jaxom Posted May 22 Share Posted May 22 That, uh, that's a lot to take in. Wicked impressive work though. I wonder if it would be worth making a consolidated armory, then having two level of additional rules/alterations for each weapon. Each dataslate then specifies if it the models get those. Something like Power Weapon Str 5 3A AP2 D1 Master-Crafted: +1 Attack and +1 Damage Relic: +3 Attack and +1 Damage And then Captain would "Can take Relic items from the armory" ChapterMasterGodfrey 1 Back to top Link to comment https://bolterandchainsword.com/topic/382688-consolidated-primaris-units-fan-made-codex/page/2/#findComment-6172355 Share on other sites More sharing options...
ChapterMasterGodfrey Posted May 22 Author Share Posted May 22 @jaxom thank you for taking the time to read it and reply! For this I was going for maximum granularity. I enjoy the subtle differences between a power sword/axe/maul. However, I will be using relic weapons for my Chapter Master datasheet, which will be D3/D4. jaxom 1 Back to top Link to comment https://bolterandchainsword.com/topic/382688-consolidated-primaris-units-fan-made-codex/page/2/#findComment-6172361 Share on other sites More sharing options...
ChapterMasterGodfrey Posted May 28 Author Share Posted May 28 Here we go guys! the first few datasheets of my codex: https://game-datacards.eu/shared/55cti70vGOfztcVA Please let me know your thoughts! You lot here are much kinder than Reddit who hate the entire idea. Link to comment https://bolterandchainsword.com/topic/382688-consolidated-primaris-units-fan-made-codex/page/2/#findComment-6172947 Share on other sites More sharing options...
Dezron Posted May 30 Share Posted May 30 Funny, I've done something similiar recently: Reiver Squad: Squad size: 5-10 (4-9 + 1 Sergeant) Squad Weapons: Bolt Carbine/Astartes Shotgun, Bolt Pistol, Chainsword Squad Special Weapons Options (2 Special Weapons per 5 Squad Members including Sergeant): Pyreblaster, Melta Rifle, Astartes Grenade Launcher Squad Special Melee Weapons (2 Special Melee Weapons per 5 Squad Members including Sergeant): Power Axe/Maul Sergeant Weapons: Bolt Carbine/Combi-Boltgun (Combi-Flamer, etc.), Bolt/Plasma/Pyre/Inferno Pistol, Chainsword or Power Sword/Axe/Maul Extra Gear: Grapnel Launchers, Grav-chutes, Grenades, Vox-Amp Face Mask Phobos Squad: Squad size: 5-10 (4-9 + 1 Sergeant) Squad Weapons: Bolt Carbine or Oculus Bolt Carbines, Bolt Pistol, Close Combat Weapon Squad Special Weapons Options (2 Special Weapons per 5 Squad Members including Sergeant): Pyreblaster, Melta Rifle, Astartes Grenade Launcher, Plasma Incinerator, Missile Launcher, Sniper Rifle Sergeant Weapons: Bolt Carbine/Oculus Bolt Carbines/Combi-Boltgun (Combi-Flamer, etc.), Bolt/Plasma/Pyre/Inferno Pistol, Chainsword or Power Sword/Axe/Maul Extra Gear: Mines or Omni-Scramblers, Grenades Intercessor Squad: Squad size: 5-20 (4-19 + 1 Sergeant) Squad Weapons: Bolt Rifle or Heavy Bolt Rifle, Bolt Pistol, Close Combat Weapon Squad Special Weapons Options (1 Special Weapon per 4 Squad Members including Sergeant): Pyreblaster, Combi-Grenade Launcher, Melta Rifle, Plasma Incinerator, Castellan Launcher Sergeant Weapons: Bolt Rifle/Combi-Bolt Rifle (Combi-Flamer, etc.), Bolt/Plasma/Pyre/Inferno Pistol, Chainsword or Power Sword/Axe/Maul Extra Gear: Grenades Assualt Intercessor Squad: Squad size: 5-20 (4-19 + 1 Sergeant) Squad Weapons: Bolt Pistol, Combat Shield, Chainsword Squad Special Pistol Options (2 Special Pistols per 5 Squad Members including Sergeant): Plasma Pistol Pistol, Pyre Pistol, Inferno Pistol Squad Special Melee Weapons (2 Special Melee Weapon per 5 Squad Members including Sergeant): Power Sword, Power Axe, Power Maul, Power Fist, Power Hammer (aka Thunder Hammer), Eviscerator, Lightning Claw Sergeant Weapons: Bolt/Plasma/Pyre/Inferno Pistol, Chainsword or Power Sword/Axe/Maul/Fist/Hammer or Lightning Claw Extra Gear: Grenades Optional Gear: Jump Pack Desolation Squad (Intercessor Support Squad): Squad size: 5-10 (4-9 + 1 Sergeant) Squad Weapons: Pyreblaster/Melta Rifle/Plasma Incinerator/Castellan Launcher, Bolt Pistol, Close Combat Weapon Sergeant Weapons: Pyreblaster/Melta Rifle/Plasma Incinerator/Vengor Launcher or Combi-Bolt Rifle (Combi-Flamer, etc.), Bolt/Plasma/Pyre/Inferno Pistol, Chainsword or Power Sword/Axe/Maul Extra Gear: Signum, Grenades Heavy Intercessor Squad: Squad size: 5-10 (4-9 + 1 Sergeant) Squad Weapons: Heavy Bolt Rifles, Bolt Pistol, Close Combat Weapon Squad Special Weapons Options (1 Special Weapon per 5 Squad Members including Sergeant): Heavy Bolter, Pyrecannon, Heavy Plasma Incinerators, Multi-Melta Sergeant Weapons: Heavy Bolt Rifle/Heavy Combi-Bolt Rifle (Combi-Flamer, etc.), Bolt/Plasma/Pyre/Inferno Pistol, Chainsword or Power Sword/Axe/Maul Extra Gear: Grenades Eradicator Squad (Heavy Intercessor Support Squad): Squad size: 3-5 (2-4 + 1 Sergeant) Squad Weapons: Heavy Bolter/Pyrecannon/Heavy Plasma Incinerators/Multi-Melta, Bolt Pistol, Close Combat Weapon Sergeant Weapons: Heavy Bolter/Pyrecannon/Heavy Plasma Incinerators/Multi-Melta or Heavy Combi-Bolt Rifle (Combi-Flamer, etc.), Bolt/Plasma/Pyre/Inferno Pistol, Chainsword or Power Sword/Axe/Maul Extra Gear: Grenades Supressor Squad: Squad size: 3 (2 + 1 Sergeant) Squad and Sergeant Weapons: Accelerator Autocannon/Onslaught Gatling Cannon/Heavy Melta Rifle/ Hellstorm Heavy Bolter, Close Combat Weapon Extra Gear: Smoke Launcher, Grenades Added some extra guns, cause those guys could use some love. Inceptor Squad: Squad size: 3 (2 + 1 Sergeant) Squad and Sergeant Weapons: Twin Assualt Bolters/Assualt Pyreblasters/Plasma Exterminators/Melta Exterminators, Close Combat Weapon Squad Special Weapons Options (X Special Weapon per X Squad Members including Sergeant): Sergeant Weapons: Extra Gear: Grenades Assualt Pyreblaster is pretty much pistol sized Heavy Flamer, while Melta Exterminator is pistol sized Multi-Melta. Might as well round up Inceptor weapon options. Bladeguard Veteran Squad: Squad size: 3-5 (2-4 + 1 Sergeant) Squad Weapons: Storm Shield, Chainsword or Power Sword/Axe/Maul/Fist/Lightning Claw, Bolt Pistol Squad Special Pistol Options (1 Special Pistol per 2 Squad Members including Sergeant): Plasma Pistol Pistol, Pyre Pistol, Inferno Pistol Sergeant Weapons: Bolt/Plasma/Pyre/Inferno/Neo-Volkite Pistol, Chainsword or Power Sword/Axe/Maul/Fist/Lightning Claw, Storm Shield Any Squad Member including Sergeant can Exchange Melee Weapon and Storm Shield for Thunder Hammer/Power Greatsword/Power Greataxe/Power Lance/Eviscerator/Twin Lightning Claws Extra Gear: Grenades Eliminators are fine as they are. Sternguard Veteran are fine as they are. And I'm still working on Agressors. Plus idaes for new units: Assualt Reiver Squad (name wip): Squad size: 5 (4 + 1 Sergeant) Squad Weapons: Twin Power Axes/Swords/Mauls, Twin Bolt Pistols Squad Special Pistols Options (2 Special Pistols per 5 Squad Members including Sergeant): Twin Plasma Pistols, Twin Pyre Pistols, Twin Inferno Pistols, Twin Neo-Volkite Pistols Sergeant Weapons: Twin Bolt/Plasma/Pyre/Inferno/Neo-Volkite Pistols, Twin Power Swords/Axes/Mauls Extra Gear: Grenades, Jump Pack, Vox-Amp Face Mask Bulwark Squad: Armor: Gravis Squad size: 5-10 (4-9 + 1 Sergeant) Squad Weapons: Boarding Shield, Bolt Carbine, Close Combat Weapon Squad Special Weapons Options (2 Special Weapon per 5 Squad Members including Sergeant): Assualt Bolter, Assualt Pyreblaster, Plasma Exterminator, Melta Exterminator Sergeant Weapons: Boarding Shield, Bolt Carbine or Combi-Boltgun (Combi-Flamer, etc.), Bolt/Plasma/Pyre/Inferno/Neo-Volkite Pistol, Chainsword or Power Sword/Axe/Maul OR Assualt Bolter/Assualt Pyreblaster/Plasma Exterminator/Melta Exterminator, Thunder Hammer/Power Fist/Chainsword/Power Sword/Power Axe/Power Maul Extra Gear: Fragstorm Grenade Launcher jaxom and ThaneOfTas 2 Back to top Link to comment https://bolterandchainsword.com/topic/382688-consolidated-primaris-units-fan-made-codex/page/2/#findComment-6173100 Share on other sites More sharing options...
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