Captain Idaho Posted June 19 Share Posted June 19 It would probably sucker me in, hard. Blindhamster and Cenobite Terminator 2 Back to top Link to comment https://bolterandchainsword.com/topic/372570-warhammer-40000-space-marine-ii-q3q4-2024/page/26/#findComment-6046294 Share on other sites More sharing options...
N1SB Posted June 20 Share Posted June 20 (edited) Gameplay Overview Trailer: Lemme post some key points for those who can't watch the whole video because they're at work, etc., 1 moment pls. So this is the 1st time I've genuinely been impressed with this sequel. I thought the 1st game was fun, simple, sleek. They mentioned "new Swarm technology." Now, that's probably just engine optimisation with good design that takes advantage of that, the ticky-tacky stuff, but that's the stuff that actually impresses me. It's a performance issue and this is what will make the Tyranid invasion feel authentic. Remember the Story Mode is not limited to Solo Play this time, as you can have 3-player Co-op. Imagine 3 dudes all with Flamers against the whole Swarm. If you were playing with me with mics on, you'll hear me going "hot sthtuff, coming through" the whole time and won't ever play with me again. There will be a hub between missions, where you can select your progression path and your loadouts. This upgrade is a huge deal for me. The 1st game was basically a linear corridor shooter, which was fine tbh, but I do like this improvement because I remember the most fun I had in the story was the parts with the Jump Packs. All I ever asked for was the option to have the Jump Pack all the time. Maybe we can't have the Jump Pack ALL the time, as maybe we'll find ourselves in a Space Hulk, but the option to use it as much as possible would be great. Speaking of Jump Packs... The Co-op "Operations" mode will feature 6 classes. Previously, it was just a Horde Mode where you only choose loadouts. I mean, I see 2 melee classes (Assault & Bulwark) and 2 ranged ones (Sniper & Heavy). And there's a progression system. The Vanguard actually uses the Grapple Hook Launcher to hook an enemy and drag himself to it. If you guys played Mass Effect 2 and 3, that was the Vanguard's ability there, a very aggressive style where you just teleport yourself at the enemies, like "falling forward" the whole time. The 1st game I spent most of my time in the Horde mode where you just fight wave vs. wave of enemies, because that let me choose the Jump Pack. That was just loadouts, now we have actual classes and progression. I had a very simple strategy where I started always with Jump Pack & Chainsword (it acted as a self-heal), switching out to a Meltagun (fired more like a Shotgun) in the last waves. This time, it's very interesting. +++++ There's also PvP and it looks great, but I didn't play it that much in the 1st game. I'd probably just use the Melta again this time. +++++ Before, I wasn't hyped about this sequel. Titus is cool and all, and the 1st game was like a funner Gears of War in 40k, but that's it. THESE improvements look really impressive. Any single one of these elements, a non-linear Solo campaign, a Class System, or just the sheer fun of these classes themselves, would've been sufficient for me. But it's all the other enhancements, a focus to create a Swarm experience, the Vanguard's grapple hook being an actual thing...that looks really cool. The only downside is I probably won't get any actual mini-building or -painting done when this comes out. I'll just get sucked in. Edited June 20 by N1SB RolandTHTG, Blindhamster, Nephaston and 2 others 4 1 Back to top Link to comment https://bolterandchainsword.com/topic/372570-warhammer-40000-space-marine-ii-q3q4-2024/page/26/#findComment-6046559 Share on other sites More sharing options...
Nephaston Posted June 20 Share Posted June 20 (edited) Good gravy, that is all very tasty. Edited June 20 by Nephaston DemonGSides 1 Back to top Link to comment https://bolterandchainsword.com/topic/372570-warhammer-40000-space-marine-ii-q3q4-2024/page/26/#findComment-6046560 Share on other sites More sharing options...
Joe Posted June 20 Author Share Posted June 20 42 minutes ago, N1SB said: They mentioned "new Swarm technology." Now, that's probably just engine optimisation with good design that takes advantage of that, the ticky-tacky stuff, but that's the stuff that actually impresses me. It's a performance issue and this is what will make the Tyranid invasion feel authentic. The swarm technology is something that Saber has been iterating on since they released World War Z. It was very impressive in that game, and it's nice to see them continuing to use the it further. N1SB, RolandTHTG, Dezron and 1 other 1 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/372570-warhammer-40000-space-marine-ii-q3q4-2024/page/26/#findComment-6046569 Share on other sites More sharing options...
Marshal Reinhard Posted June 20 Share Posted June 20 (edited) I am really, really liking what I see every time I do see something from this game. Much as I loved the first game it suffered immensely from being rushed out the door as THQ was on the verge of closing, which they eventually did. If "two" preserves the feel of "one" while looking as it does and expanding in all the right areas, this feels like it could be a real winner. EDIT: Oh, and I couldn't help but notice this: Edited June 20 by Marshal Reinhard Blindhamster 1 Back to top Link to comment https://bolterandchainsword.com/topic/372570-warhammer-40000-space-marine-ii-q3q4-2024/page/26/#findComment-6046573 Share on other sites More sharing options...
Blindhamster Posted June 20 Share Posted June 20 yeah that was a decent overview video. Overall really liking how it looks! The story looks like it goes places which is cool, i like the setup with the battlebarge and doing stuff on the ship, reminds me a little of mass effect, without the travel I guess. Progression systems also seem cool, I like that. Co op missions look promising and is likely what i'll try and rope friends into! I'll likely not bother with vs mode, but it does look decent as well. Link to comment https://bolterandchainsword.com/topic/372570-warhammer-40000-space-marine-ii-q3q4-2024/page/26/#findComment-6046586 Share on other sites More sharing options...
Ayatollah_of_Rock_n_Rolla Posted June 20 Share Posted June 20 Do I get it right that the cosmetics are only for the co-op and in the PvP you're forced to smurf? DemonGSides 1 Back to top Link to comment https://bolterandchainsword.com/topic/372570-warhammer-40000-space-marine-ii-q3q4-2024/page/26/#findComment-6046588 Share on other sites More sharing options...
N1SB Posted June 20 Share Posted June 20 1 hour ago, Joe said: The swarm technology is something that Saber has been iterating on since they released World War Z. It was very impressive in that game, and it's nice to see them continuing to use the it further. This is good intel, that's like Their Thing then. I once ran into the devs for American McGee's Alice. It used the Quake Engine, and one of the guys gave us a great heads-up: the Quake Engine is absolutely awesome...if you wanted to make a game that looked exactly like Quake. We got much better game engines and devs now, but Their Thing is embedded in their DNA. So them having that background, this specialty, and they're just using it for Tyranids...that's really cool. Link to comment https://bolterandchainsword.com/topic/372570-warhammer-40000-space-marine-ii-q3q4-2024/page/26/#findComment-6046593 Share on other sites More sharing options...
Nephaston Posted June 20 Share Posted June 20 1 hour ago, Ayatollah_of_Rock_n_Rolla said: Do I get it right that the cosmetics are only for the co-op and in the PvP you're forced to smurf? I'm gonna chalk it up to them just filimig footage like that and keeping it clear which side is which. For example while they kept the loyalist side to one class each all in blue, on the traitor side they used two looks for the tactical Class (BL and WE) so we know there is some swapping possible. Ayatollah_of_Rock_n_Rolla 1 Back to top Link to comment https://bolterandchainsword.com/topic/372570-warhammer-40000-space-marine-ii-q3q4-2024/page/26/#findComment-6046604 Share on other sites More sharing options...
DemonGSides Posted June 20 Share Posted June 20 2 hours ago, Ayatollah_of_Rock_n_Rolla said: Do I get it right that the cosmetics are only for the co-op and in the PvP you're forced to smurf? I think it's the opposite. Ayatollah_of_Rock_n_Rolla 1 Back to top Link to comment https://bolterandchainsword.com/topic/372570-warhammer-40000-space-marine-ii-q3q4-2024/page/26/#findComment-6046621 Share on other sites More sharing options...
Nephaston Posted June 20 Share Posted June 20 One thing that is noteable about the Cosmetics is that none of them were chapter specific, at most there were spots for emblems (meaning perhaps multiple different emblems across the whole armour if you wanna go patchwork marine), even going so far as excluding the macragge DLC stuff we've already seen, so we can assume everything we've seen so far is in the base game. Sadly that also means that people will have to wait/pay up for blood drops, pelts, winged swords, etc. Link to comment https://bolterandchainsword.com/topic/372570-warhammer-40000-space-marine-ii-q3q4-2024/page/26/#findComment-6046635 Share on other sites More sharing options...
Norman Paperman Posted June 20 Share Posted June 20 Really cool trailer, sounds like some fun modes! Looks amazing. Link to comment https://bolterandchainsword.com/topic/372570-warhammer-40000-space-marine-ii-q3q4-2024/page/26/#findComment-6046638 Share on other sites More sharing options...
Nephaston Posted June 21 Share Posted June 21 (edited) Yet another Valrak vid, this time with some alleged PC specs used for the presentation stations. As far as I can see these are far from what one would consider "minimum" specs, and are more "recommended". Also some more bits regarding Cosmetics as the Ultramarine specific one included in the ultimate edition specify power armour and heavy bolter now. Not much this time. Edited June 21 by Nephaston Link to comment https://bolterandchainsword.com/topic/372570-warhammer-40000-space-marine-ii-q3q4-2024/page/26/#findComment-6046677 Share on other sites More sharing options...
Deus_Ex_Machina Posted June 21 Share Posted June 21 So according to the recent trailer you can customize your armour in co-op mode. This means also selecting different chapters? If so I can´t wait to create an Iron Hand which rips and tears through the bugs like the Doom marine himself. Link to comment https://bolterandchainsword.com/topic/372570-warhammer-40000-space-marine-ii-q3q4-2024/page/26/#findComment-6046712 Share on other sites More sharing options...
Cyrox Posted June 21 Share Posted June 21 (edited) 12 hours ago, Nephaston said: Yet another Valrak vid, . Also some more bits regarding Cosmetics as the Ultramarine specific one included in the ultimate edition specify power armour and heavy bolter now. Not much this time. The armour and heavy bolter skin was already known: Really liking the look of Co-op, looks to be some decent stuff to unlock too. Roll on September! Edited June 21 by Cyrox Link to comment https://bolterandchainsword.com/topic/372570-warhammer-40000-space-marine-ii-q3q4-2024/page/26/#findComment-6046802 Share on other sites More sharing options...
Captain Idaho Posted June 23 Share Posted June 23 (edited) Hmm I just thought about, which no one seems to mention, the vs mode multiplayer will see Chaos boys armed with Primaris weapons. That feels... gross. I'd like them to renamed and skin said weapons even if they use the same weapons mechanics. Do we have any confirmation on this, fellow frater? Edited June 23 by Captain Idaho Link to comment https://bolterandchainsword.com/topic/372570-warhammer-40000-space-marine-ii-q3q4-2024/page/26/#findComment-6047123 Share on other sites More sharing options...
Nephaston Posted June 23 Share Posted June 23 (edited) 1 hour ago, Captain Idaho said: Do we have any confirmation on this, fellow frater? The weapons seem sufficiently trimmed and spikey. Though in the initial gameplay of the night lord they do have what seems to be a loyalist style bolt pistol. I assume we can boil this down to the devs hastily whipping something together for the trailer, as that pistol is swapped out for the still shots. In general there are a few spots in the PvP section of the video where they also seem to experiment with armour values; the raptor for instance has 2 armour where it had 3 in the coop presentation, while the bulwark had 4 instead of 3. Might be them playtesting, or some perk shenanigans we have yet to see. Edit: we also know that there are at least two variations of the 6 Legions designs from the Artbook which seem to depict a basic appearance and a more blinged out appearance, so I'm just gonna blindly presume they made the same effoet for the guns. And with two monts-ish left they will probably show it off in due time for additional marketing. Edited June 23 by Nephaston Moar info. Link to comment https://bolterandchainsword.com/topic/372570-warhammer-40000-space-marine-ii-q3q4-2024/page/26/#findComment-6047130 Share on other sites More sharing options...
Nephaston Posted June 24 Share Posted June 24 Cute little look at the planet Kadaku. Link to comment https://bolterandchainsword.com/topic/372570-warhammer-40000-space-marine-ii-q3q4-2024/page/26/#findComment-6047218 Share on other sites More sharing options...
Nephaston Posted June 28 Share Posted June 28 (edited) We got a small chunk of news via Steam; Greetings Space Marines, Your growing enthusiasm regarding Space Marine 2 has us incredibly motivated. Last week, you discovered our detailed Gameplay Overview Trailer : a 6-minute in-depth look into the game modes. It features creative director Oliver Hollis-Leick, who dissects the 3 different game modes: Campaign, Operations and Eternal War! In Campaign mode, lasting approximately 12 hours, you embody Lieutenant Titus, right after the events of the first opus. Titus fights alongside his Battle-Brothers Chairon and Gadriel against swarms of Tyranids and Chaos. In Operations mode, you can either play with 2 mates or solo in endlessly replayable PvE action. Face swarms of Tyranids on 6 different maps to defend the Imperium. Last but not least, in Eternal War, fight in heated 6v6 matches in 3 different classic game modes: Annihilation, Seize Ground and Capture & Control). → Annihilation is Team Deathmatch mode: two teams compete against each other. Each take down earns your team 1 point. First team to reach 50 points wins the match. → Seize Ground is a domination mode: Two teams compete to keep control of one zone that’s moving throughout the match. Keeping control of the zone grants your team points. The winner is the team that reaches the total amount of points given. → Capture & Control is a King of the Hill mode: There are 3 specific zones in the arena and each team fights to control them. Gaining and keeping control of a zone grants your team points. Be the first to obtain a certain amount of points to win the match. Watch it here: To go further This month we delivered a featurette focused on Planet Kadaku , showcasing more detailed elements of the game. These videos aim at giving players a more extensive look into small features of the game. You can expect more content like this coming in the following months so stay tuned and follow our socials to make sure you don’t miss them. YouTube™ Video: Space Marine 2 - Planet Kadaku Views: 4,800 Discover the planet of Kadaku! ☄️ Kadaku is home to a number of highly-strategic Imperial facilities. Protect them at all costs. Space Marine 2 releases on September 9, on PS5, Xbox Series X|S and PC. Dedicated servers We’re happy to confirm that Space Marine 2 will feature dedicated servers, enhancing your experience in multiplayer. We have prepared a bunch of servers in North America, Europe, Latin America, Asia, and Oceania. About a Beta Over the past few weeks, we have seen incredible excitement around the game, both online and at the shows during the North American tour. Our teams at Focus and Saber have been truly blown away by your passion, and we’ve loved seeing the fan art, reactions and memes that you have shared so far. Space Marine 2 is almost ready. We are now entirely focused on optimization, polish and fixing remaining issues ahead of launch on September 9. This means we will not run a public online beta, as it would take the development teams away from preparing for the full launch, and our priority is to ensure the best possible experience at release. We know this is disappointing news for some of you. As a thank you to those interested in participating, players who registered via the online signup before June 28, 2024, midnight Paris Time, will receive the limited Bolt Pistol skin below. We appreciate your understanding and continued support as we work towards delivering the exceptional game you deserve. We had a blast at GameCon Canada last weekend! Before you can get your hands on the game on September 9 or on September 5 for the Early Unlock, we’re touring in North America to let future players play the demo ! Last weekend, we had an awesome time at Game Con Canada and our next stop will be Denver, Colorado from July 4 to 7! Join us on the official Space Marine 2 Discord server! This month, we also added brand-new Space Marine 2 emotes to our Discord server, bringing you more ways to express yourself all while honoring the Emperor! Many thanks to the talented SpyderOwO for creating those. You can become part of the Space Marine 2 community and join us, devs, and your fellow Marines, on the official Space Marine 2 Discord server. We will share news there and spend time discussing the game with you each week. Please keep the feedback and requests coming as they’re the grassroot of our community updates here. See you next month for more info. The Emperor protects. No Beta is sad, but dedicated Servers is pretty exciting. Also a new behind the scenes trailer featuring devs and Wade Pryce and some snippets of Deathwatch, which presumably will serve as the intro for the game. Edited June 28 by Nephaston more stuff Mmmmm Napalm 1 Back to top Link to comment https://bolterandchainsword.com/topic/372570-warhammer-40000-space-marine-ii-q3q4-2024/page/26/#findComment-6047899 Share on other sites More sharing options...
Nephaston Posted July 3 Share Posted July 3 Another one of those little snapshots, this time about the chainsword; Link to comment https://bolterandchainsword.com/topic/372570-warhammer-40000-space-marine-ii-q3q4-2024/page/26/#findComment-6048510 Share on other sites More sharing options...
Nephaston Posted July 9 Share Posted July 9 Fresh off the discord. Maybe this will revive the thread a bit. Link to comment https://bolterandchainsword.com/topic/372570-warhammer-40000-space-marine-ii-q3q4-2024/page/26/#findComment-6049317 Share on other sites More sharing options...
Nephaston Posted July 15 Share Posted July 15 Also posting here; THE GAME HAS BEEN LEAKED, Spoilers abound, especially on youtube. Joeyray and ja1904 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/372570-warhammer-40000-space-marine-ii-q3q4-2024/page/26/#findComment-6050203 Share on other sites More sharing options...
ja1904 Posted July 15 Share Posted July 15 2 hours ago, Nephaston said: Also posting here; THE GAME HAS BEEN LEAKED, Spoilers abound, especially on youtube. downloading as we speak Link to comment https://bolterandchainsword.com/topic/372570-warhammer-40000-space-marine-ii-q3q4-2024/page/26/#findComment-6050226 Share on other sites More sharing options...
Nephaston Posted July 16 Share Posted July 16 40 minutes ago, ja1904 said: downloading as we speak Just avoid spoiling anything here, even if the story ends up being mindless marine-:cuss:. ja1904 1 Back to top Link to comment https://bolterandchainsword.com/topic/372570-warhammer-40000-space-marine-ii-q3q4-2024/page/26/#findComment-6050229 Share on other sites More sharing options...
Nephaston Posted July 16 Share Posted July 16 Link to comment https://bolterandchainsword.com/topic/372570-warhammer-40000-space-marine-ii-q3q4-2024/page/26/#findComment-6050313 Share on other sites More sharing options...
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