Lord Marshal Posted April 20, 2023 Share Posted April 20, 2023 (edited) Take cover, brother. TLDR Terrain provides Benefit Of Cover Benefit Of Cover = +1 to save rolls against ranged attacks. Cover can't improve saves anymore than 3+ (if the attack is AP0) 6 types of cover categories (A lot of graphics for this one, so I won't drown the top post in them.) Craters/Rubble Barricades Debris (inc. statues) Hills/Solid Structures Woods Ruins Edited April 20, 2023 by Lord Marshal Kallas, WrathOfTheLion, Brother Carpenter and 12 others 11 1 3 Back to top Link to comment Share on other sites More sharing options...
firestorm40k Posted April 20, 2023 Share Posted April 20, 2023 Are the craters new models? Or the old ones they used to sell? Either way, if they're bringing these back, they're making a welcome return - the GW terrain range has missed basic/simple craters for a few years now Link to comment Share on other sites More sharing options...
Sir Clausel Posted April 20, 2023 Share Posted April 20, 2023 (edited) So basicly no dense and only 3+ save dont get a 2+ vs ap 0? Seems simple enough. Edited April 20, 2023 by Sir Clausel Link to comment Share on other sites More sharing options...
Handsome Fred Posted April 20, 2023 Share Posted April 20, 2023 5 minutes ago, firestorm40k said: Are the craters new models? Or the old ones they used to sell? Either way, if they're bringing these back, they're making a welcome return - the GW terrain range has missed basic/simple craters for a few years now Are from the 6th or 7th edition, second gen of crates, can be splitted in two half firestorm40k, AenarIT and MithrilForge 2 1 Back to top Link to comment Share on other sites More sharing options...
RolandTHTG Posted April 20, 2023 Share Posted April 20, 2023 Per the article, Ruins are also 'Into/Out of but not Through'. That makes a nice change from "I can see your antenna through this hole" arguments. HolyPestilience, burningsky25, Warhead01 and 9 others 10 2 Back to top Link to comment Share on other sites More sharing options...
ZeroWolf Posted April 20, 2023 Share Posted April 20, 2023 You missed the best part, we see the Shrike next week But yeah, things look simple enough here, wonder if they'd make a handy chart for ease of reference in game or if we'll have to manage that ourselves. HolyPestilience 1 Back to top Link to comment Share on other sites More sharing options...
phandaal Posted April 20, 2023 Share Posted April 20, 2023 4 minutes ago, RolandTHTG said: Per the article, Ruins are also 'Into/Out of but not Through'. That makes a nice change from "I can see your antenna through this hole" arguments. Looking forward to this. Whenever my opponent wants my guys to conga line up to shoot through a window, I die a little inside. tinpact 1 Back to top Link to comment Share on other sites More sharing options...
sairence Posted April 20, 2023 Share Posted April 20, 2023 So this sounds like vehicles can also get cover sometimes? Battlefield Debris and Hills/Structures just specify models. Cruor Vault, Iron Father Ferrum, mel_danes and 3 others 5 1 Back to top Link to comment Share on other sites More sharing options...
Doctor Perils Posted April 20, 2023 Share Posted April 20, 2023 (edited) The plunging fire seems like an OK rule, though surprised they didn't also give it to hills/sealed terrain Edit: it's a bit difficult to judge how good these rules work without the rules for visible/fully visible Edited April 20, 2023 by Doctor Perils Link to comment Share on other sites More sharing options...
acrozatarim Posted April 20, 2023 Share Posted April 20, 2023 Hills exist again! Link to comment Share on other sites More sharing options...
Orange Knight Posted April 20, 2023 Share Posted April 20, 2023 God, some of those explanations are truly awful for what amounts to extremely basic rules. Bouargh, Wugo_Heaving, Toxichobbit and 7 others 5 2 3 Back to top Link to comment Share on other sites More sharing options...
Rune Priest Jbickb Posted April 20, 2023 Share Posted April 20, 2023 Much more simple, which for terrain is great. I hated the 9th terrain rules there was way too much to remember. The six choices for 10th is much better imho. That i can memorize no problem. WrathOfTheLion, Lork, Interrogator Stobz and 2 others 1 4 Back to top Link to comment Share on other sites More sharing options...
jaxom Posted April 20, 2023 Share Posted April 20, 2023 11 minutes ago, Doctor Perils said: The plunging fire seems like an OK rule, though surprised they didn't also give it to hills/sealed terrain I would assume it's a mechanics/play issue. If people want deadlier games, they can use more (or counts-as more) Ruins, but if they don't then they can use less Ruins (or counts-as their Ruins as Hills with Barricades). Link to comment Share on other sites More sharing options...
happyslugger Posted April 20, 2023 Share Posted April 20, 2023 Much better and easier to follow. Warhead01, Dr_Ruminahui and Lork 1 2 Back to top Link to comment Share on other sites More sharing options...
Subtleknife Posted April 20, 2023 Share Posted April 20, 2023 Seems to be more dumbing down rather than making wording more efficient but retaining depth. Not sure I like the changes to cover if I'm honest. Also, for what seems to be very simple rules the wording seems rather...wordy. Could use some tightening imo. brother_b 1 Back to top Link to comment Share on other sites More sharing options...
Tokugawa Posted April 20, 2023 Share Posted April 20, 2023 I wonder whether BT still have "can't take cover but get other defensive buff" mechanics. Link to comment Share on other sites More sharing options...
selnik Posted April 20, 2023 Share Posted April 20, 2023 As a very casual player, I always found the terrain rules in 9th to be a bit of a headache. These rules sounds easier and less ambiguous, which suits me personally. I do appreciate why some might see this as dumbing down, though. RolandTHTG, Warhead01, Lork and 2 others 3 2 Back to top Link to comment Share on other sites More sharing options...
Nephaston Posted April 20, 2023 Share Posted April 20, 2023 Love me some plunging fire, just the right pinch of cities of death mechanics. Also end of the article makes it sound like no more #new40k articles for the rest of the week. Warhead01 and Iron Father Ferrum 2 Back to top Link to comment Share on other sites More sharing options...
Handsome Fred Posted April 20, 2023 Share Posted April 20, 2023 So basically obscuring buffed (now every ruin is obscuring), los a little bit simples (if is like BA you need only to take the los from above to check if you can see every part of the base), anyone who isn't big boy (towering) or aircraft can get cover. No more dense. Simpler no but easier. Just I don't like the fact the whole squad get cover if one model isn't fully visible (aka just part of the model obscured by the footprint of a ruin) Link to comment Share on other sites More sharing options...
Kobrakei Posted April 20, 2023 Share Posted April 20, 2023 1 minute ago, Handsome Fred said: So basically obscuring buffed (now every ruin is obscuring), los a little bit simples (if is like BA you need only to take the los from above to check if you can see every part of the base), anyone who isn't big boy (towering) or aircraft can get cover. No more dense. Simpler no but easier. Just I don't like the fact the whole squad get cover if one model isn't fully visible (aka just part of the model obscured by the footprint of a ruin) It appears to be on a model by model basis Mana, Lord Blacksteel and Dr_Ruminahui 1 2 Back to top Link to comment Share on other sites More sharing options...
WrathOfTheLion Posted April 20, 2023 Share Posted April 20, 2023 Seems simple enough without being too cut down. 9E had some pretty in-depth terrain rules, which was ridiculous in practice assigning a bunch of traits to things. Most everything can be summed up by these categories. This I think I can remember the entire terrain type rules off the top of my head, which is good. Link to comment Share on other sites More sharing options...
Toxichobbit Posted April 20, 2023 Share Posted April 20, 2023 18 minutes ago, Orange Knight said: God, some of those explanations are truly awful for what amounts to extremely basic rules. Yeah, that's plagued them for a while. They sometimes aren't very good at writing cohesive rules. Terrain rules seem fine. Simpler, which I think will benefit the game. I'm not opposed to more types of terrain with different benefits/drawbacks than 10th has, but I didn't enjoy trying to remember which type of terrain had which categories & traits in 9th. Link to comment Share on other sites More sharing options...
Special Officer Doofy Posted April 20, 2023 Share Posted April 20, 2023 To tone down lethality, terrain can GIVE ap to a gun now? Will visibility give friggin' rerolls? Jeez GW. Jests aside, I do like that it is more simple. But that article could have used a lot less words. Sea Creature, Khornestar, Subtleknife and 1 other 1 3 Back to top Link to comment Share on other sites More sharing options...
FarFromSam Posted April 20, 2023 Share Posted April 20, 2023 Terrain is a head ache in every edition. Glad they're taking another stab at it. Plunging fire seems like a good rule to give incentive for placing models 2 stories up. Not sure I understand the need to nerf marine armor in cover, but perhaps it's to keep vehicle saves manageable at range? Looks fun. Interrogator Stobz, Lork and Maritn 3 Back to top Link to comment Share on other sites More sharing options...
arnesh88 Posted April 20, 2023 Share Posted April 20, 2023 Improving rend of an attack if on the top floor? Evil Eye, Iron Father Ferrum, Dark Shepherd and 11 others 2 12 Back to top Link to comment Share on other sites More sharing options...
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