mertbl Posted March 31, 2023 Share Posted March 31, 2023 Morale is rumored to effect your OC value now and overall unit performance. I'd really like to see bladeguard with jump packs. Some sort of dedicated veteran level jump pack melee unit. Khornestar 1 Back to top Link to comment https://bolterandchainsword.com/topic/377487-10th-edition-codex-unit-wishlist/page/4/#findComment-5927804 Share on other sites More sharing options...
Tacitus Posted April 3, 2023 Share Posted April 3, 2023 I have a strong suspicion this new edition is going to be a Charlie Foxtrot for quite some time, and a few people are going to be able to tell a lot of people "Be Careful What You Wish For" in an "I told you so" tone of voice. Link to comment https://bolterandchainsword.com/topic/377487-10th-edition-codex-unit-wishlist/page/4/#findComment-5928573 Share on other sites More sharing options...
Inquisitor_Lensoven Posted April 3, 2023 Share Posted April 3, 2023 Since this is a wishlist thread, I’d love a melee gravis jump infantry. probably won’t happen, but it’s what id like to see. Khornestar and Iron Father Ferrum 2 Back to top Link to comment https://bolterandchainsword.com/topic/377487-10th-edition-codex-unit-wishlist/page/4/#findComment-5928595 Share on other sites More sharing options...
Karhedron Posted April 3, 2023 Share Posted April 3, 2023 Jump melee units Vanguard/Sternguard equivalents After that I think the basic range is pretty much done. I would then like to see some proper primaris units for BAs/DAs/SWs. Link to comment https://bolterandchainsword.com/topic/377487-10th-edition-codex-unit-wishlist/page/4/#findComment-5928609 Share on other sites More sharing options...
Captain Idaho Posted April 3, 2023 Share Posted April 3, 2023 Thing is, jump Pack Bladeguard are just Vanguard with limited weapons. If GW are going to blur the lines, they should just well do it and produce new, larger Vanguard. It's getting boring. XeonDragon 1 Back to top Link to comment https://bolterandchainsword.com/topic/377487-10th-edition-codex-unit-wishlist/page/4/#findComment-5928709 Share on other sites More sharing options...
Blindhamster Posted April 3, 2023 Share Posted April 3, 2023 (edited) 9 hours ago, Captain Idaho said: Thing is, jump Pack Bladeguard are just Vanguard with limited weapons. If GW are going to blur the lines, they should just well do it and produce new, larger Vanguard. It's getting boring. Counter argument: vanguard are so flexible they make it difficult for other melee specialist units to have a place. A more limited option based unit opens up the design space for different themed melee units which don’t step on each others roles and toes and don’t instantly just have a superior option available. Edited April 3, 2023 by Blindhamster Just playing devils advocate Khornestar, Arkangilos and divad8 3 Back to top Link to comment https://bolterandchainsword.com/topic/377487-10th-edition-codex-unit-wishlist/page/4/#findComment-5929016 Share on other sites More sharing options...
Captain Idaho Posted April 3, 2023 Share Posted April 3, 2023 Yeah but the obvious counter to that is there are too many units. But GW wants to sell Marines eh. A new unit for every weapon type is probably their desire. Blindhamster 1 Back to top Link to comment https://bolterandchainsword.com/topic/377487-10th-edition-codex-unit-wishlist/page/4/#findComment-5929057 Share on other sites More sharing options...
Blindhamster Posted April 3, 2023 Share Posted April 3, 2023 Not sure it needs to be a new unit for every weapon type, but there’s definitely design space to make different kinds of interesting units. Were it me, for example, I wouldn’t allow bladeguard jump packs, I also wouldn’t have a jump pack unit with storm shields be an option - it covers too many bases, which just makes such a unit too good. Pick between slow but resilient (bladeguard) or fast and hard hitting (jump packs and fists, claws or hammers but with guns, not shields) yes, that would be worse than vanguard, but as mentioned, I think they kinda messed up with vanguard, as vanguard also begin to step on terminator toes with shields and hammers, especially with modern shield rules being +1 to saves Khornestar, Marshal Reinhard, Captain Idaho and 3 others 6 Back to top Link to comment https://bolterandchainsword.com/topic/377487-10th-edition-codex-unit-wishlist/page/4/#findComment-5929065 Share on other sites More sharing options...
mertbl Posted April 3, 2023 Share Posted April 3, 2023 Fast and hard hitting AND unique, could be something like a unit with jump packs and 2 handed weapons. Something like eviscerators and 2 handed thunder hammers as a 1 in 5 upgrade. I'd also like to see unit size go up on a lot of stuff. Give me 10 man units of bladeguard or aggressors! Cryptshadow 1 Back to top Link to comment https://bolterandchainsword.com/topic/377487-10th-edition-codex-unit-wishlist/page/4/#findComment-5929070 Share on other sites More sharing options...
Inquisitor_Lensoven Posted April 3, 2023 Share Posted April 3, 2023 33 minutes ago, Blindhamster said: Not sure it needs to be a new unit for every weapon type, but there’s definitely design space to make different kinds of interesting units. Were it me, for example, I wouldn’t allow bladeguard jump packs, I also wouldn’t have a jump pack unit with storm shields be an option - it covers too many bases, which just makes such a unit too good. Pick between slow but resilient (bladeguard) or fast and hard hitting (jump packs and fists, claws or hammers but with guns, not shields) yes, that would be worse than vanguard, but as mentioned, I think they kinda messed up with vanguard, as vanguard also begin to step on terminator toes with shields and hammers, especially with modern shield rules being +1 to saves If BGV are slow but resilient what perk should aggressors get to balance out? Link to comment https://bolterandchainsword.com/topic/377487-10th-edition-codex-unit-wishlist/page/4/#findComment-5929086 Share on other sites More sharing options...
Tacitus Posted April 4, 2023 Share Posted April 4, 2023 5 hours ago, Blindhamster said: Not sure it needs to be a new unit for every weapon type, but there’s definitely design space to make different kinds of interesting units. Were it me, for example, I wouldn’t allow bladeguard jump packs, I also wouldn’t have a jump pack unit with storm shields be an option - it covers too many bases, which just makes such a unit too good. Pick between slow but resilient (bladeguard) or fast and hard hitting (jump packs and fists, claws or hammers but with guns, not shields) yes, that would be worse than vanguard, but as mentioned, I think they kinda messed up with vanguard, as vanguard also begin to step on terminator toes with shields and hammers, especially with modern shield rules being +1 to saves This is closer. I'm not opposed to Jumping Storm Shielders though. The "problem" with Vanguard is they are all the options. Primaris are two options. This gear or that gear. I'd make some jumping (non-Gravis) melee that are either TH/SS esque, or 2 Lightning Claw esque - this keeps the two main options Sturdy low attacks, or MEQ Ginsu. Arkangilos 1 Back to top Link to comment https://bolterandchainsword.com/topic/377487-10th-edition-codex-unit-wishlist/page/4/#findComment-5929134 Share on other sites More sharing options...
Captain Idaho Posted April 4, 2023 Share Posted April 4, 2023 7 hours ago, Blindhamster said: Not sure it needs to be a new unit for every weapon type, but there’s definitely design space to make different kinds of interesting units. Were it me, for example, I wouldn’t allow bladeguard jump packs, I also wouldn’t have a jump pack unit with storm shields be an option - it covers too many bases, which just makes such a unit too good. Pick between slow but resilient (bladeguard) or fast and hard hitting (jump packs and fists, claws or hammers but with guns, not shields) yes, that would be worse than vanguard, but as mentioned, I think they kinda messed up with vanguard, as vanguard also begin to step on terminator toes with shields and hammers, especially with modern shield rules being +1 to saves I actually agree totally. Though I enjoy my Vanguard, back in 3rd they were vets without jump packs, which was fine as they didn't tread on the shoes of Assault Marines etc. They were better in melee but more expensive and slower. Vanguard are the premium melee unit really which is a little bit great and little bit difficult for all other units. I like Bladeguard being tough but slow. Otherwise it becomes a no brainer eh. WrathOfTheLion and Blindhamster 2 Back to top Link to comment https://bolterandchainsword.com/topic/377487-10th-edition-codex-unit-wishlist/page/4/#findComment-5929150 Share on other sites More sharing options...
Malakithe Posted April 7, 2023 Share Posted April 7, 2023 What if GW decides to collapse everything into one sheet simply called 'Veterans' and from there you can choose certain loadouts then they become Bladeguard or Vanguard or Gateguard or Whateverguard Link to comment https://bolterandchainsword.com/topic/377487-10th-edition-codex-unit-wishlist/page/4/#findComment-5930805 Share on other sites More sharing options...
The Emperors Champion22 Posted April 7, 2023 Share Posted April 7, 2023 On 3/31/2023 at 4:51 PM, mertbl said: Morale is rumored to effect your OC value now and overall unit performance. I'd really like to see bladeguard with jump packs. Some sort of dedicated veteran level jump pack melee unit. So primaris vanguard veterans Link to comment https://bolterandchainsword.com/topic/377487-10th-edition-codex-unit-wishlist/page/4/#findComment-5931124 Share on other sites More sharing options...
The Emperors Champion22 Posted April 7, 2023 Share Posted April 7, 2023 On 3/13/2023 at 12:45 PM, Orange Knight said: And I'm hoping they make something of it in the next edition. It's a wasted phase of the game, currently. I hope for the rules and mechanics to be improved if morale is still a game mechanic in 10th. They should remove the morale phase from the game, damn near every army is supposed to be immune or so resistant to running away that it doesn’t matter. Link to comment https://bolterandchainsword.com/topic/377487-10th-edition-codex-unit-wishlist/page/4/#findComment-5931131 Share on other sites More sharing options...
Inquisitor_Lensoven Posted April 8, 2023 Share Posted April 8, 2023 5 hours ago, The Emperors Champion22 said: They should remove the morale phase from the game, damn near every army is supposed to be immune or so resistant to running away that it doesn’t matter. That’s why combat attrition won’t exist in 10th painting.for.my.sanity 1 Back to top Link to comment https://bolterandchainsword.com/topic/377487-10th-edition-codex-unit-wishlist/page/4/#findComment-5931204 Share on other sites More sharing options...
Inquisitor_Lensoven Posted April 24, 2023 Share Posted April 24, 2023 Might be nice to have a cheaper librarian in the form of a jr Libby. epistolary? I can’t remember the libariarius rank structure right now. same for chaplains. would be kinda cool to be able to run cheaper versions of all main HQ types LT, jr Libby, jr chappy. Link to comment https://bolterandchainsword.com/topic/377487-10th-edition-codex-unit-wishlist/page/4/#findComment-5938830 Share on other sites More sharing options...
XeonDragon Posted April 24, 2023 Share Posted April 24, 2023 I want jump Lieutenants that can take storm shields. I also would love Eliminators and outriders in larger squad sizes. Jump Pack Judiciar would be nice. Sea Creature and Dracos 2 Back to top Link to comment https://bolterandchainsword.com/topic/377487-10th-edition-codex-unit-wishlist/page/4/#findComment-5938842 Share on other sites More sharing options...
Sea Creature Posted April 24, 2023 Share Posted April 24, 2023 All they need for jump pack Primaris characters is a sprue. XeonDragon 1 Back to top Link to comment https://bolterandchainsword.com/topic/377487-10th-edition-codex-unit-wishlist/page/4/#findComment-5938859 Share on other sites More sharing options...
Dark Shepherd Posted April 24, 2023 Share Posted April 24, 2023 6 hours ago, Inquisitor_Lensoven said: Might be nice to have a cheaper librarian in the form of a jr Libby. epistolary? I can’t remember the libariarius rank structure right now. same for chaplains. would be kinda cool to be able to run cheaper versions of all main HQ types LT, jr Libby, jr chappy. Judiciars are the cheap Chaplain, or more junior ones If they keep the makes you fight last ability they could be good XeonDragon 1 Back to top Link to comment https://bolterandchainsword.com/topic/377487-10th-edition-codex-unit-wishlist/page/4/#findComment-5938889 Share on other sites More sharing options...
Captain Idaho Posted April 24, 2023 Share Posted April 24, 2023 6 hours ago, XeonDragon said: I want jump Lieutenants that can take storm shields. I also would love Eliminators and outriders in larger squad sizes. Jump Pack Judiciar would be nice. This is something I'm concerned with somewhat actually. Bladeguard and Aggressors are amongst the new units that aren't limited in unit size to what is sold in the box, which I like and is cool. Eliminators and Outriders always were, for no reason I can tell comparatively. I'd like the newer releases (read Terminators in my case) to be flexible enough to be taken in units of up to 10. Sure 5 seems like a nice limit for Eliminators I guess, as having 30 on the table basically means no characters are ever safe! But still, that would be a hefty points investment and maybe some transportation to get to melee is the order of the day around that? XeonDragon 1 Back to top Link to comment https://bolterandchainsword.com/topic/377487-10th-edition-codex-unit-wishlist/page/4/#findComment-5938901 Share on other sites More sharing options...
Lemondish Posted April 24, 2023 Share Posted April 24, 2023 On 4/3/2023 at 7:22 PM, Blindhamster said: yes, that would be worse than vanguard, but as mentioned, I think they kinda messed up with vanguard, as vanguard also begin to step on terminator toes with shields and hammers, especially with modern shield rules being +1 to saves That is a very good point, but it makes me wonder if unit abilities will be how they start to really differentiate some of these similar units. XeonDragon 1 Back to top Link to comment https://bolterandchainsword.com/topic/377487-10th-edition-codex-unit-wishlist/page/4/#findComment-5939191 Share on other sites More sharing options...
Lord Nord in Gravis Armour Posted April 24, 2023 Share Posted April 24, 2023 11 hours ago, Captain Idaho said: This is something I'm concerned with somewhat actually. Bladeguard and Aggressors are amongst the new units that aren't limited in unit size to what is sold in the box, which I like and is cool. Eliminators and Outriders always were, for no reason I can tell comparatively. GW's reasoning for limiting Eliminators presumably comes from their concern that the optional Instigator rifle is designed to be roughly worth the cost of giving up one-third of the squad's sniper rifle or las fusil firepower, but would be too much of a bargain in return for only giving up one-sixth. Yes, they may fail to meet that spec as rules and the overall meta evolve, but they're not going to suddenly make a six-man squad legal only to turn around and make it illegal once they get the Instigator back in line. Outriders are even easier to explain - the only existing squad has a very clear Sergeant model. Every time since Primaris have been introduced where this has been the case, they've capped the squad size at one kit. They did it with all three squads in Dark Imperium as well as the Suppressors in Shadowspear and the other two three-man squads in the Indomitus box. In every case we've seen, until a proper multipose kit comes out, the squad is stuck at its minimum size. XeonDragon and WrathOfTheLion 2 Back to top Link to comment https://bolterandchainsword.com/topic/377487-10th-edition-codex-unit-wishlist/page/4/#findComment-5939203 Share on other sites More sharing options...
Captain Idaho Posted April 24, 2023 Share Posted April 24, 2023 Yeah I fear that's what they'll do with the Terminators. Well fear is hyperbole. 5 man squads are 2nd edition fluffy. I just like lots of them! Link to comment https://bolterandchainsword.com/topic/377487-10th-edition-codex-unit-wishlist/page/4/#findComment-5939263 Share on other sites More sharing options...
Blindhamster Posted April 25, 2023 Share Posted April 25, 2023 I’m really interested to see how the veterans turn out, bring on Saturday! will be interesting to see how terminator unit sizes are handled, I think they’ll stay as 10s tbh, but maybe it’ll be 5 max and with that being a normal fit for a land raider too XeonDragon 1 Back to top Link to comment https://bolterandchainsword.com/topic/377487-10th-edition-codex-unit-wishlist/page/4/#findComment-5939295 Share on other sites More sharing options...
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