires of battle, unto the anvil of war!” WD247 pg. 28-34 1st Company, the Firedrakes. WD247 pg. 28-34 Chapter Organization and company markings. WD247 pg. 34 Chaplain Xavier, Battle of Kilgrom’s Krag 147M40. * Date must be a typo as Xavier wasn’t even an initiate to the Chapter until 009M41. WD248 pg. 7 Chaplain Xavier, greatest Chaplain the Chapter has ever known. Initiated to the Chapter 009M41. Was under the tutelage of Chaplain Hasbrubael (killed while boarding the Thrice Damned Monstrosity). Carries Vulkans Sigil, a Chapter artefact said to have been carried by the Primarch and one of the Chapters most prized possessions. WD248 pg. 7 Space Marines of the Armageddon War. Millenia date is possible Founding? M31. WD248 pg. 77 Blood Angels, Marines Malevolent, Salamanders, Storm Giants and White Scars tasked with retaking Tempestora Hive. 3rd War for Armageddon. WD251 pg. 13 Destroy 2 of 3 Ork Roks around Acheron Hive. 3rd War for Armageddon. WD251 pg. 16 Backed by 2 Titan Legions the Salamanders destroy Ork Roks around Helsreach hive. WD251 pg. 18 Oldest known Rhino in existance, 8,000 years old. Nocturne’s Hammer, said to be the personal transport of Vulkan at the Seige of Devlin’s Fastness. The Rhino now rests within the Chapters reliquary. WD268 pg. 29 Index Astartes: Promethean Warriors. Changed squad markings from flame emblems to standard Codex Markings. WD273 pg. 114-121 Battle Barge Vulkan’s Might. WD278 pg. 51 Forces enroute to Cadian Gate. 13th Black Crusade. WD283 pg. 71 Salamanders and Black Templar hold Elnaur Delta and Thracian Primaris against the Green Kroosade, preventing the Scarus sector from completely falling to the Orks. 13th Black Crusade WD287 pg. 65 3rd Century, M40 Blood Angels, Salamanders, Mentor Legion and a dozen other Chapters arrive on Malin’s Reach to repel Chaos Invasion. WD334 pg. 74 Vindicator Vulcanus. Imperial Armor Vol. 2 pg. 75 Land Raider Crusader Fire Drake. Imperial Armor Vol. 2 pg. 103 Believed that Salamanders developed the Prometheus pattern Land Raider as they maintain more than any other Chapter (4). Salamanders deny this claim. Imperial Armor Vol. 2 pg. 111 Su’Matr, Master of the Forge M37. Now a dreadnaught. Imperial Armor Vol. 2 pg. 136 Captain Ko’tan Kadai (3rd Company). Librarian Pyriel. Sgt. Dak’ir. Apothecary Fugis. Chaplain Elysius. Deployed to Stratosa to quell cult uprisings. Novel: Heroes of the Space Marines. Story: Fires of War by Nick Kyme Captain Kadai’s Inferno Squad (honor guard): Brother N’klen, 2nd in command to Captain Kadai. Company Champion Vek’shen (killed). Standard Bearer Malicant. Brother Shen’kar. Novel: Heroes of the Space Marines. Story: Fires of War by Nick Kyme Sgt. Tsu’gan. Brother Ba’ken. Novel: Heroes of the Space Marines. Story: Fires of War by Nick Kyme Strike Cruiser: Vulkan’s Wrath. Novel: Heroes of the Space Marines. Story: Fires of War by Nick Kyme Salamander ritual scarring is a history of the Marines battle honors. One given at the start of each battle and one given at the end. Novel: Heroes of the Space Marines. Story: Fires of War by Nick Kyme Thunderhawks: Fire-wyrvern and Spear of Prometheus. Land Raider Redeemer: Fire Anvil. Novel: Heroes of the Space Marines. Story: Fires of War by Nick Kyme Master of the Forge, Brother Argos. Novel: Heroes of the Space Marines. Story: Fires of War by Nick Kyme Sgts. Ul’shan, Lok and Omkar. Brothers Iagon, Honorius, Emek, Ak’sor, Ionnes. Novel: Heroes of the Space Marines. Story: Fires of War by Nick Kyme Renegade Salamanders led by Captain Ushorak (killed) and the sorceror Nihilan become the Dragon Warrior Chaos Renegades. Novel: Heroes of the Space Marines. Story: Fires of War by Nick Kyme Brother Elwaine. Serving with the DeathWatch on Tarsis Ultra. Novel: Warriors of Ultramar by Graham McNeill 941M41. 2nd War for Armageddon. Planet Strike pg. 56 949M41. The Bone Citadel. Marines follow the forces of Ahriman deep into the Eye of Terror. Last transmission was an announcemnt of their attack upon a fortress on the daemon world of Ossea. Planet Strike pg. 56 905M41 Red Scorpions, Salamanders, Raptors and Fire Angels are called in to quell the growing Badab Rebelliong after the failure of the Fire Hawks and Marines Errant to stop it. The Red Scorpions are given senior command. IA9 pg. 30 906-907M41 Battle of Gargathea. Elements of the Fire Angles, Salamanders and Raptors engaged the Mantis Warriors and Astral Claws on the jungle world of Gargathea III, eventually pushing the rebels off world. IA9 pg. 39 907M41, Operation Sedna. Battle Barge Pyre of Glory assists the Raptors in freeing the world of Surngraad from rebels during the Badab War. IA9 pg. 40 Captain Pellas Mir’san, served on Carab Culln’s council during Badab War. IA9 pg. 41 End of 907M41 Battle of Galen. Fire Angels and Salamanders take the world of Galen from the Astral Claws and 3rd party Independence movement. IA9 pg. 43 330908M41, 2nd Battle of Sagan. Land Raider Prometheus Fireborn Son. IA9 pg. 46 330907M41, 2nd Battle of Sagan. Fire Angels (in full Chapter force), Red Scorpions, Exorcists, Salamanders, Novamarines and Raptors engage the Astral Claws on Sagan. The Astral Claws resort to suicided attacks and viral weapons in a last ditch defense but are ultimately defeated. The 2nd Battle of Sagan becomes the single highest death toll battle of the Badab War. IA9 pg. 47 897908M41 The Angstrom Incident. Salamander forces under Captain Mir’san and forces of the Red Scorpions stage a strike force on the Mechanicus world of Angstrom XIII (the world was continuing to supply the rebel forces within the Maelstrom Zone, claiming that the rebellion was simple internal disupte of the Imperium). The battle ends when both the Loyalist and Rebel forces are driven from the system by Mechanicus forces. IA9 pg. 48-49 260911M41. Captain Mir’san, remaining Salamanders in the Badab conflict (less than a company) and a contingent of the Minotaurs Chapter invaded the Lamptan System within the edges of the Maelstrom in an attempt to disupt rebel forces massing to reinforce the Tyran of Badab. IA10 pg. 23 Engage Astral Claws and Tyrant Legion forces on the world of Shaprias, Lamptan System. IA10 pg. 23 Dreadnought, Bra’yath Ashmantle, the Iron Dragon. IA10 pg. 24 Salamander and Minotaurs discover evidence of gene-seed experimentation and a vast store of gene-seed taken in part from Loyalist Chapters during the Badab War. Shaprias, Lamptan System. IA10 pg. 24 270911M41. The Red Hour. Returning from the Lamptan System the Salamanders/Minotaur task force is struck by a Warp squall and scattered. Pyre of Glory is forced to halt for repairs near the world of Calah and are ambushed by the Astral Claw vessel Hyrcania and the battle barge of the Executions Phaeton’s Wrath. Forced to surrender to the Executioners Chapter, some Salamanders are killed by Astral Claws who had boarded their vessel without the Executioners knowledge. The Executioners turn on their former allies and kill all the Astral Claws, departing the battle leaving the remaining Salamanders and their crippled battle barge in orbit over Calah. The Pyre of Glory takes months to reach the Loyalist lines with their story of what has become of the Executioners Chapter. IA10 pg. 30 519912M41. Elements of the Exorcists, Minotaurs, Red Scoprions, Salmanders, Sons of Medusa, Space Sharks and Star Phantoms prepare for the final assault on Badab. IA10 pg. 44 Strike cruiser: Obsidia. Ship, under direction of Captain Mir’san succesfully ends hostility between Sons of Medusa and the Executioners Chapter, ending the Executioners roll in the Badab War.IA10 pg. 46 838912M41. The Executioners Chapter Master and honor guard voluntarily submit themselves to the Salamanders custody until judgement can be rendered against the Executioners once hostilities are over. Badab War. IA10 pg. 46 895913M41. After the trial of the rebel Chapters in the Badab War, the Salamanders are granted stewardship of the Executioner Chapter home worlds. The worlds to be returned to the Executioners should they surive their 100 years penance crusade. IA10 pg. 54 Veteran Brother Hal’sar. One of the most highly decorated Salamanders of the Badab War. 1st Co. IA10 pg. 33 Brother Arion, KIA, Battle of Sagan’s Moon. IA10 pg. 75 Brother Sa’kan, Firedrake. Proctor of the Promethian Cult. IA10 pg. 75 Chapter has the ability to maintain and manfucture weapons and wargear of a quality almost unequalled by any other Space Marine Chapter. IA10 pg. 76 533M39, Fires of Phaistos Osiris. Phaistos Osiris, Ultima Segmentum (near the Storm of the Emperor’s Wrath) comes under attack of Waaagh! Rukrippa. Waaagh! Defeated by the Salamanders. IA10 pg. 76-78 754-756M41, Purging of the Moons of Ymgarl. Ymgarl strain of gene-stealers, thought to have been the origins of the species prior to its connection to the Tyranids being established, destroyed over the course of 2 years of tunnel fighting by the Chapter. IA10 pg. 78 Brother Damassen, 3rd Assault Sqd. 2nd Co. Angstrom Incident. IA10 pg. 79 Veteran Sgt. Par’san, KIA, Angstrom Incident. IA10 pg. 79 Veterans depicted in gold helms. IA10 pg. 79-81 Veteran Sgt. Kadmaeus, 5th detached demi-squad (made up of members of the Chapter’s Instruction Cadre). KIA, ‘The Red Hour’. Honored as a martyr of the Chapter for his actions on board the Pyre of Glory. IA10 pg. 80 Veteran Coran, 5th detached demi-squad (made up of members of the Chapter’s Instruction Cadre). KIA, ‘The Red Hour’. Honored as a martyr of the Chapter for his actions on board the Pyre of Glory. IA10 pg. 81 Veteran Tul’dan, 5th detached demi-squad (made up of members of the Chapter’s Instruction Cadre). KIA, ‘The Red Hour’. Honored as a martyr of the Chapter for his actions on board the Pyre of Glory. IA10 pg. 81 Veteran Kai, 5th detached demi-squad (made up of members of the Chapter’s Instruction Cadre). KIA, ‘The Red Hour’. Honored as a martyr of the Chapter for his actions on board the Pyre of Glory. IA10 pg. 81 Veteran Anusai, 5th detached demi-squad (made up of members of the Chapter’s Instruction Cadre). Sole survivor of the 5th detached demi-squad. Awarded the Martyr’s Seal for his actions on board the Pyre of Glory. IA10 pg. 81 Caestus Assault Ram: Amaranth Fang. IA10 pg. 82 Dreadnought, Sura’kan Foehammer. IA10 pg. 83 Captain Phoecus. C: DE v5 pg. 13 M35 Strike Cruiser: Forgehammer crippled and captured during operations in the Desaderian Gulf against Dark Eldar. C: DE v5 pg. 13 Librarian Hestion, on board the ForgeHammer, acts as a psychic becon and leads the Salamanders to Commoragh. 2 strike cruisers and the battle barge Vulkan’s Wrath deliver 500 Marines to the Dark Elf city. Eventually rescuing the Forgehammer before withdrawing. C: DE v5 pg. 13 Thunderhawk Implacable. Fear the Alien, Prometheus Requiem, pg. 95 Apothecary Emek. Firedrakes Herculon Praetor, Tsu’gan, Kohlogh, Hrydor. Fear the Alien, Prometheus Requiem, pg. 96-97 Sgt. Nu’mean, Firedrake. Fear the Alien, Prometheus Requiem, pg. 98 Firedrakes Mercurion and Gun’dar. Fear the Alien, Prometheus Requiem, pg. 100 Firedrake’s encounter Genestealers on the spacehulk Glorion. Fear the Alien, Prometheus Requiem, pg. 100 Firedrake Ve’kyt. Fear the Alien, Prometheus Requiem, pg. 106 Protean, Salamander Strike Cruiser which makes up part of the spacehulk Glorion. Fear the Alien, Prometheus Requiem, pg. 109 Firedrakes Gathimu and Ankar, kill on Sepulchre IV. Namor and Clyten killed on Scoria. Fear the Alien, Prometheus Requiem, pg. 115 Salamanders and Space Wolves fought Orks together on the world of Lykaar. Fear the Alien, Prometheus Requiem, pg. 117 The Firedrakes were dispatched to the spacehulk to recover a captured Farseer who led to the Protean’s demise a century earlier. They encounter genestealers and Night Lords on board the ship. Fear the Alien, Prometheus Requiem, pg. 132 Firedrakes Vo’kar and Invictese. Fear the Alien, Prometheus Requiem, pg. 136 Hrydor killed by Raptors of the Night Lords Legion aboard the Protean while under the influence of the Farseer. Fear the Alien, Prometheus Requiem, pg. 141 Gun’dar and Mercurion fall to the genestealers next. Fear the Alien, Prometheus Requiem, pg. 143 Brother Volkane, Implacable’s pilot. Fear the Alien, Prometheus Requiem, pg. 153 Nu’mean dies while injecting a toxin into the Farseers cryo-stasis chamber. Fear the Alien, Prometheus Requiem, pg. 152 Chaplain Ramesis nad 26 Marines of 4th Company deployed to the world of Slato to fend of an Eldar invasion. Let the Galaxy Burn, Know Thine Enemy pg. 289 Captain Nubean, Sgts. Delphus, Lysonsis, Malesti, Brothers Xavier, Lastus, Nitrus. Let the Galaxy Burn, Know Thine Enemy, pg. 293 Apothecary Suda. Sgt. Mauria, Sgt. Goria (deceased), Brother Kolenn, Brother Kahli (deceased). Let the Galaxy Burn, Know Thine Enemy pg. 298 Salamanders previously had engaged Eldar on Corronis IV. Let the Galaxy Burn, Know Thine Enemy pg. 298 Chaplain Gorbiam, tutor of Chaplain Ramesis. Let the Galaxy Burn, Know Thine Enemy pg. 299 Epistolary Zambias. Let the Galaxy Burn, Know Thine Enemy pg. 299 Brother Arthetis. Let the Galaxy Burn, Know Thine Enemy pg. 306 Techmarine Orlinia. Let the Galaxy Burn, Know Thine Enemy pg. 307 Brothers Amadeus, Joachim. Let the Galaxy Burn, Know Thine Enemy pg. 308 Sgt. Malesti and Brother Lastus killed in combat againts Dark Eldar. Let the Galaxy Burn, Know Thine Enemy pg. 313 Brother Xavier takes first steps towards being a Chaplain at this battle, however the story seems to suggest that the entire contingent of Salamanders is killed by Dark Eldar. Let the Galaxy Burn, Know Thine Enemy pg. 313 Unknown Astartes captured by Fabius Bile and imprisoned on the moon of Dynakis V. Black Tide pg. 254 Thunderhawk Fire-Wyvern. Legends of the Space Marines, Hell Night pg. 19 Brother Ha’ken. Legends of the Space Marines, Hell Night pg. 19 Sgt. Dak’ir. Legends of the Space Marines, Hell Night pg. 19 Brothers Ba’ken, Emek. Legends of the Space Marines, Hell Night pg. 20 Epistolary Pyriel. Legends of the Space Marines, Hell Night pg. 21 Sgt. Tsu’gan. Legends of the Space Marines, Hell Night pg. 23 3rd Co. deployed to the world of Vaporis against Chaos forces. Legends of the Space Marines, Hell Night Dak’ir and Tsu’gan had mission as scouts on the world of Moribar. Legends of the Space Marines, Hell Night pg. 23 Master Zen’de, trainer of Dak’ir and Tsu’gan when they were scouts. Legends of the Space Marines, Hell Night pg. 27 Brother Apion. Legends of the Space Marines, Hell Night pg. 35 Brother Lazarus (killed). Legends of the Space Marines, Hell Night pg. 37 Brothers G’heb and Romulus. Legends of the Space Marines, Hell Night pg. 47 Master Vel’cona, Chief Librarian. Legends of the Space Marines, Hell Night pg. 54 Brother Iagon. Legends of the Space Marines, Hell Night pg. 57 Brothers Honorius, S’tang and Nor’gan. Legends of the Space Marines, Hell Night pg. 70 Engage Mantis Warriors (who eventually escape) during the Siege of Corusil. Badab War. Legends of the Space Marines. The Trial of the Mantis Warriors pg. 409 Sgt. Tsu’gan. Salamander pg. 9 Nihilan, renegade Salamander, now a Dragon Warrior Chaos Marine. Salamander pg. 9 Captain Kotan Kadai, 3rd Co., killed by a multi-melta shot on Stratos. Salamander pg. 9 Sgt. Hazon Dak’ir, scarred by a multi-melta blast to the face. Part of his face now has bleach white skin. Only Ignean (itinerent cave dwellers not of the Seven Cities) inducted into the Chapter. Afflicted by visions. Salamander pg. 10 Veteran Sgt. N’keln. Promoted to 3rd Co. Captain upon the death of Kadai. Later killed on the world of Scoria during combat against Orks. Discovered later to have been killed by a fellow Salamander, Iagon. Salamander pg. 10, 26, 433 Salamanders killed in battle have their bodies and armor lowered in Mt. Deathfire on Nocturne. Ceremony called the Ceremony of Internment and Ascension. Salamander pg. 14 Canticle of Immolation. Rite recited at the time dead Salamanders are returned Mt. Deathfire. Salamander pg. 14 Chaplain Elysius. Salamander pg. 14 Master of the Forge T’kell (Heresy era). Salamander pg. 14 Isolationism is a fundamental tenent of the Promethean Cult. Salamander pg. 15 Branding scars used to denote Salamander Marines deeds and rank. Salamander pg. 16 Apothecary Fugis, 3rd Co., Inferno Guard (3rd Co. command squad). Armor said to be all green except helmet and right shoulder guard which are white. Talks the “Burning Walk” after the events on Scoria. Salamander pg. 16, 441 Moribar, world where Dak’ir and Tsu’gan first served the Chapter as neophytes (40 years ago). Salamander pg. 17 Orange chapter icon on a black field – the mark of 3rd Co. Salamander pg. 22 Brother Sol Ba’ken. Salamander pg. 22 Brother Cerbius Iagon. Face wounded by bio acid while cleansing gene stealers from the world of Kryon during the Gehemnat Uprising. Loses a hand on Scoria. Salamander pg. 22 Sgts. Lok (Badab War veteran), Omkar and Ul’shan (all Dev. Squad sgts.). Salamander pg. 23 Brother Emek. Salamander pg. 24 Epistolary Pyriel. Salamander pg. 25 Chief Librarian Velcona. Salamander pg. 25 Each of the Chapters 7 Companies has a Chapter Bastion in one of the 7 Sanctuary Cities. Salamander pg. 27 Hesiod, 3rd Co. Chapter Bastion city. Salamander pg. 27 Vault of Remembrance. Salamander pg. 30 Themis, one of the seven Sanctuary Cities. Salamander pg. 31 Epimethsu, only ocean bound Sanctuary City. Salamander pg. 35 Marines have brander-priests to conduct the branding rites on their bodies. Salamander pg. 38 ‘The Incinerators’, Sgt. Lok’s Dev. Squad. Salamander pg. 40 Sgt. Lok has bionic eye from injuries sustained during the Scouring of Ymgarl (gene stealers). Also has a long scar down his face from boarding actions conducted against the Executioners Chapter Battle Barge, Blade of Perdition, during the Badab War. Salamander pg. 40 2nd Co. mustered in their entirety (120 Marines) for the Scouring of Ymgarl. Salamander pg. 40 Standard Bearer Vek’shan (3rd Co.) killed on Stratos. Salamander pg. 42 Thunderhawk: Fire-Wyvern. Salamander pg. 49 Strike Cruiser: Vulkan’s Wrath. Salamander pg. 49 Venerable Dreadnought Amadeus. Brother Amadeus had fallen during the Siege of Cluth’nir against Eldar. Salamander pg. 58 Brother Zo’tan. Salamander pg. 60 Brother Ak’sor, killed on Stratos. Salamander pg. 60 Brother Tiberon. Salamander pg. 63 Brother Honorious. Salamander pg. 65 Brothers Apion, G’heb and M’lek. Salamander pg. 74 Brother S’tang. Salamander pg. 77 Master of the Forge Argos. While serving with 2nd Co. as a Techmarine had lost the left side of his face during the cleansing of Ymgarl. Salamander pg. 86, 126 Elements of 3rd Co. encounter a group of Marines Malevolent looting the Mechanicus vessel Archimedes Rex. Salamander pg. 87 3rd Co. stops the Marines Malevolent (2nd Co.) from taking the Astartes armor from the Mechanicus vessel but not before they are warned that they will pay for threatening the Marines Malevolent. Salamander pg. 116 Da’kir recovers a relic on the Archimedes Rex believed to have belonged to Vulkan. Thunderhawk: Spear of Prometheus. Salamander pg. 125 Some believe Vulkan never left Istvaan during the Drop Site Massacre (heresy era). Salamander pg. 128 Fire Drakes (1st Co.) rarely seen on Nocturne unlike Marines of the other companies. Salamander pg. 130 Pantheon, councile chamber of the Chapter. 18 seats, representing the original Legion number, with the head seat reserved for the Chapter Master. Salamander pg. 131 Chapter Master Tu’shan has served as Chapter Master for last 50 years. Salamander pg. 131 ‘Tome of Fire’ book written by Vulkan, full of riddles and prophecies. Salamander pg. 131 3rd Co. Sgts. Adrax Agatone, Ek’bar, Vargo, De’mas, Clovius, Typhos and Naveem. Tactical and Assault Sargeants. Gathered by Sgt. Tsu’gan in an attempt to remove N’keln as 3rd Co. Captain. Naveem, Agatone, Clovius and Ek’bar do not side with Tsu’gan in the matter. Salamander pg. 141 Honored Brother Shenkar, Inferno Guard, 2nd in command of 3rd Co. Salamander pg. 160 Standard Bearer (3rd Co.) Malicant. Salamander pg. 160 Dreadnought Ashamon. Salamander pg. 162 The item recovered on the Archimedes Rex directs the Salamanders to the world of Scoria. 3rd Co. dispatched to investigate the lost world. Salamander pg. 169 Brother Praetor, Fire Drake. Salamander pg. 168 Thunderhawks: Implacable, Inferno and Hellstorm. Salamander pg. 169 Land Raider Redeemer: Fire Anvil. Salamander pg. 169 Indentified as just a Land Raider in novel Fire Drake. Pg. 27 Sgt. Naveem sustains mortal injuries on board the Vulkan’s Wrath after the ship is caught in a solar storm. Apothecary Fugis is forced to administer the Emperor’s Mercy. Fugis mishandles recovery of the Marines progenoid gland and destroys it in the process. Salamander pg. 187 The Vulkan’s Wrath crash lands on Scoria. Salamander pg. 201 Brother Vah’lek dies in the crash landing on Scoria. Salamander pg. 212 Survivors of the crash discover Iron Warriors assisted by Dragon Warrior Traitor Marines on the world of Scoria. Salamander pg. 218 Brother Typhos. Salamander pg. 218 Brother Lazarus. Salamander pg. 224 Brother Gannon, replaces Naveem as Sgt. After the crash of strike cruiser on Scoria. Salamander pg. 228 Brother Romulus. Salamander pg. 245 Brother Nor’gan. Salamander pg. 257 Techmarine Draedius. Salamander pg. 277 Survivors of the crash on Scoria discover a ship from the 154th Expeditionary Fleet (Salamanders Compliance Fleet from the Heresy). Salamander pg. 273 On board the ship the Salamanders discover Brother Gravius, a Salamander Marine still alive (though barely) since the Heresy and a stockpile of ancient power armor. His armor is described as Mk. V plate of a deeper green than current Salamander armor. A settlement of humans (descendants of the original crash survivors) is also on the planet. Salamander pg. 299 Salamander Marines who do not meet their end in battle and end up too aged to go to war end their lives by wandering out into the Scorian Plain or sailing out into the Acerbian Sea. Salamander pg. 301 The planet Scoria begins to fracture and Orks invade the world. Salamander pg. 306 Brother Catus, killed by Orks on Scoria. Salamander pg. 315 Brother Shen’kar killed by Orks on Scoria. Salamander pg. 317 Brother Malicant killed by Orks on Scoria. Salamander pg. 318 Master of Recruits Zen’de, recruited Da’kir to the Chapter. Long dead. Salamander pg. 327 Brother Va’tok killed by Orks on Scoria. Salamander pg. 357 Brother L’sen. Killed attempting to escape Dark Eldar after being captured on Geviox. Salamander pg. 367, Firedrake pg. 36, Firedrake pg. 261 Brother Namor, Fire Drake, killed by Orks on Scoria. Salamander pg. 369 Brother Clyten, Fire Drake, killed by Orks on Scoria. Salamander pg. 369 Chaplain Elysius has his arm severed by an Ork Warboss on Scoria. Salamander pg. 372 Brother Te’kulcar. Brought into 3rd Co. after the events on Stratos. Killed by Dragon Warrior Traitor Marines on Scoria. Salamander pg. 393, 407 Brother Uclides. Salamander pg. 427 Brother Hek’en. Salamander pg. 436 The Vulkan’s Wrath is repaired enough to survive the break up of the planet Scoria. The human population and ancient armor discovered by the Salamanders. The vessel and its passengers are rescued by Captain Vinyar of the Marines Malevolent. ‘Payment’ for this rescue is the armor originally taken from the Archimedes Rex. Salamander pg. 437 Following the events on Scoria, Brother Emek is promoted to Apothecary of 3rd Co. Ba’ken and Iagon promoted to Sgt. Sgt. Agatone is made Captain. Tsu’gan joins the Fire Drakes. Former Apothercary Fugis takes the Burning Walk into the Pyre Desert. Da’kir was discovered to have latent psychic powers on Scoria is sent to the Librarius to be trained under Pyriel. Salamander epilogue chapter. Forefather Vulkan Hestan. Returns from his ‘Quest for the Nine’ and discovers a prophecy within the Tome of Fire that possibly points to Librarian Da’kir being the saviour or doom of the Chapter Firedrake pg. 13 Captain Agatone and 3rd Co. deployed to Geviox, Gevion Cluster Worlds, Uhulis Sector, Segmentum Solar to stop Dark Eldar raiders (referred to as ‘dusk-wraiths’ by the Salamanders). Firedrake pg. 16 Brother Mulkabar loses a hand and forearm to a Dark Eldar booby trap on Geviox. Firedrake pg. 28 Brother Ionnes. Firedrake pg. 31 Sgt. Ul’shan. Firedrake pg. 33 Brother Drukaar. Killed on Geviox. Firedrake pg. 41 Brother Koto. Firedrake pg. 42 Thunderhawk: Primordian. Chapter Master Tu’shan’s personal carrier. Firedrake pg. 104 Brother Imaan, Fire Drake. Killed, bequethed his Terminator armor to Tsu’gan. Firedrake pg. 121 Captain Dac’tyr, 4th Co. Master of the Fleet, Lord of the Burning Sky. Firedrake pg. 122 Gladius Frigate Firelord dispatched with Forgefather He’stan and elements of the Fire Drakes to reinforce 3rd Co. on Geviox. Firedrake pg. 122 Techmarine M’karra. Firedrake pg. 123 Sgt. Halknarr, Fire Drake. Firedrake pg. 124 Brother Vo’kar. Firedrake pg. 124 Brother Daedicus, Badab War veteran, Fire Drake. Keeps a black and yellow striped knee plate to commerate the Badab War campaign. Firedrake pg. 125 Brother Loc’tar (4th Co.). Dactyl in flight branded across the skin over his right eye. Only pilots are allowed to brand their faces before the rest of their body bore the legacy of their deeds. Most of 4th Co. has the dactyl facial brand. Firedrake pg. 138 Salamanders have a triumvirate of Forgemasters. Unique to their Chapter. Firedrake pg. 139 Thunderhawk: Caldera. Firedrake pg. 141 Brother Mek’tar, Fire Drake. Firedrake pg. 165 Brother G’heb. Killed in an escape attempting after being capture by Dark Eldar on Geviox. Firedrake pg. 179, 252 Chaplain Elysius and members of the 3rd Co. are captured by Dark Eldar on Geviox and taken through a webway portal to the Dark Eldar city of Volgorrah Reef. Forgerfather He’stan and the Fire Drakes follow follow them through in a rescue attempt. Firedrake pg.176 Brothers Oknar, Lorrde and Thor’an (killed), Fire Drakes involved in the rescue of Chaplain Elysius. Firedrake pg. 202 Elysius and Argos served as scouts together. Argos suffered his facial injuries saving Elysius from a Tyranid creature. Firedrake pg. 209 Scouts M’kett and G’ord, members of Elysius scout squad. G’ord killed by Tyranids. Firedrake pg. 209 Master Prebian. Unknow rank within the Chapter, someone from Chaplain Elysius past. Firedrake pg. 213 Brother Adar killed attempting to escape after being captured by Dark Eldar on Geviox. Firedrake pg. 217 Brothers Persephion, Eb’ak and Invictese, Fire Drakes. Firedrake pg. 227 Sgt. Iagon betrays his brothers during their escape attempt and kills Brother Koto and a Black Dragon named Kor’be. Firedrake pg. 325 Brother Ionnes killed by Dark Eldar during the escape from Volgorrah Reef. Firedrake pg. 340 He’stan’s rescue attempt manages to save some of the Marines with Chaplain Elysius. Tsu’gan however is captured by the Dragon Warriors (working with the Dark Eldar). Firedrake epilogue chapter. Da’kir, now believed to be the prophecied ‘doom of the Salamanders’ is imprisoned on Nocturne. Firedrake epilogue chapter. Strike force in the Magulanox sector M40. Leave in pursuit of the traitor Rogue Trader, Lord Hax. Hunt for Voldorius pg. 183 Strike Cruiser: Serpentine. Saw action in the 3rd War of Armageddon. Descrbed as seas green and charcoal black. Helsreach pg. 269 Elements of 6th Company reinforce Black Templar at Helsreach Hive, 3rd War for Armageddon. Helsreach pg. 284 Sgt. V’reth, 6th Co. Helsreach pg. 284 Other Salamander elements fighting along the Hemlock river, 3rd War for Armageddon. Helsreach pg. 285 Possible variant Chapter emblem, picture. Heresy Era. (EPIC) Space Marine pg. 38 Captain Fenlen. Action against the Death Guard on Treab’s World. Heresy Era. (EPIC) Space Marine pg. 39 Alternate Chapter and Co. markings. Picture. (EPIC) Space Marine 2nd Edition pg. 28 Already engaged against heretical Star Cult members on Levilnor IV when the world is invaded by Orks. EPIC Battles Book pg. 82 Land Raider: Coils of Wrath. IA10 pg. 170 2nd Co. Captain Pellas Mir’san, the Winter Blade. One of the oldest serving members of the Chapters. Had been Captain for 150 years at the outset of the Badab war and had served as Champion for 30 years prior to that. Skin is said to be the color of ash now and his eyes have dulled to a deep crimson. IA10 pg. 171 Iron Dragon dreadnought sarcophagus: Said to have been created by the Primarch Vulkan himself. Due to the nature of the conflicts it has witnessed only the most strong willed and warlike members of the Chapter can be interred into the sarcophagus. The current occupant, Sokhar Bray’ath was interred in 755M41 after nearly 500 years of service to the Chapter. IA10 pg. 172 First awoken as the dreadnought Iron Dragon during 53 year long Casvsarae Insurrection against the Black Legion. IA10 pg. 172 Come to the aid of the world of Meridian during the Rok of Ages incident in which Orks, Tyranids and Chaos Marines attacked the world. WD355 pg. 42 Battle barge: Hammer of Nocturne. WD355 pg. 42 Captain Dac’tyr, 4th Co. WD355 pg. 42 Captain Varn mortally wounded during the Assault on Outpost XIII by Tyranids. WD360 pg. 54 Legion of the Damned come to the aid of Chapter elements during the Assault on Outpost XIII by Tyrandis. WD360 pg. 54 The Burning. H&B #14 Tsu’gan has evidently hundted down and killed numerous Marines Malevolent on an unnamed hive world following the events of the novel Nocturme. Only Ash Remains ebook. Techmarine Exar. Only Ash Remains ebook. Beaten by the Night Lords on Vykus Point. Void Stalker pg. 187 Brother Ar’gan (Salamanders), seconded to the DeathWatch. Xenos Hunters, Machine Spirit Brother Tal’sar, 2nd Co, 2nd Sqd. C:SMv8.5 pg. 47 War of Flames, Age of Apostasy. Promethean Cult is declared heretical by the Arch-Cardinal Perigno. 5 Companies of the Salamanders defend the Hive World of New Folly against 3 orders of the Sisters of Battle and a massive army of Faith. Ecclesiarchy forces disperse after the Inquisition kill Perigno. C:SMv8.5 pg. 49 The Fires of Phaistos. Salamanders, all 7 companies, defend the world of Phaistos, Osiris Sector against Ork invasion. C:SMv8.5 pg. 49 Chapter defends the Largos System against Bloodthirster Khaz’khul and his Rage Legion. C:SMv8.5 pg. 49 Doghouse, Felix Antipodes, apologist and 2 others 2 1 2 Back to top Link to comment https://bolterandchainsword.com/topic/369585-salamanders-appearance-gene-seed-and-successors/#findComment-5947615 Share on other sites More sharing options...
Felix Antipodes Posted May 16, 2023 Share Posted May 16, 2023 In my headcanon, the coal skin/red eyes is a gradual thing, getting more prominent the longer they are exposed to the high radiation levels of Nocturne (or elsewhere). As such, I would expect scouts/newly raised SM to be similar to the Caribbean look of the early editions (or paler), with veterans having the full effect of the retcon look. I also see a case for all members of the Chapter having the coal skin/red eyes look since they would have absorbed high rad counts growing up on Nocturne, the geneseed then reacting with that. Unless they recruit from a similarly high radiation environment I don’t see any reason for a successor Chapter to also have black/red effect. apologist 1 Back to top Link to comment https://bolterandchainsword.com/topic/369585-salamanders-appearance-gene-seed-and-successors/#findComment-5948014 Share on other sites More sharing options...
Jagus Kumkani Posted July 11, 2023 Share Posted July 11, 2023 I don't understand why everyone gets so weird about the color of Salamanders. So what if the lore says they have jet black skin and red eyes due to their geneseed mutation. This is the only chapter I continually see folks get their lore hats on and debate seriously for far too long. Paint the models white. Paint the models brown. If a person wants to have them look realistic and relatable, do it. But this constant "wElL tHe LoRe SaYs ThIs....!" *Insert repeated statement of copied lore point on their aesthetic is old as hell. If you wanna follow the lore to the letter, do that too but let it go, please Ulfast 1 Back to top Link to comment https://bolterandchainsword.com/topic/369585-salamanders-appearance-gene-seed-and-successors/#findComment-5970556 Share on other sites More sharing options...
apologist Posted July 12, 2023 Share Posted July 12, 2023 On 7/11/2023 at 1:39 AM, Jagus Kumkani said: I don't understand why everyone gets so weird about the color of Salamanders. So what if the lore says they have jet black skin and red eyes due to their geneseed mutation. This is the only chapter I continually see folks get their lore hats on and debate seriously for far too long. Paint the models white. Paint the models brown. If a person wants to have them look realistic and relatable, do it. But this constant "wElL tHe LoRe SaYs ThIs....!" *Insert repeated statement of copied lore point on their aesthetic is old as hell. If you wanna follow the lore to the letter, do that too but let it go, please While I agree with the broader point – 'paint the models how you want' – I do think it's worth noting that considerations like the colour of Salamanders' skin arise repeatedly because this is a hobby with a social, collaborative aspect, and we want to find out what other people think. We are all not only able, but explicitly invited to engage with the hobby on our own terms. In a purely personal space, you (and I, and everyone else) are free to let our imaginations soar. When we're playing games with other people, showcasing our painting or – as on this discussion board – discussing things, we're likewise free to explain our ideas and interpretations of (often deliberately loose) canon – but others are under no obligation to agree. Discussions like this are part of the fun of the shared universe – and I disagree entirely on your point that it's the only Chapter about which folks get their lore hat on. Off the top of my head: Who drives the tanks in a Codex Chapter? The colour of Imperial Fist veteran helms? Do the Iron Hands have a Chapter Master? Do the Minotaurs us the geneseed of a particular Traitor Primarch? etc. etc. ad infinitum – and that's just the tip of the iceberg with relation to Space Marines in particular. The skintone of the Salamanders is particularly ripe for discussion for a number of reasons, including: It has long been inconsistent or unclear through the lore and artwork It is particularly distinctive, notable and unusual It was stated explicitly only relatively recently The in-universe reasons and implications are explored only thinly It affects the natural focal point of most space marine miniatures Anthracite skin is difficult to paint in a way that pops There are real-world concerns and sensitivities about inclusion and representation. The latter point skirts close to the wire on what is allowed here, but it's notable that the Salamanders in Codex: Armageddon included the first Space Marine models to prominently be painted with non-caucasian skintone (though not exclusively so, even within that publication); with no further explanation, leading to all sorts of interpretations. It's precisely because this is a potential upsetting issue that I think it brings up discussion – and happily, this is generally thoughtful and sensitive. In my experience, this is not only because people mostly want to get a positive reaction from others when they interact, in whatever way, with other hobbyists; but because generally people are nice, and don't want to upset anyone. I'm happy to say that in my experience the vast majority of people who engage with the hobby do so in a positive way; so even if they disagree with a particular intepretation or idea, they're able to do so in a live-and-let-live way. That ability to discuss and debate rather than argue is rather than point of the discussion forum, no? Does it matter what colour we paint our models? The short answer is 'No, with a but,' the long answer 'Yes, with an and' Felix Antipodes, Brother Tyler, Doghouse and 3 others 3 3 Back to top Link to comment https://bolterandchainsword.com/topic/369585-salamanders-appearance-gene-seed-and-successors/#findComment-5970948 Share on other sites More sharing options...
Doghouse Posted August 1, 2023 Author Share Posted August 1, 2023 On 7/11/2023 at 1:39 AM, Jagus Kumkani said: I don't understand why everyone gets so weird about the color of Salamanders. So what if the lore says they have jet black skin and red eyes due to their geneseed mutation. This is the only chapter I continually see folks get their lore hats on and debate seriously for far too long. Paint the models white. Paint the models brown. If a person wants to have them look realistic and relatable, do it. But this constant "wElL tHe LoRe SaYs ThIs....!" *Insert repeated statement of copied lore point on their aesthetic is old as hell. If you wanna follow the lore to the letter, do that too but let it go, please But no one here is getting weird here about the colour of the Salamanders, it's a discussion of their prominent physical mutation which is just one of many characteristics of who they are and how this impacts their Successors. The topic was being discussed with a great deal of respect and your argument can easily be dismissed with why paint any Chapter differently just because the "LoRe" says that the marines use different colour armour to define them? Why even bother having any lore at all? Lets just paint them all grey call them all Bob and remove any distinction like the Blood Angels Red Thirst or zeal of the Black Templars. If that is how you want to do things then more power to you, I bear no grudge, you are welcome to your opinion and you do what you feel is best for you but with all due respect this thread is a discussion of the lore of the Salamanders. Link to comment https://bolterandchainsword.com/topic/369585-salamanders-appearance-gene-seed-and-successors/#findComment-5978155 Share on other sites More sharing options...
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