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Update 9 is live; It's a pure balance/QoL one with the actual new content held back for Update 10 as a celebration of SM2s first year.

https://store.steampowered.com/news/app/2183900/view/500579723494031658?l=english

 

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Hello Space Marines,

The 9.0 - QoL Update is live now on every platform. ⚙️

This patch brings lots of balancing tweaks in both PVP and PVE, including Siege Mode. It also aims to improve stability issues and fix crashes.

 

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Here are the topics covered, in order:

  • Datavault Update

  • Gameplay and Balancing tweaks

  • PVE melee weapons

  • PVE firearm weapons

  • Class Perks update

  • Firearms (PVE only)

  • Combat - quality of life

  • Siege Mode

  • PVP

  • AI

  • Customisation

  • General fixes

  • Tech

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DATAVAULT UPDATE

  • New Ordeals for Siege mode

  • New Datavault reward screen, with updated UX

  • New entity Trygon in the Tyranids tab in the Datavault

We are adjusting Datavault UI and internal unlock logic to make it expandable in the future, so adding new entries to it would not affect already given out rewards.

- Dmitry Grigorenko, Game Director.

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GAMEPLAY AND BALANCING TWEAKS

Assault Ground Pound Damage:

  • Chainsword and Power Sword ground pound damage increased to match Power Fist and Thunder Hammer's one.

This change should add more variety to Assault's class builds, because all of the "one-shot" builds implied having a Thunder Hammer or a Power Fist exclusively.

- Dmitry Grigorenko, Game Director.

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PVE MELEE WEAPONS

With this update we want to rework all of the melee weapon versions. The stats distribution was too complex between different tiers and wasn't following the same ruleset as firearms, where Relic tier weapons are strictly better than Artificer ones.

This is a massive overhaul and a lot of popular versions may become less effective than they used to be and vice versa. We are going to make another pass at this if necessary, but we think that we need to do a clean up here first to move forward.

- Dmitry Grigorenko, Game Director.

PvE Melee Weapon Progression Update

Progression for all melee weapons has been updated to streamline the experience. Relic versions of the melee weapons will now always have better stats than artificer weapons and distribution of the stats is going to follow these principles:

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  • Balanced weapons have moderate damage and moderate speed.

  • Fencing weapons offer the fastest speed but have the lowest damage.

  • Block weapons are the slowest but deliver the highest damage.

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PVE FIREARM WEAPONS

Our stats show that all of the firearms balance is in a good spot right now and all weapons are Absolute viable. While some of the weapon archetypes are more popular and more effective than the other ones, with this patch we wanted to focus on actual versions' balance. 

Some of the versions within archetype were underpicked and thus we would like to do a big pass on those, obviously. But in addition to that we feel like some of the versions didn't stand out much from their counterparts. Therefore, we wanted to increase the stats difference to make sure that the choice is more meaningful.

- Dmitry Grigorenko, Game Director.

Master-Crafted Bolt Rifle (02):

  • Spread reduction increased from 15% to 30%.

  • Recoil reduction increased from 20% to 40%.

  • Headshot damage coefficient increased from 1.5 to 2 (~33%).

Salvation of Bakka Artificer Bolt Rifle (03):

  • Spread reduction increased from 30% to 45%.

  • Recoil reduction increased from 40% to 60%.

  • Headshot damage coefficient increased from 1.5 to 2 (~33%).

Gathalamor Crusade Relic Bolt Rifle (04):

  • Spread reduction increased from 55% to 70%.

  • Recoil reduction increased from 60% to 80%.

  • Headshot damage coefficient increased from 1.5 to 2 (~33%).

Drogos Reclamation Artificer Bolt Rifle Alpha (03b):

  • Clip size increased from 30 to 40 rounds.

  • Reserve ammo increased from 150 to 280 rounds.

Ophelian Liberation Relic Bolt Rifle Alpha (04b):

  • Clip size increased from 32 to 45 rounds.

  • Reserve ammo increased from 160 to 315 rounds.

Drogos Reclamation Artificer Bolt Rifle Beta (03c):

  • Base damage coefficient increased from 1.4 to 1.5 (~7%).

Ophelian Liberation Relic Bolt Rifle Beta (04c):

  • Base damage coefficient increased from 1.8 to 1.9 (~7%).

Stalker Bolt Rifle Versions:

Master-Crafted Stalker Bolt Rifle Beta (02a):

  • Headshot damage coefficient increased from 2 to 2.3 (15%).

Drogos Reclamation Artificer Stalker Bolt Rifle (03a):

  • Headshot damage coefficient increased from 2 to 2.3 (15%).

Ophelian Liberation Relic Stalker Bolt Rifle Alpha (04a):

  • Headshot damage coefficient increased from 2 to 2.3 (15%).

Ophelian Liberation Relic Stalker Bolt Rifle Beta (04b):

  • Rate of fire increased from 180 to 220 shots per minute.


Bolt Carbine Versions:

Master-Crafted Marksman Bolt Carbine (02a):

  • Spread reduction increased from 15% to 30%.

  • Recoil reduction increased from 20% to 40%.

  • Headshot damage coefficient increased from 1.5 to 2 (~33%).

Salvation of Bakka Artificer Marksman Bolt Carbine (03a):

  • Spread reduction increased from 30% to 45%.

  • Recoil reduction increased from 40% to 60%.

  • Headshot damage coefficient increased from 1.5 to 2 (~33%).

Gathalamor Crusade Relic Marksman Bolt Carbine (04a):

  • Spread reduction increased from 55% to 70%.

  • Recoil reduction increased from 60% to 80%.

  • Headshot damage coefficient increased from 1.5 to 2 (~33%).

Drogos Reclamation Artificer Marksman Bolt Carbine (03c):

  • Clip size increased from 20 to 30 rounds.

  • Reserve ammo increased from 140 to 270 rounds."

  • "Ophelian Liberation Relic Marksman Bolt Carbine (04c):

  • Clip size increased from 20 to 35 rounds.

  • Reserve ammo increased from 140 to 315 rounds."

Occulus Bolt Carbine Versions:

Master-Crafted Occulus Bolt Carbine Alpha (02):

  • Headshot damage coefficient increased from 1.5 to 2 (~33%).

Salvation of Bakka Artificer Occulus Bolt Carbine Alpha (03):

  • Headshot damage coefficient increased from 1.5 to 2 (~33%).

Gathalamor Crusade Relic Occulus Bolt Carbine Alpha (04):

  • Headshot damage coefficient increased from 1.5 to 2 (~33%).

Drogos Reclamation Artificer Occulus Bolt Carbine (03b):

  • Base damage coefficient increased from 1.4 to 1.5 (~7%).

Ophelian Liberation Relic Occulus Bolt Carbine Alpha (04b):

  • Base damage coefficient increased from 1.8 to 1.9 (~7%).

Meltagun Versions:

Master-Crafted Melta Rifle Alpha (02):

  • Influence of Damage efficiency over distance increased from 1 meter to 3 meters.

Salvation of Bakka Artificer Melta Rifle (03):

  • Influence of Damage efficiency over distance increased from 2 meters to 4 meters.

Gathalamor Crusade Relic Melta Rifle (04):

  • Influence of Damage efficiency over distance increased from 3 meters to 5 meters.

Ophelian Liberation Relic Melta Rifle Beta (04b):

  • Rate of fire increased from 50 to 60 shots per minute.

  • Base damage reduced by 12.5%.

Las Fusil Versions:

Drogos Reclamation Artificer Las Fusil (03b):

  • Influence of charging speed reduction increased from 15% to 40%.

Ophelian Liberation Relic Las Fusil Beta (04b):

  • Influence of charging speed reduction increased from 30% to 55%.

Bolt Sniper Rifle Versions:

Master-Crafted Bolt Sniper Rifle Beta (02a):

  • Headshot damage coefficient increased from 2.5 to 2,7 (8%).

Drogos Reclamation Artificer Bolt Sniper Rifle Alpha (03a):

  • Headshot damage coefficient increased from 2.5 to 2,7 (8%).

Ophelian Liberation Relic Bolt Sniper Rifle Alpha (04a):

  • Headshot damage coefficient increased from 2.5 to 2,7 (8%).

Drogos Reclamation Artificer Bolt Sniper Rifle Beta (03b):

  • Rate of fire increased from 60 to 80 shots per minute.

Ophelian Liberation Relic Bolt Sniper Rifle Beta (04b):

  • Rate of fire increased from 70 to 100 shots per minute.

Instigator Bolt Carbine Versions:

Master-Crafted Instigator Bolt Carbine Alpha (02):

  • Headshot damage coefficient increased from 1.5 to 1.8 (20%).

Salvation of Bakka Artificer Instigator Bolt Carbine Alpha (03):

  • Headshot damage coefficient increased from 1.5 to 1.8 (20%).

Gathalamor Crusade Relic Instigator Bolt Carbine Alpha (04):

  • Headshot damage coefficient increased from 1.5 to 1.8 (20%).

Master-Crafted Instigator Bolt Carbine Beta (02a):

  • Clip size increased from 27 to 30 rounds.

  • Reserve ammo increased from 162 to 210 rounds.

Salvation of Bakka Artificer Instigator Bolt Carbine Beta (03a):

  • Clip size increased from 30 to 36 rounds.

  • Reserve ammo increased from 180 to 252 rounds.

Gathalamor Crusade Relic Instigator Bolt Carbine Beta (04a):

  • Clip size increased from 32 to 42 rounds.

  • Reserve ammo increased from 192 to 294 rounds.

Drogos Reclamation Artificer Instigator Bolt Carbine Alpha (03b):

  • Base damage coefficient increased from 1.4 to 1.5 (~7%).

Ophelian Liberation Relic Instigator Bolt Carbine (04b):

  • Base damage coefficient increased from 1.8 to 1.9 (~7%).

Heavy Bolter Versions:

Master-Crafted Heavy Bolter Beta (02a):

  • Clip size increased from 475 to 525 rounds.

Salvation of Bakka Artificer Heavy Bolter Beta (03a):

  • Clip size increased from 500 to 550 rounds.

Gathalamor Crusade Relic Heavy Bolter Beta (04a):

  • Clip size increased from 525 to 575 rounds.

Master-Crafted Heavy Bolter Gamma (02b):

  • Influence of heating speed reduction increased from 10% to 30%.

  • Influence of venting speed increase increased from 10% to 30%.

Drogos Reclamation Artificer Heavy Bolter (03b):

  • Influence of heating speed reduction increased from 20% to 40%.

  • Influence of venting speed increase increased from 20% to 40%.

Ophelian Liberation Relic Heavy Bolter Alpha (04b):

  • Influence of heating speed reduction increased from 30% to 50%.

  • Influence of venting speed increase increased from 30% to 50%.

Ophelian Liberation Relic Heavy Bolt Rifle Beta (04c):

  • Base damage coefficient increased from 1.8 to 1.9 (~7%).

Heavy Meltagun Versions:

Master-Crafted Multi-Melta Alpha (02):

  • Influence of Damage efficiency over distance increased from 1 meter to 3 meters.

Salvation of Bakka Artificer Multi-Melta (03):

  • Influence of Damage efficiency over distance increased from 2 meters to 4 meters.

Gathalamor Crusade Relic Multi-Melta (04):

  • Influence of Damage efficiency over distance increased from 3 meters to 5 meters.

Master-Crafted Multi-Melta Gamma (02b):

  • Rate of fire increased from 40 to 50 shots per minute for blind shot.

  • Rate of fire increased from 80 to 90 shots per minute for minizoom shot.

Drogos Reclamation Artificer Multi-Melta Beta (03b):

  • Rate of fire increased from 44 to 55 shots per minute for blind shot.

  • Rate of fire increased from 87 to 100 shots per minute for minizoom shot.

Ophelian Liberation Relic Multi-Melta Beta (04b):

  • Rate of fire increased from 47 to 60 shots per minute for blind shot.

  • Rate of fire increased from 94 to 110 shots per minute for minizoom shot.

Plasma Incinerator Versions:

Master-Crafted Heavy Plasma Incinerator Alpha (02):

  • Heating per common and charged shot decreased by 20%

  • Influence of venting speed increase increased from 20% to 40%.

Salvation of Bakka Artificer Heavy Plasma Incinerator Alpha (03):

  • Heating per common and charged shot decreased by 20%

  • Influence of venting speed increase increased from 40% to 60%.

Gathalamor Crusade Relic Heavy Plasma Incinerator Alpha (04):

  • Heating per common and charged shot decreased by 20%

  • Influence of venting speed increase increased from 60% to 80%.

Master-Crafted Heavy Plasma Incinerator Gamma (02b):

  • Charge speed reduction effect increased from -0.15 sec to -0.3 sec.

Drogos Reclamation Artificer Heavy Plasma Incinerator (03b):

  • Charge speed reduction effect increased from -0.3 sec to -0.45 sec.

Ophelian Liberation Relic Heavy Plasma Incinerator (04b):

  • Charge speed reduction effect increased from -0.45 sec to -0.6 sec.

Bolt Pistol Versions:

Ophelian Liberation Relic Bolt Pistol Beta (04b):

  • Base damage coefficient increased from 1.8 to 1.9 (~7%).

Heavy Bolt Pistol Versions:

Drogos Reclamation Artificer Heavy Bolt Pistol Beta (03b):

  • Base damage coefficient increased from 1.4 to 1.5 (~7%).

Ophelian Liberation Relic Heavy Bolt Pistol Beta (04b):

  • Base damage coefficient increased from 1.8 to 1.9 (~7%).

Plasma Pistol Versions:

Master-Crafted Plasma Pistol Alpha (02):

  • Heating per common and charged shot decreased by 20%

  • Influence of venting speed increase increased from 15% to 30%.

Salvation of Bakka Artificer Plasma Pistol (03):

  • Heating per common and charged shot decreased by 20%

  • Influence of venting speed increase increased from 30% to 45%.

Gathalamor Crusade Relic Plasma Pistol (04):

  • Heating per common and charged shot decreased by 20%

  • Influence of venting speed increase increased from 45% to 60%.

Ophelian Liberation Relic Plasma Pistol (04b):

  • Charge speed reduction effect increased from -0.2 sec to -0.35 sec.

Inferno Pistol:

Master-Crafted - Alpha (02):

  • Reserve ammo increased from 18 to 27 rounds.

Salvation of Bakka (03):

  • Reserve ammo increased from 21 to 30 rounds.

Gathalamor Crusade (04):

  • Reserve ammo increased from 24 to 33 rounds.


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CLASS PERKS UPDATE

Assault Perks Update:

  • "Winged Fury": The perk has been reworked, the new version is: Damage from Melee Attacks executed while sprinting or dashing increases by 100%. Deals area-of-effect Damage within a 7-metre radius. Cooldown is 5 seconds.

Note: The AoE is not working properly on this perk. This will be fixed in the next patch

  • "Defense Mechanism": The perk has been reworked, the new version is: Contested Health fades 50% more slowly.

  • "Act of Attrition": Damage is increased from 10 to 15%.

  • "Smiting Angel": Damage increase from 10 to 25%

  • "Hammer of Wrath": The perk has been reworked, the new version is: After use Jump Pack, you take 30% less Ranged Damage, do not lose control upon taking Heavy Hits, and cannot be knocked back for 15 seconds

Heavy Perks Update:

  • "Thermal Boost": The perk has been reworked, the new version is: When a Ranged Weapon is 50% Overheated or you have 50% ammo in Magazine, Ranged Damage increases by 15%.

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FIREARMS (PVE ONLY)

Aux Grenade Launcher:

  • Increased the amount of grenades received for the grenade launcher from pickups from 50% to 75%.

Inferno Pistol:

  • Base Damage increased by 15%.

  • Gun Strike damage is increased by 20%

  • Gunstrike damage and knockback radius increased by 100%.

  • Fixed typo in "Motivated Melee" perk description (the perk triggers if magazine is empty, not when your ammo reservers are empty)

We want to make Inferno Pistol as a dedicated crowd control weapon, rather than a Gun Strike damage dealer type of a weapon, because Heavy Bolt Pistol already fills this niche. That being said, that niche is currently too specific and we want to make sure that Inferno Pistol performs well enough outside of it.

- Dmitry Grigorenko, Game Director.

Bolt Pistol: 

  • Gunstrike damage increased by 25%.

Neo-Volkite Pistol:

  • Contested health recovery has been greatly increased and is now in line with other pistols

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COMBAT QOL

  • Added Anti-Stunlock Heavy Hit Diminishing Features: If a player receives multiple heavy hits in quick succession, the duration of the next heavy hit will be reduced to 80%, and the duration of the third and subsequent heavy hits will be reduced to 60%.

  • Assault is now invulnerable during his ground pound "landed" animation

Assault class has received multiple buffs this patch and I would like to talk about it a bit more. 

We heard your feedback regarding the Assault class being too weak and we agree, but to a point. The amount of effort it takes to play it right doesn't outweigh the benefits, which shouldn't be the case. However, the Assault class can one shot most of the enemies on hardest difficulty, it is already very strong against Tyranids, yet against Chaos it struggles a lot. So we think that the problem isn't in the Assault kit itself, it's the Chaos army composition and that will be changed soon. 

The buffs will make Assault better and more fun to play, but the core problem will be addressed in the next content patch.

- Dmitry Grigorenko, Game Director.

  • Fixed several issues Power Sword stance changing during certain animations

The behavior should be very close to pre patch 8. However, we can't match them 1:1 because some of its behavior was only working because of a bug that we have to fix and because of the cool new little functionality that will be introduced in the next patch.

- Dmitry Grigorenko, Game Director.

  • Charge progress of Plasma Incinerator will no longer reset when Heavy enters heavy stance

  • Lots of minor improvements to general responsiveness of controls in combat

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SIEGE MODE 

Siege Mode Shop Balance Tweak:

  • Guardian relic cost reduced 300 -> 200.

  • Armor Kit cost reduced 60 -> 30.

  • Dreadnought cost reduced 1500 -> 1250.

  • Guardsman cost reduced:

- Tier 1 100->100

- Tier 2 125->125

- Tier 3 150->150

- Tier 4 200->175

- Tier 5 250->200

Increased Guardsmen HP and Damage:

  • +50% for Normal difficulty.

  • +100% for Hard difficulty.

Dreadnought time increased 3 min -> 5 min.

Streamlined Terminus enemies spawn logic after 16th wave:

  • Every 3rd wave can spawn 1-2 Terminus enemies.

  • Every 5th wave can spawn 2-3 Terminus enemies.

Previous logic used to be too complex and depended on a sector, sometimes causing 30+ waves easier than 20+ waves. This change shouldn't affect game difficulty but rather make it predictable.

- Dmitry Grigorenko, Game Director.

  • Fixed multiple issues with enemy spawns.

  • Fixed multiple issues with enemies getting stuck at their spawns.

  • Fixed multiple issues with not being able to progress to the next sector.

  • Fixed a lot of minor issues with Siege level geometry and collision.

  • Completing waves as Assault class will now unlock Inferno Pistol skins.

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PVP

PvP Extended List of Available Weapons:

  • Tactical: Combat Knife | Plasma Pistol | Heavy Bolt Pistol |

  • Assault: Power Sword | Plasma Pistol |

  • Sniper: Instigator Bolt Carbine | Heavy Bolt Pistol | Marksman Bolt Carbine |

  • Vanguard: Marksman Bolt Carbine | Heavy Bolt Pistol | Bolt Carbine |

  • Support: Heavy Bolt Pistol |

PvP Progression:

  • XP Recalculated – The amount of experience required to earn rewards has been reduced, making progression faster and more rewarding

  • New Levels Added – We've expanded the progression system. The new max level is 44

  • Lots of minor fixes for private lobbies gameplay modificators.

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AI

  • Fixed: Neurothrope dealing too much damage with its beam attack in some rare cases

  • Fixed: Lictor can spawn invulnerable in some rare cases

  • Fixed: Cultist Sniper firing twice in some rare cases

  • Lots of minor animation fixes for various enemies.

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CUSTOMISATION

  • Reverted fix that made it impossible to put a decal under geometry on the knee pads

  • Lots of other minor fixes for customizations of armour parts and emblems.

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GENERAL FIXES

  • Fixed: Gun Strike prompt may not appear after a perfect parry in some rare cases

  • Fixed: Battle Focus perk is not triggered by perfect block or perfect parry in some rare cases

  • Fixed: Blocking weapons do not apply "increased damage taken after perfect parry" debuff on enemies in some cases

  • Fixed: VFX of explosions and smoke displayed to players in the form of large orbs in some rare cases

  • Fixed: The bots displayed on the loading screen do not match the bots that appear on stage

  • Lots of minor animation fixes for player

  • Some PvP Private Lobby fixes

  • Minor UI and sound fixes and improvements

  • Localisation fixes 

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TECH

  • Crash fixes and general stability improvements.

  • Matchmaking and network stability fixes.

Unfortunately, this patch doesn't have a fix for the top 1 server crash that plagues our community in Siege mode right now. 

This has been a very difficult problem to identify for us and we've been working on a solution since patch 8.1 and are going to continue to work on the fix and deploy it as soon as possible. 

We know that this has been very frustrating, please excuse us, I can only assure you that this is our top priority right now.

- Dmitry Grigorenko, Game Director.

  • Minor performance and memory optimisations.

  • Improvements to game modding capabilities

 

July Community Update features some more teases for update 10

https://store.steampowered.com/news/app/2183900/view/500580357225054283?l=english

 

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Hello Space Marines,

Since it’s summer and everyone deserves a break, please expect fewer updates in August. This Community Update will be shorter than usual, but we promise it’s filled with good news!


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A WHOLE NEW YEAR OF FREE CONTENT

IS COMING 

As announced last month, a second year of content is in the making, with both free and DLC content. This second year means a new Season Pass too! This new Season Pass will grant players access to the new DLC content. Overall, it will work the same way as Year 1 did. Let’s see what’s going to be free:

NEW PVP MAP 

Let’s begin with the new PvP map. Set on Avarax, it is a mix of close quarters and long hallways. This fifth map will be available for every PvP game mode.

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Development still ongoing, final version subject to change.

NEW GAME MODE: HELBRUTE ONSLAUGHT 

This new map will be introduced with Patch 10.0, and will coincide with the release of the new PvP game mode “Helbrute Onslaught”


Two teams of Chaos Marines will fight to control strategic areas, but also to take control of the Helbrute. The first team to take control of an objective gets to control the Helbrute, until the opposite team takes it down. One player gets to control the Helbrute at a time, and this player will be picked randomly among players who participated in securing the control point. To have the Helbrute on their side, the team that failed to secure the first control point will need to slay the Helbrute before securing a new designated control point. Controlling the Helbrute grants the team a strong advantage, but killing it will also reward points to the opposite team. 

The Helbrute uses a Helbrute Thunder Hammer in melee, and a Plasma Cannon in range. 

NEW WEAPONS: PYRECANNON 

New weapons will also be added! Last month, we revealed the Power Axe, this month we’re happy to show you the Pyrecannon! This weapon is ideal to dispatch the hordes.

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NEW MAJORIS ENEMY: CHAOS SPAWN 

A new Majoris enemy will also reinforce the Chaos forces: the Chaos Spawn. This abomination has 3 different variations, each with their own moveset and abilities. Take a look at one of them:

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NEW GAME MODE AND MODIFIERS 

Finally, a new variation will be added to PvE to bring replayability to the game. Some of you might remember when the 4.0 update brought a modifier that forced team members to stay close to each other to get their shield back. Following your feedback, we decided to remove this feature to rework it and bring it back later, integrated in a new game mode, along with new gameplay modifiers each week. 


This new game mode will come with Patch 10.0 (the specific modifier mentioned above will be implemented later, though). New free cosmetics and exotic weapons will also be granted for the completion of this new challenge. Stay tuned, we’ll reveal more on that later. 


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THE YEAR 2 SEASON PASS IS ON ITS WAY 

Without spoiling too much, we can already tease you about a few things:

  • First of all, the Black Templar Champion will be the first Champion of the Year 2 Season Pass (coming with Patch 10.0). It will be associated with the Bulwark class. 

  • There will be brand new Chapters, as well as returning Chapters.

  • And last but not least: this second Season Pass is coming with Patch 10.0 and will be available for purchase in September! 

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JULY COMMUNITY EVENT

Experience rewards for Siege are currently increased by 50% from July 29 to August 5. 

 

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HOTFIX 8.1

Following the release of the 8.0 Siege Update, some of you reported connection instability, and crashes. The 8.1 Hotfix aimed to fix these issues. You can check out the full changelog here 

PATCH 9.0

Patch 9.0 was rolled out a few days ago. You can read the patch notes here.

We saw your feedback on blocking weapons being too slow now. The goal of the patch was to establish an even field for all of the weapon variants and simplify weapon progression rules with almost 100 different weapon variants saw changes. We will continue to work with your feedback and make necessary adjustments.

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Also, we wish to acknowledge the persistent connectivity issues. While this patch won’t fully solve them, please know that we’re actively investigating the root causes and continuing to work toward a long-term solution.  


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THAT’S IT FOR THIS MONTH

We wanted to wish you all a good summer time and relaxing holidays if you’re lucky enough to have some! If not… don’t forget you have duty elsewhere, Space Marine 

As per usual, follow us on our socials to be updated with the latest news, and join the official Discord server along with the 70,000 other Space Marines already there!

Thank you for your unwavering support.

- Focus and Saber

 

Datamining also seems to have revealed a new level of weapon quality, above relic, as well as new weapons

Spoiler

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