TrawlingCleaner Posted June 12, 2023 Share Posted June 12, 2023 Kill the Alien! ZeroWolf and War of the Eagle 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/378933-deathwatch-index/ Share on other sites More sharing options...
War of the Eagle Posted June 12, 2023 Share Posted June 12, 2023 I like it. Tho I'm assuming infiltrators don't bring their 12" denial bubble with them to the kill teams no more. Link to comment https://bolterandchainsword.com/topic/378933-deathwatch-index/#findComment-5958523 Share on other sites More sharing options...
Indy Techwisp Posted June 12, 2023 Share Posted June 12, 2023 Why do Deathwatch get a new Army rule and none of the others do? Link to comment https://bolterandchainsword.com/topic/378933-deathwatch-index/#findComment-5958527 Share on other sites More sharing options...
Xanthous Posted June 12, 2023 Share Posted June 12, 2023 5 minutes ago, Indy Techwisp said: Why do Deathwatch get a new Army rule and none of the others do? To facilitate the unique mechanics of kill teams. DarkChaplain and Shinespider 2 Back to top Link to comment https://bolterandchainsword.com/topic/378933-deathwatch-index/#findComment-5958540 Share on other sites More sharing options...
DemonGSides Posted June 12, 2023 Share Posted June 12, 2023 Because they're a weird force? Makes more sense than trying to shoe-horn in the rules for Deathwatch into a detatchment, which would then require EVERY detatchment they ever have to also have the same shoe-horned rules. Bespoke Army rule for a small faction that plays differently than their parent faction is exactly how I want them to make these things going forward. Do I wish every Space Marine flavor had it? Sure, and I'm betting they will, come Codex time. Ripper.McGuirl, painting.for.my.sanity, Iron Father Imeran Byon and 2 others 2 3 Back to top Link to comment https://bolterandchainsword.com/topic/378933-deathwatch-index/#findComment-5958542 Share on other sites More sharing options...
TrawlingCleaner Posted June 12, 2023 Author Share Posted June 12, 2023 It's in addition to by the looks and not replacing, it would be very rough to lose Oaths of Moment to make functioning Kill Teams Xanthous 1 Back to top Link to comment https://bolterandchainsword.com/topic/378933-deathwatch-index/#findComment-5958549 Share on other sites More sharing options...
MadEdric Posted June 12, 2023 Share Posted June 12, 2023 I’m happy with what I see. Still get the different Killteams and it look is like nothing has been radically changed. With the changes to the VVs I was a bit concerned that the Killteams would suffer the simplifying like they did. Link to comment https://bolterandchainsword.com/topic/378933-deathwatch-index/#findComment-5958606 Share on other sites More sharing options...
zero888 Posted June 12, 2023 Share Posted June 12, 2023 (edited) 43 minutes ago, TrawlingCleaner said: It's in addition to by the looks and not replacing, it would be very rough to lose Oaths of Moment to make functioning Kill Teams I think it does because one enhancement creates a second oath of moment target once per battle. Â This is way better than I expected, tons of customization still available for DW, as it should be. The only frustrating thing is special issue ammo going to stratagems, especially when CP are much harder to come be. Â Thief of secrets is an absolute BEAST. That better be an expensive enhancement. Edited June 12, 2023 by zero888 . Link to comment https://bolterandchainsword.com/topic/378933-deathwatch-index/#findComment-5958607 Share on other sites More sharing options...
justicarius6 Posted June 12, 2023 Share Posted June 12, 2023 This just invalidated a lot of my old kill-teams and quite a few of my models. Â For example, I recently just spent through the nose getting bits for two-handed hammer marines with jump packs and now I might as just flush them down the toilet. Link to comment https://bolterandchainsword.com/topic/378933-deathwatch-index/#findComment-5958625 Share on other sites More sharing options...
fudblinker Posted June 12, 2023 Share Posted June 12, 2023 A couple of things that stuck out with a quick glance over the index:  Watch Captain Artemis really highlights the weirdness going on with combi-weapons. His ranged weapon is now basically just a special flamer and he loses the Bolter characteristics. I guess it kind of gets made up for in this instance by the special ammunition affecting all of a unit’s ranged weapons now instead of the bolt weapons. Also looks like no more combo-weapons in the Deathwatch Veterans unit.  I noticed the image used on the Proteus Kill Team has an Astartes shotgun which that unit can’t have. Same with the Deathwatch Veterans showing a combi-weapon.  What specifically is a Long Vigil Ranged weapon (I’m guessing this is the Astartes shotgun, or maybe that is the combi-weapons now?) and a Long Vigil Melee weapon (maybe this is supposed to be the thunder hammer)?  Am I reading this right that you could load a terminator and a bike into a rhino? painting.for.my.sanity, quasistellar and Kallas 1 2 Back to top Link to comment https://bolterandchainsword.com/topic/378933-deathwatch-index/#findComment-5958648 Share on other sites More sharing options...
MasterDeath Posted June 12, 2023 Share Posted June 12, 2023 DW vets have all Combi weapons, they are just called Long vigil ranged weapons or LVRW, an abbreviation i just trademarked Link to comment https://bolterandchainsword.com/topic/378933-deathwatch-index/#findComment-5958669 Share on other sites More sharing options...
painting.for.my.sanity Posted June 12, 2023 Share Posted June 12, 2023 Long Vigil melee weapon = power sword/maul  Long Vigil ranged weapon = combi-weapons, shotgun Link to comment https://bolterandchainsword.com/topic/378933-deathwatch-index/#findComment-5958673 Share on other sites More sharing options...
Rikev Posted June 12, 2023 Share Posted June 12, 2023 Infiltrator Kill Team has errors. Wargear options are missing. Â Reivers cannot take Bolt Carbines despite them being in the weapons list and pictured in the header. Â Eliminators cannot take Las Fusils despite them being in the weapons list. Â No options to take the landmine? Â Â Also yes, I'm not sure what that transports rule for bikes etc reads as. VengefulJan and painting.for.my.sanity 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/378933-deathwatch-index/#findComment-5958678 Share on other sites More sharing options...
War of the Eagle Posted June 12, 2023 Share Posted June 12, 2023 My only gripe is why can't my Fortis kill team inclue 0-2 of the new pyre blaster guys. quasistellar, Shinespider, Boyadventurer and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/378933-deathwatch-index/#findComment-5958680 Share on other sites More sharing options...
Tokugawa Posted June 12, 2023 Share Posted June 12, 2023 Make assault cannons on two units [anti-infantry2+] for 1CP is ridiculus. Tons of MW. Who is kasrkin? Sergeant Bastone 1 Back to top Link to comment https://bolterandchainsword.com/topic/378933-deathwatch-index/#findComment-5958686 Share on other sites More sharing options...
zero888 Posted June 12, 2023 Share Posted June 12, 2023 3 minutes ago, Tokugawa said: Make assault cannons on two units [anti-infantry2+] for 1CP is ridiculus. Tons of MW. Who is kasrkin? 3x Assault cannons allowed on a DW Terminator Squad... quasistellar, Dr. Clock and VengefulJan 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/378933-deathwatch-index/#findComment-5958693 Share on other sites More sharing options...
Dr. Clock Posted June 12, 2023 Share Posted June 12, 2023 4 minutes ago, MasterDeath said: DW vets have all Combi weapons Can all have combis - at cost of the better melee weapon. I'll probably end up doing one infantry melee squad (with my two shotgunners) and 2 shooty as per usual. Â Can't quite tell what the point of putting Vanguard or bikes in a Proteus team is without access to combat squads. I suppose the only reason I was really doing it before was for Obsec, which is gone now... and all of a sudden the basic veteran squad has better OC than the killteam version? Â So that's killteams mostly dead on arrival for me, but I don't really care too much about that tbh since I was generally combat squadding anyway... always were kinda awkward. Â Can't tell whether the Corvus is fit to purpose either - points are important. Â Cheers, Â The Good Doctor. VengefulJan 1 Back to top Link to comment https://bolterandchainsword.com/topic/378933-deathwatch-index/#findComment-5958700 Share on other sites More sharing options...
Commander Dawnstar Posted June 12, 2023 Share Posted June 12, 2023 19 minutes ago, Tokugawa said: Make assault cannons on two units [anti-infantry2+] for 1CP is ridiculus. Tons of MW. Who is kasrkin? Â You can also do this with a single unit of Sternguard Veterans and then have them shoot again if they kill their target, right? Link to comment https://bolterandchainsword.com/topic/378933-deathwatch-index/#findComment-5958706 Share on other sites More sharing options...
Iron Father Imeran Byon Posted June 12, 2023 Share Posted June 12, 2023 The Proteus Kill Team could be fun with four Infernus Heavy Bolters and three Plasma Cannons for some anti-(light)-elite fire support from a backline objective. And you slap three shield Vets in there to tank wounds. Link to comment https://bolterandchainsword.com/topic/378933-deathwatch-index/#findComment-5958707 Share on other sites More sharing options...
VengefulJan Posted June 12, 2023 Share Posted June 12, 2023 30 minutes ago, fudblinker said: I noticed the image used on the Proteus Kill Team has an Astartes shotgun which that unit can’t have. Same with the Deathwatch Veterans showing a combi-weapon.  What specifically is a Long Vigil Ranged weapon (I’m guessing this is the Astartes shotgun, or maybe that is the combi-weapons now?) and a Long Vigil Melee weapon (maybe this is supposed to be the thunder hammer)?  Am I reading this right that you could load a terminator and a bike into a rhino?  Combi-weapons, Stalker Boltguns, shotguns, and maybe even the bolt rifle grenade launcher (if you look at the fortis kill team), are now Long Vigil Ranged Weapons.  Long Vigil melee weapons are any melee weapon that is not a CLose Combat Weapon or a Heavy Thunder Hammer (specifically when dealing with non-terminator models).  And yeah, you can fit bikes, terminators, and jump packs in with 5 other guys in a rhino... sure.  For the most part of it, I'm pretty happy for the changes. Yeah it sucks that you can't hyper specialize you individual dudes, but now you can more broadly curtail them to focus on a specific type of threat(s) or fill a particular role. I'm just ticked off by the fact that they messed up the Spectrus Kill Team via wargear option omissions, the Shotgun and the Stalker lost their Uniqueness, Black shields are gone, nothing extra attacks for lightning claws, and that Jump pack guys do jack all when attached to Proteus Kill teams (like no options to swap out aside from the HTH. NOT EVEN A PISTOL! XD ). Really, GW just needs to learn that Death Watch are not a standard Space Marine army like the other chapters. They function to a complete extreme that they should be their own codex like Grey Knights.  This will suffice for now, especially since the Strats add a lot of play, but they really need more freedom from the Base SM dex to really be themselves. TrawlingCleaner and Castellan Wulfrik 2 Back to top Link to comment https://bolterandchainsword.com/topic/378933-deathwatch-index/#findComment-5958710 Share on other sites More sharing options...
L30n1d4s Posted June 12, 2023 Share Posted June 12, 2023 (edited) Hellfire Rounds are crazy... Anti-Infantry 2+ / Anti-Monster 5+ combines with Devastating Wounds to make MWs all over the place:   1 - Sternguard - They can get 3 shots a piece at 12", so that's 30 shots which wound/become MWs versus Infantry on a 2+... and then, once per game, they can shoot again after they kill a unit!  2 - As mentioned, Assault Cannon units (Terminators/Kill Teams with Terminators) get 6 shots per Assault Cannon, causing MWs to Infantry on 2+s to wound  3 - Eliminators that stand still get Devastating Wounds -- so that means their Sniper Rifles do MWs to infantry units (and their characters specifically, since they have Precision) on 2+s to wound, their Las Fusils also do D6 MWs a piece on 2+s to Wound against Infantry!  4 - Bike units led by a Chaplain on Bike now get Devasting Wounds for their Shooting -- so that means, when shooting at infantry, any 2+s wo wound become MWs -- with 6 Outriders, an ATV (with 8 shots from its Onslaught Gatling Cannon), and attached Chaplain, that is 24 shots that hit on 3+, then cause MWs on 2+s t Wound. Add in Sustained Hits from Furor Tactics and full re-rolls from Oath of Moment and, against Infantry, this unit can average about 24-25 MWs against Infantry units.... I am not sure GW thought this through all the way! ;) Edited June 12, 2023 by L30n1d4s Kallas and Jaipii 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/378933-deathwatch-index/#findComment-5958758 Share on other sites More sharing options...
Slips Posted June 12, 2023 Share Posted June 12, 2023 (edited) The real test, now, is to see if that same tourney that knee jerked banned eldar will also do the same with Deathwatch. but also: Edit: It also looks like theres currently no way for the Spectrus Kill Team to get Lasfusils into the unit? Edited June 12, 2023 by Slips TrawlingCleaner, Jaipii and VengefulJan 1 2 Back to top Link to comment https://bolterandchainsword.com/topic/378933-deathwatch-index/#findComment-5958816 Share on other sites More sharing options...
Trokair Posted June 12, 2023 Share Posted June 12, 2023 (edited) 1 hour ago, Slips said: Edit: It also looks like theres currently no way for the Spectrus Kill Team to get Lasfusils into the unit?  Or Bolt Carbines if I read it right.  Edit: for clarity, the bolt carbine from Reivers , not the 'Occulus bolt carbine' or 'marksman bolt carbine'. Edited June 12, 2023 by Trokair Link to comment https://bolterandchainsword.com/topic/378933-deathwatch-index/#findComment-5958870 Share on other sites More sharing options...
Burni Posted June 12, 2023 Share Posted June 12, 2023 So if I want to use a Corvus Blackstar, I have to use the DW detachment? Or can I use it with Gladius and just miss out on kill teams etc? Link to comment https://bolterandchainsword.com/topic/378933-deathwatch-index/#findComment-5958878 Share on other sites More sharing options...
Medicinal Carrots Posted June 12, 2023 Share Posted June 12, 2023 10 minutes ago, Burni said: So if I want to use a Corvus Blackstar, I have to use the DW detachment? Or can I use it with Gladius and just miss out on kill teams etc? You can use a Gladius and not miss out on any units or unit rules. You swap out the detachment rules, strats, and enhancements. But you can still use all of the same units and the Kill Teams faction rule. You're Space Marines Plus Burni 1 Back to top Link to comment https://bolterandchainsword.com/topic/378933-deathwatch-index/#findComment-5958899 Share on other sites More sharing options...
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