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  • 2 months later...

No pictures today, but had a fun game. Found someone who was willing to play a list with 2 baneblade variants.

 

things were rough before even deploying, forgot my dice and my tape.

forgot my ogryn and bullgryn, but had enough random extra minis to proxy them.

 

my demo armed TC failed to kill his scout squad on an objective for 2 turns, only got one of them.

T3 used it to focus down his vehicles.

 

by the end of it he killed both blade variants, wiped my bullgryn, ogryn squads, and my exterminator.

i charged his jump intercessors, that infantry squad suicided, but it was fun.

 

i killed a razor back, landraider, repulsor, 5 aggressors, 2 BGVs, and (eventually) all of the scouts, his combi-LT, and lady assassin.

 

he won by 2-3 points, so his scouts pretty much single handedly won the game because of my :cuss:ty roles lol.

Edited by Inquisitor_Lensoven
25 minutes ago, calgar101 said:

That is a great looking Guard army, the Stormlord is my favourite variany so good choice there! I also like those tables you play on. 

The tables are store tables, but I’m considering bringing my homemade terrain in some time because I am so tired of everything being boring ruins, and maybe some shipping containers here and there lol.

 

the stormlord has done pretty well for me, it’s great for creating a mobile deathstar unit.

put your HWS of choice, Kasrkin w/ castellan, ogryn, and bullgryn into it and drop off the big boys/elites and then the HWS can sit in the SL and shoot or hop out and provide a really good overwatch threat.

Haha yeah some times you got to shake things up a little I guess.

I haven't played in years, back in the days of 5th-7th I'd play a lot of Apocalypse and I'd run a few Stormlords, full with guard to shoot out of.

I like the Vanquisher.

  • 4 weeks later...

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IMG_5877.jpeg
 

played primaries only.

set up and was really hoping for first turn. Did not get it.

 

called it at the end of T4, I was up by 1 but it was obvious by the end of the game I’d be down by 1

Edited by Inquisitor_Lensoven
  • 7 months later...
5 hours ago, The Pounder said:

Great “counts as” units. I’ve always had a soft spot for Arbites!

 

The idea of the bomb dog made me smile!

The dog and floating drone was another selling point for the unit as well lol.

 

 

Regimental Organization 

 

HQ Company 

CO

XO

Sr Commissar 

Commissar Cadet

JO (Comms)

JO (Logi)

Stormlord Command Vehicle


Logistics Platoon

CO

XO

Commissar

10 transport trucks (driver, navigator/security, security.)

10 tanker trucks 5 water 5 fuel (crew same as above)

x3 Altas Recovery Vehicle 

 

Weapons Platoon

Command Squad

x2 Lascannon squad

x2 Autocannon squad

x2 Heavy Bolter squad 

x2 Missile Launcher squad

x2 Mortar squad

 

Artillery Platoon

Command Squad

x2 Field Ordnance Battery

x3 Basalisk

x3 Hydra

x3 Griffon Mortar

 

Recon Demi-Company

HQ Vehicle- Exterminator Leman Russ

Scout Sentinel squadron 

x2 Light Mechanized Infantry (Catachans&Tauroxes)

HeavyMechanized Infantry(Stormtroopers/engineers)

 

Armored Company

Baneblade Command Vehicle

 

X3 Leman Russ Squadron- x2 battle tank, Demolisher

 

Destroyer Squadron- Rogal Dorn, x2 Vanquisher

 

Armored Sentinel Squadron

 

10 Battle companies

 

Company Command Squad

x4 Mechanized infantry platoons (Cadians/chimeras)

 

infantry platoon

command squad

x3 infantry squads with transports

 

Regimental Motorpool

x5 techpriests

x10 5man maintenance teams

 

Edited by Inquisitor_Lensoven
  • 3 weeks later...

Killed a demon prince T1 and angron T2, bullgryn got 3 8bound  and nearly lord invocatus in T3 but angron returned T4 and that was the end of it.

IMG_7133.jpeg

IMG_7134.jpeg

Edited by Inquisitor_Lensoven

Holy schnikes my list was like 275 points cheaper today lol.

 

added a squad of engineers and 3 Catachan HWSes

 

Edit

that’s partially because it removed my 2 infantry squads lol.

and took out two Catachan HWSes so I could afford some enhancements and more engineers.

Edited by Inquisitor_Lensoven

Not trying to be super competitive or meta, but rate my list

 

Arkepeli 1st (1985 Points)

Astra Militarum
Mechanised Assault
Strike Force (2000 Points)

CHARACTERS

Cadian Castellan (70 Points)
  • Warlord
  • 1x Plasma pistol
  • 1x Power fist
  • Enhancements: Vanguard Honours

Cadian Castellan (65 Points)
  • 1x Plasma pistol
  • 1x Power weapon
  • Enhancements: Smoke Grenades

Leman Russ Commander (235 Points)
  • 1x Armoured tracks
  • 1x Demolisher battle cannon
  • 1x Heavy stubber
  • 1x Hunter-killer missile
  • 1x Lascannon
  • 2x Plasma cannon

BATTLELINE

Cadian Shock Troops (65 Points)
  • 1x Shock Trooper Sergeant
     ◦ 1x Close combat weapon
     ◦ 1x Sergeant’s autogun
  • 9x Shock Trooper
     ◦ 9x Close combat weapon
     ◦ 7x Lasgun
     ◦ 1x Meltagun
     ◦ 1x Plasma gun
     ◦ 1x Vox-caster

Cadian Shock Troops (65 Points)
  • 1x Shock Trooper Sergeant
     ◦ 1x Close combat weapon
     ◦ 1x Sergeant’s autogun
  • 9x Shock Trooper
     ◦ 9x Close combat weapon
     ◦ 7x Lasgun
     ◦ 1x Meltagun
     ◦ 1x Plasma gun
     ◦ 1x Vox-caster

Catachan Jungle Fighters (65 Points)
  • 1x Jungle Fighter Sergeant
     ◦ 1x Close combat weapon
     ◦ 1x Laspistol
  • 9x Jungle Fighter
     ◦ 9x Close combat weapon
     ◦ 2x Flamer
     ◦ 7x Lasgun
     ◦ 1x Vox-caster

Catachan Jungle Fighters (65 Points)
  • 1x Jungle Fighter Sergeant
     ◦ 1x Close combat weapon
     ◦ 1x Laspistol
  • 9x Jungle Fighter
     ◦ 9x Close combat weapon
     ◦ 2x Flamer
     ◦ 7x Lasgun
     ◦ 1x Vox-caster

DEDICATED TRANSPORTS

Chimera (85 Points)
  • 1x Armoured tracks
  • 1x Heavy bolter
  • 1x Heavy stubber
  • 1x Hunter-killer missile
  • 1x Lasgun array
  • 1x Multi-laser

Chimera (85 Points)
  • 1x Armoured tracks
  • 1x Heavy flamer
  • 1x Heavy stubber
  • 1x Hunter-killer missile
  • 1x Lasgun array
  • 1x Multi-laser

Taurox (65 Points)
  • 1x Armoured tracks
  • 1x Twin autocannon

Taurox (65 Points)
  • 1x Armoured tracks
  • 1x Twin autocannon

OTHER DATASHEETS

Bullgryn Squad (110 Points)
  • 1x Bullgryn Bone ’ead
     ◦ 1x Brute Shield
     ◦ 1x Bullgryn maul
     ◦ 1x Close combat weapon
  • 2x Bullgryn
     ◦ 2x Brute Shield
     ◦ 2x Bullgryn maul
     ◦ 2x Close combat weapon

Cadian Heavy Weapons Squad (50 Points)
  • 3x Heavy Weapon Team
     ◦ 3x Autocannon
     ◦ 3x Laspistol
     ◦ 3x Weapons team close combat weapons

Cadian Heavy Weapons Squad (50 Points)
  • 3x Heavy Weapon Team
     ◦ 3x Lascannon
     ◦ 3x Laspistol
     ◦ 3x Weapons team close combat weapons

Cadian Heavy Weapons Squad (50 Points)
  • 3x Heavy Weapon Team
     ◦ 3x Laspistol
     ◦ 3x Mortar
     ◦ 3x Weapons team close combat weapons

Catachan Heavy Weapons Squad (50 Points)
  • 3x Heavy Weapons Team
     ◦ 1x Heavy bolter
     ◦ 3x Lasgun
     ◦ 2x Missile launcher
     ◦ 3x Weapons team close combat weapons

Kasrkin (110 Points)
  • 1x Kasrkin Sergeant
     ◦ 1x Hot-shot laspistol
     ◦ 1x Power weapon
  • 9x Kasrkin
     ◦ 9x Close combat weapon
     ◦ 1x Flamer
     ◦ 7x Hot-shot lasgun
     ◦ 1x Plasma gun
     ◦ 1x Vox-caster

Krieg Combat Engineers (70 Points)
  • 1x Krieg Engineer Watchmaster
     ◦ 1x Hand flamer
     ◦ 1x Power weapon
  • 4x Krieg Combat Engineer
     ◦ 1x Autopistol
     ◦ 4x Close combat weapon
     ◦ 2x Combat shotgun
     ◦ 1x Flamer
     ◦ 1x Remote Mine

Krieg Combat Engineers (70 Points)
  • 1x Krieg Engineer Watchmaster
     ◦ 1x Hand flamer
     ◦ 1x Power weapon
  • 4x Krieg Combat Engineer
     ◦ 1x Autopistol
     ◦ 4x Close combat weapon
     ◦ 2x Combat shotgun
     ◦ 1x Flamer
     ◦ 1x Remote Mine

Leman Russ Exterminator (180 Points)
  • 1x Armoured tracks
  • 1x Exterminator autocannon
  • 1x Heavy bolter
  • 1x Heavy stubber
  • 1x Hunter-killer missile
  • 2x Plasma cannon

Leman Russ Vanquisher (145 Points)
  • 1x Armoured tracks
  • 1x Heavy stubber
  • 1x Hunter-killer missile
  • 1x Lascannon
  • 2x Plasma cannon
  • 1x Vanquisher battle cannon

Ogryn Squad (60 Points)
  • 1x Ogryn Bone ’ead
     ◦ 1x Ripper gun
  • 2x Ogryn
     ◦ 2x Ripper gun

Scout Sentinels (110 Points)
  • 2x Scout Sentinel
     ◦ 2x Close combat weapon
     ◦ 2x Hunter-killer missile
     ◦ 1x Lascannon
     ◦ 1x Multi-laser
     ◦ 2x Sentinel chainsaw

Exported with App Version: v1.28.0 (1), Data Version: v574

I like the list a lot but I'm not sure Mechanized Assault is the right detachment for it. You've only got four transports, which limits how much you're benefiting from its admittedly powerful rule. Combine Arms might be a better detachment for you.

45 minutes ago, librisrouge said:

I like the list a lot but I'm not sure Mechanized Assault is the right detachment for it. You've only got four transports, which limits how much you're benefiting from its admittedly powerful rule. Combine Arms might be a better detachment for you.

Combine regiment being the same as born soldiers, I’ve been rather unimpressed with it.

bewteen being able to advance and disembark, as well as a unit getting stealth, on top of the detachment rule I think I should get plenty of use out of the detachment for now.

Yeah I think combined or even siege might be slightly better, tho you may be leaning on strategems, in which case maybe recon makes more sense.

 

Either way, I'm personally off of HWS's as I think they're pretty bad even for their relatively cheap cost: Catachans you can make a case for Lascannon HWS, but Cadian HWS just kinda meh.  Better Overwatch is nice, but means you've gotta keep them out in the open and that's a rough ask when they fold like paper.

2 hours ago, DemonGSides said:

Yeah I think combined or even siege might be slightly better, tho you may be leaning on strategems, in which case maybe recon makes more sense.

 

Either way, I'm personally off of HWS's as I think they're pretty bad even for their relatively cheap cost: Catachans you can make a case for Lascannon HWS, but Cadian HWS just kinda meh.  Better Overwatch is nice, but means you've gotta keep them out in the open and that's a rough ask when they fold like paper.

I have considered recon, but the wording of the detachment rule is weirdly worded to me.

 

do they get +2 to save if in cover?

 

why do you say you have to keep CHWS in the open to use their ability?

I keep them in cover in my DZ, to overwatch any deep strikers, or anyone threatening my DZ from the front.

Edited by Inquisitor_Lensoven
32 minutes ago, Inquisitor_Lensoven said:

I have considered recon, but the wording of the detachment rule is weirdly worded to me.

 

do they get +2 to save if in cover?

 

why do you say you have to keep CHWS in the open to use their ability?

I keep them in cover in my DZ, to overwatch any deep strikers.

 

Because no one is deep striking in something that a lascannon cares about, and you've got enough stuff that even something like a monolith that does end up deep striking probably won't be able to fit anywhere left.

 

Recon increases their save; benefit of Cover just lowers incoming AP by 1, so there's no place for a doubling up to happen. They would effectively be doubling up the same way that we can make heavy and Take Aim double up; theyre technically modifying two different things so they can layer. So, no, it doesn't TECHNICALLY double up the AP protection, as it also lets you benefit if there's just -1 AP coming in.

 

With the amount of infantry bodies you have, it might be a worthwhile consideration. Might need to verify the strats make sense for your game plan tho, as it's a lot of weird ones. 

Edited by DemonGSides

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