Trokair Posted July 19 Author Share Posted July 19 If in doubt, roll some dice, - 1-6, shoot the tempting target, 7-10 shoot something else. Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/7/#findComment-6123032 Share on other sites More sharing options...
Akylas Posted July 20 Share Posted July 20 The good news is that I didn't fail on account of picking the harder target, just on account of my bad rolling. Trokair and Mazer Rackham 2 Back to top Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/7/#findComment-6123169 Share on other sites More sharing options...
Mazer Rackham Posted July 20 Share Posted July 20 (edited) 12 hours ago, Akylas said: The good news is that I didn't fail on account of picking the harder target, just on account of my bad rolling. You gave it a good go :) Edited July 20 by Mazer Rackham Akylas 1 Back to top Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/7/#findComment-6123185 Share on other sites More sharing options...
Trokair Posted July 20 Author Share Posted July 20 10 hours ago, Akylas said: The good news is that I didn't fail on account of picking the harder target, just on account of my bad rolling. It happens to all of us at times. Perhaps Black Cohort will have better luck in dealing with those two Ur-ghul. Mazer Rackham and Akylas 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/7/#findComment-6123243 Share on other sites More sharing options...
Mazer Rackham Posted July 22 Share Posted July 22 Quick query GM, can I see through the crashed shuttle to the Dark Red Ur-Ghuls? Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/7/#findComment-6123622 Share on other sites More sharing options...
Trokair Posted July 22 Author Share Posted July 22 (edited) 1 hour ago, Mazer Rackham said: Quick query GM, can I see through the crashed shuttle to the Dark Red Ur-Ghuls? It might take some ducking or leaning or creativeness but one way or another you can draw line of sight if needed. If this is for a ranged attack the Ur-Ghul might benefit from some cover (I'll work that out if needed once I am home tonight). or you can move closer (say onto the wreck) and then you can seem the Ur-ghul without any issues or charge and then you can see the Ur-ghul up close and personal. Edited July 22 by Trokair Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/7/#findComment-6123633 Share on other sites More sharing options...
Mazer Rackham Posted July 22 Share Posted July 22 Cheers GM, will work something out in a bit. Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/7/#findComment-6123643 Share on other sites More sharing options...
Trokair Posted July 22 Author Share Posted July 22 I see that I misunderstood which Ur-ghul you were trying to see. I though you meant the currently pinned one that is at the hull between Kelman and Ialathial, hence why charging seems like a valid options. That said from climbing onto Featherfligth you would indeed see all the rest as well so all good there. I’ll go and work out how many and how badly scorched there are. Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/7/#findComment-6123678 Share on other sites More sharing options...
Mazer Rackham Posted July 24 Share Posted July 24 @Mike Zulu I think I get my turn before the Red Goolies, so I can re-cast Executioner, park a facsimile into melee behind one of your oppos to neutralise their Gang-up, and take a swipe at one. Thoughts? Trokair 1 Back to top Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/7/#findComment-6124086 Share on other sites More sharing options...
Trokair Posted July 24 Author Share Posted July 24 1 hour ago, Mazer Rackham said: @Mike Zulu I think I get my turn before the Red Goolies, so I can re-cast Executioner, park a facsimile into melee behind one of your oppos to neutralise their Gang-up, and take a swipe at one. Thoughts? As they are Dark Red Ur-Ghuls you will indeed get to act before them. That said I doubt they will do much to Ialathial as having not charged they don't get beserk charge, and with a -20 from Defensive Stance they are hitting less then a 1/4 of the time, even with ounumbering that dosent quite get them to 1/3 chance hitting, and you have a dodge as well. Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/7/#findComment-6124095 Share on other sites More sharing options...
Mazer Rackham Posted July 24 Share Posted July 24 Sure, no worries - if any of the team wants a hand, my arm is theirs. Trokair 1 Back to top Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/7/#findComment-6124106 Share on other sites More sharing options...
Mike Zulu Posted July 25 Share Posted July 25 (edited) @Mazer Rackham I think I will okay for 1 round, but thanks for offering. There’s still plenty of targets on the way. That said, it may be an easy kill for you if it suits. Edited July 25 by Mike Zulu Trokair and Mazer Rackham 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/7/#findComment-6124176 Share on other sites More sharing options...
Mazer Rackham Posted July 25 Share Posted July 25 No worries - I'll keep dropping bombs for now then, help the others thin them out. Trokair 1 Back to top Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/7/#findComment-6124189 Share on other sites More sharing options...
Trokair Posted July 26 Author Share Posted July 26 (edited) On 7/25/2025 at 1:27 PM, Mazer Rackham said: No worries - I'll keep dropping bombs for now then, help the others thin them out. At the rate you are scorching them and given that 9 of them there wont be many left. We will see where things stand after Akylas and Blakc Chort have had their current rounds go and the Orange Ur-Ghuls have failed to unpinn... Edited July 26 by Trokair Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/7/#findComment-6124450 Share on other sites More sharing options...
Akylas Posted July 27 Share Posted July 27 (edited) I'll get my turn tonight. If my dice swings continue maybe it will be time for me to kill a few of them. I appear to have jinxed myself. Edited July 27 by Akylas Trokair and Mazer Rackham 2 Back to top Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/7/#findComment-6124495 Share on other sites More sharing options...
Trokair Posted July 29 Author Share Posted July 29 (edited) On 7/27/2025 at 1:21 AM, Akylas said: I appear to have jinxed myself. The Dice hear and deliver... and even if you did not hit anythign shotting in the direction of the pinned ones probably counts as sufficent to be 'under fire' and therfore denny them the +30 to the unpinn test. So it is Black Cohort next, follwed by the orange lot and then Mazer Edited July 29 by Trokair Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/7/#findComment-6125009 Share on other sites More sharing options...
Mike Zulu Posted Wednesday at 08:29 AM Share Posted Wednesday at 08:29 AM @Trokair Can you please check my logic here? I want to Full Auto Burst the SE-most Dark Red Ur-Ghul with my Shuriken Pistol: As a pistol, I am permitted this attack action when engaged in melee (p195). I do get Short Range bonus, but not Point Blank (p199). I do not suffer penalty to hit as the target is not engaged in melee with another opponent, only myself (p196). Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/7/#findComment-6126514 Share on other sites More sharing options...
A.T. Posted Wednesday at 01:06 PM Share Posted Wednesday at 01:06 PM 4 hours ago, Mike Zulu said: I want to Full Auto Burst the SE-most Dark Red Ur-Ghul with my Shuriken Pistol: As a pistol, I am permitted this attack action when engaged in melee (p195). I do get Short Range bonus, but not Point Blank (p199). I do not suffer penalty to hit as the target is not engaged in melee with another opponent, only myself (p196). Dark Heresy core rules page 127 - pistols in melee gain no bonuses for range or targetting equipment. Rogue trader and later gave actions a subtype with semi-auto and full-auto being 'ranged' but even that was never clear on any actual restrictions of firing a pistol full auto - I don't recall seeing it prohibited specifically. Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/7/#findComment-6126549 Share on other sites More sharing options...
Trokair Posted Wednesday at 06:59 PM Author Share Posted Wednesday at 06:59 PM 10 hours ago, Mike Zulu said: @Trokair Can you please check my logic here? I want to Full Auto Burst the SE-most Dark Red Ur-Ghul with my Shuriken Pistol: As a pistol, I am permitted this attack action when engaged in melee (p195). I do get Short Range bonus, but not Point Blank (p199). I do not suffer penalty to hit as the target is not engaged in melee with another opponent, only myself (p196). A.T. is right that the pistol would not get a bonus due to range or equipment while in melee, but I don’t see anything that stops the +20 from FAB applying. The rest of your logic is sound as far as I know, so FAB away with your shuriken pistol. Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/7/#findComment-6126632 Share on other sites More sharing options...
Akylas Posted 20 hours ago Share Posted 20 hours ago Am I able to shoot the orange Ur-ghul just north of Kelman? Is my character considered in melee now? Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/7/#findComment-6126886 Share on other sites More sharing options...
Trokair Posted 19 hours ago Author Share Posted 19 hours ago You are in melee with both the Ur-ghul to North and the one South Easterly* you had been engaged by a third that was directly easterly but Saoirse phantom killed it. You can shoot your Shuriken pistol (single shot, Semi Auto Burst of Full Auto burst) simmilar to how Mike Zule just did. You cant shoot the reaper launcher. You can also flee or disengage, or make a melee attack with your knife, or take on a defensive stance to make you harder to be hit. may options. * There is a limit to where I can move the dots when I update the map, hence why it is not touching your dot, I can only make the cardinal directions touch, for the others there will always be a little gap. Akylas and Mazer Rackham 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/7/#findComment-6126895 Share on other sites More sharing options...
Akylas Posted 6 hours ago Share Posted 6 hours ago Understood. Went for the pistol. I think I may have 1 more hit. Should it have been 2 DOS = 3 hits? Mike Zulu and Mazer Rackham 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/7/#findComment-6127026 Share on other sites More sharing options...
Mike Zulu Posted 1 hour ago Share Posted 1 hour ago 4 hours ago, Akylas said: Understood. Went for the pistol. I think I may have 1 more hit. Should it have been 2 DOS = 3 hits? Correct, although you rolled 34 against 64 so it would actually be 3DoS for your latest action. Therefore 4 hits in total for a Full Auto Burst. 64-34 = 30, 30/10 = 3 DoS * Pass = 1 Hit * Each DoS for Full Auto Burst = +1 Hit * Each 2DoS for Semi Auto Burst = +1 Hit Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/7/#findComment-6127040 Share on other sites More sharing options...
Trokair Posted just now Author Share Posted just now 5 hours ago, Akylas said: Full auto burst at Ur-Ghul in melee combat to north. Ballistic Skill 44 + 20 (FAB_ = 64 required. Roll d100 = 34 2 DOS Hit 1 1d10 + 2 = 8 + 2 = 10 Hit 2 1d10 + 2 = 10 + 2 = 12 In addition to Mike’s comment about extra hits I just wanted to point out that on hit 2 you rolled a natural 10 on the D10, and this triggers Righteous Fury (see p 195 of the DH rulebook). Essentially think of this of a ‘Crit’ in that it allows you to add an extra D10 damage if you can successfully roll another WS or BaS (as appropriate) Check. The extra roll has all the same modifiers as your initial attack so in this case you would need to roll equal or less than 64 on a D100 to get the extra damage. I don’t think I can justify the extra hits hitting the other Ur-ghul in this combat due to relative location and Saoirse’s phantom is also in the way. This dose however mean that even if the Ur-ghul dodges one hit the other three will kill it, so consider it dead. @Black Cohort next, and then surviving ghuls can have a go... Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/7/#findComment-6127053 Share on other sites More sharing options...
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