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Should the inquisition get their own codex?


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19 hours ago, Harrowmaster said:

Depends on how they implement them. If they're just going to be units for troops then they probably won't get that (and there would be little point) but in that case it would probably just be better to take guard vets or infantry. 

 

Acolytes in the elite slot as small groups with a few wounds would work well to represent the inquisitor's closest/most elite agents.

Like the acolytes should have the bodyguard rule or something similar for the inquisitor.

6 minutes ago, war009 said:

Like the acolytes should have the bodyguard rule or something similar for the inquisitor.

I think that would work well, especially if they're meant to represent the inquisitors closest allies/hencmen/cannon fodder 

Splitting the Acolytes into two units would be nice- one unit that represents the cannon-fodder/requisitioned local forces that aren't really better equipped or trained than Enforcers/PDF/base Guardsmen, and then the Retinue-level Elites that have access to the Inquisitor's armory and training. 

 

Troops:

Requisitioned Assets- basic IG squad profile, 10-man unit, with the option for shotguns and maybe change-up the special/heavy weapons for something more thematic. 

Elites:

Retinue Combat teams- Scion stats with 2 wounds, 5 to 10 man squads that start off with hot-shots (?), but can take X amount of special weapons per unit. Would also be a good place to add in special members similar to the new CSM squad's Balefire Acolyte or Butcher- this is where you could get some of the stuff like Pariahs, low-level psykers, and more combat-related specialists.

Retinue Advisors- 3 man unit that is comprised of a number of specialists like Astropaths, Scribes, Heirophants, Jokaero, or others that aren't specifically useful in direct combat but put out psychic shenanigans or other buffs.

Edited by Lord_Ikka
19 hours ago, Lord_Ikka said:

Splitting the Acolytes into two units would be nice- one unit that represents the cannon-fodder/requisitioned local forces that aren't really better equipped or trained than Enforcers/PDF/base Guardsmen, and then the Retinue-level Elites that have access to the Inquisitor's armory and training. 

 

Troops:

Requisitioned Assets- basic IG squad profile, 10-man unit, with the option for shotguns and maybe change-up the special/heavy weapons for something more thematic. 

Elites:

Retinue Combat teams- Scion stats with 2 wounds, 5 to 10 man squads that start off with hot-shots (?), but can take X amount of special weapons per unit. Would also be a good place to add in special members similar to the new CSM squad's Balefire Acolyte or Butcher- this is where you could get some of the stuff like Pariahs, low-level psykers, and more combat-related specialists.

Retinue Advisors- 3 man unit that is comprised of a number of specialists like Astropaths, Scribes, Heirophants, Jokaero, or others that aren't specifically useful in direct combat but put out psychic shenanigans or other buffs.


That would work quite well I think, potentially rhe infantry squad could be swapped for veterans (who already have the option for shotguns but better BS)

On 7/28/2022 at 2:29 AM, Lord_Ikka said:

Splitting the Acolytes into two units would be nice- one unit that represents the cannon-fodder/requisitioned local forces that aren't really better equipped or trained than Enforcers/PDF/base Guardsmen, and then the Retinue-level Elites that have access to the Inquisitor's armory and training. 

 

Troops:

Requisitioned Assets- basic IG squad profile, 10-man unit, with the option for shotguns and maybe change-up the special/heavy weapons for something more thematic. 

Elites:

Retinue Combat teams- Scion stats with 2 wounds, 5 to 10 man squads that start off with hot-shots (?), but can take X amount of special weapons per unit. Would also be a good place to add in special members similar to the new CSM squad's Balefire Acolyte or Butcher- this is where you could get some of the stuff like Pariahs, low-level psykers, and more combat-related specialists.

Retinue Advisors- 3 man unit that is comprised of a number of specialists like Astropaths, Scribes, Heirophants, Jokaero, or others that aren't specifically useful in direct combat but put out psychic shenanigans or other buffs.

Not to mention the addition of "militia" or something, conscript level combat ability with "Fanatic" or something flavourful - auto-advance/charge unless within 6" of a priest or something.

An option to take 0-1 of everything and 0-3 on troops in a guard codex in the Inquisition detachment maybe?

3 hours ago, hardcore1six said:

Not to mention the addition of "militia" or something, conscript level combat ability with "Fanatic" or something flavourful - auto-advance/charge unless within 6" of a priest or something.

An option to take 0-1 of everything and 0-3 on troops in a guard codex in the Inquisition detachment maybe?

Something like Frateris militia for puritans?

A limit on selections would probably be good to represent the nature of the inquisition (maybe allow for the inquisitor to be the warlord even if they only have a small detachment). 

17 hours ago, Harrowmaster said:

Something like Frateris militia for puritans?

Doesn't even matter on alignment - you could have a "radical" or "puritan" keyword for every unit. Militia are puritan (zealots) or radical (zealots) - leave the conversion up to the player.

"Radical" they get X buff, "Puritan" they get Y. Make it the inquisition chapter/regiment trait.


 

Quote

A limit on selections would probably be good to represent the nature of the inquisition (maybe allow for the inquisitor to be the warlord even if they only have a small detachment). 

 

Maybe I even got this backwards - the 0-1 for every slot is for the inquisition, with 0-1 for elite, HS, FA and fliers per inquisitor, with 0-3 militia in troops. Elite are interrogators with a silly array of wargear options so you can make them up into mini-assassin type characters. (a pick your own GSC character type thing)

7 hours ago, hardcore1six said:

Doesn't even matter on alignment - you could have a "radical" or "puritan" keyword for every unit. Militia are puritan (zealots) or radical (zealots) - leave the conversion up to the player.

"Radical" they get X buff, "Puritan" they get Y. Make it the inquisition chapter/regiment trait.


 

 

Maybe I even got this backwards - the 0-1 for every slot is for the inquisition, with 0-1 for elite, HS, FA and fliers per inquisitor, with 0-3 militia in troops. Elite are interrogators with a silly array of wargear options so you can make them up into mini-assassin type characters. (a pick your own GSC character type thing)

Different buffs for puritan or radical would be cool alright. 

Do you mean 0-1 elite total on the force org? Would that not be too restrictive? It would block you taking acolytes and say grey knight terminators

The 0-1 for elites was pure spitballing.

I like the ordo militant + inquisitor of that ordo idea, however the "you can have GK/SoB/DW but not more than Inquisition units" or something as a stipulation.

I'd waste more work time making a fantasy codex but that might have to wait until 10th ed.

 

Definitely a good idea to limit the ordo units, would help keep things balanced and lore accurate. Seeing the navy breachers from the new kill team expansion I feel like they would make a good addition to an inquisition force. 

Same- the bodies, the weapons, the helmets, all have lots of conversion potential aside from just using them as-is. Might be the first KT box I get, or at least split with some Xenos-loving friend.

7 hours ago, Lord_Ikka said:

Same- the bodies, the weapons, the helmets, all have lots of conversion potential aside from just using them as-is. Might be the first KT box I get, or at least split with some Xenos-loving friend.

Yeah, the bodies would make great acolytes or variant stormtroopers.

  • 6 months later...

Personally, I'd prefer an Agents of the Imperium codex. Basically just a combination of Agent of the Imperium units. Such as:

 

HQ:

- Inquisitor: 1 per detachment.

- Interrogator

- Rogue Trader

- Primaris Psyker

- Inquisitorial Stormtrooper Command Squad (can take Astropath): Same stats as Militarum Tempestus Command Squad gets the <Ordo> and Inquisition keywords.

- Arbiter Judge

- Tech-priest Enginseer: Can repair any Imperium vehicle, requires Leadership check to repair titanic.

- Missionary: Can give Agent of the Imperium infantry units their Leadership value, and can give Hymns 1-3 to Agent of the Imperium.

 

Troops:

- Imperial Navy Breachers

- Voidsmen-at-arms

- Inquisitorial Stormtroopers: Same stats as Militarum Tempestus Scions gets the <Ordo> and Inquisition keywords.

- Adeptus Arbiters

- Frateris Militia: Basically Chaos Cultists but for the Imperium, I would also add this datasheet to the Adepta Sororitas codex. 

 

Dedicated Transports:

- Rhino

- Taurox Prime

 

Elites:

- Acolytes

- Daemonhost

- Jokaero Weaponsmith

- Callidus Assassin

- Culexus Assassin

- Eversor Assassin

- Vindicare Assassin

- Dialogus: Can give Agent of the Imperium infantry units +1 Leadership, and can give Hymns 1-3 to Agent of the Imperium.

- Hospitaller

- Arco-flagellants
- Crusaders
- Death Cult Assassins
- Preacher: Can give Hymns 1-3 to Agent of the Imperium.

 

Heavy Support:

- Penitent Engines

 

Chapter Militant:

- Ordo Hereticus Chapter Militant: Can take an allied Adepta Sororitas patrol detachment, Adepta Sororitas units in this attachment gain the Ordo Hereticus and Inquisition keywords.

- Ordo Xenos Chapter Militant: Can take an allied Death Watch patrol detachment, Death Watch units in this attachment gain the Ordo Xenos and Inquisition keywords.

- Ordo Malleus Chapter Militant: Can take an allied Grey Knight patrol detachment, Grey Knight units in this attachment gain the Ordo Malleus and Inquisition keywords.

11 hours ago, jarms48 said:

Personally, I'd prefer an Agents of the Imperium codex. Basically just a combination of Agent of the Imperium units. Such as:

 

HQ:

- Inquisitor: 1 per detachment.

- Interrogator

- Rogue Trader

- Primaris Psyker

- Inquisitorial Stormtrooper Command Squad (can take Astropath): Same stats as Militarum Tempestus Command Squad gets the <Ordo> and Inquisition keywords.

- Arbiter Judge

- Tech-priest Enginseer: Can repair any Imperium vehicle, requires Leadership check to repair titanic.

- Missionary: Can give Agent of the Imperium infantry units their Leadership value, and can give Hymns 1-3 to Agent of the Imperium.

 

Troops:

- Imperial Navy Breachers

- Voidsmen-at-arms

- Inquisitorial Stormtroopers: Same stats as Militarum Tempestus Scions gets the <Ordo> and Inquisition keywords.

- Adeptus Arbiters

- Frateris Militia: Basically Chaos Cultists but for the Imperium, I would also add this datasheet to the Adepta Sororitas codex. 

 

Dedicated Transports:

- Rhino

- Taurox Prime

 

Elites:

- Acolytes

- Daemonhost

- Jokaero Weaponsmith

- Callidus Assassin

- Culexus Assassin

- Eversor Assassin

- Vindicare Assassin

- Dialogus: Can give Agent of the Imperium infantry units +1 Leadership, and can give Hymns 1-3 to Agent of the Imperium.

- Hospitaller

- Arco-flagellants
- Crusaders
- Death Cult Assassins
- Preacher: Can give Hymns 1-3 to Agent of the Imperium.

 

Heavy Support:

- Penitent Engines

 

Chapter Militant:

- Ordo Hereticus Chapter Militant: Can take an allied Adepta Sororitas patrol detachment, Adepta Sororitas units in this attachment gain the Ordo Hereticus and Inquisition keywords.

- Ordo Xenos Chapter Militant: Can take an allied Death Watch patrol detachment, Death Watch units in this attachment gain the Ordo Xenos and Inquisition keywords.

- Ordo Malleus Chapter Militant: Can take an allied Grey Knight patrol detachment, Grey Knight units in this attachment gain the Ordo Malleus and Inquisition keywords.

 

Only things I change/ add is:

DT- Include Chimeras

Flyer - Valkyrie 

 

Curious if you would keep the Scions Special abilities or Drop it for <Ordo> 

My personal opinion on the question posed in the topic title (Should the inquisition get their own codex?): No

 

By and large, the Inquisition doesn't operate as standard armies. Instead, an Inquisitor will typically bring her retinue and join/commandeer other forces of the Imperium. There are exceptions, to be sure, but those are clearly exceptions. I much prefer the construct of Codex: Imperial Agents where a number of niche forces of the Imperium are presented and allowed to join with other elements of the Imperium. The recent introductions of Rogue Traders (via the Kill Team expansion and Blackstone Fortress), the Imperial Navy breachers, and the Adeptus Arbites (along with a range of other existing units) make it possible to provide a decent redux of that 7th edition "codex" so that fans of the Inquisition (and I am among that group) can integrate the Ordos and other niche factions (Assassins, Legion of the Damned, etc.) into their IMPERIUM armies.

18 hours ago, Brother Tyler said:

My personal opinion on the question posed in the topic title (Should the inquisition get their own codex?): No

 

By and large, the Inquisition doesn't operate as standard armies. Instead, an Inquisitor will typically bring her retinue and join/commandeer other forces of the Imperium. There are exceptions, to be sure, but those are clearly exceptions. I much prefer the construct of Codex: Imperial Agents where a number of niche forces of the Imperium are presented and allowed to join with other elements of the Imperium. The recent introductions of Rogue Traders (via the Kill Team expansion and Blackstone Fortress), the Imperial Navy breachers, and the Adeptus Arbites (along with a range of other existing units) make it possible to provide a decent redux of that 7th edition "codex" so that fans of the Inquisition (and I am among that group) can integrate the Ordos and other niche factions (Assassins, Legion of the Damned, etc.) into their IMPERIUM armies.

This would be a good way to do it as a sort of compromise. GW don't need to go to the effort of trying to fill out inquisition as a full faction while fans still get the opportunity to use them on the tabletop. 

I would also be on the side of them getting stuff. A full codex, I am not sure.
I would be on the side of them kind of having a lot of the stuff they used to, maybe a combination between 3rd ed codex and the Imperial Agents codex. But having them relegated to a smaller sized detachment as they do feel more to be an allied detachment and not a FULL army on their own (and that way they could be used on their own for smaller games, patrol games, and crusade style.)

  • 3 weeks later...

I don’t want to step on anyone’s toes but perhaps the inquisition would be best served in 40k by acting as a secondary codex for the imperial guard, similar to the space marine chapter books?


The guard could provide baseline choices, especially for slots that the inquisition doesn’t cover or wouldn’t make sense to have(heavy support and most vehicles) with extra choices available to someone using the inquisition codex for hq, elites and troop types that represent the various ordos, adeptus arbites and perhaps rogue traders at a stretch.

 

A keyword I noticed in the guard codex was Auxilla Militarum, which was used sort of like a catchall keywotd for the odd stuff like preachers, the techpriest, abhumans and other stuff that works with guard but aren’t actually part of the army. I could see this being used as the title for the new codex also, which could be a catchall for all the Imperial factions that have significant elite forces but don’t necessarily fight wars by themselves, being more likely to accompany other forces in battle, generally as part of the command group.

I'm finding it hard to articulate why, but the scope of the Inquisition and assassins has never felt right in 40k. To quote the book, the Inquisition battles for the Emperor's Soul and does so in any way they deem fit. That side of 40k also encompasses the Adeptus Arbites and Officio Assassinorum battling rogue psykers, corrupting Xenos, daemons and (ironically) undesirable elements of the Imperium itself. I don't think 40k captures that battle well at it's scale.

 

[Edit: accidentally hit submit too early]

 

The Inquisitor on the battlefield of a large Imperial contingent only represents one small part of their actual job a d one small part again of most Inquisitors, many of which act in the Imperium's shadow and fight wars they don't want the Imperium to know about. Which is why I think Inquisitors will always be treated as an attachment to other Imperial forces in 40k rather then their own unique identity.

 

Who knows though, if there's enough demand for Inquisitor models, GW will follow the profit line.

Edited by 2PlusEasy
12 hours ago, 2PlusEasy said:

I'm finding it hard to articulate why, but the scope of the Inquisition and assassins has never felt right in 40k. To quote the book, the Inquisition battles for the Emperor's Soul and does so in any way they deem fit. That side of 40k also encompasses the Adeptus Arbites and Officio Assassinorum battling rogue psykers, corrupting Xenos, daemons and (ironically) undesirable elements of the Imperium itself. I don't think 40k captures that battle well at it's scale.

 

[Edit: accidentally hit submit too early]

 

The Inquisitor on the battlefield of a large Imperial contingent only represents one small part of their actual job a d one small part again of most Inquisitors, many of which act in the Imperium's shadow and fight wars they don't want the Imperium to know about. Which is why I think Inquisitors will always be treated as an attachment to other Imperial forces in 40k rather then their own unique identity.

 

Who knows though, if there's enough demand for Inquisitor models, GW will follow the profit line.

I get that but we have seen it before with Witch hunters and Daemon hunters so it's not outside the realm of possibility. Personally I think boarding actions would be a good place to start, it's actual 40k but it's small enough to suit the inquisition. 

We need a Warhammer Quest game that focuses on the Inquisition. The box set could include Inquisitors from all 3 major Ordos and a handful of retinue models for each; sprue it by Ordo in prep for release as separate kits. Malleus and Hereticus overlap of the enemies include both Cultists/ Traitors and Daemons. Then maybe the Xenos come as the expansion set.

 

Design wise, you'd want events in the Quest game to trigger battles in 40k- like the Quest game represents the shadowy investigator/ interrogator/ manipulator scenarios where the Inquisition gathers the intel they need to direct their respective Chambers Militant and various other Imperial forces to properly deal with the threat.

Edited by ThePenitentOne
11 hours ago, Harrowmaster said:

I get that but we have seen it before with Witch hunters and Daemon hunters so it's not outside the realm of possibility. Personally I think boarding actions would be a good place to start, it's actual 40k but it's small enough to suit the inquisition. 

A mini codex with rules for the models out out already could work. Run it like demons, 25% of an imperial army could be inquisition armies, and would have enough variety with the stuff out there to run 500 to 1000 points on their own for those just a bit bigger than kill team battles 

 

I don’t see the need lorewise for inquisition  to be running many vehicles of their  own, maybe chimeras, taurox, and valkyries for small points battles for transport purposes. Anything heavier would be requisitioned from local forces and be represented in the primary imperial detachment ( of whatever flavour you might like). This way the codex could be concentrated on the meat of the inquisition. This would be essentially HQ characters, their retinues, other characters like assassins and RT’s, and various elite and troop squads like the arbites, voidsmen, and navy breachers that might be allocated as inquisitor minions that aren’t already covered by another codex. 
 

1 hour ago, ThePenitentOne said:

We need a Warhammer Quest game that focuses on the Inquisition. The box set could include Inquisitors from all 3 major Ordos and a handful of retinue models for each; sprue it by Ordo in prep for release as separate kits. Malleus and Hereticus overlap of the enemies include both Cultists/ Traitors and Daemons. Then maybe the Xenos come as the expansion set.

 

Design wise, you'd want events in the Quest game to trigger battles in 40k- like the Quest game represents the shadowy investigator/ interrogator/ manipulator scenarios where the Inquisition gathers the intel they need to direct their respective Chambers Militant and various other Imperial forces to properly deal with the threat.


Sounds pretty cool. I would keep the battles being triggered for 40K as optional though. It is possible that stuff like this might be better handled via rpg games though, like dark heresy or i guess wrath and glory is the new one. Inquisition stuff sounds dark and dirty, with a lot of conversation and negotiation that would be a bit much for a board game to handle.

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