Lord Marshal Posted April 7, 2023 Share Posted April 7, 2023 (edited) WarCom article. Figured I'd make a thread just because that seems to be the trend now for these discussions. I'm sure the mods will merge it back if it's not appropriate. TLDR: Index cards will come with one Detachment. The Detachment represents "a common fighting style for a particular faction". Every Detachment must fit onto a double-page spread. "Every faction gets an army ability regardless of which Detachment you’re using." "Orks get Waaagh!, Tyranids get Synapse, the Astra Militarum get Orders, and the Space Marines get Oath of Moment." Rerolls are "significantly less common." Tyranid's Index Detachment is Invasion Fleet It's gimmick is Hyper-adaptations, "which provides three different abilities you can choose from each battle." Stratagems and Enhancements are also now part of your Detachment. No Detachment will contain more than 6 Stratagems. 12 Core Stratagems. Enhancements replace the old Relics and Warlord Traits. There are no Core Enhancements, each is tied to a Detachment. Reference to characters "leading units." Vague, but might imply attaching characters to a unit may be back? Edited April 7, 2023 by Lord Marshal Zoatibix, Montford, Lork and 6 others 4 5 Back to top Link to comment Share on other sites More sharing options...
Inquisitor_Lensoven Posted April 7, 2023 Share Posted April 7, 2023 Just now, Lord Marshal said: WarCom article. Figured I'd make a thread just because that seems to be the trend now for these discussions. I'm sure the mods will merge it back if it's not appropriate. TLDR: Index cards will come with one Detachment. The Detachment represents "a common fighting style for a particular faction". Every Detachment must fit onto a double-page spread. "Every faction gets an army ability regardless of which Detachment you’re using." "Orks get Waaagh!, Tyranids get Synapse, the Astra Militarum get Orders, and the Space Marines get Oath of Moment." Rerolls are "significantly less common." Tyranid's Index Detachment is Invasion Fleet It's gimmick is Hyper-adaptations, "which provides three different abilities you can choose from each battle." Stratagems and Enhancements are also now part of your Detachment. No Detachment will contain more than 6 Stratagems. 12 Core Stratagems. Enhancements replace the old Relics and Warlord Traits. There are no Core Enhancements, each is tied to a Detachment. Reference to characters "leading units." Vague, but might imply attaching characters to a unit may be back? I’d have to say that this answered none of the questions people have been asking DemonGSides, Khornestar, Kastor Krieg and 1 other 2 2 Back to top Link to comment Share on other sites More sharing options...
Halandaar Posted April 7, 2023 Share Posted April 7, 2023 3 minutes ago, Inquisitor_Lensoven said: I’d have to say that this answered none of the questions people have been asking Thanks for being the voice of the entire community . It answered some (if not anywhere near all) of mine. Lord Blacksteel, Doctor Perils, Cpt.Danjou and 19 others 3 19 Back to top Link to comment Share on other sites More sharing options...
acrozatarim Posted April 7, 2023 Share Posted April 7, 2023 If they've managed to put together a simple, clear set of rules for having characters lead units again, I will be delighted. CaptainFrederickson, Interrogator Stobz, Iron Father Ferrum and 4 others 2 5 Back to top Link to comment Share on other sites More sharing options...
AceofCase Posted April 7, 2023 Share Posted April 7, 2023 All of this sounds good. As long as they're actually making rerolls rare and the Oaths of Moment is the primary if not only way Space Marines get rerolls. Wugo_Heaving, painting.for.my.sanity and mel_danes 2 1 Back to top Link to comment Share on other sites More sharing options...
Handsome Fred Posted April 7, 2023 Share Posted April 7, 2023 11 minutes ago, Inquisitor_Lensoven said: I’d have to say that this answered none of the questions people have been asking This made even more questions. Inquisitor_Lensoven 1 Back to top Link to comment Share on other sites More sharing options...
jaxom Posted April 7, 2023 Share Posted April 7, 2023 10 minutes ago, Lord Marshal said: The Detachment represents "a common fighting style for a particular faction". I think this points to subfactions being no different from the primary faction unless they are making use of a Detachment which represents a fighting style common to them an no others. Order of the Bloody Rose army of renown as an early 9th edition test? I like how attaching strats to the Detachment makes the choice meaningful and reduces overall clutter. Hopefully there will be enough Detachments quickly after the initial "one for each faction on release day" for everyone's preferred play style. Link to comment Share on other sites More sharing options...
Zoatibix Posted April 7, 2023 Share Posted April 7, 2023 4 minutes ago, KrakenBorn said: Me too pretty much answered everything Looking forward to the marine codex dropping for some more detachments; I'm definitely going to miss my +1 to hit space wolf bonus though. I think when Codex Space Wolves drops you get an entire, dedicated double page of rules, unique strats, etc to replace the standard Codex Space Marines one. You should also get dedicated SW detachment s that replace the SM version. Or that’s how I read it anyway. KiltedMarine, crimsondave, Triszin and 2 others 4 1 Back to top Link to comment Share on other sites More sharing options...
WrathOfTheLion Posted April 7, 2023 Share Posted April 7, 2023 (edited) It answered a decent amount of mine. For the bigger chapters, if they're to get things (which I think they will), I expect you'll have to essentially swap the rules, either by having detachments or by being separate factions. I like that there's a clean line there on not stacking more and more rules. You want the fancier stuff? You have to exchange for it. Edited April 7, 2023 by WrathOfTheLion Karhedron 1 Back to top Link to comment Share on other sites More sharing options...
Brother Captain Alberic Posted April 7, 2023 Share Posted April 7, 2023 Feel I like I now need to know if Black Templars will count as a faction and get our own codex again. That or if one of the detachments will fit our combat style. Khornestar, painting.for.my.sanity, Lork and 4 others 6 1 Back to top Link to comment Share on other sites More sharing options...
KnightofSigismund Posted April 7, 2023 Share Posted April 7, 2023 2 minutes ago, Brother Captain Alberic said: Feel I like I now need to know if Black Templars will count as a faction and get our own codex again. That or if one of the detachments will fit our combat style. I think we will, too much went into producing the new kits and for some reason I feel positive for all the main divergent chapters being just fine and unique in this new edition. Let us crusade on brother! Doctor Perils, Marshal Valkenhayn and Khornestar 3 Back to top Link to comment Share on other sites More sharing options...
Triszin Posted April 7, 2023 Share Posted April 7, 2023 Ya,I assume the more unique chapters: Ba, da, SW, bt will get replacement army wide rules and replacement detachments. Just will have to wait until the book/s arrive Link to comment Share on other sites More sharing options...
ZeroWolf Posted April 7, 2023 Share Posted April 7, 2023 I think index rules will settle any lingering issues about faction rules but for now I'm content with these and I'm happy about characters getting to lead units again (while I'm sure nids won't benefit too much, my Ultramarines on the other hand will) Link to comment Share on other sites More sharing options...
Brother Captain Alberic Posted April 7, 2023 Share Posted April 7, 2023 1 minute ago, Triszin said: Ya,I assume the more unique chapters: Ba, da, SW, bt will get replacement army wide rules and replacement detachments. Just will have to wait until the book/s arrive Question is which poor faction will end up like world eaters and come out just before 11th. crimsondave 1 Back to top Link to comment Share on other sites More sharing options...
Vazzy Posted April 7, 2023 Share Posted April 7, 2023 As someone who hasn’t played 40k since 8th, this sounds surprisingly good to me. The Shattered Suns might actually see the table. Lork 1 Back to top Link to comment Share on other sites More sharing options...
Lemondish Posted April 7, 2023 Share Posted April 7, 2023 I'm impressed thus far, but I certainly feel a tad silly feeling like "rerolls are significantly less common" was the best part of the whole thing for me. You want to see lethality go down? This is one major way to do it, while also saving time. acrozatarim, Doctor Perils, Lork and 4 others 4 3 Back to top Link to comment Share on other sites More sharing options...
Urauloth Posted April 7, 2023 Share Posted April 7, 2023 What's that in the tyranid/BA picture, to the right of the parasite? Link to comment Share on other sites More sharing options...
Zoatibix Posted April 7, 2023 Share Posted April 7, 2023 (edited) I noticed the third Tyranid hyper adaptions references ‘Character units’ I wonder if that is just a way of referring to one model characters now, or a glimpse of how Characters will join units? Edited April 7, 2023 by Zoatibix Looking in wrong direction. Link to comment Share on other sites More sharing options...
Marshal Valkenhayn Posted April 7, 2023 Share Posted April 7, 2023 22 minutes ago, Brother Captain Alberic said: Feel I like I now need to know if Black Templars will count as a faction and get our own codex again. That or if one of the detachments will fit our combat style. I'm almost certain that when the book drops we're going to get a bespoke detachment that makes all the SM units Black Templars and locks us out of taking psychers, while giving us access to bespoke units. This, while not exactly as clear and frank as the big drop we got during the reveal, has given me a lot of insight. 6Critical hits as a mechanic, auto wounding as a mechanic. It isn't going away. That's a pretty big chunk of info on its own. But all of these things getting consolidated into the core rules and better defined is good news. I'm not as confident in the game's balance as I was initially, but I'm still intrigued to see where things land. Aarik and Doctor Perils 2 Back to top Link to comment Share on other sites More sharing options...
MasterDeath Posted April 7, 2023 Share Posted April 7, 2023 Precision sounds like an ability to pick out Charakters. As in "the attacker assigns the wounds, not the Defender". mel_danes and CL_Mission 2 Back to top Link to comment Share on other sites More sharing options...
CL_Mission Posted April 7, 2023 Share Posted April 7, 2023 3 minutes ago, Zoatibix said: I noticed the third Tyranid hyper adaptions references ‘Character units’ I wonder if that is just a way of referring to one model characters now, or a glimpse of how Characters will join units? To me it sounds like if a character joins a unit it becomes a character unit, [Precision] would allow you to snipe the actual character when attacking so the other models can't absorb the wounds. That's my guess. Marshal Valkenhayn, Lord Marshal and Aarik 3 Back to top Link to comment Share on other sites More sharing options...
Aeternus Posted April 7, 2023 Share Posted April 7, 2023 6 minutes ago, Urauloth said: What's that in the tyranid/BA picture, to the right of the parasite? The big fleshy mouthy thing is a Haruspex Urauloth 1 Back to top Link to comment Share on other sites More sharing options...
Lemondish Posted April 7, 2023 Share Posted April 7, 2023 (edited) 6 minutes ago, MasterDeath said: Precision sounds like an ability to pick out Charakters. As in "the attacker assigns the wounds, not the Defender". Precision in HH2.0 and older 40k meant on a certain roll you could allocate the hit/wound to a model of your choice. So you could "snipe" character or special weapon models out of a squad with a lucky roll. I think all sniper weapons, for instance, have this in HH2.0. Which is just awesome. It'll certainly make snipers more interesting as a unit because their value won't just be potentially harming characters, but potentially removing certain powerful elements from a unit. Always felt snipers lived and died on whether or not they could realistically pressure a character. With how robust many of these characters are, it never felt like they could threaten without being too overbearing. Being able to snipe out that special weapon guy though... Edited April 7, 2023 by Lemondish Marshal Valkenhayn, Aarik, Lord Blacksteel and 1 other 4 Back to top Link to comment Share on other sites More sharing options...
acrozatarim Posted April 7, 2023 Share Posted April 7, 2023 16 minutes ago, Lemondish said: I'm impressed thus far, but I certainly feel a tad silly feeling like "rerolls are significantly less common" was the best part of the whole thing for me. You want to see lethality go down? This is one major way to do it, while also saving time. Yeah, I'm also keen to see a big reduction in rerolls in general. Link to comment Share on other sites More sharing options...
Cruor Vault Posted April 7, 2023 Share Posted April 7, 2023 3 minutes ago, Lemondish said: Precision in HH2.0 and older 40k meant on a certain roll you could allocate the hit/wound to a model of your choice. So you could "snipe" character or special weapon models out of a squad with a lucky roll. I think all sniper weapons, for instance, have this in HH2.0. Which is just awesome. It'll certainly make snipers more interesting as a unit because their value won't just be potentially harming characters, but potentially removing certain powerful elements from a unit. Always felt snipers lived and died on whether or not they could realistically pressure a character. With how robust many of these characters are, it never felt like they could without being too overbearing. It also largely removes the Jank created from the 8th/9th edition versions of "look out sir!". Placing characters back into units also means MANY of the aura abilities that have been making the game so damn hard to balance can be strategically valued now. 8th/9th made it impossible to correctly value aura's because of how much they compounded with multiple units. Kastor Krieg, crimsondave, Lemondish and 1 other 4 Back to top Link to comment Share on other sites More sharing options...
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