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Brainstorming New Units


Iron Father Ferrum
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So the impending Black Templars release has several unique units already identified.  Including the Primaris-ized versions of Helbrecht, Grimaldus, and the Emperor's Champion, they're also getting Primaris Crusader Squads and Primaris Sword Brethren.  When you wrap up all of the Firstborn stuff they also get, that's a good number of Chapter-specific units.  The roll-up of the other "unique" Chapters into Codex: Space Marines this year also resulted in a bunch of codex supplements liberally salted with Chapter-specific units.  This in turn has created some buzz about the "classic codex" Chapters and how our next supplements might look, to include whether or not we'll receive new characters and/or unique units.

 

 

That's the set-up.  Let's assume for a moment that this supposition is correct and eventually we, the Iron Tenth, will get new character(s) and/or unit(s) -- what would those look like?  What would you like to see?  A Rubicon'd Kardan Stronos?  Gravis Helfathers (assuming Firstborn aren't getting new stuff)?  A character Dreadnought?

 

Let's get the creative juices flowing.

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My wishlist

 

3 man primaris Helfather unit , gravis armour 2 handed Medusan axe and a back pack mounted servo heavy weapon

 

Dreadnought techmarine/chaplain upgrade sprue for the redemptor

 

A unique character type like the legion preavian that give access to the AdMech Robots

 

 

 

A Stronos model

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Almalgimator Imperious

 

Titanic 4 legged walker manned by servitors with a med/tech bay built into its lower torso. Think lord of skulls but servitor designed to patch up and upgrade wounded space marines. Turns enemies killed in close combat into more servitors. Shoulder turrets and some suitably primarisized arm cannon manned by servitor crew. Mostly open concept with crew visible so 4+ armor, 5++ force field, and 6+++fnp. Has medic and techmarine abilities ,a reroll feel no pain aura and can fix itself.

 

A boy can dream!

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Dreadnought techmarine/chaplain upgrade sprue for the redemptor

 

A unique character type like the legion preavian that give access to the AdMech Robots

Excellent ideas!

A Stronos model

It's about damn time, considering Games Workshop promoted the character since 5th Edition- over a decade- without even giving us a Profile and Special Rules, so we can kitbash another model to "count as" Stronos.

 

Does Matt Ward have to declare Stronos an "honorary Ultramarine" to make Games Workshop give us a Stronos model? Or do we have to melt down a dozen Ultramarines models, and pour the resulting molten plastic into a custom mold for a custom figure, performing a vile blood (and plastic, and cash) sacrifice to get one?

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Almalgimator Imperious

 

Titanic 4 legged walker manned by servitors with a med/tech bay built into its lower torso. Think lord of skulls but servitor designed to patch up and upgrade wounded space marines. Turns enemies killed in close combat into more servitors. Shoulder turrets and some suitably primarisized arm cannon manned by servitor crew. Mostly open concept with crew visible so 4+ armor, 5++ force field, and 6+++fnp. Has medic and techmarine abilities, a reroll feel no pain aura and can fix itself.

Add more options, e.g., the ability to use the Almalgimator as a transport (sacrificing the ability to manufacture servitors, to transport more models) and as a self-propelled artillery platform (sacrificing the manufacturing and transport ability, to mount something like this, able to hit both flyers and ground targets). Keep the Techmarine crew and the ability to heal/repair nearby models, across all variants.

 

THAT will be a worthwhile addition to any and all Iron Hands armies.

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As sad as it makes me to say this, the recent hubabaloo about the Templar Castellan -- who is clearly a Firstborn model -- being fieldable as Primaris kinda confirms for me that we're not going to see any more wide-production Firstborn (special releases like the Terminator Chaplain and Librarian are exceptions).  That data point in mind, any kind of Terminator squad, to include Morlocks or Gorgons, coming to 40K seems unlikely.

 

That being said, one thing I mentioned in the OP was Helfathers based on the Aggressor models.  The Helfathers we've seen in the novels are Terminators, so making the move to Primaris I feel like Aggressors have the most commonality with Terminators.  Helfathers were described as having an assault cannon under one arm, a heavy on the other, and a missile launcher on the carapace -- give me flamer-Aggressors (keep the power fists) with an OGC mounted over one shoulder.  It's not too crazy and it carries one Hell of a punch in both shooting and CC.

 

Alternatively, make them like Firstborn Lieutenants that are purchased with multiple models per slot (Elites though, not HQs) but they deploy and operate individually instead of deploying a bunch as a squad.  Let them intercept hits/wounds for characters like Company Veterans -- their remit would be to protect members of the Council on the battlefield.

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SW stormfang don't sell well. GW don't make chapter exclusive vehicle after 9th yet. "Elite human" is more iconic, and would be a good source for conversion/kitbashing.

 

If imagine an IH exclusive unit, it should be walking infantry, bulky and strong, half-mech style. Almost guaranteed 2+armor. On rules it could be the hybrid of techmarine/gravis/centurion.

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  • 2 weeks later...

 

Wishlisting is sooooo much fun ! I want melta flamers .

What is a melta flamer?
I read on this board, that flamers doubled as meltaguns in older Editions of the game. I only got into it in Fourth Edition, so the melta and the flamer were made separate weapons before then. Comments from those who played Second Edition games?
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Full melta stats at a potential six automatic hits? No thanks. There's no reason to ever take any other weapon.

 

The only way a "melta flamer" could possibly work is with toned-down stats. Drop it S6 AP2 and 3 damage maybe? The dispersed "beam" is going to be weaker than a focused one after all.

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That's not a melta gun. That's literally the Warp being made manifest in realspace.

 

But if you the comparison, sure, let's do that. In comparison to your suggested gun, D-scythes lose up to you 3 hits, 4" of range and up to *7* damage per shot.

 

It's a max of 48 potential damage (6 shots at 8 damage per shot) compared to a max of 3 potential damage per gun.

 

Surely you see there's no comparison here, right?

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what about those devastators with multiple heavy weapons, talked about in one of more famous tidbit stories in rulebooks?

Devastators in armor with additional structural reinforcements, allowing them to bear twin heavy weapons- twin heavy bolters instead of single heavy bolters (for modeling, let's use Razorback turret components), twin lascannons instead of single lascannons, twin missile launchers instead of single missile launchers (put a trainable launcher on each shoulder, so the Marine resembles an action figure from GI Joe, He-Man, Transformers, or other 980.M2 franchise)?

 

Yes, I can go along with this. What will their Primaris counterparts be like?

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  • 2 weeks later...

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