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So, are you saying that if we split the missions into 2 separate groups, the mortals going to scope out Bounty and the Marines (edit: and Kraggan!) going to kill Tigress' enemy, only the mortals would earn Infamy?

 

Normally I would say splitting along those lines makes good sense, plays to strengths, etc, etc

 

...but not getting any Infamy is kind of a big negative, in that case I'd prefer we just stuck together and did them one after the other?

 

Is there any particular reason not to just make them 2 separate Undertakings?

 

 

Edited by Lysimachus
2 hours ago, Mazer Rackham said:

At the moment you've got...a human hand-grenade looking for a pin.....

 

Atesh resents the accuracy of this statement.

 

Atesh is particularly interested in the 2nd and 3rd secondaries, in that order.  Given his recent gift, obviously being out front is a bad idea.  But he is skilled in deceit and has other talents that could be helpful with infiltration (mimic and polyglot)

 

If Bounty is an agriworld, then moving between settlements unnoticed shouldn't be hugely challenging (by the standards of the Imperium as a whole).  How much communication happens between them?  Spreading cults around the capital should be an objective we can obtain and cut off the capital before we're ready to punch that out.

Edited by FabiusV4lcoran
8 minutes ago, Necronaut said:

...but it is work on behalf of a (notionally) Imperial subject. I'm guessing that's the justification?

 

But the whole point is that no-one knows we are doing it for her? :huh:

 

 

Notionally I agree that doing something that benefits Chaos, is a net benefit to Chaos and worthy of infamy irrespective of the action's origins (taking out a rival Rogue Trader on behalf of the Tigress, plus some incidental spiritual corruption for the Tigress and her lackeys for hiring out a group of filthy renegades/Chaos adherents to do her dirty work), but maybe we should let @Mazer Rackham weigh in before we get too carried away.

Edited by Necronaut
Posted (edited)
1 hour ago, Lysimachus said:

So, are you saying...

 

The reason I'm saying that is to try and thrash out what could work for feeding into the Operation (as that was the intent at the time).

 

Words:

Spoiler

The Compact (Operation) MUST have 6-8 Secondaries, and I haven't immediately got them, and the players cannot yet provide them, either (apart from general ideas, nature of the beast).

 

On one hand, the Intel gathering would be a superb Secondary and generator of Secondaries, but it would net those who took part with less Infamy than those who went on the Tigress mission, if it was a Compact (Undertaking), for the same play-time, so the Supplies would make up for it, and provide less injury to the players on the mission if it were not a Compact.

 

The offset is necessary, because the players who did the infiltration would have then contributed and generated Infamy for the whole Party as per the Compact rules in Core. This would possibly lead to a double-up, where the Compact (Undertaking) of the Tigress mission would score a wallop of Infamy above those who didn't do it.

 

Making your head spin yet?

 

So, then I did consider two Compacts (Undertaking) as suggested by the folks above, but that leads me into game longevity concerns (a 'me' concern) but I think now this might be the best way, and we'll see how the infil team does. My real worry about that, is that moving into an Operation sphere is a big step up, and I want to try and get you ready for that as a blueprint for further Ops and even Enterprises.

 

Plus it's on my mind to deliver what you want.

 

TL;DR, as suggested, we'll run two Undertakings and see what we get. Does that sound better for everyone?

Edited by Mazer Rackham

I'm trying to walk a fine line between "go for the ride and enjoy the journey" and "contribute so that they don't think you're a passive click-clack-man".  

 

I don't generally think in terms of games and rules.  I said I was an insurance man; I didn't say I was a GOOD one.  I'm stuck in Flavortown all day e'erday.

 

Whatever works for the GM in terms of mechanics works for me.  I just wanna keep writin'.

Posted (edited)
4 minutes ago, FabiusV4lcoran said:

"contribute so that they don't think you're a passive click-clack-man".  

 

As long as it's not Tap-Rack-Bang, I think you'll be alright. :tongue:

Edited by Mazer Rackham

@Mazer Rackham Thank you for the words/explanation, I think I see the issues a bit better now.

 

So you were saying that if Mutiny was an Operation, we wouldn't earn extra Infamy for carrying out the Tigress job, because we would still be earning it for the Mutiny Op? (Because the Compact rules don't distinguish what you're actually doing - if you're part of it, you're part of it?)

 

I think Bounty could still provide 6-8 Secondaries, though.

 

If the 2 Undertakings are kept reasonably simple (1. Inflitrate Bounty 2. Gather info) and (1. Find the guy 2. Kill the guy) then the follow-up Operation can still include most of the things previously suggested (raising Cults while we are attacking the lading platform, sabotaging facilities/equipment while we raid outer settlements, leading a full rebellion in the city while we attack the Arbites Bastion - that's 6 right there?)

 

 

 

Anyway, as Fabius said, I fully trust your GM skills to figure out the best way to do it, so do whichever way you think? :thumbsup:

 

 

Edited by Lysimachus
2 hours ago, Lysimachus said:

So you were saying that if Mutiny was an Operation, we wouldn't earn extra Infamy for carrying out the Tigress job, because we would still be earning it for the Mutiny Op? (Because the Compact rules don't distinguish what you're actually doing - if you're part of it, you're part of it?)

 

Yep, that's the gist.

 

2 hours ago, Lysimachus said:

Anyway, as Fabius said, I fully trust your GM skills to figure out the best way to do it, so do whichever way you think? :thumbsup:

 

Spoiler

TPK

precious-lotr.gif

 

In other news, we may have a new Player to onboard....

2 hours ago, Mazer Rackham said:

In other news, we may have a new Player to onboard....

 

 

58123e84-b3b4-4606-a51a-e1c2425968a8_tex

 

:laugh:

 

Edit: seriously though, very curious about what character might be joining us? I think we've got the majority of the crb Archetypes now(?) so looking forward to seeing what will be added! (Not that duplicates is any problem, as seen with Xerxes and Kraggan, but again interesting to see what different spins can be put on things!)

 

 

 

 

Edited by Lysimachus
1 hour ago, Mojake said:

Destroy the Arbites Bastion

Destroy the capital

Destroy the landing pad

 

Anything that helps Varne turn something permanent into something impermanent tickles his pickle.

 

I read/heard that in Ewan McGregor's voice from the opening of Trainspotting. :biggrin:

I strongly support the focus on the fluff / narrative side regarding Cpmpacts / Operations. Not saying that those rules might be ignored, but rather that it should be used to clarify objectives game wise for things like Infamy and Xp but develops organically from the characters plans / motives. It’s not like they are sitting around with their copy of  the Heretic’s Book,  wondering “ Will this  gain me two more points of Infamy “ :tongue:

 

 Of course I might have bad experience with people running around doing stuff mostly for checking boxes of gaining points for Honour and Glory in Werewolf … :unsure:

 

Rakash will certainly want to be involved in anything on the RT side of things - he is a Corsair after all and looking at his motivation, there is probably a better chance of finding some arcane curio on a Rogue Trade ( ship, dead body, etc ) than an agriworld. Of course, the Bounty Ops are relevant to the big picture, but that will require a biggerb timeframe at any rate, so…

 

In the mean time, I think Rakash will indeed pick up Warpsight ( Allied, so 250XP ) since it’s fitting and nice to have Psy sense / sense disturbances in the Force as a free action / reaction.

 

@Mazer Rackham  I’d put the remaining XP in Projection from the Forbidden Add on with GM approval. It opens up a whole lot of shenanigans for intel gathering, raising cults and the like, plus the ability to communicate across a distance should come in pretty handy :devil:

 

 

 

 

42 minutes ago, Xin Ceithan said:

@Mazer Rackham  I’d put the remaining XP in Projection from the Forbidden Add on with GM approval. It opens up a whole lot of shenanigans for intel gathering, raising cults and the like, plus the ability to communicate across a distance should come in pretty handy :devil:

 

Sounds fine, but I'm going to whack on the caveat that like daemons, you cannot use this to pierce a Gellar Field or Void Shield. This is a restriction I can't spot in the Forbidden Lore supplement, but should be there, and if not, it is here.

 

50 minutes ago, Mazer Rackham said:

 

Sounds fine, but I'm going to whack on the caveat that like daemons, you cannot use this to pierce a Gellar Field or Void Shield. This is a restriction I can't spot in the Forbidden Lore supplement, but should be there, and if not, it is here.

 


That”s perfectly reasonable - especially concerning a Geller Field ( though I hardly think anyone remotely sane would project his conscience while in the Warp ) and Void Shields are esoteric tech anyway.

I assume it’s working a lot like  astral projection in , say, Shadowrun, which, while powerful, is facing similar limitations 

15 minutes ago, Xin Ceithan said:

...though I hardly think anyone remotely sane would project his conscience while in the Warp...

 

Uncle Huron doesn't want to be interrupted while in the shower, dont'cha know. :angel:

2 minutes ago, Necronaut said:

Huron: "BLOODY DAEMONIC TELEMARKETERS ALWAYS CALL YOU DURING SUPPER OR WHEN YOU'RE ON THE BOG!" 

 

To be fair, Huron's is possibly the only voice which can reach down the phone line and strangle you.

11 minutes ago, Mazer Rackham said:

 

To be fair, Huron's is possibly the only voice which can reach down the phone line and strangle you.


Seconded. Especially combined with the voice acting on the Blackheart audio book.

 

Though I’d say he’s still got nothing on Magnus - the guy is literally the Primarch of Pyramid Schemes after all! :tongue:

6 minutes ago, Xin Ceithan said:


Seconded. Especially combined with the voice acting on the Blackheart audio book.

 

Though I’d say he’s still got nothing on Magnus - the guy is literally the Primarch of Pyramid Schemes after all! :tongue:

 

Pff, that would be fine, but Magnus keeps dialling the wrong number!

I am behind in this thread (there are about 25 pages of thread since early Feb) and the in game thread. I’ll try to catch up asap, as I think there was mention of the game starting again early March, so if there is something I am supposed to be doing let me know.

 

 

Edited by Trokair
8 minutes ago, Trokair said:

I am behind in this catching up with this thread (there are about 35 pages of thread since early Feb) and the in game thread. I’ll try to catch up asap, as I think there was mention of the game starting again early March, so if there is something I am supposed to be doing let me know.

 

You've got until 08/March/2026 before we open again, Tro.

 

However, this may slip, as we have a new Player interested, and I'm steadily onboarding...

1 hour ago, Mazer Rackham said:

 

You've got until 08/March/2026 before we open again, Tro.

 

However, this may slip, as we have a new Player interested, and I'm steadily onboarding...

 

Not another Psker? :biggrin:

 

 

 

 

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