Annatar Giftbringer Posted Saturday at 12:18 PM Share Posted Saturday at 12:18 PM Greetings, so this has been a long time coming… But I think it’s finally time to start a new army for real. I have the Chaos Knight army box from a while back, containing one Abhorrent and two War Dogs. Parts included allows building any of the Chaos specific versions (Knights Abominant, Rampager, Desecrator and War Dog Brigand, Karnivore, Stalker.) I also bought the Christmas Loyalist Box, with one Questoris and four Armigers. As advertised, this box only allows for some builds. Included are Melta and Battle cannons, and a chainsword, no carapace guns. The Armigers can build any Loyalist version or three different Chaos War Dogs, depending on loadout. I’m not sure how many Abhorrents I will want in the full army, but if I want a Despoiler I might need a second Loyalist kit, even though I’d prefer the Chaos chassis for looks. I suppose I could equip it with battle cannons and kit bash a Gatling gun from leftover Forgefiend parts, and improvise something for the carapace mount… I’m pretty sure I wanna build one Abominant. It doesn’t look like the best setup on paper, but I like how it looks, and I enjoy the idea of a completely Chaos unit, with unique weapons, a tail and ’bestial’ legs - and it’s a psyker! How cool is that?! (Very, in case anyone wonders) The Rampager looks very tempting, with its huge amount of powerful melee attacks. I have the weaponry to build one out of the Questoris, though it would get loyalist legs (perhaps not the end of the world?) If I build a Rampager, I figure i should perhaps balance it out with a shooty Despoiler as well, with the Abominant offering a mix of the two. For the two Abhorrents I have, I’m thinking I’ll mix some parts here and there, so neither looks completely Imperial. For the War Dogs, once again I’ll probably mix parts. I gave two Armigers to my kid for Christmas, so I have a total of four to play around with. I think I wanna go with one Brigand and one Karnivore at first, and decide the other two later (I’m not a fast builder, or painter, so I have time to think!) For a possible third Abhorrent, while a Chaos kit would give me the aesthetics, I can probably get hold of a Canis Rex at a slight discount, which would help with a shooty build. What is the preferred loadout for a Despoiler? Battle cannon + Gatling? Dual Battle? Any other thoughts, comments or things I should know? Painting the big ones is easiest done in pieces, I guess? Tallarn Commander and PeteySödes 2 Back to top Link to comment https://bolterandchainsword.com/topic/384994-starting-chaos-knights-for-real-this-time/ Share on other sites More sharing options...
Dr_Ruminahui Posted Saturday at 10:13 PM Share Posted Saturday at 10:13 PM (edited) Welcome to chaos knighthood! You should have fun - the kits are really rewarding to put together and paint, and our current ruleset isn't too bad (though I prefer the list that came out as part of the grotmas detachments - it allows you to take chaos cultists and use them to fuel your knights). Kitbashing of wardogs totally works - that's how I did my four. If you magnetize them, that should let you field 2 of any particular type, or 1 each of up to 4 types. Kitbashing also works for the abhorents. My first knight is pure imperial - I think I did a decent job making it look more chaosy, but there is no concealing its imperial roots. My next two abhorents were a kitbash of the the imperial and chaos kits, and IMHO each looks entirely chaosy - you can see them here and here. You can also see my whole knight household here, which should give a better idea how they might look on the tabletop. All my abhorents are magnetized (even the abominant, who has a swappable bum) so I can field them as any of the types, though I tend to keep them as a despoiler, ravager and abominant. I think the abominant is a good pick - its a pretty good all rounder, which is decent in shooting against both vehicles and hordes, decent in melee, and tosses out mortal wounds to enemies close to it. It isn't as good in any particular role as any of its abhorent siblings, but covers all the bases well - I think there is a place for 1 in most chaos knight lists, though I think I would want the more specialized knights over chosing a second. Personally, my favorite loadout for the despoiler is the double battle cannon (with a 3rd stubber and a havoc launcher on top) - it throws out a ton of hurt at pretty much everything, though anything with a 2+ save you probably want to throw your ravager at instead. Now that titanic vehicles can't shoot overwatch anymore without a strategem, IMHO the gatling loses a lot of its shine. My advice on new purchases would be to buy both a canis and another chaos abhorent, and then kit bash them together. That would give you 4 abhorents (probably more than you want, really, but it does allow you field one of each), but does allow you to field a fully kitted despoiler and have all your knights look consistently chaosy. Then, if you add more wardogs, buy them in pairs of kits, 1 chaos and 1 imperial, to let you kitbash them. Then, eventually, you'll want to pick up a tyrant, but you'll want to have plenty of bits on hand to chaosify it, as we currently don't have our own version of that. As for painting, sub assemblies are recommended. I know a lot of people paint the armour plates seperately, but I didn't do that. At minimum, I would keep the top and bottom seperate and all the weapons off while painting. Hope that helps, and feel free to ask me any questions you might have about kitbashing or magnetizing the models. Edited Saturday at 11:08 PM by Dr_Ruminahui Tallarn Commander 1 Back to top Link to comment https://bolterandchainsword.com/topic/384994-starting-chaos-knights-for-real-this-time/#findComment-6084998 Share on other sites More sharing options...
Annatar Giftbringer Posted 8 hours ago Author Share Posted 8 hours ago Very helpful, thank you! I have looked at, and thought about, magnetizing, but have decided against it for now. I just wanna get started! Plus I’m not sure how often I’ll actually bother swapping load outs, compared to how often I’ll curse at parts falling off when I try to lift the model by a magnetized part… Can an Abhorrent be assembled with arms off for painting without magnetizing? Judging by our progress on the first Armiger me and kiddo assembled, those arms are stuck once the shoulder pads come on. I like the idea of a dual battlecannon Despoiler! It gives it a symmetrical look, and it’s easier to roll for multiple identical weapons rather than different guns. One more Canis kit and I can build it! between the above and an Abominant, it looks like I’ll struggle somewhat with AP, making an Rampager a good third choice I believe? Also gives me one ranged, one melee and one hybrid. I do have the 9th edition codex, is it worth hunting down older ones (and perhaps even imperial) for the sake of lore and army info? Dr_Ruminahui 1 Back to top Link to comment https://bolterandchainsword.com/topic/384994-starting-chaos-knights-for-real-this-time/#findComment-6085326 Share on other sites More sharing options...
Annatar Giftbringer Posted 6 hours ago Author Share Posted 6 hours ago Oh, and basecoat spraying - I have a can of leadbelcher and one chaos black. With all the metal on knights, is leadbelcher preferable? Link to comment https://bolterandchainsword.com/topic/384994-starting-chaos-knights-for-real-this-time/#findComment-6085405 Share on other sites More sharing options...
Dr_Ruminahui Posted 3 hours ago Share Posted 3 hours ago (edited) Personally, magnetizing is worth it, especially for the wardogs, but it sounds like you maybe a bit far along with them for that to be feasible. And you shouldn't have a problem picking them up by the magnetized bit - I find one typically picks knights up by the smoke stacks or shoulder pads, plus the weapon arms hang low so you'll never be picking them up by them. Just make sure you have big enough magnets for the job - if too small, weak or poorly seated, the arms may fall off when picked up - I had that problem with the first magnets I used on my abhorents, but it was easy enough to swap them out for better ones and its no longer an issue. Yes, it is possible to leave the weapon arms off the abhorents for painting - the arms are on a big ring, that rotates to click onto the body (I think its the same system as on the wardogs, just much bigger). So, just leave that off until after painting. It is a pretty tight fit, so it will likely be more so after painting, but should still be doable. I would leave the shoulder pads off until you do, though - I think technically they don't prevent the above process, but will certainly make it more challenging, so best to leave them off until you are done. And yes, I would (and do) prime all of my knights leadbelcher - not only is it likely the base colour of all your mechanical bits, but has the advantages of letting you get brighter colours (which paint better over it than black) and, if the paint on the model is scratched or rubbed off, will reveal the more "realistic" metal colour rather than black. That said, for those keep the armour components seperate, its not uncommon to prime them a different colour (whatever is appropriate for the final armour colour) and the rest leadbelcher. Finally, in terms of having AP, yeah I think that requires a ravager or desecrator, or to offload your good AP weapons onto your wardogs. That said, I think the Ravager is a good 3rd choice, as it allows you to play aggressively and contest and/or push back the enemy from central objectives - certainly that's what I field. Edited 3 hours ago by Dr_Ruminahui Link to comment https://bolterandchainsword.com/topic/384994-starting-chaos-knights-for-real-this-time/#findComment-6085460 Share on other sites More sharing options...
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