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So every edition I kind of remix and make sure my IG is legal. With this I also add to it new units and models depending on what I’ve gotten over the years and ideas I’ve had to finally work on with time.

 

The current expansion is introducing felinids into the mix as I found a nice set of heads/tails for the army and access to a 3d printer. So a large portion of new  infantry to this point will be felinid in some respect.

 

Lore wise it gets a little heretical. One of the Tech Magos that runs my admech/Knights force decided to try and copy the DKoK Vitae Womb process, but with her own abhuman genes. Rumor has it she is working to create enough for a functioning colony, but those are only rumors. Well kind of, basically the new abhuman population wants (or needs) to be proven useful to the sector lords and nothing is better than a disposable army you can send Ministorium as a tithe instead of your own populace. So basically I’m going to slowly ‘phase out’ the human guard for the felinids as they take up the mantle of tithe troops. 

 

Models/parts are from an alternate regiment I found called the Winterguard. After getting a few dozen prints via etsy, the original artist started selling the STLs so here we are. In this blog I’m going to do my best to document games and new recruitments into my guard force.

 

Important Persona (Named characters)

 

Major Vladilena Ezdeath (Lord Solar)
Human commander and veteran of several conflicts, she was tasked with watching over and commanding the newly formed Felinid force and help with their integration into the Confederation of Teradox’s armed forces.  (WIP version)

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Captain Turmoil (primary HQ)
Felinid commander, one of the most veteran of those serving in Teradox’s forces. She is currently leading the front line company for the 386th.  I plan to make another PF weidling felinid commander from the Kreig command kit once I get my hands on it to use when I play at GW, otherwise I use the model shown below.  

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Hardu-11 (Turmoil bodyguard unit, Orgyn BG)
(Writer’s note: I’m note too sure what I want to do with this guy just yet. I’m still deciding if the Ambot based Orgyn BG are AI controlled robots or heavy armour clad catboys.)

 

Genetor Ilmurinen Role: Tech Preist - Biomechanical - Primary overseer of the Vitae Womb project, code name Project Behneko 

 

For reports that I’m hopefully going to add here I figured a renaming of the units would give a little flavor


Amur units - DKoK
Náshdóíłbái - catachan (not sure if I’ll ever do these honestly)
Caitian - Cadian

 

Current projects:
Enclosed Basilisk: So pieced this together, used a heavy bolt rifle as the heavy bolter analog. I don’t have the crew done yet as I want something special and have to piece together and print  a few STL files to get my crew models.

 

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Heavy Artillery: I forgot to spray the gun/mount/base when I did my last primer run. I’m replacing the Krieg models with cadians. For this one I have the loader, trigger girl and a guard for the base. Next one I’m thinking of doing a loader, spotter, and mechanic trio. I did build the heavy siege gun, quad launcher and missile battery so I can swap them IF i wanted to, but the heavy siege gun is my goto. 

 

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Hydra Flak Tank: This one is nearly done, just have to fix the gun (popped off during test assembly) paint the gunner and finish the oil coat.

 

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Some battlefield and unit pictures
 



20250112_143856.thumb.jpg.bfa98b6e9b2ee2c727f85b9811ecb8fb.jpg20250112_142742.thumb.jpg.02746d2366015b609e62bcedb71bcd39.jpg

 

Current 1K force (Caitian run as Amur til models are replaced)

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Amur squad

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Captain Turmoil and her command squad (Platoon command version)

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Primarus Psyker

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  • 2 weeks later...

Solid work. Love the converted and kitbashed models. Always envisioned the Felinids to be like FFXIV's Miqo'te myself, so seeing them with the little ear sections in their hats is a joy.

14 minutes ago, The Pounder said:

Great work @Focslain!

 

Loving your Lord Solar proxy can’t wait to see it painted!

Funny about that, she kind of is. I do want to add more hair to her just to drive home the reference, but she's been done, just kept forgetting to get a good pict of her.

 

8 hours ago, Commissar Greif said:

Always envisioned the Felinids to be like FFXIV's Miqo'te myself, so seeing them with the little ear sections in their hats is a joy.

Same, just glad that the artist that made the models I'm using decided to update his head/tail file with helmeted versions, for free. Now I just need to get my buddy to print the file and I'll have a nice set for more.

So I have been working on this force. Things are slow cause I need some modeling supplies that I keep forgetting to grab and I'm still waiting on the head prints. 

 

Next project is going to be about 30 Amur (DkoK), which I need about 20 more heads printed for. Will get to work on the first 10 this weekend. Also plan to get test models for the Death Riders and Rough Riders done up. 

 

So for what is now done. Finished the Hydra

20250219_231355.thumb.jpg.afa6d50527164bf7b001be9ba21ffcac.jpg20250219_231408.thumb.jpg.507c0ad7576ed0bbf86dad9d22bf096f.jpg

 

Got the enclosed Basilisk pretty much done. Only the crew is left, but that I need to sculpt/assemble them. But it's battle ready if I need it. Top plate is removable for now until the crew is done.

 

20250213_200720.thumb.jpg.99cc70faaebcf6c3692027a1b90d74c8.jpg20250213_200803.thumb.jpg.45479ec77efc1e336b9f07f620b029a6.jpg

 

Finished the Artillary Team as well.

 

20250219_231441.thumb.jpg.7b51b29a6d00ae4ad77e5e30418486fb.jpg

 

Lastly for picts, here is my painted Lord Solar before I add her hair extensions this weekend and some extra Caitians (cadians) to fill out the 20 man squad I was building and just intermixing older human models in to fill out the gaps. 

 

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So now that the app has the new codex in it. I updated my lists, plus some mods from prior. Below is my planned main 1k and 2k lists. I'm also going to look into a Bridgehead Scion list, but I need to dig out my Scions and see what I have first. 

 

386th Core 1k

 

 


386th core (1000 points)

 

Astra Militarum

Incursion (1000 points)

Combined Arms


 

CHARACTERS

 

Krieg Command Squad (65 points)

  • 1x Lord Commissar

    • Warlord

    • 1x Laspistol

      1x Power fist

  • 1x Veteran Guardsman

    • 1x Plasma pistol

      1x Power weapon

  • 1x Veteran Guardsman

    • 1x Alchemyk Counteragents

      1x Close combat weapon

      1x Laspistol

      1x Servo-scribes

  • 1x Veteran Guardsman

    • 1x Close combat weapon

      1x Lasgun

      1x Master Vox

  • 1x Veteran Guardsman

    • 1x Close combat weapon

      1x Lasgun

      1x Regimental Standard

  • 1x Veteran Guardsman

    • 1x Close combat weapon

      1x Meltagun

 

Leman Russ Commander (235 points)

  • 1x Armoured tracks

    2x Heavy bolter

    1x Heavy stubber

    1x Hunter-killer missile

    1x Lascannon

    1x Leman Russ battle cannon

 

Ogryn Bodyguard (40 points)

  • 1x Close combat weapon

    1x Huge knife

    1x Ripper gun

 

Tech-Priest Enginseer (45 points)

  • 1x Enginseer axe

    1x Mechanicus pistol

    1x Servo-arm


 

BATTLELINE

 

Death Korps of Krieg (130 points)

  • 2x Death Korps Watchmaster

    • 2x Plasma pistol

      2x Power weapon

  • 18x Death Korps Trooper

    • 18x Close combat weapon

      2x Death Korps Medi-pack

      2x Grenade launcher

      12x Lasgun

      2x Long-las

      2x Plasma gun

      

 

Death Korps of Krieg (65 points) (Krieg Command Squad attached)

  • 1x Death Korps Watchmaster

    • 1x Plasma pistol

      1x Power weapon

  • 9x Death Korps Trooper

    • 9x Close combat weapon

      1x Death Korps Medi-pack

      1x Grenade launcher

      7x Lasgun

      1x Long-las

      1x Plasma gun

     


 

OTHER DATASHEETS

 

Field Ordnance Battery (100 points)

  • 2x Ordnance Team

    • 2x Battery close combat weapons

      2x Bombast field gun

      2x Lasgun

      2x Laspistol

 

Leman Russ Battle Tank (175 points)

  • 1x Armoured tracks

    2x Heavy bolter

    1x Heavy stubber

    1x Hunter-killer missile

    1x Lascannon

    1x Leman Russ battle cannon

 

Leman Russ Vanquisher (145 points)

  • 1x Armoured tracks

    2x Heavy bolter

    1x Heavy stubber

    1x Hunter-killer missile

    1x Lascannon

    1x Vanquisher battle cannon
 

 

 

386th CIC group 2k

 

 


386th CIC group (1995 points)

Astra Militarum
Strike Force (2000 points)
Combined Arms


CHARACTERS

Krieg Command Squad (80 points)
  • 1x Lord Commissar
    • 1x Laspistol
      1x Power fist
    • Enhancement: Reactive Command
  • 1x Veteran Guardsman
    • 1x Plasma pistol
      1x Power weapon
  • 1x Veteran Guardsman
    • 1x Alchemyk Counteragents
      1x Close combat weapon
      1x Laspistol
      1x Servo-scribes
  • 1x Veteran Guardsman
    • 1x Close combat weapon
      1x Lasgun
      1x Master Vox
  • 1x Veteran Guardsman
    • 1x Close combat weapon
      1x Lasgun
      1x Regimental Standard
  • 1x Veteran Guardsman
    • 1x Close combat weapon
      1x Plasma gun

 

Leman Russ Commander (235 points)
  • 1x Armoured tracks
    1x Demolisher battle cannon
    1x Heavy stubber
    1x Hunter-killer missile
    1x Lascannon
    2x Multi-melta

 

Lord Solar Leontus (150 points)
  • Warlord
  • 1x Conquest
    1x Konstantin’s hooves
    1x Sol’s Righteous Gaze

 

Primaris Psyker (60 points)
  • 1x Force weapon
    1x Laspistol
    1x Psychic Maelstrom

 

Rogal Dorn Commander (265 points)
  • 1x Armoured tracks
    1x Coaxial autocannon
    1x Heavy stubber
    2x Meltagun
    2x Multi-melta
    1x Oppressor cannon
    1x Pulveriser cannon

 

Tech-Priest Enginseer (45 points)
  • 1x Enginseer axe
    1x Mechanicus pistol
    1x Servo-arm

 

Tech-Priest Enginseer (45 points)
  • 1x Enginseer axe
    1x Mechanicus pistol
    1x Servo-arm


BATTLELINE

Death Korps of Krieg (130 points)
  • 2x Death Korps Watchmaster
    • 2x Plasma pistol
      2x Power weapon
  • 18x Death Korps Trooper
    • 18x Close combat weapon
      2x Death Korps Medi-pack
      2x Grenade launcher
      12x Lasgun
      2x Long-las
      2x Plasma gun
      

 

Death Korps of Krieg (130 points) (Primaris Psyker attached)
  • 2x Death Korps Watchmaster
    • 2x Plasma pistol
      2x Power weapon
  • 18x Death Korps Trooper
    • 18x Close combat weapon
      2x Death Korps Medi-pack
      2x Grenade launcher
      12x Lasgun
      2x Long-las
      2x Plasma gun
      

Death Korps of Krieg (65 points) (Lord Solar and Krieg Command Squad attached)
  • 1x Death Korps Watchmaster
    • 1x Plasma pistol
      1x Power weapon
  • 9x Death Korps Trooper
    • 9x Close combat weapon
      1x Death Korps Medi-pack
      1x Grenade launcher
      6x Lasgun
      1x Long-las
      1x Plasma gun


OTHER DATASHEETS

Artillery Team (95 points)
  • 1x Crew close combat weapons
    1x Lasgun
    1x Siege cannon

 

Field Ordnance Battery (100 points)
  • 2x Ordnance Team
    • 2x Battery close combat weapons
      2x Bombast field gun
      2x Lasgun
      2x Laspistol

 

Field Ordnance Battery (100 points)
  • 2x Ordnance Team
    • 2x Battery close combat weapons
      2x Bombast field gun
      2x Lasgun
      2x Laspistol

 

Leman Russ Battle Tank (175 points)
  • 1x Armoured tracks
    3x Heavy bolter
    1x Heavy stubber
    1x Hunter-killer missile
    1x Leman Russ battle cannon

 

Leman Russ Battle Tank (175 points)
  • 1x Armoured tracks
    3x Heavy bolter
    1x Heavy stubber
    1x Hunter-killer missile
    1x Leman Russ battle cannon

 

Leman Russ Vanquisher (145 points)
  • 1x Armoured tracks
    2x Heavy bolter
    1x Heavy stubber
    1x Hunter-killer missile
    1x Lascannon
    1x Vanquisher battle cannon
 
 

 

 

Thanks for reading.

 

Edited by Focslain

I’m liking the use of the Solar Auxilia for your Guard!

 

I’m planning on using their Russes for the 3rd.

 

Good job on the Artillery and the Lord Solar (apologies for not remembering her name)

@The Pounder I have a friend that is using all SA tanks for his guard. I just liked the enclosed design for this one.  Also I have a decent sized tank company already. 

 

Speaking of that I should start on the RDTC soonish. Just have to figure if I want to add it to the current company, or start a felinid crewed one (I still have 2 russes in box for later as well)

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