Inquisitor_Lensoven Posted July 28, 2022 Share Posted July 28, 2022 A simple drop in points? better movement rules? more lethality? more durability? a combination of the above? Emperor Ming 1 Back to top Link to comment https://bolterandchainsword.com/topic/375223-what-does-the-impulsor-need-to-be-desirable/ Share on other sites More sharing options...
CCE1981 Posted July 28, 2022 Share Posted July 28, 2022 (edited) Troop capacity 10 if it doesn’t take one of the big upgrades, and those upgrades should be 10 pts cheaper at no additional cost to the model. Edited July 28, 2022 by CCE1981 Khornestar, Marshal Mittens and Lord Raven 19 3 Back to top Link to comment https://bolterandchainsword.com/topic/375223-what-does-the-impulsor-need-to-be-desirable/#findComment-5850575 Share on other sites More sharing options...
Lord_Ikka Posted July 28, 2022 Share Posted July 28, 2022 The ability to transport more models would be nice- right now its like a Razorback without the potential lethality of the Razorback's weaponry. Barring that, it needs to come down in points, but then again I think all SM transports are overcosted. Strapping three stubbers on it adds some firepower to the storm bolters at 15 points, which isn't horrible for a transport and you no longer have to take the shield dome with AoC basically rendering it useless against anything less than AP-4. I don't know how you would make them more durable or more lethal without having to revamp the entire SM vehicle line- the Impulsor's stats are pretty much in line with all the other vehicles and the weapons it sports are also used frequently. Unfortunately the 100 points they cost is equal to another Intercessor squad or such, and for the most part I'd rather just march up the board with another squad and trust in my power armor than get an Impulsor. The only use I really see for them is to take a unit of Bladeguard and a buffer character like a Chaplain to get the squad into the middle of the board without losing a Bladeguard member or two. Even then I'm on the edge on whether it is worth it or not. Dropping points seems the easiest way to get them on the board, but you'd also have to drop Rhinos/Razorbacks by an equal amount at the same time I would think. Khornestar and Marshal Mittens 2 Back to top Link to comment https://bolterandchainsword.com/topic/375223-what-does-the-impulsor-need-to-be-desirable/#findComment-5850580 Share on other sites More sharing options...
BLACK BLŒ FLY Posted July 28, 2022 Share Posted July 28, 2022 Bring back the Fly keyword, transport more models, 4++ save and less points. Dracos and Marshal Mittens 2 Back to top Link to comment https://bolterandchainsword.com/topic/375223-what-does-the-impulsor-need-to-be-desirable/#findComment-5850585 Share on other sites More sharing options...
Malakithe Posted July 28, 2022 Share Posted July 28, 2022 Transports in general need to either be cheaper points or beefier. I think the devilfish is a good example Link to comment https://bolterandchainsword.com/topic/375223-what-does-the-impulsor-need-to-be-desirable/#findComment-5850601 Share on other sites More sharing options...
Lord_Ikka Posted July 28, 2022 Share Posted July 28, 2022 3 hours ago, Black Blow Fly said: Bring back the Fly keyword, transport more models, 4++ save and less points. What would Fly give it that would be useful? Link to comment https://bolterandchainsword.com/topic/375223-what-does-the-impulsor-need-to-be-desirable/#findComment-5850612 Share on other sites More sharing options...
Karhedron Posted July 28, 2022 Share Posted July 28, 2022 5 hours ago, Lord_Ikka said: Dropping points seems the easiest way to get them on the board, but you'd also have to drop Rhinos/Razorbacks by an equal amount at the same time I would think. That sounds fair to me and i think most players feel the Rhino and RB are overpriced at the moment. I know that several vehicles got buffed in the Chaos codex (T8 Preds, T9 Rhinos, D6+2 damage lascannons etc). Did anyone notice if Rhinos got any changes? I am guessing they are still T7 but are they still the same points. Link to comment https://bolterandchainsword.com/topic/375223-what-does-the-impulsor-need-to-be-desirable/#findComment-5850626 Share on other sites More sharing options...
lansalt Posted July 28, 2022 Share Posted July 28, 2022 The primaris grav-pickup truck just needs to be cheaper and the open-topped rule Spyros and Karhedron 2 Back to top Link to comment https://bolterandchainsword.com/topic/375223-what-does-the-impulsor-need-to-be-desirable/#findComment-5850631 Share on other sites More sharing options...
Karhedron Posted July 28, 2022 Share Posted July 28, 2022 59 minutes ago, lansalt said: The primaris grav-pickup truck just needs to be cheaper and the open-topped rule That would be neat. I can see these packed with Hellblasters for drive-by-shooting. Spyros and lansalt 2 Back to top Link to comment https://bolterandchainsword.com/topic/375223-what-does-the-impulsor-need-to-be-desirable/#findComment-5850645 Share on other sites More sharing options...
Lemondish Posted July 30, 2022 Share Posted July 30, 2022 On 7/28/2022 at 3:23 AM, Karhedron said: Did anyone notice if Rhinos got any changes? I am guessing they are still T7 but are they still the same points. Battlescribe lists it as T7 for the same points cost, so no changes there. Link to comment https://bolterandchainsword.com/topic/375223-what-does-the-impulsor-need-to-be-desirable/#findComment-5851638 Share on other sites More sharing options...
Sword Brother Adelard Posted July 30, 2022 Share Posted July 30, 2022 On 7/28/2022 at 6:06 AM, Lord_Ikka said: What would Fly give it that would be useful? They should never have had Fly. They can't fly in the lore, and it was dumb they had it at all. At most, if, say, 'Hover' was a keyword which let you ignore certain types of ground terrain, that would make sense, but it wouldn't make them worth taking. Son of Sacrifice 1 Back to top Link to comment https://bolterandchainsword.com/topic/375223-what-does-the-impulsor-need-to-be-desirable/#findComment-5851695 Share on other sites More sharing options...
Karhedron Posted July 30, 2022 Share Posted July 30, 2022 FLY got heavily nerfed in 9th as it no longer allows units to fall back and still shoot. As such it is no longer such a big deal. Emperor Ming and Medjugorje 2 Back to top Link to comment https://bolterandchainsword.com/topic/375223-what-does-the-impulsor-need-to-be-desirable/#findComment-5851700 Share on other sites More sharing options...
Emperor Ming Posted July 30, 2022 Share Posted July 30, 2022 Capacity ten and a minor points drop or a substantial points drop Lots of transports are unfortunately overcosted by some degree Link to comment https://bolterandchainsword.com/topic/375223-what-does-the-impulsor-need-to-be-desirable/#findComment-5851702 Share on other sites More sharing options...
Inquisitor_Lensoven Posted July 31, 2022 Author Share Posted July 31, 2022 2 hours ago, Emperor Ming said: Capacity ten and a minor points drop or a substantial points drop Lots of transports are unfortunately overcosted by some degree Yeah, capacity less than 10 leaves it like a worse razorback. Link to comment https://bolterandchainsword.com/topic/375223-what-does-the-impulsor-need-to-be-desirable/#findComment-5851718 Share on other sites More sharing options...
BLACK BLŒ FLY Posted July 31, 2022 Share Posted July 31, 2022 Losing Fly is a big deal and I don’t think it’s dumb. While not as powerful now it’s still extremely useful, such as being able to leave close combat. Link to comment https://bolterandchainsword.com/topic/375223-what-does-the-impulsor-need-to-be-desirable/#findComment-5851738 Share on other sites More sharing options...
Medjugorje Posted July 31, 2022 Share Posted July 31, 2022 foremost what BBF said: - too expensive ( 110 points in comparison to harleqin or drukhari transports which are far better) - better input ( just 11 wounds and 3+ Save in this current state of the game is not that bad - but not worth that points) - FLY. at least a rule like "hover" which can ignore some terrain - open topped (so that a unit can shoot from inside) Khornestar, lansalt and BLACK BLŒ FLY 3 Back to top Link to comment https://bolterandchainsword.com/topic/375223-what-does-the-impulsor-need-to-be-desirable/#findComment-5851744 Share on other sites More sharing options...
Marshal Mittens Posted July 31, 2022 Share Posted July 31, 2022 Transports in general are too expensive. It should be around 55-65pts with the upgrade of your choice for free. Khornestar, BLACK BLŒ FLY and Emperor Ming 3 Back to top Link to comment https://bolterandchainsword.com/topic/375223-what-does-the-impulsor-need-to-be-desirable/#findComment-5851753 Share on other sites More sharing options...
Blindhamster Posted July 31, 2022 Share Posted July 31, 2022 Don’t think they should increase to 10-man transport, it feels logical that it can transport 6. but yeah, a hover rule, massively reduced point cost, better durability and open topped rules would help Khornestar 1 Back to top Link to comment https://bolterandchainsword.com/topic/375223-what-does-the-impulsor-need-to-be-desirable/#findComment-5851759 Share on other sites More sharing options...
Toldavf Posted July 31, 2022 Share Posted July 31, 2022 It's an odd APC. As stated transports in general are over costed and the Impulsor is a another good example of that. A 20 point drop brings it in line with other transports though 45 is what's needed to make it cost what it's worth. BLACK BLŒ FLY 1 Back to top Link to comment https://bolterandchainsword.com/topic/375223-what-does-the-impulsor-need-to-be-desirable/#findComment-5852038 Share on other sites More sharing options...
Lemondish Posted August 1, 2022 Share Posted August 1, 2022 Honestly, if you exactly half the cost and make the main weapons free, you'll likely see them show up in more than just the ultra casual games. Link to comment https://bolterandchainsword.com/topic/375223-what-does-the-impulsor-need-to-be-desirable/#findComment-5852088 Share on other sites More sharing options...
mertbl Posted August 3, 2022 Share Posted August 3, 2022 if you could disembark after it moves and charge out of it, it would be better. a psuedo fly to help deal with terrain. Link to comment https://bolterandchainsword.com/topic/375223-what-does-the-impulsor-need-to-be-desirable/#findComment-5853144 Share on other sites More sharing options...
Toldavf Posted August 3, 2022 Share Posted August 3, 2022 1 hour ago, mertbl said: if you could disembark after it moves and charge out of it, it would be better. a psuedo fly to help deal with terrain. That is the most sort after upgrade for every transport in the game. It is really unlikely to be able to do that especially since the land raider isn't getting it. Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/375223-what-does-the-impulsor-need-to-be-desirable/#findComment-5853176 Share on other sites More sharing options...
Medjugorje Posted August 4, 2022 Share Posted August 4, 2022 think about a Raider which is one of the reasons why Drukhari are as strong as they are. It costs less, have FLY kewyword, is open topped and can carry 11 models, have a 5+ Inv. and a strong weapon. Even Black Templars which can have a 5 Inv. and a MM on it must pay 130 points. I think 70 points BASE would be okay. BLACK BLŒ FLY and Dracos 2 Back to top Link to comment https://bolterandchainsword.com/topic/375223-what-does-the-impulsor-need-to-be-desirable/#findComment-5853314 Share on other sites More sharing options...
Helias_Tancred Posted August 4, 2022 Share Posted August 4, 2022 Capacity of 10, and one or the other; a good points decrease, or a built-in shield generator giving it a 5+ invuln, which still allows for a turret choice. Link to comment https://bolterandchainsword.com/topic/375223-what-does-the-impulsor-need-to-be-desirable/#findComment-5853323 Share on other sites More sharing options...
Lord_Ikka Posted August 4, 2022 Share Posted August 4, 2022 The shield dome option needs to now give it either a 4+ invuln or something else that is useful, maybe a -1 to Hit, to counter the fact that AoC is so powerful against any weapon with less than AP -4. Right now it is a 15 point option that does literally nothing unless you are facing a lot of meltas. Link to comment https://bolterandchainsword.com/topic/375223-what-does-the-impulsor-need-to-be-desirable/#findComment-5853364 Share on other sites More sharing options...
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