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So we can move on to Round 3, I've thrown a couple of quick rolls in for Zidemi and Moridyn to join the Furious Charge, both hit and did a decent amount of Damage (added to previous Summary post).

 

 

Bloodletter Warp Instability tests:
BL2: Pass
BL5: Injured Asterius, Auto-Pass
BL6: Fail, 2 Wounds
BL9: Fail, 1 Wound
BL11: Fail, 4 Wounds - BL11 evaporates into the ether!

 

Round 2 Ends

 

Stand by for Round 3

 

Edited by Lysimachus

The spinning liquid from the pool below and the mist above finally meet, forming a whirling ‘blood-spout’ easily four metres tall. It continues to thicken, and suddenly it seems that you can see the shape of a figure standing within it. It is very insubstantial, but some details are just discernable.

 

It is much taller than the Bloodletters, almost the height of the spout itself, but it shares much with the lesser daemons; crimson-skinned and leanly muscular. However, it is less hunched than they, and carries itself with an air of grace and arrogant will. You might just begin to see the outline of something forming in its grip - a long, slender spear, of xenos design but that burns with a Hellblade's fire.


D5 Roll: 1
Bloodletter 12 Initiative roll: 5

 

A single lesser daemon bursts into existence in the pool. Perhaps most of the chaotic energy in the chamber is being drawn by the presence growing at its centre...?

 

Or perhaps the arrival of another has momentarily lessened the flow of the warp's evil? Silver-clad Brother Aednan enters the templum with brave Alda in his shadow, back on his feet for now thanks to the Adept's ministrations. The son of Titan is undoubtedly weakened and tired, but is still the mightiest of warriors and a true and unflinching servant of the Emperor.

 

“You were banished, Ang'Kal Blood-Dancer!” the Grey Knight roars in righteous fury, blue lightning sparking along his own spear blade. “You shall never come to this place again!”

 

But at the same time he is speaking into your minds again.

 

If the beast enters, brothers, we will not defeat him. This world will fall… and that will only be the beginning. Whole Sectors will drown in blood…

 

We must stop him. The gate is not yet fully open, but this templum is drawing more and more of the Empyrean. If we can stop this flow of power, I believe I can close the gate. There are… there are loci in this place. Focuses. I sense them. Sacred objects that are drawing Khorne's strength and energising Ang'Kal, allowing him to step through. There are… eight.

 

He looks for a moment with pure hatred at Orochi, then back towards the far greater threat that is emerging.

 

Brothers, I believe we have no choice but to grant the filthy imposter a momentary reprieve. Ignore him. Ang'Kal must not be freed! Find the loci! Destroy them!


Omoc only:

 

I think it is (probably?) fairly obvious from the map what Aednan is sensing. But as an extra clue, there was a hint if you look back at Omoc's Bolter Assault Actions at the top of Round 1!

 

 

 

Round 3:

 

Map:

 

large.Round3a.png.50affa909a4642bffdf398

 

 

Cohesion: 3
‘Saga of the Wolf-King’ Oath: reduces all CP costs by 1 to a minimum of 1.
Available Squad Modes: Bolter Assault, Fire for Effect, Furious Charge

 

Black Templar ‘Armour of Faith’ Squad Mode is currently being sustained, granting +4TB against Daemonic Attacks to everyone in Squad Mode.

 

 

Environmental Rules: Blood Mist:

This is very difficult to see through, so Ranged Attacks that pass all the way across the pool will suffer from the Fog environmental effect (-20 to Hit).
Round 3: This effect is lessening as the mist is drawn into the blood-spout, and will be gone by Round 4. 

 

 

Initiative Order / Status:

[ ] Orochi (O) | Ag7 x2 = 14 +1+5 = 20 | WOUNDS 09/?? | FATE 2/3
[ ] Azadth (K) | (SQUAD) | Ag7 +7 = 14 | WOUNDS 22/22 | FATE 3/3
[ ] Zidemi (Z) | (SQUAD) | Ag4 +9 = 13 | WOUNDS 22/22 | FATE 2/3
[ ] Bloodletter 2 | Ag4 +8 = 12 | WOUNDS 14/25
[ ] Omoc (O) | (SQUAD) | Ag5 +6 = 11 | WOUNDS 10/20 | FATE 1/4
[ ] Gerhardt (G) | (SQUAD) | Ag4 +6 = 10 | WOUNDS 08/24 | FATE 1/3
[ ] Bloodletter 9 | Ag4 +6 = 10 | WOUNDS 24/25
[ ] Bloodletter 5 | Ag4 +5 = 9 | WOUNDS 25/25
[ ] Bloodletter 12 | Ag4 +5 = 9 | WOUNDS 25/25
[ ] Bloodletter 6 | Ag4 +3 = 7 | WOUNDS 03/25
[ ] Moridyn (M) | (SQUAD) | Ag4(44) +2 = 6 | WOUNDS 20/20 | FATE 2/3
[ ] Vafri (V) (Leader) | (SQUAD) | Ag4(48) +2 = 6 | WOUNDS 19/19 | FATE 2/3 

 


Aednan and Ang'Kal are not included in the Initiative Order, yet. Their struggle is beginning on another plane at this point. However, I have included Ang'Kal's profile below just to give you an idea of how much worse things could soon become if he can materialise into the flesh.

 

@Trokair if you would like Alda to be included in Structured Time, please roll for your Initiative. However, this is in no way a safe situation for mortals (or Astartes for that matter!) so if she would prefer to just observe, I don't think anyone would blame her!

 


Enemies:

 

Bloodletters:

 

WS55, BS30, Str45(8), T45(8), Ag40, Int30, Per30, Wp30, Fel10
Move 4/8/12/24
Wounds: 25 (I'm not bothering to hide this as it's easy for anyone to look up the Bloodletter profile in MotX!)
Skills: Awareness, Dodge
Talents: Battle Rage, Combat Master, Crushing Blow, Fearless, Frenzy, Furious Assault, Swift Attack
Traits: Brutal Charge, Daemonic (x2), Fear(2), From Beyond, Improved Natural Weapons, Natural Weapons (Claws), Strange Physiology, Unnatural Strength(x2), Warp Instability
Armour: None
Weapons:
Hellblade - Melee; 1d10+12(+2) R; Balanced, Warp Weapon
Claws - Melee; 1d10+10(+2) R; Pen2

 

Orochi:

 

???

 

 

Ang'Kal Blood-Dancer:

 

WS75, BS40, Str50(15), T50(15), Ag60, Int40, Per50, Wp60, Fel40
Move 6/12/18/36
Wounds: ??
Skills: Acrobatics, Awareness, Command, Dodge+10
Talents: Battle Rage, Blademaster, Crushing Blow, Fearless, Frenzy, Furious Assault, Inspire Rage*, Lightning Attack, Lightning Reflexes, Preternatural Speed, Step Aside, Swift Attack, Wall of Steel
Traits: Brutal Charge, Daemonic (x3), Fear(3), From Beyond, Improved Natural Weapons, Natural Weapons (Claws), Strange Physiology, Unnatural Strength(x3), Warp Instability
Armour: Chaos Armour (8)
Weapons:
Hellspear - Melee; 1d10+18 (+2) R; Balanced, Warp Weapon
Claws - Melee; 1d10+18 (+2) R; Pen2

*Inspire Rage: The simple presence of this creature fills all those around it with thoughts of blood and battle. All Characters within 30m who have the Frenzy Talent (whether PC/NPC/friend/foe) immediately become Frenzied.
 

 

 

 

Edited by Lysimachus

Round 3 Summary

 


[x] Orochi: Multiple Attacks vs BL5 - BL5 is destroyed.

 

Orochi activates Kill-Marine Ability to enter Squad Mode and pays CP to activate the Dig In Squad Ability (doubles AV of any cover), and drops down (Prone) behind the body of Asterius (majority AV8 x2 = 16)

 


With neat, precise blows the traitor cuts the daemon before him into pieces that fade into wisps before they can even touch the ground. Then he moves, just enough to place the body of the Blackshield between himself and the rest of the combatants, and drops to one knee, weapons held ready, waiting to see what will happen next.

 


[ ] Azadth: ???

 

[ ] Zidemi: ???

 

 

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