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Ialandranth Veilseeker

 

The reapers fire gave them the best chance, but the creatures would soon be upon them in number. Sweeping his blade at the closest Ialandranth weaved backwards to intercept those yet to engage, though the Ur Ghul quickly sought to intercept him.

 

 

Attack closest - 38 to hit = hit, damage 1+6, Pen 2

 Half action disengage = 76 = fail, no move. (unless the ur-ghul is dead in which case Ialandranth moves to block charges against Orach

Edited by A.T.

Turn 5 Update

 

Initiative

26: Ialathial Duskstrider [0/15]

13: Kelman Orach [0/18]

12: Ialandranth Veilseeker [0/16]

11: Venkarryn [0/16]

11: Ur-Ghul (Red) [16] Each, 6 Remain – 5 have Run + Hard Target – 1 on [11/16]  1 on [13/16]

10: Ur-Ghul (Orange) [16] Each, 8 Remain – Run + Hard Target

9: Saoirse Firebright [0/14]

7: Ur-Ghul (Dark Red) [16] Each, 10 Remain – Run + Hard Target – 6 Pinned

?: Kemedra Llyn [0/15] – Unconscious

 

Map

 

Spoiler

image.thumb.png.c80dfb62ab5fff76b31651b52ef185c3.png

 

All dead Ur-Ghuls have been removed, all pinned one have been coloured light brown.

 

Venkaryn Next

Ven unloads another volley at the Ur-Ghuls to the west of the crash.  But his aim still seems to be impacted by his hard landing and he leads them too much.

 

BS44 +20 FA + 10 short range - 20 run/hard target = 54





roll 58 = miss

Ur-Ghul (Red)

Spoiler

Wounded (5) Ur-ghul Charges Saoirse Phantom

WS: 42 +20(Berserk Charge) +10(outnumbered) = 72

D100: 100!, Miss

 

Wounded (3) Ur-ghul Swift Attack Saoirse Phantom

WS: 42 +10(outnumbered) = 52

Attack 1: D100: 21, Hit

Attack 2: D100: 95, Miss

If no dodge, Location: Right Arm

Damage 1d10 (tearing) + Strength Bonus at Pen 1

Roll: 9,9 take 9 I guess +3 = 12 at Pen 1

 

Ur-Ghul (third from right of map) Charges Saoirse

WS: 42 +20(Berserk Charge) = 62

D100: 46, Hit

If no dodge, Location: Body

Damage 1d10 (tearing) + Strength Bonus at Pen 1

Roll: 3,7 take 7 +3 = 10 at Pen 1

 

Remaining Ur-ghuls can’t charge due to range, so will Run up to 24m (ending up at the Featherflight Hull or thereabouts)

 

 

Ur-Ghul (Orange)

Spoiler

Run (48m with Sprint ) forward  - Hard Target

 

Still the furthest from the bloodshed that they could now smell clearly the second Ur-Ghul pack sprinted in bounds and leaps towards their prey.

 

 

Saoirse, Saoirse Phantom and Dodges Next.

Soairse:

 

Phantom Reaction:

Spoiler

Parry WS 46 (+5 Psy Power) + 10 (Balance) = 61

D100: 84, Fail.

Rune Armour AP 6: Very Hard (-30) WP Test reduces damage.

WP 45 - 30 = 15

D100: 013, PASS, no DoS.

Damage Reduced by PR - 1D5 to Min 1 = 2

DR (Damage Reduction) = 2 + 2 (TB) + 5 (Armour) = 9

Wounds = 11/14

 

Soairse Reaction:

Spoiler

Parry WS 46 + 10 (Balanced) = 56

D100: 37, PASS Plus 1 DoS

Weapon Has Power Field (75% to do a Mos Eisley Cantina)

D100: 016, yep, enemy weapon (D2: left hand??) is destroyed.

Parry successful, no damage.

 

The weave of fate was thin enough here to take advantage. As she thought it, she was doing it, her inner awareness opened further, the veil thinning as time slowed but for a moment.

 

The faces of her various assailants, locked in hideous rictus visage, the defiant poses of the cousins about her, each dealing with the threat as rotely taught, but innately mastered by the Aeldari spirit, and exploited into lethal focus by an unparalelled comprehension. The awe and admiration of lesser races could be distracting to those who simply...were.

 

She would heed her own counsel. The flame concentrated from a burning billow into a lance of melta focus to cleave her foemen as realities asserted the truths of the universe - the paths laid out could yet be thwarted...

 

There was no time to think, only to do.

 

She pulsed the enemy movements to her kin - for what the warning was worth.

 

Soairse Actions On:

Spoiler

Free Action: Sustain Executioner (Further WP Tests reduced for other powers).

Free Action: Psychic Power Walking the Path, Unfettered PR 3. Sustained.

WP 45 + 15 -10 (Maintain Power) = 50

D100: 35, PASS, Plus 1 DoS

Effect: +10 WS/BAS, -20 to Hit BAS.

(The power also allows me to warn everyone in PR + DoS about the enemy, but it only gives -5 BAS to Hit, which isn't much use, but hey, it's something).

 

Full Action: Swift Attack

 

(A1) WS 46 + 10 = 56

D100: 77 (Re-roll FP) = 41 PASS, Plus 1 DoS

Hit:  Body  - Sure Strike = 14, Right Arm...

Dam: 1D10+9 = 19 (RF, Fail) Pen 6

 

(A2) WS 46 +10 = 56

D100: 49, PASS, no DoS

Hit: Left Leg

Dam: 1D10+9 = 18, Pen 6

 

Spectre/Phantom Actions On:

Spoiler

Full Action: Swift Attack, (both attacks same target).

(1) WS 46 +5 = 51

D100: 009 PASS, Plus 4 DoS

Hit:  Left Leg  - Sure Strike - HEAD.

Dam: 1D10+9 = 10, Pen 6

 

(2) WS 46 +5 = 51

D100: 41, PASS, Plus 1 DoS

Hit: Body

Dam: 1D10+9 = 10 (RF, Conf, + 8) = 27 Pen 6

 

The dance of swords and blood began.

 

Edited by Mazer Rackham
Calcs corrected.

Ur-Ghul in melee with Saoirse Dodge

Spoiler

Dodge, Ag:49, D100: 08, Pass

Dead from second hit.

 

The Ur-ghul howled as its left arm was shorn clean of moments before it’s claws could dig into the prey. Of balance it felt the prickle of a powerfield swipe at it on the right, a moments grace granted by the absent left limb, but not enough as the Ur-ghul found the ground cut out from underneath it.   

 

 

Ur-Ghul in melee with Saoirse Phantom Dodge (assume the one that actually hurt the phatonm)

Spoiler

Dodge, Ag:49, D100: 0835, Pass

Dead from second hit.

 

The prey’s flesh gave way as if smoke before  the Ur-ghuls claw, yet the return stroke was as solid as, well, a sword.

 

 

Dark Red Ur-Ghuls

Spoiler

Pinned Ur-Ghuls Half Action Move (4m) away from Ialathial

Unpinning Test, WP:33

Working from left, front row, middle etc

Ur-Ghul roll: 18 Pass - Unpinned

Ur-Ghul roll: 75 Fail - Pinned

Ur-Ghul roll: 78 Fail - Pinned

Ur-Ghul roll: 32 Pass - Unpinned

Ur-Ghul roll: 71 Fail - Pinned

Unpinned Ur-Ghul Run (24m) closer.

 

While many cowered from the hail of near misses a few lept and vaulted past their packmemebers, eager now for the kill.

Edited by Trokair

Turn 6

Initiative

26: Ialathial Duskstrider [0/15]

13: Kelman Orach [0/18]

12: Ialandranth Veilseeker [0/16]

11: Venkarryn [0/16]

11: Ur-Ghul (Red) [16] Each, 4 Remain – 3 Healthy have Run + Hard Target – 1 on [11/16] 

10: Ur-Ghul (Orange) [16] Each, 8 Remain – Run + Hard Target

9: Saoirse Firebright [0/14]

7: Ur-Ghul (Dark Red) [16] Each, 10 Remain – 4 closest have Run + Hard Target – 4 Pinned

?: Kemedra Llyn [0/15] – Unconscious

 

Map

Spoiler

image.thumb.png.45453b1c876e32472596e4365196c60a.png

 

Ialathial (Blue), Kelman (Black), Ialandranth (White), Venkarryn (Yellow), Saoirse (Purple), Saoirse Psychic double ganger (Lighter Purple), Kemedra (Green)

Ur-Ghul relevant stats:  AG:49, Toughness Bounus 3, and Armour 2

 

 

Ialathial Duskstrider:


Duskstrider redirected his arc of fire to his left, intent on catching more vermin in the bladestorm…

 

Suppressing Fire: Ialathial will fire at Orange Ur-ghuls with his ASC. A 45 degree x 40 m cone should cover at least 5 Orange and 1 Dark Red (next to him on the right) targets, which must test for Pinning (-20).

 

Spoiler

Suppressing Fire BaS Test (ASC): 50(BaS) - 20 (Hard Target) - 20 (Target Ran) + 10 (Short Range) - 20 (Suppressing Fire) = 0, AutoFail

Roll d100: 29 = Fail = 0 Hits, No Jam

Pinning Test

Spoiler

WP:33 – 20 = 13

Dark Red: 48, Fail - Pinned

Orange: 51, Fail - Pinned

Orange: 30, Fail - Pinned

Orange: 18, Fail - Pinned

Orange: 59, Fail - Pinned

Orange: 58, Fail – Pinned

image.thumb.png.84ae32e4475e7bfd4bc0f8be1e6828b1.png


 

Kelman, Ialandranth, and Venkarryn Next

Ialandranth Veilseeker

 

Hesitation from the attack, these creatures could not have downed the ship and must surely have some master - hounds sent out ahead but wavering without guidance.

 

The threat was far from over however as some sought to enter the ship itself and attack those within, as Ialandranth moved once more to intercept.

 

Half move action to get within 3m of any targets at the entrance to the ship (not sure which end that is :p)

 

Semi-auto (no jump away): BaS 42 +10 SAB +30 Range = target 82

Roll to hit : 39 = three hits

 

First target(two hits) = 21 and 14, pen 0

Second target(one hit) = 23, pen 0

Red Ur-ghul Dodge

Spoiler

(by Featherflight cargo ramp (right next to Venkarryn ))

Ag:49, D100: 65, Fail and Dead

 

Red Ur-ghul Dodge

Spoiler

(south east of first, while I think he might technically be beyond the 2m it is hard to judge on even the zoomed in map, and last time I leaned the other way so benefit of the doubt on this one to A.T. ))

Dodge, Ag:49, D100: 73, Fail and also Dead

 

The two were sniffing around the entrance of the cargo ramp, sensing movement and prey inside. The pop of displaced air was not warning enough to save them from the monomolecular filament speeding like a cloud through them before it drifted apart into harmless strands.

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