Jump to content

Recommended Posts

Round 1 Summary cont:

 

[x] Gerhardt: Splats Bloodletter 1!
Initiate Armour of Faith Squad Mode (for Round 2)

 

[x] Bloodletter 3 (revealed at S):
Charge Moridyn
WS55 +10(Charge) = 65, Roll: 92, Miss!

 

[x] Bloodletter 5 (revealed at NW):
Charge Asterius (and Engage with Orochi too)
WS55 +10(Charge) = 65, Roll: 24, Hit on Body
Asterius’ Dodge/Parry attempt?
Dam if failed:
1d10(4) +12 +2(Crushing Blow) +3(Brutal Charge*) = 21 - TB10 = 11 Wounds (Warp Weapon ignores all AV)

 

*I forgot they had this Trait when Charging Omoc! Oh well, my error and it got Dodged anyway, moving on…

 

[x] Bloodletter 6 (revealed at SW):
Charge Azadth
WS55 +10(Charge) = 65, Roll: 61, Hit on Right Arm
Dodge attempt?
Dam if failed:
1d10(7) +12 +2(Crushing Blow) +3(Brutal Charge) = 24 - TB8 = 16 Wounds (Warp Weapon ignores all AV)

 

[ ] Vafri: -20 +10 Wp test to act this Round?

 

[ ] Moridyn: ???

 

Asterius

 

Even whilst the Machine Spirits of his armour weathered the effects of their curse, Asterius' reactions were aided by a combination of self-preservation and his berserker gene-seed.

 

 

 

 

Dodge: 60. Result: 45, Pass 1DoS

 

 

 

He sidestepped the Bloodletter's attack.

 

 

 

 

Edited by Machine God
Reaction chance from GM.

Moridyn

 

Moridyn snarled with disgust as the Bloodletter moved towards him. His left hand flashed to his side and drew the shotgun. 

Spoiler

 

Free Action - Quick Draw Assault Shotgun

Full Action - Full Auto Burst at Bloodletter 3 (no other target within 2m, so all hits go into one target)

FAB move (assuming Bloodletter charge put it in melee range even if it didn't hit) - move 5m back up the stairway

Target - 52 - 10 (FAB move) + 30 (Point Blank range) = 72

Roll - 46

Result - Pass, 2 DoS. Hits = 4 (1 + 2 for DoS + 1 for Scatter)

Damage Hit 1 (Body) - 4 + 10 = 14 at Pen 4

Damage Hit 2 (Body) - 4 + 10 = 14 at Pen 

Damage Hit 3 (Arm) - 9 + 10 = 19 at Pen 4

Damage Hit 4 (Head) - 6 + 10 = 16 at Pen 4

 

 Destruction boomed as he tried to get a sight-line to the traitor.

Edited by Lord_Ikka

Round 1 Summary cont:

 

[ ] Vafri: No Actions this Round

 

[x] Moridyn: FAB at Bloodletter 3
Moving triggers opportunity Attack
WS55, Roll: 27, Hit
Dodge Attempt?
If failed, Dam 1d10(2) +12 +2 = 16 - TB8 = 8 Wounds (Warp Weapons ignore all AV)
Either way, Bloodletter 3 is blown apart by shotgun fire!

 

[x] Bloodletter 8: Charge Omoc
WS55 +10(Charge) +10(Outnumber 2:1) = 75, Roll 59, Hit
Dodge used
Dam: 1d10(1!) +12 +2(Crushing Blow) +3(Brutal Charge) = 18 - TB8 = 10 Wounds (Warp Weapons ignore all AV)

 


End of Round 1.

 

 

Bloodletter Warp Instability tests:
Bloodletter 1: Dead!
Bloodletter 2: Fail, 3 Wounds
Bloodletter 3: Dead!
Bloodletter 4: Dead!
Bloodletter 5: Pass
Bloodletter 6: Fail, 4 Wounds
Bloodletter 7: Dead!
Bloodletter 8: Inflicted Wounds on Omoc, Auto-Pass 

  


Stand by for Round 2.

 

 

Edited by Lysimachus

The air continues to thicken and twist, the attention of the Blood God drawn by the violence of battle - an ever-increasing cycle of cause and chaotic effect.

 

D5 Roll: 3

 

Another trio of crimson-skinned monsters shimmer into being in the bloody mist, their burning swords smoking and hissing.

 

Initiative Rolls for Bloodletters 9, 10 and 11: 6, 2, 3

 

But even more worrying than this, something else is forming in the currents within the pool, a swirling tempest. It looks as though the blood in the centre is starting to be dragged upwards. Likewise the mist above is just beginning to turn and spiral as if in sympathy with the liquid below.

 


Round 2:

 

Map:

 

large_R2a.png.951fa15809a05c178f58835dfe

 

 

Cohesion: 1
‘Saga of the Wolf-King’ Oath: reduces all CP costs by 1 to a minimum of 1.
Available Squad Modes: Bolter Assault, Fire for Effect, Furious Charge

Black Templar ‘Armour of Faith’ Squad Mode is paid for and is now active and currently being sustained, granting +4TB against Daemonic Attacks to everyone in Squad Mode. This 'passive' effect does not count towards your 1 Squad Action per Round.


Environmental Rules:

Blood Mist: This is very difficult to see through, so Ranged Attacks that pass all the way across the pool will suffer from the Fog environmental effect (-20 to Hit). 

  


Initiative Order / Status:

 

[ ] Orochi (O) | Ag7 x2 = 14 +1+5 = 20 | WOUNDS 00/?? | FATE 3/3
[ ] Azadth (K) | (SOLO) | Ag7 +7 = 14 | WOUNDS 22/22 | FATE 3/3
[ ] Asterius (A) | (SQUAD) | Ag6 +8 = 14 | WOUNDS 23/23 | FATE 4/4
[ ] Zidemi (Z) | (SQUAD) | Ag4 +9 = 13 | WOUNDS 22/22 | FATE 3/3 Need to roll Wp to act this Round
[ ] Bloodletter 2 | Ag4 +8 = 12 | WOUNDS 22/25 (PRONE)
[ ] Omoc (O) | (SOLO) | Ag5 +6 = 11 | WOUNDS 10/20 | FATE 4/4
[ ] Gerhardt (G) | (SQUAD) | Ag4 +6 = 10 | WOUNDS 08/24 | FATE 1*/3
[ ] Bloodletter 9 | Ag4 +6 = 10 | WOUNDS 25/25
[ ] Bloodletter 5 | Ag4 +5 = 9 | WOUNDS 25/25
[ ] Bloodletter 6 | Ag4 +3 = 7 | WOUNDS 21/25
[ ] Bloodletter 11 | Ag4 +3 = 7 | WOUNDS 25/25
[ ] Vafri (V) (Leader) | (SQUAD) | Ag4(48) +2 = 6 | WOUNDS 19/19 | FATE 3/3 Need to roll Wp to act this Round
[ ] Moridyn (M) | (SQUAD) | Ag4(44) +2 = 6 | WOUNDS 20/20 | FATE 3/3
[ ] Bloodletter 10 | Ag4 +2 = 6 | WOUNDS 25/25
[ ] Bloodletter 8 | Ag4 +1 = 5 | WOUNDS 15/25 

  

*I'm not sure if Gerhardt put this FP into CP or not. If he did, he's on 0/3 and the team is on 2CP

 

 

 

Edited by Lysimachus

Orochi seems to be trying to avoid attacking the red-skinned monster that has just charged Asterius, even not looking at it as far as he is able. In addition, his words and actions stay calm, controlled, precise, without any outward display of anger. Clearly the thief is trying very hard not to do anything to draw the Blood God's fury down upon him.

 

Instead, he raises his weapons - a bolt pistol and power sword that are of plain and simple design, but obviously artificer construction - and hisses coldly and softly at the Assault Marine who has dared to engage him.

 

“Did that filthy beast Grubgob teach you nothing? Perhaps if I cut off a few more limbs, you will finally learn not to race ahead of the rest of your unit?”

 

He attacks, blade darting and stabbing like a striking serpent.

 

 

Round 2 Summary:

 

[x] Orochi: Multiple Attacks vs Asterius
Lightning Attack and TWW(M+B) allows 3 Attacks +1 additional Bolt Pistol shot as 1 Action.
Attack 1:
WS58 +10(MC Weapon) -10(TWW+Ambidextrous) = 58, Roll: 46, Hit on Body
Dodge/Parry Attempt?
Will wait for Reaction before rolling Damage.

 

Attack 2:
WS58 +10(MC) -10(TWW) = 58, Roll: 87, Miss. FP reroll: 32, Hit on Left Arm
Reaction used
Dam:
1d10(3) +6 +SB12 +2(Crushing Blow) +2(MC) = 25 Dam Pen6
25 - TB10 - AV2(8 - Pen6) = 13 Wounds, Asterius now on 10/23

 

Attack 3:
WS58 +10(MC) -10(TWW) = 58, Roll: 36, Hit on Body
Reaction used
Dam:
1d10(9) +6 +SB12 +2(Crushing Blow) +2(MC) = 31 Dam Pen6
31 - TB10 - AV3(9 - Pen6) = 18 Wounds, Asterius now on 0/23 and 8 Critical Damage - reduced by True Grit to 4 Critical Damage. Critical Effects can be ignored for 1d10 Rounds with a dose from Bio-injector pain suppressor.

 

Bolt Pistol Shot:
BS58 +10(MC) -10(TWW) = 58, Roll: 51, Hit on Right Arm
Reaction used
Dam 1d10 Tearing (1,5) +9 +2(MC) = 16 - TB10 - AV0(8 - Pen8) = 6 Critical Damage - reduced by True Grit to 3, now on 7 Critical Damage. Right Arm is destroyed (any weapon held in right hand is dropped and character suffers Amputated Limb and Lost Arm Special Damage) and a successful Toughness test is required to avoid Death. Other Critical Effects can be ignored for 1d10 Rounds with a dose from Bio-injector pain suppressor.

 

 

 

OOC: I did wonder if something like this might happen. After all, it's a lone Rank 1 Marine going 1-on-1 in CC against what is easily a Master-level Enemy who hasn't taken any prior Damage.

Unfortunately, the situation is exactly the same as it was against Grubgob - Orochi does all of his Attacks as one Action, and reaches Critical Damage immediately. Therefore spending FP to restore Wounds cannot then happen as a Reaction to that Action, as FP can't be used to heal Crit Dam. As it is, Asterius is currently still on his feet, but he's now about 2 Wounds away from Death.

(All of this assumes the first sword Hit was successfully Dodged/Parried, if it went through then Asterius is already definitely dead and Out of Action, which will require perma-burning a FP for the character to survive)
 

 

 

 


[ ] Azadth: ???

 

[ ] Asterius: ??? Reaction roll needed, and if that is passed, Toughness test to avoid Death.

 

OOC: @Machine God It's entirely up to you but assuming both tests are passed, I'd suggest Disengage and get the hell away. Alda will be arriving soon, so might be able to do some Medicae? As per your question in the OOC, you can do a Swift Attack if you choose, but obviously you won't get the 3rd extra Attack for TWW/having an off-hand weapon. (I'll be nice and tell you now that Orochi does have the Counter-Attack Talent, do with that info what you will?)

 

 

 

 

Edited by Lysimachus

Azadth:

 

Confronted by evil,
The proven warrior stood,
The khukurai smiled.

- From the writings of Adept Singhara, Habekhukurai.

(The Five Leaf Blades Falling To Cut), M.39

 

Actions On:

Spoiler

Free Action: Feat of Strength (SB x 3)

Free Action: Draw Mr Choppy

Full Action: Defensive Stance

Effects: Enemy -20 WS to Hit, Azadth gets +1 Reaction

 

Edited by Mazer Rackham

Asterius

 

Orichi the Snake bit back.

 

 

 

 

Dodge: 60. Result = 25, Pass 3DoS

 

 

 

Asterius managed to dodge the first attack.

 

Then it got interesting. Power Sword to left arm, then torso and finally a bolt pistol attack to his right arm the exploding bolt severed his arm above the elbow.

 

 

 

 

Bio-injector pain suppressor: 1D10 = 6. Ignore Critical Effects for 6 Rounds. TGH Check to avoid Death. TGH 50: Result = 44Pass

 

 

 

"Touche" laughed Asterius.

 

His mind weakening or a combination of the pain suppressing and his chimeric berserker gene-seed, he attacked Orichi all out.

 

He was the last of his chapter, he ignored the bleating speakers wired into his suit!

 

 

 

 

 

(Free Action) Spend Fate Point for Killing Strike

(Full Action) All-Out Attack: WS75. Result: 05 Pass 7DoS. 05 = 50 Body

Chainsword: 1D10+3, Pen 3, Balanced, Tearing, Flesh Render. Damage: (1, 10, 10) Righteous Fury check: 35, Pass. 6. 10 +6 +3 +14(SB) = 33

 

 

 

 

 

 

"MInotaurs!" Asterius roared.

 

 

 

 

 

 

 

Edited by Machine God
Tidied up the Spoiler issue

Zidemi

 

Spoiler

Corruption:

Roll d10: 6 - 1 = 5 Corruption Points

 

Willpower Test to regain self-control:

Willpower: 46 + 10 (Squad Mode) + 0 = 56 required

Roll d100: 92 (FP), 15 = Pass, 4DoS

-1 Fate Point

 

Ten. Rhino. Passive-

 

“Silence!” Zidemi screamed through his vox, outstretching his arms in a display of defiance. Quickly realising his outburst, he sheepishly lowered his arms and readied his weapons.

 

He had barely a second to recompose himself assess the surroundings. Through the thick haze that enveloped the chamber, he sighted Omoc flanked by two crimson figures. Horned bipedal monstrosities with flaming swords, snarling with barbed tongues. 

 

Unworldly creatures, undoubtedly the work of Chaos.

 

Zidemi made his strike...

 

Squad Mode: Zidemi will enter Squad Mode.

Fire-Born: Zidemi will apply Proven Trait to his Servo-Arm (Passive Solo Mode).

Ready: Zidemi will Quick-Draw his Bolt Pistol and Combat Knife.

Charge: Zidemi will charge Bloodletter 8 and strike with his Servo-Arm (should be just within 15 m...)

 

Spoiler

Charge Attack: 59 (WS) + 10 (Charge) = 69 required

Roll d100: 08 = 1 Hit

 

Hit 1: 8 + 10 + 10 (RF)+ 5 (RF) + 14 = 47 Damage (Impact, Pen 10)

RF Test 1 = 46; RF Test 2 = 26

 

Edited by Mike Zulu

Had a few mins between ceremony and reception! :tongue:

 

 

Round 2 Summary cont.

 

 

[x] Zidemi: Charge Bloodletter 8 (so now in Engagement with Bloodletter 2 and Omoc as well?)
Bloodletter 8 Parry: WS55 +10(Balanced) = 65, Roll: 80, Fail
Bloodletter 8 is splatted!

 

[x] Bloodletter 2:
Half Action: Stand
Half Action: Standard Attack vs Zidemi
WS55, Roll: 53, Hit (just!)
Dodge Attempt?
I'll wait to see if I need to roll Dam?

 

[ ] Omoc: ???

 

[ ] Gerhardt: ???

 

 

Omoc

 

Why had Zedemi turned back? "Focus on the traitor", he called, "drive him into the pit".

 

The scorpion set his feet firm ready to face whatever was forming beneath.

 

Stalwart defense. Rejoin squad mode.

Assuming he was unable to do so by spending a fate point in the previous round he will now spend one to regain wounds instead.

Gerhardt

 

The daemon had wounded him badly, too badly to cross blades with the TRAITOR without being needlessly cut down, but the Templar knew he could still be of use. The words of a battle mantra came to mind and he started chanting it over the squad vox while he raised Eisenfaust towards Orochi, and the enormous boltgun bucked and roared in his grasp as he unleashed a fusilade of bolts at his hated quarry. Drachenhauer positively thrummed in resonant exultation while he growled the crusader's litany.

 

+The Emperor is my keeper. Hatred is my sword. Contempt is my Armour. Disgust is my shield. Deny the daemon. Purge the traitor. The Emperor is my keeper. Hatred is my sword. Contempt is my Armour. Disgust is my shield. Deny the daemon. Purge the traitor. The Emperor is my keeper. Hatred is my sword. Contempt is my Armour. Disgust is my shield. Deny the daemon. Purge the traitor...+

 

 

Half Action: Aim

Half Action: Semi-Auto Burst vs Orochi

BS47 + 10 (SAB) + 10 (short range) + 10 (half aim) - 20 (firing into melee) = 57

D100: 05; 5 DoS

3 hits total

 

Hit Locations: Body, Body, Arm

 

Astartes Boltgun Damage (Kraken Rounds): 1D10+9X, Pen 8, Tearing

Hit 1: 11 (10, 1) + 9 + 3 (RF) = 23X damage, Pen 8

RF Confirm (D100): 35

RF Damage (D10): 3

 

Hit 2: 7 (7, 1) + 9 = 16X damage, Pen 8

 

Hit 3: 9 (9, 8) + 9 = 18X damage, Pen 8

 

OOC: with GM permission, I'm moving this over from my previous post.

Free Action: activate Armour of Faith (2-1 = 1 CP spent; sustained action)

Command Test to share with Squad (Tactical Expertise): Fel47 - 20 (hard) + 15 (Mk IV Armour) + 15 (Helm) = 57

D100: 77 27; success (-1 FP on reroll, derp)

 

All squad members gain +4 TB vs daemonic attacks

 

1 FP remaining…

Edited by Necronaut

Round 2 Summary cont.

 

 

[x] Omoc: Stalwart Defence activated. Rejoin Squad.

 

[x] Gerhardt: SAB at Orochi
3 Hits
Field Save rolls: 67, 81, 44 - 1 Hit saved
Dodge roll: Ag70, Roll: 64, Pass with 0DoS, 1 Hit saved
Dam 23 - TB10 - AV4(12 - Pen8) = 9 Wounds

 

 

Orochi grits his teeth angrily as the Kraken bolts explode all around him. One sparks away against his energy field, he ducks to avoid another, but the third penetrates his breastplate and erupts. However, the traitor’s hand remains steady and his primary focus stays on the enemies within arm's reach.

 

 

[x] Bloodletter 9: Charge Gerhardt
WS55 +10(Charge) = 65, Roll: 38, Hit on Right Leg
Reaction? (Like with Zidemi, I'll wait for this before I roll Dam)

 

[x] Bloodletter 5: Multiple Attacks (Swift Attack)
1 at Asterius
WS55, Roll: 13, Hit on Body
Reaction used
Dam 1d10(3) +12 +2 = 17 - TB(10+4) = 3 Wounds = 2 Crit Dam, enough to reach Death.

 

 

OOC: And sadly, that is the end of Asterius, in this game at least. I was thinking that he still has 3 FP that he unfortunately can't do anything with, but they might be extremely helpful to the rest of the team as CP? It's technically a little out of the proper order, but I was wondering @Machine God , would you like to have Asterius contribute them to the CP pot (and perhaps utter any final words to encourage the rest of the team) before he collapses?


Obviously this wouldn't prevent you from burning a FP to bring the character back from the dead in the (fairly unlikely) event there is another game session at some point in the future (a sequel to Murderers?), as even spent FP can be used for burning?

But if you don't want to do any of this, for now we'll say thank you very much for being part of this game! :thumbsup:

 
 

 

 

Attack 2 vs Orochi:
WS55, Roll: 36, Hit
Field Save: 72, Fail
Wall of Steel allows a 2nd Reaction to Parry: WS58 +10(MC) +10(Balanced) = 78, Roll: 55, Pass
Counter-Attack Roll: WS58 +10(MC) -20(Counter-Attack) = 48, Roll: 62, Miss!

 

[x] Bloodletter 6: Multiple Attacks (Swift Attack) at Azadth
1: WS55 -20 (Defensive Stance) = 35, Roll: 69, Miss
2: WS55 -20 (Defensive Stance) = 35, Roll: 91, Miss!

 

[x] Bloodletter 11: Charge Moridyn
WS55 +10(Charge) = 65, Roll: 25, Hit!
Reaction attempt? (Again, will wait to roll Damage)

 

[x] Vafri:
I'm just going to roll Wp myself and see what happens, because it just doesn't make sense that he wouldn't even be trying to free himself? I might even grant an Ordinary +10 for the fact that a big red monster just charged his squadmate a few metres away!

Wp46 +10(Corruption Resistance) +10(Ordinary) = 66, Roll: 51, Pass!
Nice! What would people like Vafri to do with his Actions? Thoughts in the OOC?


[ ] Moridyn: ???

 

 

 

As the battle continues, you might notice from the corner of your eye that the swirling blood from the pool is rising to meet a funnel descending from the now churning mist. Each of you feels the aura of wrongness and battlelust growing in the air.

 

Something is coming.

 

A moment later, you hear confirmation of what you might already suspect as the Grey Knight Brother Aednan speaks without words directly into your minds.

 

Brothers, we will be with you in a few moments… but the Blood Dancer is almost here! Fortify your minds, stand ready!


What might be less immediately noticeable, in the fury and horror of the burgeoning warp breach, is that the triangular beacon of light around the Alpha Legion mastermind is also growing brighter.

 

 

Edited by Lysimachus

Moridyn

 

The vile daemon-kin attacked and the Star Phantom twisted his body away from the hellblace.

Spoiler

Dodge Test

Target - 44

Roll - 81. Burn Fate point, reroll - 28 

Result = Pass

Fate Points now at 2/3

 

Action 

Edit- This is weird, but I'm going to put up the two options that I can possibly do depending on the Opposed WS test for the Maneuver half action. Option A means that the Test was won by Moridyn and he forced the Bloodletter to move 1m back, allowing him to fire his shotgun. Option B is if the Maneuver failed and Moridyn attacks with his chain-bayonet in melee.

 

Half Action - Maneuver, move Bloodletter 11 back 1M

WS Test Target - 41

Roll - 13

Result = Pass, 2 DoS

 

Option A: Half Action, Standard Attack - Shotgun at Bloodletter 11

Target - 52 + 30 (Point Blank) = 82

Roll - 30

Result - Hit, 5 DoS. 2 Extra Hits from Scatter.

Hit 1 (body) damage - 1 + 10 =  11 At Pen 4

Hit 2 (body) damage - 9 + 10 =  19 At Pen 4

Hit 3 (arm) damage - 6 + 10 = 16  At Pen 4

 

Option B: Half Action, Standard Attack - Chain-bayonet at Bloodletter 11

Target - 41

Roll - 36

Result = Hit, no DoS. Damage (body) = 8 + 3 = 11 at Pen 3

 

Round 2 Summary cont.

 

 

(I'm basically going to swap Moridyn and Vafri in the Initiative Order. They were very close anyway, and this lets me resolve Moridyn's shot while you decide what you'd like Vafri to do)

 

 

[x] Moridyn:
Half: Manoeuvre - Opposed Test, Bloodletter WS55, Roll: 43, 1DoS
Moridyn wins and Bloodletter is moved 1m. Because I think this is a really clever idea, I'm going to assume the Bloodletter was at the outer limit of 2m (and not any closer) and allow this to move it out to 3m, thereby ending the Engagement and freeing Moridyn to use his second Half-Action to shoot.
Half: Single shot with Scatter
Bloodletter Dodge: Ag40, Roll: 32, Pass with 0DoS, 1 Hit Dodged
Dam from 2 Hits after TB8 = 14 Wounds

 

[ ] Vafri: ???

 

[ ] Bloodletter 10:

 

 

 

Asterius

 

Beast of war killed by beast of war. Asterius was brought low by another sword strike from the Bloodlletter, passing through his armour and shredding his internal organs.

 

As the fiends sword swung away on its arc, Asterius staggered, he dropped his chainsword to the floor and tottered three steps forward into the triangle of light.

 

He collapsed to the floor and turned to lie on his back to look to the stars, he raised his left hand up as if in soliloquy.

 

+++My Friends for a short time. I know that you will succeed in this mission. If you are allowed to, spare a thought and remember me someday!+++

 

 

 

 

 

Transfer remaining 3 Fate Points into Cohesion Pool

 

 

 

Perhaps a Bell rang on Holy Terra?

 

 

 

 

Edited by Machine God
Asterius' Death

Zidemi

 

The blood-red menace dissipated in a fiery flash upon striking it with the Servo-Arm. Beside it, the prone creature… transposed itself to a fighting posture. It lunged at Zidemi with its sword..
 

Spoiler

Dodge: 46 (Ag) + 0 = 46 required
Roll d100: 26 = Pass, 2DoS


… the Techmarine sidestepped the swinging blade, just missing his breastplate.

“Drive him into the pit,” Omoc barked. Zidemi looked to the illuminated dais, just in time to see Asterius rended through by another Warp-spawn...

As the Assault Marine falls, the Space Wolf lets out a savage howl of fury that continues even as he races down the steps, chain-blade held high.

 

But this howl is more than just animalistic rage. It is a promise of retribution, a battle-cry, a call to arms, an unspoken order that is plainly understood by even the most outwardly civilised amongst you.

 


Round 2 Summary cont.


[x] Vafri: Contribute 1FP > 1CP, now on 5
Initiate Furious Charge Squad Action for 2CP (now at 3 remaining)
All PCs in Squad Mode may now make a Charge Move and Standard Attack.


If you are already in CC (Gerhardt, Omoc, Zidemi, Azadth) leaving engagement would obviously trigger an opportunity attack, but if you wish you can use the Standard Attack (plus the +10 Charge bonus) without using the movement?

 

(x) Vafri: Charge BL 10
WS51 +10(Charge) +10(MC Weapon) = 71, Roll: 54, Hit
BL 10 Parry: WS55 +10(Balanced) = 65, Roll: 78, Fail
Dam 1d10(7) +5 +SB10 = 22 - TB8 = 14 Wounds

(x) Gerhardt: Hit vs BL9, Parry Successful 
(x) Omoc: Hit vs BL2, Parry Successful (but at least it's used up and Zidemi now has an opening?)
(x) Zidemi: Hit vs BL2, 8 Wounds inflicted after TB
(x) Moridyn: Charge BL11, 9 Wounds inflicted after TB
(x) Azadth: rejoins Squad Mode, Hit vs BL6, Parry Failed, 17 Wounds inflicted after TB
Furious Charge Ends

 

Vafri's regular Actions:
Aim + Standard Attack vs BL 10
WS51 +10(MC) +10(Aim) = 71, Roll: 02! Hit
Reaction used
Dam 1d10(5) +5 +SB10 = 20 - TB8 = 12 Wounds, BL 10 is banished!

 

 

End of Round 2 (once any Furious Charge Actions are resolved)

 

 

I'll add FC Actions to this post

 

 

Edited by Lysimachus

Gerhardt

 

Furious Charge

 

Gerhardt parried the bloodthirster’s attack with an irritated grunt, and at Vafri’s rallying cry whipped his sword back around for a potentially disemboweling strike of his own. 

 

Standard Attack (already in combat): WS52

D100: 35; hit with 1 DoS

Hit location: body

 

Damage: 1D10+6E+10(SB), Pen 6

8 (D10) + 6E + 10 = 24E, Pen 6

Azadth will re-join as a Reaction, since he didn't use it:

Cohesion Challenge:

D10 = 3, Passed, re-enters SQDM.

 

Standard Attack from FA, Khukri:

WS 56 +10 (Charge) +5 (Exceptional) = 71

D100: 34 PASS Plus 3 3 DoS, Razor Sharp activates

Location: Body

Dam: 1D10+5+11 (SB + Feat) = 25, Pen 6

 

Omoc

 

It was hard to know if the wound was fatal but the assault marine had done his duty while others had hesitated.

 

He lashed out again at the daemon before him seeking to clear his weapon to engage Orochi in this brief opening, so near and yet frustratingly out of reach.

 

Furious assault - Melee attack, quickdraw knife

WS 49+10 outnumbered : Roll 45 (pass)

Damage: 1d10+12 = 20 damage, pen 2

 

Question - Omoc has forbidden lore warp / witches - would he require an action or a free action to roll it?

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.