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"Prepare to meet... Mister Angry Eyes!"

 

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The Knight Defender is a walking reliquary of ancient technology, boasting arcane energy relays strong enough to handle the immense strain of its rare and powerful weapons – a blazing plasma executor and the extraordinarily lethal conversion beam obliterator. Most distinctive of all is the bulbous void shield generator mounted on the top of its chassis, providing even greater protection than the usual ion shields in a flickering dome that can envelop other nearby allies.

 

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Rules for this distinguished newcomer can be found in the forthcoming Codex: Imperial Knights, which contains all of the background lore and miniatures galleries you know and love with freshly updated datacards for Imperial Knights units and four detachments in which to use them. The Imperial Knights have no new Combat Patrol, so this section is instead replaced with an in-depth painting and heraldry guide that’s perfect for getting the most out of your large centrepiece miniatures.

 

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With the arrival of the Knight Defender, the Questoris Knight kit will be split into two separate releases. Both boxes will have all the parts necessary to build the Knights Paladin, Errant, Warden, Gallant and Crusader, while one will contain a new, additional sprue with which to build the Knight Defender, where the other can be assembled as a Knight Preceptor or the mighty Canis Rex. Alongside this release, Imperial Knights players will also be able to add themed dice and a set of dataslate cards to their collections.

 

Edited by Lord Marshal

Well, looks like another vindication-rak.

 

So Siege Drill Chaos Knight is more or less guaranteed then?

 

I do wonder how the conversion beamer is going to work though, those things have traditionally been long ranged affairs but the fluff makes it sound like this one wants to move forward to shield?

 

Or maybe its more geared towards parking lot lists?

Edited by StrangerOrders

Huh they actually split up the Questoris again.

Or I guess its just adding another version since the only thing missing will be the Canis Rex sprue.

Also since the missile launcher rumour engine isn't here it might be for the Chaos Knights release?

Edited by Matrindur
11 minutes ago, Lord Marshal said:

With the arrival of the Knight Defender, the Questoris Knight kit will be split into two separate releases. Both boxes will have all the parts necessary to build the Knights Paladin, Errant, Warden, Gallant and Crusader, while one will contain a new, additional sprue with which to build the Knight Defender, where the other can be assembled as a Knight Preceptor or the mighty Canis Rex.

 

Annoying.  It's bad enough we have to have these awful units in the game, they could throw the people who are silly enough to invest in these Stat-Sticks a little bit of a bone and have a single kit be able to do anything.  We had that for a while now, and now it's just back to where we were previously with two kits that don't build everything.

Silly!

It's nice enough but can't say I'm super excited about it. Nice to have a big plasma weapon for the Questoris Kinights but I think I would have liked it more if was actually holding a big shield of some kind, I know the Lancer does that already but I could go for more of it. New tilt shield and face plate look great.

The expanded heraldry section for the codex sounds great though, more of that the better. Hoping they follow up with the Chaos Knight soon.

Huh, looks cool enough I guess. Interesting about splitting the box up again, I'm guessing because the existing boxes aren't large enough to accommodate everything. At least you'll be able to build almost everything out of either.

 

No mention of the Cerastus Knights either way... 

Eh.

 

not very exciting 

10 minutes ago, Vassakov said:

Huh, looks cool enough I guess. Interesting about splitting the box up again, I'm guessing because the existing boxes aren't large enough to accommodate everything. At least you'll be able to build almost everything out of either.

 

No mention of the Cerastus Knights either way... 

 

Cerastus knights are HH, so won’t be in the 40k codex

Hmm, it's nice and all, but in think something that would have been interesting is if they added a infantry unit of serfs to the Knight household, a rousing rabble that would get inspired by the actions of the big bots on the table.

3 minutes ago, ZeroWolf said:

Hmm, it's nice and all, but in think something that would have been interesting is if they added a infantry unit of serfs to the Knight household, a rousing rabble that would get inspired by the actions of the big bots on the table.

 

Only in art so far

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37 minutes ago, DemonGSides said:

 

Annoying.  It's bad enough we have to have these awful units in the game, they could throw the people who are silly enough to invest in these Stat-Sticks a little bit of a bone and have a single kit be able to do anything.  We had that for a while now, and now it's just back to where we were previously with two kits that don't build everything.

Silly!

Well, unless the Preceptor turns out to be good/useful in this codex you'll only need to get one box so that you have Canis Rex. Otherwise the Defender box will probably be the standard- it has all the parts for every other Questoris you'd want to run.

 

Don't know about sticking a presumably weaker version of the Castellan's plasma gun on it, seems like it would be a lesser option than just an avenger gatling cannon. The conversion beamer is also an odd choice for a Knight that is described as being at the forefront to shield others, as conversion beamers gain power the farther away they attack from. 

I mean, sure, a more defensive oriented Knight sounds good but I would have preferred a psychic knight as a loyalist counterpart to the Knight Abominant or some sort of the Chaplain Knight.

6 minutes ago, mecanojavi99 said:

I mean, sure, a more defensive oriented Knight sounds good but I would have preferred a psychic knight as a loyalist counterpart to the Knight Abominant or some sort of the Chaplain Knight.

 

Iirc Knight Worlds tend to be very, very, thorough in literally burning their witches at the stake, which is why psychic powers are exclusively the domain of the Evil(er) Twins.

 

Plus in my opinion it's one of those things that helps make Chaos Knights more distinct, in two armies which are already painfully similar.

 

Edited by Lord Marshal
13 minutes ago, Lord Marshal said:

 

Iirc Knight Worlds tend to be very, very, thorough in literally burning their witches at the stake, which is why psychic powers are exclusively the domain of the Evil(er) Twins.

 

Plus in my opinion it's one of those things that helps make Chaos Knights more distinct, in two armies which are already painfully similar.

 

Worth noting the only example we have of a loyalist Knight World Psyler got kicked out for being a Psyker and ended up an Inquisitor('s Interrogator). So, barring a wildcard since GW is sporadic about restraining sculptors, its safe to say if you don't burn you get tithed.

 

That being said I could totally see a Knight powered by a few Psykers strapped to draining coffins on its back like the Sinestra Titans...

 

No good reason for a lack of a priest Knight though, or even an anti-magic knight.

Edited by StrangerOrders
48 minutes ago, Inquisitor_Lensoven said:

Seems like a very low effort model for GW.

 

 

Meh, it's about as much as you can fit onto the extra sprue tbh, beyond a whole new knight kit for poses etc. which whilst cool, would be a big step up cost wise for gearing, it's about right for "we found some more loadouts behind the sofa".

49 minutes ago, Inquisitor_Lensoven said:

Seems like a very low effort model for GW.

 

 

Its a single sprue at most. New helmet, new tilt shield, top equipment... parts. of guns (they're clearly built with parts of the old guns). Not really seeing how it adds up to a full sprue. 

 

Still it adds up to a cool kit. Big stompy robots are hard to get wrong.

 

Would love for them to redo the leg portion so they at least can be swapped like the Dominus kit

2 hours ago, ZeroWolf said:

Hmm, it's nice and all, but in think something that would have been interesting is if they added a infantry unit of serfs to the Knight household, a rousing rabble that would get inspired by the actions of the big bots on the table.

 

I've seen this opinion a lot, and I really don't get it. The whole niche of Knights is that they are an entire army of Mech. If you want to run some infantry, there have always been the option of allying in knights to other armies as counts-as retainers. You could ally in various Imperial infantry through things like agents. And now with the Xmas detachments both flavors of Knights can deploy some infantry alongside them with built in rules to synergize the two sides

Edited by sitnam
9 minutes ago, sitnam said:

 

I've seen this opinion a lot, and I really don't get it. The whole niche of Knights is that they are an entire army of Mech. If you want to run some infantry, there have always been the option of allying in knights to other armies as counts-as retainers. You could ally in various Imperial infantry through things like agents. And now with the Xmas detachments both flavors of Knights can deploy some infantry alongside them with built in rules to synergize the two sides

Maybe a hot take but if people really wanted that they could use a Kill Team slot for them as they have for alot of factions.

 

A specialist Armsmen kit that doubles as a generalist Armsmen kit that you can take however many you want.

 

Because then its a net positive that gives IK participation in Kill Team, doesn't eat up a main release (which would annoy people who are there for the Mecha fantasy) and adds something fun to the game.

 

The Brittonnia Chaff is both cope and silly though imo. Knights are even more snooty than most factions and their fluff (and excellent books) show that. If they bother to have infantry, it would be well-equipped, trained and almost certainly hereditary.

 

The IK chaff should probably be Armsmen with good gear more akin to Storm Troopers with Veteran training. Frankly that art does feed into that, they might look creepy but they don't look poor or ill-equipped by any means. 

 

The mob of unwashed peasants doesn't hold much water at all. Unless GW throws a wildcard like they are prone to.

 

Then again, I mostly just want a scifi-twist on the 14th-15th century armoured formations with the same bright colours and banners I deck my knights in so I am very biased.

 

IK infantry should undoubtably be a Kill Team release though.

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