Daimyo-Phaeron Lenoch Posted May 5 Share Posted May 5 Let's not beat around the bush--we got our Faction Focus today, let's get into it! WarCom link RP definitely has got weaker, I feel like. Only once per turn per unit, and can't reanimate more than 3 wounds on a single model. Means destroyers will have a harder time of it coming back to full strength, but at least they'll be coming back--nothing worse last edition than rolling 3 fives out of four, yeah? Clever way of doing it to roll Living Metal into the rule, too, I was wondering how they'd handle that. Warriors do get a significant this-ed-RP buff, and an encouragement to hang around on objectives--getting flat 3 models back if you're camping an objective is nothing to sneeze at. Statblock remained the same, essentially, though we lost our additional AP on Gauss in favor of Lethal Hits (which IIRC is 'roll a Critical Hit, auto-wound, which is nice). Not quite sure on the math for the Leadership rules but 7+ feels pretty good? Liking how they're going to handle Command Protocols. Flat +1 to hit is insane. Bring back the Royal Court, it's time to attach lords and crypteks back to our units! Attaching a killy overlord to a phalanx of Lychguard is going to chop a lot of vermin. And having things like this, where Strats take the place of the prearranged command protocols. No more do we have to guess at what turn we'll be in melee--simply pop Hungry Void, and let your Character-led unit of warriors dump out 40 S5 AP-1 WS2+ attacks. Or, more likely, let your Lychguard swing 15 S8 AP-3 (guessing) warscythe attacks about. If they go similar routes with the other strats, I'm particularly excited to see Undying Legions, and maybe Sudden Storm. Having the option to use a strat to complete an objective action and still shoot is a lot more flexible than trying to plan around it, especially when I preferred the +1 to move turn 1, anyhow. And speaking of big-damage attacks. The Void Dragon. Hoo boy is that a lotta damage. For when you need this edition's vehicles (like that pesky Tau Hammerhead with the Strength 20 railgun) to Get Off Your Lawn. Or a squad of Space Marines who just won't quite get off the objective. 10 attacks w/ that profile should do a good job shifting them. Which of course, brings us to the main events--our Big Guns. Strength 12 isn't even our final form. That belongs to the Doomsday Cannon--a Tuesday gun no more! Strength 15. Flat 4 Damage. AP-4. Minimum 2 attacks, and a revamped blast. It's awesome. Devastating Wounds really encourages you to stay still so you can turn 2 overkilling shots on a squad of infantry into 8 Mortal Wounds that don't need to be allocated to a single target, making clearing chaff much easier. And hitting on 2's while doing so is just icing on the cake, I think. And speaking of the cake, that brings us to The Monolith. Oh, I am so looking forward to this. Death Rays being sustained hits D3 is interesting, but I'm much more invested in the Gauss Flux Arks being able to still vomit out a ridiculous amount of firepower per turn. And the Particle Whip and Portal of Exile are, of course, mainstays of any vehicular force, and while I do miss that the Portal lost autohitting, it's still hitting on 2's, and doesn't degrade the number of attacks. T14 and 20 wounds is nothing to sneeze at, either. Meltas can't hurt it quite so badly anymore. And Eternity Gate is interesting, too. 6 Inches is a slightly bigger radius than last edition, IIRC, and the no charge stipulation is fair. Personally, overall: I don't think we'll be quite as survivable, but we'll see if the promise of less lethality cancels it out. Excited to see how Crypteks change things, and very excited to see how Quantum Shielding works. If it's good, I might seriously consider vehicle Crons as fairly viable. I have to go for now, but let's hear all your thoughts, and what you're looking forward this edition! Malakithe and Tyriks 2 Back to top Link to comment Share on other sites More sharing options...
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