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Thing is, jump Pack Bladeguard are just Vanguard with limited weapons.

 

If GW are going to blur the lines, they should just well do it and produce new, larger Vanguard. It's getting boring.

9 hours ago, Captain Idaho said:

Thing is, jump Pack Bladeguard are just Vanguard with limited weapons.

 

If GW are going to blur the lines, they should just well do it and produce new, larger Vanguard. It's getting boring.

Counter argument: 

vanguard are so flexible they make it difficult for other melee specialist units to have a place. A more limited option based unit opens up the design space for different themed melee units which don’t step on each others roles and toes and don’t instantly just have a superior option available.

Edited by Blindhamster
Just playing devils advocate

Not sure it needs to be a new unit for every weapon type, but there’s definitely design space to make different kinds of interesting units. Were it me, for example, I wouldn’t allow bladeguard jump packs, I also wouldn’t have a jump pack unit with storm shields be an option - it covers too many bases, which just makes such a unit too good. Pick between slow but resilient (bladeguard) or fast and hard hitting (jump packs and fists, claws or hammers but with guns, not shields)

 

yes, that would be worse than vanguard, but as mentioned, I think they kinda messed up with vanguard, as vanguard also begin to step on terminator toes with shields and hammers, especially with modern shield rules being +1 to saves

Fast and hard hitting AND unique, could be something like a unit with jump packs and 2 handed weapons. Something like eviscerators and 2 handed thunder hammers as a 1 in 5 upgrade. 

 

I'd also like to see unit size go up on a lot of stuff. Give me 10 man units of bladeguard or aggressors! 

33 minutes ago, Blindhamster said:

Not sure it needs to be a new unit for every weapon type, but there’s definitely design space to make different kinds of interesting units. Were it me, for example, I wouldn’t allow bladeguard jump packs, I also wouldn’t have a jump pack unit with storm shields be an option - it covers too many bases, which just makes such a unit too good. Pick between slow but resilient (bladeguard) or fast and hard hitting (jump packs and fists, claws or hammers but with guns, not shields)

 

yes, that would be worse than vanguard, but as mentioned, I think they kinda messed up with vanguard, as vanguard also begin to step on terminator toes with shields and hammers, especially with modern shield rules being +1 to saves

If BGV are slow but resilient what perk should aggressors get to balance out?

5 hours ago, Blindhamster said:

Not sure it needs to be a new unit for every weapon type, but there’s definitely design space to make different kinds of interesting units. Were it me, for example, I wouldn’t allow bladeguard jump packs, I also wouldn’t have a jump pack unit with storm shields be an option - it covers too many bases, which just makes such a unit too good. Pick between slow but resilient (bladeguard) or fast and hard hitting (jump packs and fists, claws or hammers but with guns, not shields)

 

yes, that would be worse than vanguard, but as mentioned, I think they kinda messed up with vanguard, as vanguard also begin to step on terminator toes with shields and hammers, especially with modern shield rules being +1 to saves

This is closer.  I'm not opposed to Jumping Storm Shielders though.  The "problem" with Vanguard is they are all the options.  Primaris are two options.  This gear or that gear.  I'd make some jumping (non-Gravis) melee that are either TH/SS esque, or 2 Lightning Claw esque - this keeps the two main options Sturdy low attacks, or MEQ Ginsu. 

7 hours ago, Blindhamster said:

Not sure it needs to be a new unit for every weapon type, but there’s definitely design space to make different kinds of interesting units. Were it me, for example, I wouldn’t allow bladeguard jump packs, I also wouldn’t have a jump pack unit with storm shields be an option - it covers too many bases, which just makes such a unit too good. Pick between slow but resilient (bladeguard) or fast and hard hitting (jump packs and fists, claws or hammers but with guns, not shields)

 

yes, that would be worse than vanguard, but as mentioned, I think they kinda messed up with vanguard, as vanguard also begin to step on terminator toes with shields and hammers, especially with modern shield rules being +1 to saves

 

I actually agree totally. Though I enjoy my Vanguard, back in 3rd they were vets without jump packs, which was fine as they didn't tread on the shoes of Assault Marines etc. They were better in melee but more expensive and slower.

 

Vanguard are the premium melee unit really which is a little bit great and little bit difficult for all other units.

 

I like Bladeguard being tough but slow. Otherwise it becomes a no brainer eh.

On 3/31/2023 at 4:51 PM, mertbl said:

Morale is rumored to effect your OC value now and overall unit performance. 

 

I'd really like to see bladeguard with jump packs. Some sort of dedicated veteran level jump pack melee unit. 

So primaris vanguard veterans

On 3/13/2023 at 12:45 PM, Orange Knight said:

 

And I'm hoping they make something of it in the next edition.

 

It's a wasted phase of the game, currently. I hope for the rules and mechanics to be improved if morale is still a game mechanic in 10th.

They should remove the morale phase from the game, damn near every army is supposed to be immune or so resistant to running away that it doesn’t matter.

5 hours ago, The Emperors Champion22 said:

They should remove the morale phase from the game, damn near every army is supposed to be immune or so resistant to running away that it doesn’t matter.

That’s why combat attrition won’t exist in 10th

  • 3 weeks later...

Might be nice to have a cheaper librarian in the form of a jr Libby.

 

epistolary? I can’t remember the libariarius rank structure right now.

 

same for chaplains.

 

would be kinda cool to be able to run cheaper versions of all main HQ types

 

LT, jr Libby, jr chappy.

6 hours ago, Inquisitor_Lensoven said:

Might be nice to have a cheaper librarian in the form of a jr Libby.

 

epistolary? I can’t remember the libariarius rank structure right now.

 

same for chaplains.

 

would be kinda cool to be able to run cheaper versions of all main HQ types

 

LT, jr Libby, jr chappy.

Judiciars are the cheap Chaplain, or more junior ones

If they keep the makes you fight last ability they could be good

6 hours ago, XeonDragon said:

I want jump Lieutenants that can take storm shields. I also would love Eliminators and outriders in larger squad sizes. Jump Pack Judiciar would be nice. 

 

This is something I'm concerned with somewhat actually. Bladeguard and Aggressors are amongst the new units that aren't limited in unit size to what is sold in the box, which I like and is cool.

 

Eliminators and Outriders always were, for no reason I can tell comparatively. 

 

I'd like the newer releases (read Terminators in my case) to be flexible enough to be taken in units of up to 10. Sure 5 seems like a nice limit for Eliminators I guess, as having 30 on the table basically means no characters are ever safe! But still, that would be a hefty points investment and maybe some transportation to get to melee is the order of the day around that?

On 4/3/2023 at 7:22 PM, Blindhamster said:

yes, that would be worse than vanguard, but as mentioned, I think they kinda messed up with vanguard, as vanguard also begin to step on terminator toes with shields and hammers, especially with modern shield rules being +1 to saves

That is a very good point, but it makes me wonder if unit abilities will be how they start to really differentiate some of these similar units.

11 hours ago, Captain Idaho said:

 

This is something I'm concerned with somewhat actually. Bladeguard and Aggressors are amongst the new units that aren't limited in unit size to what is sold in the box, which I like and is cool.

 

Eliminators and Outriders always were, for no reason I can tell comparatively. 

 

GW's reasoning for limiting Eliminators presumably comes from their concern that the optional Instigator rifle is designed to be roughly worth the cost of giving up one-third of the squad's sniper rifle or las fusil firepower, but would be too much of a bargain in return for only giving up one-sixth. Yes, they may fail to meet that spec as rules and the overall meta evolve, but they're not going to suddenly make a six-man squad legal only to turn around and make it illegal once they get the Instigator back in line.

 

Outriders are even easier to explain - the only existing squad has a very clear Sergeant model. Every time since Primaris have been introduced where this has been the case, they've capped the squad size at one kit. They did it with all three squads in Dark Imperium as well as the Suppressors in Shadowspear and the other two three-man squads in the Indomitus box. In every case we've seen, until a proper multipose kit comes out, the squad is stuck at its minimum size.

I’m really interested to see how the veterans turn out, bring on Saturday!

 

will be interesting to see how terminator unit sizes are handled, I think they’ll stay as 10s tbh, but maybe it’ll be 5 max and with that being a normal fit for a land raider too

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