jarms48 Posted June 22, 2023 Share Posted June 22, 2023 22 hours ago, Emperor Ming said: Just realised the officer in the cmd squad has lost his inv save I kinda get it, giving every platoon commander in the galaxy a refractor would be an expensive effort. Would be easier to give it to marines instead. Lol. Link to comment https://bolterandchainsword.com/topic/379009-guard-index/page/5/#findComment-5964244 Share on other sites More sharing options...
Emperor Ming Posted June 22, 2023 Share Posted June 22, 2023 2 hours ago, jarms48 said: I kinda get it, giving every platoon commander in the galaxy a refractor would be an expensive effort. Would be easier to give it to marines instead. Lol. Power fists and plasma pistols for all, with this new ed, but refractor fields a step to far Link to comment https://bolterandchainsword.com/topic/379009-guard-index/page/5/#findComment-5964279 Share on other sites More sharing options...
Sergeant Bastone Posted June 23, 2023 Share Posted June 23, 2023 Has anyone played 10th? How bad is battleshock (it seems like it's not that big of a deal despite all of GW's talk about it). Are commissars really worth 35 points?? Link to comment https://bolterandchainsword.com/topic/379009-guard-index/page/5/#findComment-5964295 Share on other sites More sharing options...
sairence Posted June 23, 2023 Share Posted June 23, 2023 (edited) I've only played one game so far and it didn't really come up. I failed a few checks, but it didn't have much impact, because my opponent had more OC, and I'm not clued in enough about the strats to pull something out of the hat. The one time it could have mattered I had a Platoon Command Squad attached to the unit, that mitigated both the OC as well as strat impact. Edited June 23, 2023 by sairence Link to comment https://bolterandchainsword.com/topic/379009-guard-index/page/5/#findComment-5964593 Share on other sites More sharing options...
Trickstick Posted June 23, 2023 Share Posted June 23, 2023 Death Korps Marshals are like 1 shot commissars now but better. Their rule doesn't wipe orders like a commissar does. And they give out a 5+ fnp. Marshals seem like the best take for dkok/infantry squads. sairence 1 Back to top Link to comment https://bolterandchainsword.com/topic/379009-guard-index/page/5/#findComment-5964683 Share on other sites More sharing options...
Tokugawa Posted June 24, 2023 Share Posted June 24, 2023 3 hours ago, Trickstick said: Death Korps Marshals are like 1 shot commissars now but better. Their rule doesn't wipe orders like a commissar does. And they give out a 5+ fnp. Marshals seem like the best take for dkok/infantry squads. He cost almost 10 infantries. So attaching him to 10 men unit doesn't make sense, 20 men squad is the only and best destination. Add a psyker for the 4++(need to notice that it has 1/6 chance of failure, so you usually would meet that every 2 games) and you get a good objective holder. Link to comment https://bolterandchainsword.com/topic/379009-guard-index/page/5/#findComment-5964726 Share on other sites More sharing options...
Commissar Yossarian Posted June 24, 2023 Share Posted June 24, 2023 The marshall is amazing on a full squad. 5+++ gives approximately 150% effective wounds on even dice. That alone makes it worth it on 20 men. Add a platoon command squad and you can save the medic slot for a master vox or another big gun. He's pricey, but a massive force multiplier, and it double dips on returning d3 models a turn. I would even consider advisors or maybe a ogryn bodyguard too if you really need to sit on a button. Link to comment https://bolterandchainsword.com/topic/379009-guard-index/page/5/#findComment-5964770 Share on other sites More sharing options...
Tokugawa Posted June 24, 2023 Share Posted June 24, 2023 18 minutes ago, Commissar Yossarian said: The marshall is amazing on a full squad. 5+++ gives approximately 150% effective wounds on even dice. That alone makes it worth it on 20 men. Add a platoon command squad and you can save the medic slot for a master vox or another big gun. He's pricey, but a massive force multiplier, and it double dips on returning d3 models a turn. I would even consider advisors or maybe a ogryn bodyguard too if you really need to sit on a button. I don't think your opponent would accept your using of double medic boxes. Strictly RAW, GW didn't tell "who is the medic box bearer" clearly(the box is a standalone model on its own base), so your opponent has reason to prove "no model in the unit bear the box". Emperor Ming 1 Back to top Link to comment https://bolterandchainsword.com/topic/379009-guard-index/page/5/#findComment-5964773 Share on other sites More sharing options...
sairence Posted June 24, 2023 Share Posted June 24, 2023 Yeah, as they didn't define an actual medic model on the data card, the logic would be that it's a unit ability, not based on a model. So you get D3 models back, regardless of unit size. It's still really powerful, had only one game so far but my opponent hammered the squad and thanks to that regen they just about hung on. Link to comment https://bolterandchainsword.com/topic/379009-guard-index/page/5/#findComment-5964776 Share on other sites More sharing options...
Emperor Ming Posted June 24, 2023 Share Posted June 24, 2023 4 hours ago, sairence said: Yeah, as they didn't define an actual medic model on the data card, the logic would be that it's a unit ability, not based on a model. So you get D3 models back, regardless of unit size. It's still really powerful, had only one game so far but my opponent hammered the squad and thanks to that regen they just about hung on. Yeah its just a unit ability, do you roll 2d3 on a squad of 2 thou Santaclauswitz 1 Back to top Link to comment https://bolterandchainsword.com/topic/379009-guard-index/page/5/#findComment-5964839 Share on other sites More sharing options...
Santaclauswitz Posted June 24, 2023 Share Posted June 24, 2023 42 minutes ago, Emperor Ming said: Yeah its just a unit ability, do you roll 2d3 on a squad of 2 thou That's a good question! Not clear in RAW or RAI. Link to comment https://bolterandchainsword.com/topic/379009-guard-index/page/5/#findComment-5964845 Share on other sites More sharing options...
sairence Posted June 24, 2023 Share Posted June 24, 2023 1 hour ago, Santaclauswitz said: That's a good question! Not clear in RAW or RAI. Don't think it's ever 2D3, because it's still just one squad. It's just double the models. you don't merge two units. Inquisitor_Lensoven 1 Back to top Link to comment https://bolterandchainsword.com/topic/379009-guard-index/page/5/#findComment-5964863 Share on other sites More sharing options...
Commissar Yossarian Posted June 24, 2023 Share Posted June 24, 2023 *laughs* double dips meaning the impact of the 5+++ is even further enhanced. RAW you only bring back d3 models regardless of the size of the squad. With a 5+++ vs the previously available 6+++ it is harder to wipe the squad in a turn, meaning you're more likely to return models, repeated. Link to comment https://bolterandchainsword.com/topic/379009-guard-index/page/5/#findComment-5964890 Share on other sites More sharing options...
Santaclauswitz Posted June 24, 2023 Share Posted June 24, 2023 1 hour ago, sairence said: Don't think it's ever 2D3, because it's still just one squad. It's just double the models. you don't merge two units. I'd agree that that will probably be the outcome. Link to comment https://bolterandchainsword.com/topic/379009-guard-index/page/5/#findComment-5964891 Share on other sites More sharing options...
Inquisitor_Lensoven Posted June 24, 2023 Author Share Posted June 24, 2023 4 hours ago, Emperor Ming said: Yeah its just a unit ability, do you roll 2d3 on a squad of 2 thou A unit ability. D3 per unit of them, regardless of unit size RAW. 4 hours ago, Santaclauswitz said: That's a good question! Not clear in RAW or RAI. It is pretty clear. It doesn’t say d3 for every 10 models. It’s a unit ability. Link to comment https://bolterandchainsword.com/topic/379009-guard-index/page/5/#findComment-5964913 Share on other sites More sharing options...
Trickstick Posted June 24, 2023 Share Posted June 24, 2023 (edited) Dkok medipacks are a wargear ability, so it is linked to a specific piece of wargear. You would get 1d3 for every medipack in the unit. However, GW forgot to acutally give the unit the ability to have medipacks. Edited June 24, 2023 by Trickstick sairence 1 Back to top Link to comment https://bolterandchainsword.com/topic/379009-guard-index/page/5/#findComment-5964939 Share on other sites More sharing options...
Minsc Posted June 24, 2023 Share Posted June 24, 2023 I'd never play it 2D3 currently, nothing in the rules supports that you would suddenly revive 2D3 just because you're bringing 20 guys instead of 10. Yes, I know that you get 1 actual medi-pack modelwise per 10 DKOK, but with that logic you could simply bring a bunch of medi-packs (say 8) and go "aight, I'm gonna revive 8D3 troopers because that's how many actual medi-packs this unit contains." Link to comment https://bolterandchainsword.com/topic/379009-guard-index/page/5/#findComment-5964976 Share on other sites More sharing options...
Inquisitor_Lensoven Posted June 24, 2023 Author Share Posted June 24, 2023 So there are some things in the index that I like, however unlike the Marine index there’s nothing aside from the exterminator special rules that really get me excited to play my guard now -_- Link to comment https://bolterandchainsword.com/topic/379009-guard-index/page/5/#findComment-5964997 Share on other sites More sharing options...
Yorkston Posted June 25, 2023 Share Posted June 25, 2023 I think i'm missing something here. The core rules specify that only 1 leader can be attached to each unit unless the leader has rules that specify otherwise. None of our leaders appear to have any wording to that effect, yet the commissar has a special rule for when he is in a unit with another officer. Is there something buried in a FAQ? Link to comment https://bolterandchainsword.com/topic/379009-guard-index/page/5/#findComment-5965056 Share on other sites More sharing options...
Emperor Ming Posted June 25, 2023 Share Posted June 25, 2023 1 hour ago, Yorkston said: I think i'm missing something here. The core rules specify that only 1 leader can be attached to each unit unless the leader has rules that specify otherwise. None of our leaders appear to have any wording to that effect, yet the commissar has a special rule for when he is in a unit with another officer. Is there something buried in a FAQ? Well that's 40k isn't it? Core Rule X Then every army has a rule that gets around rule X Then there's a rule that trumps your rule that overrules that rules rule Shamansky 1 Back to top Link to comment https://bolterandchainsword.com/topic/379009-guard-index/page/5/#findComment-5965065 Share on other sites More sharing options...
Trokair Posted June 25, 2023 Share Posted June 25, 2023 1 hour ago, Yorkston said: I think i'm missing something here. The core rules specify that only 1 leader can be attached to each unit unless the leader has rules that specify otherwise. None of our leaders appear to have any wording to that effect, yet the commissar has a special rule for when he is in a unit with another officer. Is there something buried in a FAQ? Its on the squads not the leaders, for example the Infatry squad has: Quote This unit can have up to two Leader units attached to it, provided no more than one of those units is a Command Squad unit. If it does, and this Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths. Yorkston and Jaipii 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/379009-guard-index/page/5/#findComment-5965066 Share on other sites More sharing options...
Emperor Ming Posted June 30, 2023 Share Posted June 30, 2023 So from the metawatch vid, points hikes for indirect fire units Fantastic news Link to comment https://bolterandchainsword.com/topic/379009-guard-index/page/5/#findComment-5966979 Share on other sites More sharing options...
Inquisitor_Lensoven Posted July 1, 2023 Author Share Posted July 1, 2023 47 minutes ago, Emperor Ming said: So from the metawatch vid, points hikes for indirect fire units Fantastic news Jesus. Points changes already? I haven’t even gotten to play a game yet. Emperor Ming 1 Back to top Link to comment https://bolterandchainsword.com/topic/379009-guard-index/page/5/#findComment-5966993 Share on other sites More sharing options...
Malakithe Posted July 1, 2023 Share Posted July 1, 2023 So whats the new list plan once indirect gets nerfed again? Since all main tanks are trash spam as much infantry and HWTs as possible? Link to comment https://bolterandchainsword.com/topic/379009-guard-index/page/5/#findComment-5967022 Share on other sites More sharing options...
sairence Posted July 1, 2023 Share Posted July 1, 2023 Main tanks aren't trash, they're just expensive. But they're durable enough that bringing some can still be a solid force multiplier. As for indirect...wait and see what they do with it. Santaclauswitz 1 Back to top Link to comment https://bolterandchainsword.com/topic/379009-guard-index/page/5/#findComment-5967052 Share on other sites More sharing options...
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