Cpt.Danjou Posted January 2, 2023 Share Posted January 2, 2023 +++Unit of the week+++ Chaos Spawn This thread is only for tactics for Chaos Spawn, not for pictures, there are other places for that. How to best use Chaos Spawn? Legion? Which stratagems are worth throwing out? Any solid unit combos? N1SB 1 Back to top Link to comment https://bolterandchainsword.com/topic/377036-unit-of-the-week-chaos-spawn/ Share on other sites More sharing options...
Cpt.Danjou Posted January 2, 2023 Author Share Posted January 2, 2023 I never used them, mostly because that I think the Chaos Spawn models might be the ugliest minis GW ever have released, plus they are expensive per point when it come to money, I think the might be the most expensive GW models points/£. But now I have gotten the Gellerpox minis, and will put them in lipbases, so the base size is right. I find it kind of interesting that our spawns are much better than the DG and Thousand sons. That is also a reason I never thought about bringing them into a CSM list, but with the buffs the CSM spawns have compared to the other legions, I am considering them now. Cpt.Danjou Tallarn Commander, Khornestar and Iron Father Ferrum 3 Back to top Link to comment https://bolterandchainsword.com/topic/377036-unit-of-the-week-chaos-spawn/#findComment-5896560 Share on other sites More sharing options...
N1SB Posted January 2, 2023 Share Posted January 2, 2023 I'm very interested in this topic. I know the unit is pretty good out-of-the-box, but Brother Danjou hit the nail on the head, which legion/combo/tricks don't we know about? Our Warhammer Store manager out-of-the-blue started doing this Word Bearer project, and I saw him doing something with a Master of Possession. I don't know the details, but I know there's something there, so I'd be keen to learn from you all. Tallarn Commander and Cpt.Danjou 2 Back to top Link to comment https://bolterandchainsword.com/topic/377036-unit-of-the-week-chaos-spawn/#findComment-5896562 Share on other sites More sharing options...
Gree Posted January 2, 2023 Share Posted January 2, 2023 Chaos Spawn are a great chaff unit, fast and durable for their price tag. I don't expect them to kill things, I expect them to be an irritating distraction for my opponent. Even a single Spawn is useful as a cheap backfield objective grabber. Spawn are useful in every Legion, but Red Corsairs and Creations work great with them. Tallarn Commander and Cpt.Danjou 2 Back to top Link to comment https://bolterandchainsword.com/topic/377036-unit-of-the-week-chaos-spawn/#findComment-5896602 Share on other sites More sharing options...
Tallarn Commander Posted January 2, 2023 Share Posted January 2, 2023 I own 8 Spawn and I love them. In squads of 4 to 5 they can serve as a cheap melee unit and, as noted above, smaller squads can deny deepstake, cap objectives, screen, and generally harass the foe. And in my Night Lords lists Spawn have even more utility with their -1 leadership fear aura. Just by hanging out near the enemy they really improve the odds that all other nearby Night Lords units are at +1 to wound. I agree with Captain Danjou that the models for Spawn are quite hideous. So all 8 of mine are converted from greenstuff and unused bitz I had hanging around. The most expensive part of my Spawn models are the base, glue, and greenstuff. Khornestar and Cpt.Danjou 2 Back to top Link to comment https://bolterandchainsword.com/topic/377036-unit-of-the-week-chaos-spawn/#findComment-5896621 Share on other sites More sharing options...
danodan123 Posted January 3, 2023 Share Posted January 3, 2023 For Word Bearers spawn re rolling hit rolls is nice! Cpt.Danjou, Tallarn Commander, Khornestar and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/377036-unit-of-the-week-chaos-spawn/#findComment-5896783 Share on other sites More sharing options...
dice4thedicegod Posted January 3, 2023 Share Posted January 3, 2023 Also creations of bile for extra str and move. i think spawn are great. Either as single models for extremely cheap holding of LOS blocked backfield objectives, or a bigger frontline unit to absorb smites etc and do a bit of fighting. Tallarn Commander, Cpt.Danjou and N1SB 3 Back to top Link to comment https://bolterandchainsword.com/topic/377036-unit-of-the-week-chaos-spawn/#findComment-5896829 Share on other sites More sharing options...
Dr_Ruminahui Posted January 3, 2023 Share Posted January 3, 2023 I was just talking about this with my friend after our last game and we both agreed it was an excellent unit for its purpose - I play emperor's children and would fill all of my available fast attack slots with them (at the moment I am only fielding 1 as I have 2 venomcrawlers in my other slots). They are an excellent opportunity objective and table quarter grabber- they are small, extremely cheap, easy to hide, non-threatening, somewhat fast and hard to kill in that an opponent needs to over commit firepower to guarantee to take it down, otherwise they might as well not have fired at all. Obviously, it would be nicer if it were faster and had objective secured, but it already excels in grabbing remote objectives over its next closest competitors, the rhino and the minimum size cultist squad as it costs 1/2 as much as either of those and is much easier to tuck out of sight of enemy fire. This is one unit that I actually think performs its primary purpose (objective grabber) it is best at minimum squad size - any more models just makes it harder to hide. The fact that is mildly effective in melee is just icing on cake. Tallarn Commander, N1SB and Cpt.Danjou 3 Back to top Link to comment https://bolterandchainsword.com/topic/377036-unit-of-the-week-chaos-spawn/#findComment-5896874 Share on other sites More sharing options...
Maggotlord Posted January 6, 2023 Share Posted January 6, 2023 I love them and my regular opponents hate them. :D I regularly field them in units of 3 as roadblocks / light assault units (I play Black Legion, therefore they are hitting on 3+ after a charge) or as one—beast—units to be all kind of a hinderance for my opponents. And I love the models! Cpt.Danjou and Prot 2 Back to top Link to comment https://bolterandchainsword.com/topic/377036-unit-of-the-week-chaos-spawn/#findComment-5897829 Share on other sites More sharing options...
Xenith Posted January 16, 2023 Share Posted January 16, 2023 (edited) My only experience with spawn is with Thousand Sons where they're star players, but that maybe says more about the quality of the TS dex than anything - I was really surprised to see the buffs CSM spawn get - for 2pts more infinite regeneration is amazing, it'll really force the opponent to overcommit or risk their shooting being useless, as above, which is exactly what you want. Either min units to block deepstrike or hold objectives, 4-5 blob units are also tough to remove, but also put out decent melee damage - the ~4A S5 AP-2 D2 profile was an amazing marine killer before AoC, and now that's gone, they'll be decent again. With sons we could also choose our roll on the table for a CP to improve utility, but this is a unit that can really harm or annoy most things in the game. TS can get weaver on them for a 4++ which is crazy, so if you have a way of getting an invuln onto them, do so! Edited January 16, 2023 by Xenith Cpt.Danjou 1 Back to top Link to comment https://bolterandchainsword.com/topic/377036-unit-of-the-week-chaos-spawn/#findComment-5900370 Share on other sites More sharing options...
Prot Posted January 19, 2023 Share Posted January 19, 2023 One of my old favourites for sure. In the Thousand Sons I called them my 'failed sorcs', and now they are even better. I use them a bit more with my iron Warriors as they are a bit challenged covering the field, but now with the Ark of Omens detachment, It's far easier to get them in my Black Legion. Cpt.Danjou 1 Back to top Link to comment https://bolterandchainsword.com/topic/377036-unit-of-the-week-chaos-spawn/#findComment-5901224 Share on other sites More sharing options...
Toldavf Posted January 19, 2023 Share Posted January 19, 2023 Quiet interesting for My NL's they are very resistant to small arms fire and reasonably quick. Its a shame about the 4+ to hit though very few pure melee units are marred with that these days. They are expendable though because of their low cost which is a bonus. Link to comment https://bolterandchainsword.com/topic/377036-unit-of-the-week-chaos-spawn/#findComment-5901393 Share on other sites More sharing options...
dice4thedicegod Posted January 20, 2023 Share Posted January 20, 2023 I’d think that they are mandatory in thousand sons list as so much of the rest of your units want to stay out of melee. in CSM, I’m finding them a gift in small game list design. We have a big map based campaign where we have various sized battles and at the small end, with AoO detachment, it is nice to be able to run spawn, spawn, venomcrawler as a legal list (plus an hq). Khornestar 1 Back to top Link to comment https://bolterandchainsword.com/topic/377036-unit-of-the-week-chaos-spawn/#findComment-5901749 Share on other sites More sharing options...
Xenith Posted January 23, 2023 Share Posted January 23, 2023 (edited) More anecdotal evidence, but some spawn ripped through my outriders in a game last week - they were DG so had Grandfatherly Influence for T6 and -1D, which is horrific on them. The outriders charged in and killed one, the spawn got ap-4 and did 2w back, then in their turn they got 3d3 attacks, my opponent rolled hot and got 5 wounds, 4 went through with lack of AoC and left only the sergeant. They still seem to be a powerhouse unit. I' have been in more trouble if they were CSM ones. I think underestimation is a tool in their arsenal. Edited January 29, 2023 by Xenith Khornestar 1 Back to top Link to comment https://bolterandchainsword.com/topic/377036-unit-of-the-week-chaos-spawn/#findComment-5902455 Share on other sites More sharing options...
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