Jump to content

Ork Updates & New Models - 9th Edition Discussion


Triszin

Recommended Posts

Right do I double down on beast snaggas only or go for a mix with this combat patrol being such a good one. Already got a beast snagga box confirmed and plan to get the rest of their stuff

In all honesty, run what you fancy. Mix it up, go pure snaggas, detachment of each? All good :)

Link to comment
Share on other sites

 

Right do I double down on beast snaggas only or go for a mix with this combat patrol being such a good one. Already got a beast snagga box confirmed and plan to get the rest of their stuff

In all honesty, run what you fancy. Mix it up, go pure snaggas, detachment of each? All good :)

Thank you I’m definitely focusing on snaggas might get some other bits like gretchin as I think they go with the crazy hair dude. Wish they did a squig heard

Link to comment
Share on other sites

 

 

Right do I double down on beast snaggas only or go for a mix with this combat patrol being such a good one. Already got a beast snagga box confirmed and plan to get the rest of their stuff

In all honesty, run what you fancy. Mix it up, go pure snaggas, detachment of each? All good :)
Thank you I’m definitely focusing on snaggas might get some other bits like gretchin as I think they go with the crazy hair dude. Wish they did a squig heard

You could always get the AoS squigherd and run as grots?

 

Zodgrod ;) he has a name as is a legend :p

Link to comment
Share on other sites

 

 

 

Right do I double down on beast snaggas only or go for a mix with this combat patrol being such a good one. Already got a beast snagga box confirmed and plan to get the rest of their stuff

In all honesty, run what you fancy. Mix it up, go pure snaggas, detachment of each? All good :)
Thank you I’m definitely focusing on snaggas might get some other bits like gretchin as I think they go with the crazy hair dude. Wish they did a squig heard
You could always get the AoS squigherd and run as grots?

 

Zodgrod ;) he has a name as is a legend :p

That’s what I’m thinking, or the bong bong squig dudes and just kitbash grechen onto them or their weapons, I’m undecided yet. I love beast snaggas though I can’t wait. Thanks for the help!

Link to comment
Share on other sites

 

 

 

 

Right do I double down on beast snaggas only or go for a mix with this combat patrol being such a good one. Already got a beast snagga box confirmed and plan to get the rest of their stuff

In all honesty, run what you fancy. Mix it up, go pure snaggas, detachment of each? All good :)
Thank you I’m definitely focusing on snaggas might get some other bits like gretchin as I think they go with the crazy hair dude. Wish they did a squig heard
You could always get the AoS squigherd and run as grots?

 

Zodgrod ;) he has a name as is a legend :p

That’s what I’m thinking, or the bong bong squig dudes and just kitbash grechen onto them or their weapons, I’m undecided yet. I love beast snaggas though I can’t wait. Thanks for the help!

All good :)

 

The squig hoppers/ bounderz are big enough to use as stormboyz. They're on 32mm bases and surprisingly chunky. I used mine as stormboy standins and they work well :)

 

Whatever you decide, enjoy and have fun!

Link to comment
Share on other sites

 

 

 

 

 

Right do I double down on beast snaggas only or go for a mix with this combat patrol being such a good one. Already got a beast snagga box confirmed and plan to get the rest of their stuff

In all honesty, run what you fancy. Mix it up, go pure snaggas, detachment of each? All good :)
Thank you I’m definitely focusing on snaggas might get some other bits like gretchin as I think they go with the crazy hair dude. Wish they did a squig heard
You could always get the AoS squigherd and run as grots?

 

Zodgrod ;) he has a name as is a legend :p

That’s what I’m thinking, or the bong bong squig dudes and just kitbash grechen onto them or their weapons, I’m undecided yet. I love beast snaggas though I can’t wait. Thanks for the help!
All good :)

 

The squig hoppers/ bounderz are big enough to use as stormboyz. They're on 32mm bases and surprisingly chunky. I used mine as stormboy standins and they work well :)

 

Whatever you decide, enjoy and have fun!

Thank you!!

Link to comment
Share on other sites

Found some more codex leaks (from the actual book this time). Specialist mobs are one unit per detachment and there is no mention of advance and shoot for Dakka weapon. Just reading through them now (megaboss is only 115pts!)

 

Link here: https://m.imgur.com/a/YC4UNqS

 

Edit: Ha! The crusade rules are fun.

Edited by Burni
Link to comment
Share on other sites

Might Makes Right is a perfect crusade mechanic for Orks. I absolutely love it. Now your crusade games can end with a "shoo, I have to fight myself" is both hilarious and fitting.

There's a requisition for adding models to a unit when you've beaten another Ork player, the scrap mechanic is cool, some of the relics are standouts (the better SAG and the Choppa for multiple WAAAGH!s). Crusade is a great system that is a lot of fun, especially as an alternative to Matched Play. I can't wait to dive into it.

Link to comment
Share on other sites

 

 

Any news on the painters guides from the codex?

They don't do that in 40k codices anymore. I don't know why, as it is a feature of AoS battletomes, but such is life.

Whaaaatt!! That’s crazy why wouldn’t they do that it’s one of the best parts for me. I hope they release proper guides to beast snaggas not the battle ready ones. I miss they days of ole with Duncan doing proper guides

Link to comment
Share on other sites

 

 

Any news on the painters guides from the codex?

They don't do that in 40k codices anymore. I don't know why, as it is a feature of AoS battletomes, but such is life.

Whaaaatt!! That’s crazy why wouldn’t they do that it’s one of the best parts for me. I hope they release proper guides to beast snaggas not the battle ready ones. I miss they days of ole with Duncan doing proper guides

 

 

For sure. My AoS Ossiarch Bonereapers are painted using the guides in that battletome, and I find it super helpful. A shame 40k doesn't get that.

 

If they do something in White Dwarf, I'll let you know.

Link to comment
Share on other sites

 

 

 

Any news on the painters guides from the codex?

They don't do that in 40k codices anymore. I don't know why, as it is a feature of AoS battletomes, but such is life.
Whaaaatt!! That’s crazy why wouldn’t they do that it’s one of the best parts for me. I hope they release proper guides to beast snaggas not the battle ready ones. I miss they days of ole with Duncan doing proper guides

To generate traffic to the warhammer youtube painting tutorials I'm assuming

Link to comment
Share on other sites

 

 

Any news on the painters guides from the codex?

They don't do that in 40k codices anymore. I don't know why, as it is a feature of AoS battletomes, but such is life.

ya I don’t get why the codexes don’t have an actual hobby section anymore. Even just 2 pages showing a 3 step paint job for a basic troop model and a transport like the days of old.
Link to comment
Share on other sites

 

 

 

 

Any news on the painters guides from the codex?

They don't do that in 40k codices anymore. I don't know why, as it is a feature of AoS battletomes, but such is life.
Whaaaatt!! That’s crazy why wouldn’t they do that it’s one of the best parts for me. I hope they release proper guides to beast snaggas not the battle ready ones. I miss they days of ole with Duncan doing proper guides
To generate traffic to the warhammer youtube painting tutorials I'm assuming

They aren’t as in-depth as before though. Mainly just battle ready and they never update their app either with new colours. I just get confused on what the official ways are

Link to comment
Share on other sites

What are these "Specialist mobs" anyway? Are we talking Burnas and Kommandos or are they more niche stuff like Scarboyz? I heard there were limitations to them but I'd like to feature more Kommandos and Stormboyz in my army.

Link to comment
Share on other sites

What are these "Specialist mobs" anyway? Are we talking Burnas and Kommandos or are they more niche stuff like Scarboyz? I heard there were limitations to them but I'd like to feature more Kommandos and Stormboyz in my army.

One unit per detachment can get a free upgrade at the cost of their clan rules.

 

Burnas can do a minimum of 3 hits with their D6 shots if you choose their upgrade, theres one for Meganobz and Deff dreds where they get +1 to hit in combat.

Link to comment
Share on other sites

Are ardboyz and skarboyz gone? Real shame if so.

 

I’m guessing so as the new boys kit presumably has no parts for the extra armour and snaggas are effectovely skarboyz

Yes, ard' boys and scar boys in name only now from the look of things, a little sad. Would have been nice to at least have had an option for a better save at some costs for Boys.

I'm not sure how GW even sees Orks from a design point of view. There's so much variety from the fluff but they don't seem overly interested in making it playable on the table top. 

Probably a symptom of the most recent editions. 

 

 

I've just seen that Deff Dreads are base 85 points now! 

Killa Kans base 40 as well! 

 

And, a fortification detachment is only ? 1 cp? ,so deep striking Boss Bunkas!  WAAAGH! 

 

Burna Bombas Bombs are effectively a 12" blast Marker now...(12" AoE.)

Yikes! That's amazing! 

I like War Biker too right now I need to buy some bases and rebase the ones I have. 9 Biker is 90 shots up close... and they came down in points. 

I see serval points drops in the Ork codex now so it might balance well against the higher troop points costs.  

I feel a list coming together.  

 

 

 

Edited by Warhead01
Link to comment
Share on other sites

Having looked over a bunch of images in imgur, I'm super excited for my deff dreads.

 

- 4 Klaws + Goff + Big Krumpas + Waaagh turn (why not?) = profit

 

On the rerollable charge, 8 attacks hitting on 2s with 6s causing extra hits, S11, 3 damage. And you can have 3 of these running around!

Not quite. Looking at the leaks, if you give them Big Krumpas they would lose the Goff keyword. Still good though, and exactly what I’m planning to do with my 3 combat Dreads.

Link to comment
Share on other sites

Overall I'm liking the changes I'm seeing. I roll crap 90% of the time so the old Dakka Dakka Dakka rule was never something I even worried about, the new Dakka weapons are going to be more reliable, and with the smaller board sizes I'm alot less worried about being able to advance and shoot with boyz.

Dreads and Kanz both got some nice boosts in survivability and damage output. And paired with the Goff trait I think a Dread Mob could be a very viable list this edition. Add some mechgunz and you have some decent long range damage until all the walkers get in close to start shreding things. I am curious what if anything is going to happen to the Mega/Meka Dread from the Forgeworld side though. Currently running a Meka with the Deffs can be useful since it can put out some more damage and provide them some repairs. Plus i own one of each so I'd like to keep fielding them. 

 

Warbikers are much better, buggies are a mixed bag, but overall I think they are in a good place and could work really well wtih the Badmoons trait for extra range zooming around the board as a mobile shooty army. The changes to the Rukkatrukk Squigbuggy not needing LoS for its Squig Cannons is really nice. Plus alot of the buggies have mortal wound generating abilities on the charge and the Careen strategem could be useful for getting an exploding buggie where it needs to be for some strategic damage.

I also think Beast Snaggas with the Snakebite trait could be a really fun way to play orks as well, especially against any mechanized force or something like a nid list since alot of their stuff has the monster keyword. 

 

I think the one type of list that may be in a bad way this list is probably the classic greentide. The boost to boyz toughness is great but the boosted range on flamers and the number of high output blast weapons alot of factions have plus the change to mob rule means morale is going to be an issue and its going to hurt large units alot more.

Link to comment
Share on other sites

Having looked over a bunch of images in imgur, I'm super excited for my deff dreads.

 

- 4 Klaws + Goff + Big Krumpas + Waaagh turn (why not?) = profit

 

On the rerollable charge, 8 attacks hitting on 2s with 6s causing extra hits, S11, 3 damage. And you can have 3 of these running around!

Not quite. Looking at the leaks, if you give them Big Krumpas they would lose the Goff keyword. Still good though, and exactly what I’m planning to do with my 3 combat Dreads.

Link to comment
Share on other sites

Maybe everyone else already realised this and I was just being thick but the wurrboy is the same model precisely as on the kill rig. Not just similar, exactly the same. So I suspect it is the same arrangement as with say the tzeentch chariot and Necron barge in that the character comes with the vehicle but can be used separately. Bad news for anyone who wanted to buy just the wurrboy, good news for anyone who wanted both who now doesn’t have to spend £20 for a character.

 

As a magnet fiend I also note that both models use exactly he same parts just in different positions except that the wurrboy tower (great throwback to epic) is unique to the kill rig with the front mounting platform being vacant on the Hunter rig.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.