CCE1981 Posted July 26, 2023 Share Posted July 26, 2023 Here are the updates! https://www.warhammer-community.com/warhammer-40000-downloads/ For the Changelist open the Index Cards pdf MithrilForge, clumsy_explorer, Karhedron and 2 others 3 2 Back to top Link to comment Share on other sites More sharing options...
Havok13 Posted July 26, 2023 Share Posted July 26, 2023 Wolf Scouts have 2 wounds, hurrah lol. Starlight_Wolf, Sea Creature and Triszin 2 1 Back to top Link to comment Share on other sites More sharing options...
Paturabo Posted July 26, 2023 Share Posted July 26, 2023 Huzzah! The Deffkilla Wartrike is a Character (again)! MithrilForge, Sea Creature, mel_danes and 1 other 2 2 Back to top Link to comment Share on other sites More sharing options...
Verbal Underbelly Posted July 26, 2023 Share Posted July 26, 2023 My predator just got better... N1SB 1 Back to top Link to comment Share on other sites More sharing options...
Orion Posted July 26, 2023 Share Posted July 26, 2023 No Engineers? No Engineers. They fixed the HWT wargear options thing. Sergeant Bastone 1 Back to top Link to comment Share on other sites More sharing options...
Kilamandaros Posted July 26, 2023 Share Posted July 26, 2023 Wraithguard nerfs, no more crazy GSC cult ambush positioning, Necron buffs to C'tan, silent king. No Ghaz in a trukk. Sea Creature 1 Back to top Link to comment Share on other sites More sharing options...
Ahzek451 Posted July 26, 2023 Share Posted July 26, 2023 (edited) Huzzah! Silent king mehnirs no longer infinetly blow up! Edited July 26, 2023 by Ahzek451 Sea Creature 1 Back to top Link to comment Share on other sites More sharing options...
Nagashsnee Posted July 26, 2023 Share Posted July 26, 2023 As an admech player this helps not at all, answers no questions and solves no issues that i can see. So yay i guess? N1SB 1 Back to top Link to comment Share on other sites More sharing options...
01RTB01 Posted July 26, 2023 Share Posted July 26, 2023 Thankful that the "Ghaz can go in a trukk" group are silenced. Grots perma T2 also brings thanks. Common sense wins and enshrined in writing. DarkChaplain, Lexington, FarFromSam and 2 others 2 1 1 1 Back to top Link to comment Share on other sites More sharing options...
Madao Posted July 26, 2023 Share Posted July 26, 2023 Barbgaunts are fixed! Burni 1 Back to top Link to comment Share on other sites More sharing options...
Shield-Captain Posted July 26, 2023 Share Posted July 26, 2023 Eldar Corsairs can join Ynnari! Huzzah! TrawlingCleaner, Toxichobbit and Doctor Perils 3 Back to top Link to comment Share on other sites More sharing options...
Dont-Be-Haten Posted July 26, 2023 Share Posted July 26, 2023 Glad I didn't waste money of physical data cards. ThaneOfTas, Petitioner's City, Karhedron and 32 others 8 3 24 Back to top Link to comment Share on other sites More sharing options...
Mmmmm Napalm Posted July 26, 2023 Share Posted July 26, 2023 (edited) Sword Brethren got their lightning claws which is nice, and i'm also happy to see that crusader squad neophytes no longer have to be uniform in their armament. I'm disappointed that they didn't add shotguns as a distinct wargear option, though. Consolidating what are clearly bolters and shotguns, aka distinct weapons, into a single profile for basically no reason is so, so lame. Hell, if I were a new player I'd be downright confused by the rules; I doubt anyone would naturally assume that the bolters and shotguns represented the same weapon rules wise. Edited July 26, 2023 by Mmmmm Napalm ThaneOfTas, Xenith, Kastor Krieg and 5 others 2 6 Back to top Link to comment Share on other sites More sharing options...
Daimyo-Phaeron Lenoch Posted July 26, 2023 Share Posted July 26, 2023 Cryptothralls no longer give fight on death to the entire unit, which is honestly probably good, that was a bit bonkers, and they're still stupid good anyhow. Overlords and CCBs got a leadership change to 6+, but I don't remember if that value was originally a 5+ or a 7+... I think a 7+ but I'm not sure. Transcendant C'Tan gets reanimation protocols which is very good. N1SB 1 Back to top Link to comment Share on other sites More sharing options...
Metzombie Posted July 26, 2023 Share Posted July 26, 2023 Just now, Daimyo-Phaeron Lenoch said: but I don't remember if that value was originally a 5+ or a 7+... I think a 7+ but I'm not sure. They had a 4+. Link to comment Share on other sites More sharing options...
Zoatibix Posted July 26, 2023 Share Posted July 26, 2023 GSC Cult Ambush now replaces a destroyed unit with a fresh one, rather than returning the same destroyed unit. Does seem to mean they can restock their once per game Demo Charges. Wyches still can’t access the squad leader or Special Weapons in their box. Link to comment Share on other sites More sharing options...
jaxom Posted July 26, 2023 Share Posted July 26, 2023 I’ll go through it all when I get home in 5ish hours, but it sounds like it was mostly nuts-and-bolts getting tightened/fixed, while Factions requiring a tear down and rebuild were left alone? Link to comment Share on other sites More sharing options...
phandaal Posted July 26, 2023 Share Posted July 26, 2023 10 minutes ago, Zoatibix said: Does seem to mean they can restock their once per game Demo Charges Yep! So they lost the ability to string out along the board from ambush, but gained the ability to wreck things multiple times from ambush. Well, wreck things even harder than they already were. Link to comment Share on other sites More sharing options...
Kastor Krieg Posted July 26, 2023 Share Posted July 26, 2023 Our HQs being fixed with LT / Captain / Chapter Master keywords is HUGE, now we can properly attach Apothecaries and others! OTOH separating Neophytes from Initiates and the Sword Brother by 6" bolt pistol range - boo. Not even about the range, but about the need to keep this in mind. Sigh. On the third hacked off Genestealer hand, PSBs get their TLC back! YAY! On the fourth vile xeno hand, the PCS embedded PSB still can't take the LLC, because - reasons? An in the end - boo to the diminished PSB squad size. Also, imagine touching the Vanguard Vets and the only change you make is the grav pistol D2. Sigh. Aarik 1 Back to top Link to comment Share on other sites More sharing options...
TrawlingCleaner Posted July 26, 2023 Share Posted July 26, 2023 (edited) GSC: Have to deploy within 3" with their entire unit (a tight fit for 20 man squads with 4 32mm bases but it's doable), can no longer string units out within their coherency Demolition run is now only once per battleround Cult Ambushed/respawn units now definitely have their one-use equipment (I think most TOs ruled this way anyways) Eldar: Wraithguard do no gain the Pistol keyword when firing back after being targetted, from War Construct (if you shoot them with pistols/vehicles in combat they now can't shoot at all, they can be shut down) Spiritseers can only bring back Wraiths in your own command phase, not both Autarch Missile Launcher Starshot profile (more shots) is DMG1 not DMG2 Knights: Lay Low the Tyrants is a single hit roll and single wound roll (most TOs ruled this way) GSC got hit the hardest from these changes, certain Eldar builds too. Everything else seems to be QoL changes with no overt buffs to the lower end of the pack, September is probably the next time for a balance update for these? Edited July 26, 2023 by TrawlingCleaner Karhedron and Sea Creature 2 Back to top Link to comment Share on other sites More sharing options...
Marshal Reinhard Posted July 26, 2023 Share Posted July 26, 2023 I dont expect the neophyte fire arm thing to survive for too long (into 11th at most?) So still gonna use that scout kill team to make all variants of armaments for full squads Link to comment Share on other sites More sharing options...
Redcomet Posted July 26, 2023 Share Posted July 26, 2023 1 hour ago, Nagashsnee said: As an admech player this helps not at all, answers no questions and solves no issues that i can see. So yay i guess? This isn’t a balance update, but more of an errata Karhedron, DemonGSides, sairence and 5 others 3 5 Back to top Link to comment Share on other sites More sharing options...
ZeroWolf Posted July 26, 2023 Share Posted July 26, 2023 Honestly thought the Barbgaunt effect would slip under the radar for a couple of updates yet given the bigger targets but this is a lot fairer now given splitting fire rules. Link to comment Share on other sites More sharing options...
Ming the Merciless Posted July 26, 2023 Share Posted July 26, 2023 Drukhari Wyches got their splinter pistols fixed, but they forgot to increase Incubi Klaives to s5..... TrawlingCleaner 1 Back to top Link to comment Share on other sites More sharing options...
01RTB01 Posted July 26, 2023 Share Posted July 26, 2023 5 minutes ago, EnsignJoker said: Also, as far as I can tell, there’s still no announcement anywhere from GW this “update” is even out in the wild. Nothing on the WarCom page. If I didn’t scroll past a video on YouTube mentioning it and saw the post here, I’d have no idea this thing existed. Its announced on the WarCom page but it's a small bar not in the main news section. You'd be forgiven for missing it. Link to comment Share on other sites More sharing options...
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