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Marine Armored Company…. All the Tanks! 2K


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This is the latest iteration of my “oops all tanks” marine lists.

 

It’s capitalizing on the best parts of the marine index right now.  Desolators, tanks and indirect.  The Stat check most armies face going into this many tanks is close to the same level of difficulty as facing a knights list.  
 

Oath is used primarily to get the target of the desolators to go away!  The Hailstrike pairs with the Reapers to evaporate infantry targets (I essentially tabled Custodes on turn 3 today using a variant of this list).  Infiltrators with the librarian are there to block out deepstrike and make sure I’m not totally out of luck on sites of power.  
 

I’m debating removing the second whirlwind to bring two squads of sniper scouts.  They rarely do much, but having lone operative makes them extremely difficult to remove.

 

the inceptors are also something I am toying with removing.  I can swap them out for a squad of heavy intercessors which I have found to be extremely good home objective holders due to their absurd number of wounds for so cheap.  However right now I play mostly tactical objectives and the deepstrike they provide has been critical to achieving secondary objectives.  
 

Gladius Task Force
Strike Force (2000 Points)

 

CHARACTERS

 

Librarian in Phobos Armour (75 Points)
    • 1x Bolt pistol
      1x Force weapon
      1x Smite

 

Primaris Apothecary (80 Points)
    • Warlord
    • 1x Absolvor bolt pistol
      1x Close combat weapon
      1x Reductor pistol
    • Enhancements: Bolter Discipline

 

OTHER DATASHEETS

 

Desolation Squad (340 Points)
    • 1x Desolation Sergeant
          1x Castellan launcher
          1x Vengor launcher
    • 9x Desolation Marine
          9x Castellan launcher
          9x Superkrak rocket launcher

 

Gladiator Lancer (145 Points)

      2x Fragstorm grenade launcher
      1x Icarus rocket pod
      1x Ironhail heavy stubber
      1x Lancer laser destroyer

 

Gladiator Lancer (145 Points)

      2x Fragstorm grenade launcher
      1x Icarus rocket pod
      1x Ironhail heavy stubber
      1x Lancer laser destroyer

 

Gladiator Reaper (155 Points)
      1x Icarus rocket pod
      1x Ironhail heavy stubber
      2x Tempest bolter
      1x Twin heavy onslaught gatling cannon

 

Gladiator Reaper (155 Points)
      1x Icarus rocket pod
      1x Ironhail heavy stubber
      2x Tempest bolter
      1x Twin heavy onslaught gatling cannon

 

Inceptor Squad (115 Points)
          3x Plasma exterminators

 

Infiltrator Squad (90 Points)
          1x Helix Gauntlet
          1x Infiltrator Comms Array
          5x Marksman bolt carbine

 

Predator Destructor (135 Points)
      2x Heavy bolter
      1x Hunter-killer missile
      1x Predator autocannon
      1x Storm bolter

 

Predator Destructor (135 Points)
      2x Heavy bolter
      1x Hunter-killer missile
      1x Predator autocannon
      1x Storm bolter

 

Storm Speeder Hailstrike (130 Points)
      2x Fragstorm grenade launcher
      1x Onslaught gatling cannon
      1x Twin ironhail heavy stubber

 

Whirlwind (150 Points)
      1x Hunter-killer missile
      1x Storm bolter
      1x Whirlwind vengeance launcher

 

Whirlwind (150 Points)
      1x Hunter-killer missile
      1x Storm bolter
      1x Whirlwind vengeance launcher

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39 minutes ago, Tacitus said:

Sniper Scouts are - in theory - going away.  Though I'm not sure what they're going to do with Telion - maybe he crosses the Rubicon and becomes an Eliminator.


Eventually yes, when that happens I’ll probably swap the scouts out for 2 primaris Techmarines.   More Lone operatives, and healing for my tanks!

 

I suspect tellion might just go away entirely.  

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I would say take the Techmarines.   A good number of those secondaries require a unit to give up its shooting, Techmairines can do their job AND play action monkeys leaving all your killing units free to operate.

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5 hours ago, CCE1981 said:

I would say take the Techmarines.   A good number of those secondaries require a unit to give up its shooting, Techmairines can do their job AND play action monkeys leaving all your killing units free to operate.

 

I'm pretty sure both Scouts and Desolators won't be viable in the new book.  I'm prepping to bring 2 Techmarines + a third Whirlwind assuming the points stay roughly what they are now.

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4 minutes ago, Malakithe said:

Consider a Thunderstrike for +1 to wound against big stuff

If Desolators + Apothecary get nerfed, there would be enough points to bring a Thunderstrike + 2x Primaris Techmarines along with either a second hailstrike or a Predator Annihilator.  Assuming other points remain roughly the same.

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8 hours ago, Cruor Vault said:

If Desolators + Apothecary get nerfed, there would be enough points to bring a Thunderstrike + 2x Primaris Techmarines along with either a second hailstrike or a Predator Annihilator.  Assuming other points remain roughly the same.

Werent they nerfed once via a points hike? Is there going to be more?

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