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The weapon article really didn't show that much. I think it's too early to rate the melta, because we don't know our alternatives yet. For me it's all about the lascannon now. All of our units which are supposed to be tank hunter rely on lascannons or some kind of melta weaponry.

I'm not a huge fan of the return of twin-linked. Don't get me wrong, I'm all about reducing lethality in 10th. But it's making some vehicles very tame in comparison to others. Land Raider back to 2 shots lascannon and 3 heavy Bolter? Makes me sad. I hope at least points will reflect this. 

Along with single shot lascannons on dreadnaughts. 
 

that said, if vehicle mounted lascannons are absolutely Baller, it might not be so bad.

 

given that the rail gun is strength 20, I could see them being strength 12 to 14+ and dropping multiple dice for damage.

Edited by Paladin777

Storm ravens are also gonna suffer. Also razorbacks. They already see no play at all. 

But yeah, you are right. If vehicle mounted weapons get a boost it might be worth it. Even it would fell kinda strange after so many editions that a portable lascanon won't have the same stats as one mounted on a vehicle. 

The CSM codex already hinted at different stats for vehicle mounted weapons with the Soulshatter Lascannons on the Land Raider and Predator.

 

In fact I will stick my neck out and bet we will see Godhammer pattern lascannons on our Landraiders and maybe elsewhere. :thumbsup:

13 hours ago, Karhedron said:

The CSM codex already hinted at different stats for vehicle mounted weapons with the Soulshatter Lascannons on the Land Raider and Predator.

 

In fact I will stick my neck out and bet we will see Godhammer pattern lascannons on our Landraiders and maybe elsewhere. :thumbsup:

The Chaos Space Marine and especially World Eaters books were definitely written post Eldar/Nids/Votann. There's a lot in Codex: Chaos Space Marines that's sort of indicative of the direction we're going, with trimmed down faction traits and streamlined wargear. There's more in them where you can see the design philosophy pivot as compared to standard 9E books.

 

As for what is going to be painful to others, Chaos Marines also went through the crucible of wargear reduction and option trimming that I think is going to hit some other factions pretty hard this upcoming edition. I.e., a 9E Chaos Marine army has little to fear for their squads going into 10E, as they've already been through the fire, whereas that is definitely not universal.

 

Anyways, so while it's indicative of trimmed down options, it's also indicative of a lot of the direction we're going with wargear. Power weapons consolidated down to one profile, improved toughness on vehicles, the main guns on predators/land raiders being a different, more powerful gun, etc.

Edited by WrathOfTheLion

Psychic and Morale added.

 

It almost seems like we will need to play the BA Faction flavour to access old Sanguinary powers (with no mixing and matching per army) and I reckon each Psyker will be pigeonholed into playing a certain way. So when playing Oath, maybe a foot Librarian will have a different secondary than the Terminator one?

Or will it be slingshotting jump troops from a land raider or repulsor if there isn't a suitable mid-table staging post? Move up to mid table turn 1, stay in vehicle. If it dies, hopefully its taken a lot of firepower to see it off, leaving your sang guard inside with less to weather, or if it survives our you pop with a 3 inch disembark, a 12 inch move and a charge

I’m intrigued that jump infantry can go in repulsors now, I don’t have much currently but may have to add some once the new unit arrives. With the increased resilience of transports I think this will be an edition where you see a lot of mechanised armies for sure 

On 4/18/2023 at 10:44 AM, Jolemai said:

Psychic and Morale added.

 

It almost seems like we will need to play the BA Faction flavour to access old Sanguinary powers (with no mixing and matching per army) and I reckon each Psyker will be pigeonholed into playing a certain way. So when playing Oath, maybe a foot Librarian will have a different secondary than the Terminator one?

I reckon it will be like 3rd edition where quickening replaces smite or something. 

I figure that if they make rules for BA librarians other than Mephiston the combat buff will replace the divination flavored buff the terminator librarian has. I foresee Mephiston and *maybe* the libby dread keeping the fly ability, but who knows. I wouldn't even surprise me if they make Mephiston a Lone Agent, since lorewise he's both actively and unconsciously mistrusted, and then having him be able to make an additional move wouldn't be a big deal since he isn't pulling a squad with him. But we'll see.


Even if it doesn't, a Terminator Librarians Veil of Time ability seems to work for both shooting AND melee, as it just says "weapons equipped by the unit", and exploding 6's is a pretty solid buff to any melee unit, especially Assault Terminators with Claws.

It's even more effective with hammers/new chainfists. Exploding sixes with 3+ to hit is a 25% boost and with 4+ it's a 33% boost. 
 

that said, with terminators already having a 4++ I wonder what storm shields are going to do. 

Edited by Paladin777
35 minutes ago, Paladin777 said:

that said, with terminators already having a 4++ I wonder what storm shields are going to do. 

 

Good question. The -1 Damage rule would be really sweet but then they would be treading on Blightlord toes in terms of durability.

-1 to hit would be logical for a shield probably. But yeah, i suspect 3++ will be a thing that goes, though equally... it's going to be far less relevant anyway with AP being generally reduced across the board. Will be interesting if it keeps the +1 save. Maybe it'll JUST be +1 save? though that would mean its useless on terminators, so perhaps not.

2 hours ago, Blindhamster said:

-1 to hit would be logical for a shield probably. But yeah, i suspect 3++ will be a thing that goes, though equally... it's going to be far less relevant anyway with AP being generally reduced across the board. Will be interesting if it keeps the +1 save. Maybe it'll JUST be +1 save? though that would mean its useless on terminators, so perhaps not.

It wouldn't be useless on terminators when the AP on everything currently at -2 or more  is one less. If that trend indeed continues, what is currently -3 wouldn't push a 1+\4++ save model to their invul, as it would just be -2 (like power fists and power weapons).

 

that said, since artificer armor now grants a FnP, perhaps a storm shield gives those out. 

1 hour ago, Jolemai said:

In other news, Drop Pods appear to have been confirmed for some Primaris troop choices.

Where did you see that?

 

42 minutes ago, happyslugger said:

Drop pods :-)

 

GW please let my flame storm aggressors be able to ride in the drop pod 


since terminators can't ride a drop pod, I bet gravis can't either. 

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