Lysimachus Posted Tuesday at 10:31 AM Author Share Posted Tuesday at 10:31 AM (edited) So we can move on to Round 3, I've thrown a couple of quick rolls in for Zidemi and Moridyn to join the Furious Charge, both hit and did a decent amount of Damage (added to previous Summary post). Bloodletter Warp Instability tests: BL2: Pass BL5: Injured Asterius, Auto-Pass BL6: Fail, 2 Wounds BL9: Fail, 1 Wound BL11: Fail, 4 Wounds - BL11 evaporates into the ether! Round 2 Ends Stand by for Round 3 Edited Tuesday at 10:31 AM by Lysimachus Necronaut and Mike Zulu 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/382431-deathwatch-murderers-in-black-ic-thread/page/39/#findComment-6137719 Share on other sites More sharing options...
Lysimachus Posted Tuesday at 11:43 AM Author Share Posted Tuesday at 11:43 AM (edited) The spinning liquid from the pool below and the mist above finally meet, forming a whirling ‘blood-spout’ easily four metres tall. It continues to thicken, and suddenly it seems that you can see the shape of a figure standing within it. It is very insubstantial, but some details are just discernable. It is much taller than the Bloodletters, almost the height of the spout itself, but it shares much with the lesser daemons; crimson-skinned and leanly muscular. However, it is less hunched than they, and carries itself with an air of grace and arrogant will. You might just begin to see the outline of something forming in its grip - a long, slender spear, of xenos design but that burns with a Hellblade's fire. D5 Roll: 1Bloodletter 12 Initiative roll: 5 A single lesser daemon bursts into existence in the pool. Perhaps most of the chaotic energy in the chamber is being drawn by the presence growing at its centre...? Or perhaps the arrival of another has momentarily lessened the flow of the warp's evil? Silver-clad Brother Aednan enters the templum with brave Alda in his shadow, back on his feet for now thanks to the Adept's ministrations. The son of Titan is undoubtedly weakened and tired, but is still the mightiest of warriors and a true and unflinching servant of the Emperor. “You were banished, Ang'Kal Blood-Dancer!” the Grey Knight roars in righteous fury, blue lightning sparking along his own spear blade. “You shall never come to this place again!” But at the same time he is speaking into your minds again. If the beast enters, brothers, we will not defeat him. This world will fall… and that will only be the beginning. Whole Sectors will drown in blood… We must stop him. The gate is not yet fully open, but this templum is drawing more and more of the Empyrean. If we can stop this flow of power, I believe I can close the gate. There are… there are loci in this place. Focuses. I sense them. Sacred objects that are drawing Khorne's strength and energising Ang'Kal, allowing him to step through. There are… eight. He looks for a moment with pure hatred at Orochi, then back towards the far greater threat that is emerging. Brothers, I believe we have no choice but to grant the filthy imposter a momentary reprieve. Ignore him. Ang'Kal must not be freed! Find the loci! Destroy them! Omoc only: I think it is (probably?) fairly obvious from the map what Aednan is sensing. But as an extra clue, there was a hint if you look back at Omoc's Bolter Assault Actions at the top of Round 1! Round 3: Map: Cohesion: 3 ‘Saga of the Wolf-King’ Oath: reduces all CP costs by 1 to a minimum of 1. Available Squad Modes: Bolter Assault, Fire for Effect, Furious Charge Black Templar ‘Armour of Faith’ Squad Mode is currently being sustained, granting +4TB against Daemonic Attacks to everyone in Squad Mode. Environmental Rules: Blood Mist: This is very difficult to see through, so Ranged Attacks that pass all the way across the pool will suffer from the Fog environmental effect (-20 to Hit). Round 3: This effect is lessening as the mist is drawn into the blood-spout, and will be gone by Round 4. Initiative Order / Status: [ ] Orochi (O) | Ag7 x2 = 14 +1+5 = 20 | WOUNDS 09/?? | FATE 2/3 [ ] Azadth (K) | (SQUAD) | Ag7 +7 = 14 | WOUNDS 22/22 | FATE 3/3 [ ] Zidemi (Z) | (SQUAD) | Ag4 +9 = 13 | WOUNDS 22/22 | FATE 2/3 [ ] Bloodletter 2 | Ag4 +8 = 12 | WOUNDS 14/25 [ ] Omoc (O) | (SQUAD) | Ag5 +6 = 11 | WOUNDS 10/20 | FATE 1/4 [ ] Gerhardt (G) | (SQUAD) | Ag4 +6 = 10 | WOUNDS 08/24 | FATE 1/3 [ ] Bloodletter 9 | Ag4 +6 = 10 | WOUNDS 24/25 [ ] Bloodletter 5 | Ag4 +5 = 9 | WOUNDS 25/25 [ ] Bloodletter 12 | Ag4 +5 = 9 | WOUNDS 25/25 [ ] Bloodletter 6 | Ag4 +3 = 7 | WOUNDS 03/25 [ ] Moridyn (M) | (SQUAD) | Ag4(44) +2 = 6 | WOUNDS 20/20 | FATE 2/3 [ ] Vafri (V) (Leader) | (SQUAD) | Ag4(48) +2 = 6 | WOUNDS 19/19 | FATE 2/3 Aednan and Ang'Kal are not included in the Initiative Order, yet. Their struggle is beginning on another plane at this point. However, I have included Ang'Kal's profile below just to give you an idea of how much worse things could soon become if he can materialise into the flesh. @Trokair if you would like Alda to be included in Structured Time, please roll for your Initiative. However, this is in no way a safe situation for mortals (or Astartes for that matter!) so if she would prefer to just observe, I don't think anyone would blame her! Enemies: Bloodletters: WS55, BS30, Str45(8), T45(8), Ag40, Int30, Per30, Wp30, Fel10Move 4/8/12/24Wounds: 25 (I'm not bothering to hide this as it's easy for anyone to look up the Bloodletter profile in MotX!)Skills: Awareness, DodgeTalents: Battle Rage, Combat Master, Crushing Blow, Fearless, Frenzy, Furious Assault, Swift AttackTraits: Brutal Charge, Daemonic (x2), Fear(2), From Beyond, Improved Natural Weapons, Natural Weapons (Claws), Strange Physiology, Unnatural Strength(x2), Warp InstabilityArmour: NoneWeapons:Hellblade - Melee; 1d10+12(+2) R; Balanced, Warp WeaponClaws - Melee; 1d10+10(+2) R; Pen2 Orochi: ??? Ang'Kal Blood-Dancer: WS75, BS40, Str50(15), T50(15), Ag60, Int40, Per50, Wp60, Fel40 Move 6/12/18/36Wounds: ??Skills: Acrobatics, Awareness, Command, Dodge+10Talents: Battle Rage, Blademaster, Crushing Blow, Fearless, Frenzy, Furious Assault, Inspire Rage*, Lightning Attack, Lightning Reflexes, Preternatural Speed, Step Aside, Swift Attack, Wall of SteelTraits: Brutal Charge, Daemonic (x3), Fear(3), From Beyond, Improved Natural Weapons, Natural Weapons (Claws), Strange Physiology, Unnatural Strength(x3), Warp InstabilityArmour: Chaos Armour (8)Weapons:Hellspear - Melee; 1d10+18 (+2) R; Balanced, Warp WeaponClaws - Melee; 1d10+18 (+2) R; Pen2*Inspire Rage: The simple presence of this creature fills all those around it with thoughts of blood and battle. All Characters within 30m who have the Frenzy Talent (whether PC/NPC/friend/foe) immediately become Frenzied. Edited Tuesday at 12:21 PM by Lysimachus Necronaut, Machine God, Mazer Rackham and 1 other 3 1 Back to top Link to comment https://bolterandchainsword.com/topic/382431-deathwatch-murderers-in-black-ic-thread/page/39/#findComment-6137725 Share on other sites More sharing options...
Lysimachus Posted Tuesday at 01:32 PM Author Share Posted Tuesday at 01:32 PM Round 3 Summary [x] Orochi: Multiple Attacks vs BL5 - BL5 is destroyed. Orochi activates Kill-Marine Ability to enter Squad Mode and pays CP to activate the Dig In Squad Ability (doubles AV of any cover), and drops down (Prone) behind the body of Asterius (majority AV8 x2 = 16) With neat, precise blows the traitor cuts the daemon before him into pieces that fade into wisps before they can even touch the ground. Then he moves, just enough to place the body of the Blackshield between himself and the rest of the combatants, and drops to one knee, weapons held ready, waiting to see what will happen next. [ ] Azadth: ??? [ ] Zidemi: ??? Mazer Rackham, Machine God, Trokair and 1 other 3 1 Back to top Link to comment https://bolterandchainsword.com/topic/382431-deathwatch-murderers-in-black-ic-thread/page/39/#findComment-6137751 Share on other sites More sharing options...
Mazer Rackham Posted Tuesday at 02:14 PM Share Posted Tuesday at 02:14 PM (edited) Azadth: Spoiler Agility Test to convince GM I am a Ninja: AG: 65 D100: 18, PASS Plus, Samurai DoS Free Action: Return to Solo Free Action: Pull Krak Grenade Free Action: Drop bomb (into the well) Free Action: Look into Bloodletters eyes....oh look, what happened there?! Full Action: SAB, rolling dramatically towards the (target) chain immediately to my four-o'clock...(yes, he gets a swipe, but I ain't got time to bleed, if wounded, FATE it off, 9 Wounds back if needed) BaSK: 46 + 10 (BM) +30 (PB Range) - 30 (Small target) = 56 D100: 24, PASS 2 Hits POP-DE-PING Chain rattles in a cavalcade of rickety skeletons copulating on a tin roof, to culminate in the burning brazier falling down onto the screaming face of the Bloodletter, just as the Krak grenade goes off: Brazier Impact Damage..?? Bomb: 3D10 + 4 (Dam) = 8, 4, 9 (25) Pen 6 Azadth is cool, doesn't bother to look the resulting carnage: Solo mode Free Half Move on an AG: 33 Pass WOOP WOOP WOOP Azadth rolls like angry tumbleweed 7m to lie prone, with the stairs and Moridyn to his right, staring hatefully at Orochi through the blood haze. +I have promised your death, Snake,+ he voxes to Orochi, speaking his thoughts. +and I do not recall stuttering.+ Edited Tuesday at 03:48 PM by Mazer Rackham Necronaut, Lysimachus and Trokair 1 2 Back to top Link to comment https://bolterandchainsword.com/topic/382431-deathwatch-murderers-in-black-ic-thread/page/39/#findComment-6137764 Share on other sites More sharing options...
Lysimachus Posted Tuesday at 03:08 PM Author Share Posted Tuesday at 03:08 PM BL6 does opportunity attack, hits and causes 7 Wounds, restored by FP spend. SW Brazier is dropped and destroyed, also crushing BL6. Krak Dam vs SW Cistern: 25 - (AV16 - Pen6) = 15 SI Points inflicted [ ] Zidemi: ??? Necronaut and Mazer Rackham 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/382431-deathwatch-murderers-in-black-ic-thread/page/39/#findComment-6137784 Share on other sites More sharing options...
Trokair Posted Tuesday at 06:18 PM Share Posted Tuesday at 06:18 PM (edited) Alda Spoiler Initiative: d10: 9 + 4(Ag) + 2(Paranoia) + 2 (Murphy's Law) = 15 Free action draw, Heinrich Jennings' Power Sword, turn on power Attempt to two hand it/grip it steady for the next bit. Run (with Sprint) 24m x2 = 48m to back left (north west corner) Can I while sprinting with the power sword on run in such a way as to hit the three small chains holding up the NW Brazier as I pass them? If not I’ll start attacking / charging as appropriate next round. The Knight had stood, with some effort, after her ministration. Alda senses that she had done little to alleviate the problem. Enough however for the Knight to hasten to Duty, and his death she thought, once more. She could hear the clash of battle ahead of here; the Knigh’s pace quickend, then they hwere through the archway and in the large chamber. Something was rising out of the red water, a xenos of the wrap, a jötunn. The books had been light on the details of such creatures. This was the mandate of the Ordo Malleus, not Xenos. She recalled the advice of the scribe some centuries past in the margin in the book. ‘If encountering these fiends, pray for the Ordo Malleus to save you, and pray they do so by letting you live, all else id death.’ Death indeed, as she spotted through the red haze the fallen shape of Asterius being used by the Snake as makeshift cover. Would he live to be born again or had he found his end? No time to get philosophical, she had to act. To the right a group of the Team was dealing with lesser jötunn, to the left the Mantis was attacking the scenery as much as the lone wrap xenos. She got the gist, the loci that the Knight had called for, if the Mantis was right then she could help. Drawing Master Jenning’s sword Alda darted forth, she could see a clear path to another of the Brazier and the chains that held it in place. Weaving this way and that, posture low, she used both arms to steady her grip as the power hummed along the blade, ready to strike and hopefully sever the chains as she speed past. Spoiler Slash at one chain in passing. WS: 33 – 30 = 3 D100: 63, fail. Only as the powered blade caught on the chain did the realisation dawn that this was no string and her idea a foolish one. The momentum had carried her past even as the sword both rebound from the impact, and slid past the links, finding no grip. She nearly lost her grip, and her feet. A stumbling haste brought her full circle as she spun round to keep ahold on the sword, and her compromised momentum almost introduced the ground to her head, face first. Thus she went past the second chain and came to balance by the third, in fact one had on it to steady the rest of her. At least now she could probably apply her other hand and the sword to the chain. Edited Tuesday at 08:07 PM by Trokair Mike Zulu, Mazer Rackham, Machine God and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/382431-deathwatch-murderers-in-black-ic-thread/page/39/#findComment-6137822 Share on other sites More sharing options...
Mike Zulu Posted Tuesday at 09:56 PM Share Posted Tuesday at 09:56 PM Zidemi Upon sighting the greater daemon manifesting into the chamber, Zidemi needed to dispose of this lesser threat quickly. Find the loci… Destroy them… “Be ready Omoc.” With his combat knife, Zidemi threatened the crimson creature before him with a flurry of strikes. All the while, his true strike was calibrating… Feint: Zidemi will attempt to Feint the Bloodletter 2. Standard Attack: Zidemi will attack the Bloodletter with his Servo-Arm. Spoiler Feint: 59 (WS) + 10 (Mantle) = 69 required Roll d100: 20 = Pass, 4DoS, Opposed by Bloodletter 2… Standard Attack: 59 (WS) + 0 = 59 required Roll d100: 37 = 1 Hit Hit 1: 6 + 2(Proven) + 14 = 22 Damage (Pen 10, Impact) Machine God, Mazer Rackham and Lysimachus 3 Back to top Link to comment https://bolterandchainsword.com/topic/382431-deathwatch-murderers-in-black-ic-thread/page/39/#findComment-6137873 Share on other sites More sharing options...
Lysimachus Posted Wednesday at 06:55 AM Author Share Posted Wednesday at 06:55 AM Round 3 Summary cont. [x] Alda: Sprint to NW corner, Attack vs 1st chain, Miss [x] Zidemi: Feint successful, BL2 is pulverised by Servo-Arm [ ] BL2: [ ] Omoc: ??? [ ] Gerhardt: ??? Necronaut and Machine God 2 Back to top Link to comment https://bolterandchainsword.com/topic/382431-deathwatch-murderers-in-black-ic-thread/page/39/#findComment-6137913 Share on other sites More sharing options...
A.T. Posted Wednesday at 07:55 AM Share Posted Wednesday at 07:55 AM Omoc Free of the last of the distractions Omoc brought his weapon up towards Orochi but the words of the Knight and Salamander paused his aim, for the arch-enemy could not be allowed a true foothold in this place. Fighting his instinct and trusting that his brothers would hold against the traitor he turned the heavy bolter upon the summoning pool raking the fountains around its perimeter with devastating fire. Forbidden Knowledge: Warp/Witches: 42 (marginal pass) Full auto vs the blood fountain that was damaged by the frag grenade (if there are two structures close together Omoc will roll his shots from one to the next, 50/50): 44 vs target (BS 51+ 20 full auto + 10 range + 30 helpless target) = 6 hits = 6,2 = 18, Pen 5 = 4,5 = 17, Pen 5 = 6,0 = 22, Pen 5 = 5,3 = 17, Pen 5 = 0,2 = 22, Pen 5 = 4,9 = 21, Pen 5 Mike Zulu, Mazer Rackham, Trokair and 3 others 6 Back to top Link to comment https://bolterandchainsword.com/topic/382431-deathwatch-murderers-in-black-ic-thread/page/39/#findComment-6137918 Share on other sites More sharing options...
Lysimachus Posted Wednesday at 11:13 AM Author Share Posted Wednesday at 11:13 AM Round 3 Summary [x] Omoc: FAB at NE Cistern 6 Hits, Dam: 18 - 11(AV16 - Pen 5) = 7 SI 17 - 11 = 6 SI 22 - 11 = 11 SI 17 - 11 = 6 SI 22 - 11 = 11 SI 21 - 11 = 10 SI Total = 51 SI Points removed, NE Cistern is destroyed! [ ] Gerhardt: ??? Necronaut 1 Back to top Link to comment https://bolterandchainsword.com/topic/382431-deathwatch-murderers-in-black-ic-thread/page/39/#findComment-6137932 Share on other sites More sharing options...
Necronaut Posted Thursday at 03:34 PM Share Posted Thursday at 03:34 PM (edited) Gerhardt Gerhardt instinctively recoiled from the touch of the psyker upon his mind, but quickly realized the message had come from the silver knight, a blessed and anointed warrior of the Emperor. His trans-human cortex working at a blistering pace, Gerhardt locked blades with the daemon before him, and then pushed off of the creature, firing a burst from his jump pack at the same time to put distance between them. As he rocketed backward, he half-blindly fired a krak grenade from the grenade launcher mounted under Eisenfaust’s barrel at one of the remaining blood cisterns near the chamber entrance. He kept chanting his litany, broadcasting it both openly to all around him and across the squad vox channel, defying the daemonic incursion and feeling invigorated by the words and the clangor of battle. “The Emperor is my keeper. Hatred is my sword. Contempt is my shield. Deny the daemon. Purge the traitor…” Half Action: Manoeuvre vs BL9 WS52 D100: 15; 3 DoS Half Action: Acrobatics test to disengage Ag46/2 (untrained) = 23 D100: 09 (praise the Emprah *mops brow*) Half Action: Standard Attack (UBGL) vs SE Cistern BS47 + 10 (short range) D100: 49; 0 DoS Krak Grenade Damage: 3D10+4X, Pen 6 20 (9, 4, 7) + 4 = 24X damage, Pen 6 vs SE Cistern Free Action: sustain squad mode Free Action: Spend remaining FP to heal D10 damage D10: 4 0 FP remaining Edit: FYI, Gerhardt took 5 damage during the earlier assault upon the fortress, so he should now be sitting at 7 wounds remaining Edited Friday at 12:45 AM by Necronaut Edited with acrobatics test to disengage per OOC thread Machine God, Lysimachus, Trokair and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/382431-deathwatch-murderers-in-black-ic-thread/page/39/#findComment-6138134 Share on other sites More sharing options...
Lysimachus Posted Friday at 07:38 AM Author Share Posted Friday at 07:38 AM Round 3 Summary [x] Gerhardt: Disengage and Krak G at SE Cistern, 14 SI Points removed. [x] BL 9: Charge vs Gerhardt WS55 +10(Charge) Roll: 41, Hit!Assuming failed ReactionDam: 1d10(6) +12 +2 +3(Brutal Charge) = 23 - TB(10+4) = 9 Wounds, 7 regular and 2 Points of R Crit Dam to Right Arm (reduced to 1 by True Grit). Crit Effects can be ignored by using Pain Suppressor [x] BL 12: Charge Vafri WS55 +10(Charge) = 65, Roll: 20, Hit Vafri Parry attempt: WS51 +10(MC) +10(Balanced) = 71, Roll: 58, Success! Counter-Attack attempt: WS51 +10(MC) -20(Counter-Attack) = 41, Roll: 94, Fail FP Reroll? Why not! Roll: 35, Hit! BL 12 Parry attempt: WS55 +10(Balanced) = 65, Roll: 68, Fail Dam: 1d10(7) +5 +SB10 = 22 - TB8 = 14 Wounds inflicted [ ] Moridyn: ??? Link to comment https://bolterandchainsword.com/topic/382431-deathwatch-murderers-in-black-ic-thread/page/39/#findComment-6138221 Share on other sites More sharing options...
Lord_Ikka Posted Friday at 09:38 AM Share Posted Friday at 09:38 AM (edited) Moridyn Moridyn turned and aimed his plasmagun at the pool of blood near the Mantis Warrior. The coils whined and then released a blast of sun-fire. Spoiler Full Action - Semi-Auto Burst with plasmagun at SW cistern Target - 52 + 10 (SAB) + 10 (higher ground) + 10 (short range) + 30 (helpless target) = 102 Roll - 59 Result = Hit, 4 DoS. Total hits - 2 (1 extra for 2 DoS in SAB). Damage Hit 1 - 9 + 12 = 21 at Pen 10, E damage Damage Hit 2 - 7 + 12 = 19 at Pen 10, E damage Edited Friday at 09:39 AM by Lord_Ikka Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/382431-deathwatch-murderers-in-black-ic-thread/page/39/#findComment-6138240 Share on other sites More sharing options...
Lysimachus Posted Friday at 10:11 AM Author Share Posted Friday at 10:11 AM (edited) Round 3 Summary [x] Moridyn: SAB at SW Cistern, Hit, 28 SI Points removed (now 43 in total), SW Cistern is destroyed! [x] Vafri: Aim and Standard Attack vs BL 12WS51 +10(Aim) +10(MC) = 71, Roll: 50, HitBL Reaction usedDam: 1d10(10!) +5 +SB10 = 25 - TB8 = 17 Wounds inflicted, BL 12 is destroyed (RF not needed, so I didn't bother rolling it) The Wolf deftly parries the deadly creature's attack and ripostes with remarkable skill. The artificer chainsword seems to float effortlessly in his hands, but with brutal effect. Hissing furiously, the daemon fades into nothingness as the roaring blade strikes again and again, tearing it apart. Without pause, Vafri reaches towards his belt. “Lucifer! Grenades! Destroy those damn cisterns!” Free Action: Vafri calls for Bolter Assault at a cost of 2CP (1 remaining)(x) Vafri: Move and Krak Grenade at NW CisternBaS47 +10(Short Range) +30(Helpless Target) = 87, Roll: 62, HitDam 3d10(6,3,4) +4 = 17 - AV10(16 - Pen6) = 7 SI Points removed.(x) Azadth: Move and Krak vs NW Cistern, 2 SI Points removed.(x) Gerhardt: Bolt Pistol vs BL9, Hit, Dodge Failed, 7 Wounds inflicted.(x) Moridyn: Move and Krak vs SE Cistern, 9 SI Points removed.(x) Omoc: Krak vs SE Cistern, 11 SI Points removed.(x) Zidemi: Move and Krak vs NW Cistern, 10 SI Points removed. Bolter Assault ends. End of Round 3 Any Bolter Assault Actions will be added to this Summary post. Edited yesterday at 08:51 AM by Lysimachus Mazer Rackham and Trokair 2 Back to top Link to comment https://bolterandchainsword.com/topic/382431-deathwatch-murderers-in-black-ic-thread/page/39/#findComment-6138248 Share on other sites More sharing options...
Mazer Rackham Posted Friday at 10:37 AM Share Posted Friday at 10:37 AM Azadth: Up's and at 'em Charges towards NW Cistern, charge movement 21, it'll take him 19 to get directly below it, 2m BaSK: 46 + 30 +30 = 106 D100: 86 Bomb goes in as Azadth skids to a halt Free Action Prone Dam: 3D10 + 4 = 3, 3, 2 = 12 Pen 6 With his impetus, the grenade half slips in his hand, rattles around the top and blows off a slab of ancient stone. Lysimachus and Necronaut 2 Back to top Link to comment https://bolterandchainsword.com/topic/382431-deathwatch-murderers-in-black-ic-thread/page/39/#findComment-6138250 Share on other sites More sharing options...
Lord_Ikka Posted Friday at 11:33 AM Share Posted Friday at 11:33 AM Moridyn Stowing his shotgun, Moridyn threw his first krak grenade towards another of the bloody pools. Spoiler Bolter Assault Action Free Action - Quick Draw to stow shotgun Charge move down stairway towards SE bottom steps Action - Standard attack - throw grenade at SE cistern Target - 52 + 30 (helpless target) = 82 Roll - 21 Result = Hit Damage: 3 + 4 + 8 + 4 = 19 at Pen 6, explosive Lysimachus 1 Back to top Link to comment https://bolterandchainsword.com/topic/382431-deathwatch-murderers-in-black-ic-thread/page/39/#findComment-6138259 Share on other sites More sharing options...
Mike Zulu Posted Friday at 12:28 PM Share Posted Friday at 12:28 PM (edited) Zidemi The Techmarine maneouvred himself to the other side of the chamber, and hurled a Krak Grenade at the far cistern... Bolter Assault: Zidemi will Charge around the southern edge of the central pit to within ~12 m of the NW Cistern, and throw a Krak Grenade. Spoiler Standard Attack: 50 (BaS) + 10 (Short Range) + 30 (Helpless) = 90 required Roll d100: 55 = 1 Hit Hit 1: 5 + 10 + 1 + 4 = 20 Damage (Explosive, Pen 6) RF: 99 = Fail Edited Friday at 02:53 PM by Mike Zulu RF test added Machine God, Lysimachus and Mazer Rackham 3 Back to top Link to comment https://bolterandchainsword.com/topic/382431-deathwatch-murderers-in-black-ic-thread/page/39/#findComment-6138277 Share on other sites More sharing options...
Lysimachus Posted yesterday at 08:53 AM Author Share Posted yesterday at 08:53 AM OOC: With less than a week to finish, I've chucked a roll up for the last Grenade and Bolt Pistol shot for the Bolter Assault, they're added to the previous Summary. Round 3 Ends Warp Instability tests: BL 9: Fail, 3 Wounds inflicted Stand by for Round 4 Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/382431-deathwatch-murderers-in-black-ic-thread/page/39/#findComment-6138440 Share on other sites More sharing options...
Lysimachus Posted yesterday at 09:29 AM Author Share Posted yesterday at 09:29 AM As you wreak destruction upon the vile paraphernalia of the Khorne's worship, you can hear the screams of increasing rage from the monstrous Prince at the heart of the Blood-spout as it rails against Aednan's efforts to prevent its freedom. However, the struggles of one weakened psyker - regardless of how great a paragon of the Emperor's Will he might be - cannot indefinitely hold back the furious purpose of an avatar of the Blood God seeking to join in glorious battle. Aednan sinks slowly to one knee, and with a joyous roar, Ang'Kal steps forth from the whirling spout. Burning yellow eyes, stark against blood red skin, stare hungrily around the templum. His features are stretched, twisted with animalistic rage and bloodthirsty glee, made all the more horrible by the fact that they also still display the refined markers of his birth species. Such refinement extends to his movements, as he takes another graceful step forward on cloven hooves and spins his long spear in a slow, elegant flourish. d5(-2 due to destruction of loci), Roll: 3 -2 =1Initiative Rolls for Ang'Kal and Bloodletter 13: 1(!), 7 Ang'Kal is flanked by another of his attendant lesser daemons, but this creature out of mortal nightmares is barely noticed in the wake of its lord. However, beyond the immediate, hideous, wrongness of the huge beast, you might also notice that the daemon prince is not quite fully formed. There is a… thinness… to it, a hint of translucency to the crimson skin, a sallowness to the flame that runs along his spear blade. The Grey Knight sees it too, and though plainly exhausted, there is also a sense of urgency and hope in his psionic sending. I could have kept him out only for moments longer, my brothers. But I must instead allow him through, and hoard what is left of my will for one final push at the right moment... Do you see it? Our tactic is working! He has not all of his power! Stand strong, warrior sons of the Emperor. Carry out our strategy, destroy the loci. Weaken him more! Endure, and you will see this monster sent back to the hell from whence it came! Round 4: Map: Cohesion: 1 ‘Saga of the Wolf-King’ Oath: reduces all CP costs by 1 to a minimum of 1. Available Squad Modes: Bolter Assault, Fire for Effect, Furious Charge Black Templar ‘Armour of Faith’ Squad Mode is currently being sustained, granting +4TB against Daemonic Attacks to everyone in Squad Mode. Special: In Round 4, as Ang'Kal has only entered the physical dimension with part of his strength, he only has UnnStr(2), Daemonic(2) and Fear(2)*. He also does not gain the Battle Rage, Frenzy or Lightning Attack Talents, or the Brutal Charge Trait. His Hellspear profile is therefore lowered to: 1d10+12 (+2) R Balanced, Warp Weapon. However, the longer he is present with any of the Blood Loci still active, the more strength he will gain… *this means that you do not need to test again for Fear/Cohesion/Insanity/Corruption… yet. Initiative Order / Status: [ ] Orochi (O) | Ag7 x2 = 14 +1+5 = 20 | WOUNDS 09/?? | FATE 2/3 [ ] Alda (U) | Ag4 +2(Paranoia) +2(Murphy's Law) +9 = 15 | WOUNDS 17/20 | FATE 2/2 [ ] Azadth (K) | (SOLO) | Ag7 +7 = 14 | WOUNDS 20/22 | FATE 2/3 [ ] Ang'Kal | Ag6 x2 = 12 +1(?!) = 13 | WOUNDS 00/?? [ ] Zidemi (Z) | (SQUAD) | Ag4 +9 = 13 | WOUNDS 20/22 | FATE 2/3 [ ] Omoc (O) | (SQUAD) | Ag5 +6 = 11 | WOUNDS 10/20 | FATE 1/4 [ ] Bloodletter 13 | Ag4 +7 = 11 | WOUNDS 25/25 [ ] Gerhardt (G) | (SQUAD) | Ag4 +6 = 10 | WOUNDS 07(or -01?)/24 | FATE 0/3 [ ] Bloodletter 9 | Ag4 +6 = 10 | WOUNDS 14/25 [ ] Moridyn (M) | (SQUAD) | Ag4(44) +2 = 6 | WOUNDS 20/20 | FATE 2/3 [ ] Vafri (V) (Leader) | (SQUAD) | Ag4(48) +2 = 6 | WOUNDS 14/19 | FATE 1/3 Cistern SI Points removed: NE: 53, Destroyed SE: 34 (being nice, I'll tell you this is so close to being wrecked that you could blow on it and it will fall over!) SW: 43, Destroyed NW: 19 Braziers: NE: 2 chains to cut SE: 1 chain to cut SW: dropped and destroyed NW: 2 chains to cut Enemies: Bloodletters: WS55, BS30, Str45(8), T45(8), Ag40, Int30, Per30, Wp30, Fel10 Move 4/8/12/24 Wounds: 25 (I'm not bothering to hide this as it's easy for anyone to look up the Bloodletter profile in MotX!) Skills: Awareness, Dodge Talents: Battle Rage, Combat Master, Crushing Blow, Fearless, Frenzy, Furious Assault, Swift Attack Traits: Brutal Charge, Daemonic (x2), Fear(2), From Beyond, Improved Natural Weapons, Natural Weapons (Claws), Strange Physiology, Unnatural Strength(x2), Warp Instability Armour: None Weapons: Hellblade - Melee; 1d10+12(+2) R; Balanced, Warp Weapon Claws - Melee; 1d10+10(+2) R; Pen2 Orochi: ??? Ang'Kal Blood-Dancer: WS75, BS40, Str50(15), T50(15), Ag60, Int40, Per50, Wp60, Fel40 Move 6/12/18/36 Wounds: ?? Skills: Acrobatics, Awareness, Command, Dodge+10 Talents: Battle Rage, Blademaster, Crushing Blow, Fearless, Frenzy, Furious Assault, Inspire Rage*, Lightning Attack, Lightning Reflexes, Preternatural Speed, Step Aside, Swift Attack, Wall of Steel Traits: Brutal Charge, Daemonic (x3), Fear(3), From Beyond, Improved Natural Weapons, Natural Weapons (Claws), Strange Physiology, Unnatural Strength(x3), Warp Instability Armour: Chaos Armour (8) Weapons: Hellspear - Melee; 1d10+18 (+2) R; Balanced, Warp Weapon Claws - Melee; 1d10+18 (+2) R; Pen2 *Inspire Rage: The simple presence of this creature fills all those around it with thoughts of blood and battle. All Characters within 30m who have the Frenzy Talent (whether PC/NPC/friend/foe) immediately become Frenzied. Trokair, Mazer Rackham and Necronaut 3 Back to top Link to comment https://bolterandchainsword.com/topic/382431-deathwatch-murderers-in-black-ic-thread/page/39/#findComment-6138451 Share on other sites More sharing options...
Lysimachus Posted yesterday at 09:56 AM Author Share Posted yesterday at 09:56 AM (edited) Round 4 Summary [x] Orochi: Aim at Alda… The black-clad traitor watches as the Adept races towards the brazier chains and fails to connect cleanly with her first sword blow. Still kneeling, with almost casual skill, he turns his body and and raises his boltgun to fire a deadly torrent at the frail mortal… …and then the beacons around him, that have been continuing to grow brighter and brighter as the battle has raged, begin to pulse rhythmically. Orochi pauses for a moment, considering, as he sights down the barrel. Then he grins, and with equal coolness, lowers and safeties his weapon. His other hand moves to a device on his belt, and at the same moment his voice breaks through into your squad vox. ++Well, gentlemen. It's been a pleasure, but now I must leave you to your…++ He looks at the crimson-skinned Daemon Prince stalking out to face you. ++...amusements. No hard feelings, I hope?++ There is a sudden flash that for a second overpowers all other sources of light in the templum. When it clears, the beacons and the architect of Alucar's misfortunes are gone. All that remains is the fallen, broken body of the Blackshield. Aednan's weary voice speaks again. I swear he will face justice for his sins one day, brothers… if we can but survive this one. Focus! In the Emperor's name, bring ruin to this filthy place! [ ]Alda: ??? [ ] Azadth: ??? Edited yesterday at 09:57 AM by Lysimachus Necronaut, Mazer Rackham and Machine God 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/382431-deathwatch-murderers-in-black-ic-thread/page/39/#findComment-6138458 Share on other sites More sharing options...
Trokair Posted yesterday at 10:24 AM Share Posted yesterday at 10:24 AM Alda For a moment the thought crossed her mind that this was it. The Snake’ s pointed boltgun about to be her knell. Instead fate had spared her, but at what price, the enemy had gotten away, his objective achieved given the release of the red jötunn and the injury to the Imperium the fall of the Bastion would bring. A Burden to bear later. With a wordless cry she swung at chain holding up the loci. Spoiler Half Action Standard Attack at Chain WS33 +/- ?? D100: 96 Fate Point (now at 2/2, so no Fate left) Reroll: 17 (so hit?) Half Action move up to 4m south to middle chain ready for next turn. Mazer Rackham, Machine God, Lysimachus and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/382431-deathwatch-murderers-in-black-ic-thread/page/39/#findComment-6138467 Share on other sites More sharing options...
Mazer Rackham Posted yesterday at 11:03 AM Share Posted yesterday at 11:03 AM (edited) Azadth: Weapon braced on arm, He fired upon slender chain, Cymbals crashed on stone. - From the writings of Adept Singhara, Habekhukurai. (The Five Leaf Blades Falling To Cut), M.39 Snipping off the Brazier NE, at the top. Spoiler Still in Solo: Free Action: use Sniper to snipper. Free Action: Select Hellfire (Acid does wonders) Half Action: Half Aim Half Action: Attack BaSK: 46 + 10 (BM) +10 (Acc) + 10 (Range) +10 (Aim) - 30 (Size) = 56 D100: 34 PASS, Plus 2 DoS Dam: 1D10 (2D10 Tearing) + 1D10 (Acc) = 10, ((RF Pass 008) + 2)) 9, 4 + 9 (Dam) = 30 Free Action: Ready Krak Free Action: Drop Bomb at foot of NW Cistern Solo Mode Swift As The Wind (get it because of successful shot above) AG: 65 D100: 42 Half Action: Roll 7m away Bomb: 3D10 = 6, 1, 9 + 4 = 20, Pen 6 1 x Krak left (I got spares) Edited yesterday at 11:04 AM by Mazer Rackham Lysimachus and Mike Zulu 2 Back to top Link to comment https://bolterandchainsword.com/topic/382431-deathwatch-murderers-in-black-ic-thread/page/39/#findComment-6138469 Share on other sites More sharing options...
Lysimachus Posted 22 hours ago Author Share Posted 22 hours ago (edited) Round 4 Summary [x]Alda: Sever 1st chain 1 of NW Brazier. Move to 2nd (middle) chain [x] Azadth: Single shot at NE top chain, Hit and sever, NE Brazier drops and is destroyed with an almighty clang!Drop Krak into NW Cistern, 10 SI Points removed.Move 7m away (South ok?) The Loci continue to fall, but the Daemon Prince's focus is on Vafri Bloodsong. Having watched the Wolf duel and defeat two of its minions in quick succession, Ang'Kal sees the potential of a worthy opponent and offers a nod of approval as he moves into spear range. “Come, Astartes,” he whispers in a snarl that nevertheless seems to make the entire templum shudder, “cross blades with me.” [x] Ang'Kal:Charge Vafri. Preternatural Speed allows Lightning Swift Attack as part of a Charge1. WS75 +10(Charge) = 85, Roll: 53, HitVafri Parry attempt:WS51 +10(MC) +10(Balanced) +20(Enormous) = 91, Roll: 97, Eek!Last FP for a Reroll: 66, PassCounter-Attack attempt:WS51 +10(MC) -20(C-A) = 41, Roll: 74, Fail 2. WS75 +10(Charge) = 85, Roll: 31, HitReaction usedDam 1d10(9) +12 +2 = 23 - TB(8+4) = 11 Wounds, now on 3 remaining. [ ] Zidemi: ??? [ ] Omoc: ??? Just for your info: Cistern SI Points removed: NE: 53, Destroyed SE: 34 (being nice, I'll tell you this is so close to being wrecked that you could blow on it and it will fall over!) SW: 43, Destroyed NW: 29Braziers: NE: dropped and Destroyed SE: 1 chain to cut SW: dropped and Destroyed NW: 1 chain to cut (but Alda is at the middle chain directly beneath this one!) Edited 22 hours ago by Lysimachus Mazer Rackham and Mike Zulu 2 Back to top Link to comment https://bolterandchainsword.com/topic/382431-deathwatch-murderers-in-black-ic-thread/page/39/#findComment-6138501 Share on other sites More sharing options...
Mike Zulu Posted 17 hours ago Share Posted 17 hours ago (edited) Zidemi Zidemi identified a distinctively marked stone within the cistern, and sought to pulverise it… Charge: Zidemi will charge NW Cistern and strike with his Servo-Arm. Spoiler Charge Attack: 59(WS) + 10 (Charge) + 30 (Helpless) = 99 required Roll d100: 37 = 1 Hit Hit 1 Damage: 8 + 4 + 14 = 26 Damage, Pen 10 … The imposing presence of the scarlet daemon-prince bearing down on them must have compelled him to speak. “Double your efforts, Brothers,” he called out as he watched Vafri’s counter. “We are so close to finishing this.” Cohesion: Zidemi will donate 2 Fate Points to Cohesion Pool. Edited 13 hours ago by Mike Zulu Added 2nd Fate Point in case to Maintain Squad Mode after Bolter Assault Mazer Rackham, Necronaut, Machine God and 1 other 2 2 Back to top Link to comment https://bolterandchainsword.com/topic/382431-deathwatch-murderers-in-black-ic-thread/page/39/#findComment-6138534 Share on other sites More sharing options...
A.T. Posted 16 hours ago Share Posted 16 hours ago Omoc Omoc turned his weapon towards the traitor as the signature energies of a warp jump built up within the chamber, but shots fired into the blinding light hit nothing but air. A hunt it would be then, perhaps small consolation that by taking the book he had put final end to whatever notion the inquisition had of imprisonment here. Zidemis form obscured the last of the cisterns, but one of the daemons lesser kin still remained as Omoc swept his weapon back across the pool. Full auto against the last bloodletter BS 51+ 20 full auto + 10 range ??-20 red mist?? Roll 39 = 5 hits (or 3 if mist applied) 5,4 = 17, Pen 5 8,4 = 20, Pen 5 8,5 = 20, Pen 5 2,0 = 28, Pen 5 (inc righteous fury - BS roll 12, damage roll 6) 3,4 = 15, Pen 5 Mazer Rackham, Lysimachus and Necronaut 3 Back to top Link to comment https://bolterandchainsword.com/topic/382431-deathwatch-murderers-in-black-ic-thread/page/39/#findComment-6138539 Share on other sites More sharing options...
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