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Found 23 results

  1. +++Unit of the week+++ Warpsmith This thread is only for tactics for Warpsmith, not for pictures, there are other places for that. How to best use Warpsmiths? Wargear? Legion? Marks? Relics Which stratagems are worth throwing out?
  2. +++Unit of the week+++ Master of Possession This thread is only for tactics for Master of Possession, not for pictures, there are other places for that. How to best use The Master of Possession? Warlord trait? Spells? Relics? Legion? Marks? Which stratagems are worth throwing out? Any solid unit combos?
  3. +++Unit of the week+++ Havocs This thread is only for tactics for Havocs, not for pictures, there are other places for that. How to best use Havocs? Wargear? Legion? Marks? Which stratagems are worth throwing out? Any solid unit combos?
  4. +++Unit of the week+++ Legionaries This thread is only for tactics for Legionaries, not for pictures, there are other places for that. How to best use Legionaries? Wargear? Legion? Marks? Which stratagems are worth throwing out? Any solid unit combos?
  5. +++Unit of the week+++ Accursed Cultists This is the tactica for Accursed Cultist, keep the amount of pictures to the minimum. If you want to show yours, please do that in other threads The new kis on the block, and the special troop choice in the Chaos Marines list, Do they work for you? How do you use them. Tell us about your experiences you had with them. Do they work better in different legions? Or maybe you have found a nifty little trick for them. Cpt. Danou
  6. ++Thousand Sons Unit of the Week++ ++Tzaangor Skyfires++ New codex, new discussions about units! As we already have in other faction sections, this is the Thousand Sons Unit of the Week series, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we will be discussing Tzaangor Skyfires - another unit ported fro AoS, these guys were semi-ok last edition, but don't seem to see the table in 9th. Are you using them, and if so, how? Spears or bows? Have you been using them in games, and how have you used them? Th Mauler fists in particular have great damage potential at D3+3, and with a move of 10", the fiend is capable of getting into combat. What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will you be running multiples? What <GREAT CULT>, loadouts, spell relic and Stratagem support do you prefer and how much does it depend on the above choices? Are you buffing this unit, and if so, how? Are you building as a damage dealer or buff-provider? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
  7. +++Unit of the week+++ Chaos Bikers This thread is only for tactics for Chaos Bikers, not for pictures, there are other places for that. How to best use Chaos Bikers Legion? Marks? Which stratagems are worth using with them? Any solid unit combos?
  8. +++Unit of the week+++ Cultist Mob Extremely few marines cares about them, they are a tool to be used, something to throw at the enemy as a meat shield, maybe something to sacrifice to the Gods or just simple playthings. How are we using them, as simple objective holders, shields for our more expensive troops? How do you equip them? Have you used them in a spectacular way? Share your experiences and thoughts about them.
  9. Inspired by Jud Cotrells’ broodlord, time for another It’s somewhat of an auto include if you are running genestealers. What hive fleet do you prefer? Or do you make your own? Are there different ways you guys use this HQ unit? How many do you guys like to run?
  10. ++Mawloc++ We have a new unit of the week! This week it's onto the big brain bug, the Mawloc. The Tyranid Super-Burrower, the Mawloc is the natural progression from the original Red Terror, and capable of disappearing and reappearing over the course of a battle. What are you thoughts, and how best would you use these? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptations and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Over to you.
  11. ++Thousand Sons Unit of the Week++ ++Chaos Contemptor Dreadnought++ New codex, new discussions about units! As we already have in other faction sections, this is the Thousand Sons Unit of the Week series, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we will be discussing the mainstay of many tournament lists for the past year, the contemptor dreadnought. We mainly saw this with dual volkite culverins, but how would you use yours? What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will you be running multiples? What <GREAT CULT>, loadouts, spell relic and Stratagem support do you prefer and how much does it depend on the above choices? Are you buffing this unit, and if so, how? Are you building as a damage dealer or buff-provider? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
  12. Goodmorning, The start of the week heralds a new We had some HQ, Melee and shooting units. Time for a psychic powers heavy unit. The zoanthrope / neurothrope. I must be honest , I haven’t run them since 8th ed came out. I made a new test army list with them in a adaptation fleet detachment to see how they fare. How many would you run? 3 or the full 6? Is it worth running them with the new adaptations you think? Anyone tested them yet? Love to heat from you all And have a merry biomass!
  13. ++Deathleaper++ We have a new unit of the week! This week it's the hard to find, chameleonic Predator Clone the Deathleaper! Theoretically a super-lictor, Deathleaper was introduced around the Medusa V campaign in ~2005(?), however is rarely seen on tables. What are you thoughts, and how best would you use it? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptative Physiologies and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Uses in Matched, Narrative and Open Play Over to you.
  14. ++Haruspex++ We have a new unit of the week! This week it's the gribbly Haruspex, one of the newer, but Iconic Tyranid Heavy Support choices, and one of the better shooting options in the army. What are you thoughts here folks? How best would you use a unit of them? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptations and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Over to you.
  15. ++Thousand Sons Unit of the Week++ ++Tzaangor Shaman++ New codex, new discussions about units! As we already have in other faction sections, this is the Thousand Sons Unit of the Week series, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we will be discussing the Tzaangors Shaman. I've never seen one of these in a list, but in 9th it might have some utility for scoring. How would you use Tzaangor Shamans in your lists? What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will you be running multiples? What <GREAT CULT>, loadouts, spell relic and Stratagem support do you prefer and how much does it depend on the above choices? Are you buffing this unit, and if so, how? Are you building as a damage dealer or buff-provider? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
  16. ++Thousand Sons Unit of the Week++ ++Tzaangors++ New codex, new discussions about units! As we already have in other faction sections, this is the Thousand Sons Unit of the Week series, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we will be discussing the former key unit for most Chaos Builds, Tzaangors. Formerly a mainstay of lists for their numbers, killing power in melee and speed, we don't see them on the table at all now. We've gone from 30 strong fight again blobs of blue goats to nothing - is that because they got worse, other options got better, or both? How would you use Tzaangors in your lists? What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will you be running multiples? What <GREAT CULT>, loadouts, spell relic and Stratagem support do you prefer and how much does it depend on the above choices? Are you buffing this unit, and if so, how? Are you building as a damage dealer or buff-provider? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
  17. What is there to love about the first of the daemon engines? I've never quite used its massive claws but I do like the intimidation factor it brings. I like it can wander off by itself and I don't have to worry too much about it
  18. ++Thousand Sons Unit of the Week++ ++Daemon Prince++ New codex, new discussions about units! As we already have in other faction sections, this is the Thousand Sons Unit of the Week series, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we will be discussing the former key unit for most Chaos Builds, the Daemon Prince. You don't see too much of this guy in Thousand Sons lists, despite being perhaps the best melee option available to us. What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will you be running multiples? What <GREAT CULT>, loadouts, spell relic and Stratagem support do you prefer and how much does it depend on the above choices? Are you buffing this unit, and if so, how? Are you building as a damage dealer or buff-provider? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
  19. Back up to the HQs this week. The chaos lord is, at base cost, our cheapest Hq. If you take him as is he starts at 85pts, replace his chainsword or bolt pistol and he can get pricier real quick. A lord of the legion - he enables rerolls of 1s to hit fore CORE models And he has a 4+ invunerable save. Who uses the basic lord and why?
  20. Right up you 'orible lot You know the drill! What do they do? What's good, what's bad, and how do we get the best out of the bottle janglers?!?
  21. ++Neurothrope++ We have a new unit of the week! Having already discussed all codex and Forge World datasheets, we're working our way back throgh some of them. This week it's the Neurothrope. Previously discussed under the same topic as the Zoanthropes, I feel that the Neuro is sufficiently distinct from the Zoans to deserve its' own topic. What are you thoughts, and how best would you use them? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptative Physiologies and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Uses in Matched, Narrative and Open Play Over to you. Tyranids Unit of the Week Index
  22. ++Thousand Sons Unit of the Week++ ++Ahriman++ New codex, new discussions about units! As we already have in other faction sections, this is the Thousand Sons Unit of the Week series, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we will be discussing Ahriman, Chief Librarian of the Thousand Sons and Sorcerer Supreme! What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? To Disc, or not to Disc? What <GREAT CULT>, loadouts, spell relic and Stratagem support do you prefer and how much does it depend on the above choices? Are you buffing this unit, and if so, how? Are you building as a damage dealer or buff-provider? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
  23. ++Dimacheron++ We have a new unit of the week! Having already discussed all units in the standard codex, we're moving on to Forge World datasheets. This week it's the early 9th edition hotness the Dimacheron. With good movement, quasi jump infantry, good melee and an invun, with the ability to gain a 5+++ this big beast has seen a lot of activity of late, however may have fallen out of favour due to the recent points increase. What are you thoughts, and how best would you use it? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptative Physiologies and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Uses in Matched, Narrative and Open Play Over to you. Tyranids Unit of the Week Index
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