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Ven exited the crashed ship, and firing a shot at the closest un-engaged Ur-ghul but his shot goes wide.

 

BS 44 + 10 short range - 20 run / hard target 



 

roll 52 = miss

 

 

 

ooc: apologies, I thought I had posted

Turn 8

Initiative

26: Ialathial Duskstrider [3/15]

13: Kelman Orach [0/18]

12: Ialandranth Veilseeker [2/16] if no dodge, otherwise [0/16]

11: Venkarryn [0/16]

11: Ur-Ghul (Red) All Dead

10: Ur-Ghul (Orange) [16] Each, 7 Remain, 4 Pinned, 2 in melee had Run so + 20WS to hit until they activate

9: Saoirse Firebright [0/14] – Phantom – Dead from unsummoning, new Phantom [0/14]

7: Ur-Ghul (Dark Red) [16] Each, 7 Remain, 2 Pinned

?: Kemedra Llyn [0/15] – Unconscious

 

Map

Spoiler

image.thumb.png.28378094c8efc3d54ef2968aa9ba52ee.png

 

Ialathial (Blue), Kelman (Black), Ialandranth (White), Venkarryn (Yellow), Saoirse (Purple), Saoirse Psychic Phantom(Lighter Purple), Kemedra (Green)

Ur-Ghul relevant stats:  AG:49, Toughness Bonus 3, and Armour 2

Pinned Ur-Ghul in Brown

Ialandranth Veilseeker

 

The creature leapt to attack, clumsy but to withdraw would leave Ialathial surrounded. For now he must endure until the avenger was joined in battle or able to withdraw.

 

Dodge failed

Swift attack (WS 40 +10 higher ground)

Attack 1: 48 = hit

Attack 2: 07 = hit

 

Damage 1 = 2+3 = 5, Pen 2

Damage 2 = 5+3+4 = 12, Pen 2  (Righteous fury roll 33)

Dark Red Ur-Ghul Dodge

Spoiler

Ag:49, D100:23 – dodges first hit, takes second

Damage 12 -3Tb -0(2 Armour -2Pen) = 9 taken, now at [9/16]  

   

Twisting out of the way of the blade aimed for its legs the Ur-ghul was badly placed to avoid the follow up. The wound reaching deep into the torso.

 

 

Ialathial, Kelman, and Venkarryn to go

Ialathial Duskstrider


Incensed by the feral’s strike, Duskstrider took aim with his pistol at its eyeless face…

 

Full-Auto Burst: Ialathial will fire at the southern Dark Red Ur-ghul with his Shuriken Pistol.
 

Spoiler

FAB (SP): 50(BaS) + 20 (FAB) = 70 required

Roll d100: 60 = Pass, 1DoS = 2 Hits

 

Hit 1: 6,10 (Tearing) + 2 + 2 (Mighty Shot) + 4 (RF) = 18 Dam, 4 Pen, Head

(RF Test, roll d100: 08 = Pass, d10 = 4)

 

Hit 2: 3,4 (Tearing) + 2 + 2 (Mighty Shot) = 8 Dam, 4 Pen, Head


 

Dark Red Ur-Ghul south of the Dire Avenger

Spoiler

Dodge. AG:49 D100: 81 – Avenged by hit 1

 

The shuriken spun true and neatly entered the Ur-ghuls head. What further damage it did as it bounced around inside the cranium was impossible to tell, but clearly fatal as the Ur-ghul slumped in on itself and fell silently.

 

I am going to rule that the Easterly Ur-ghul gets hit by hit 2 as it is within 2 meters, conceivably in the same firing arc (ish) and not engaged with anybody other then Ialathial 

Spoiler

Dodge. AG:49 D100: 94, nope.

Damage 8 – 3(Tb) – 0 (Armour 2 – 4 Pen) = 5 wounds now at [5/16]

 

Whether an unfortunate ricochet or just part of the initial spread of monomolecular shuriken one grazed the second Ur-ghuls head.

 

Kelman and Venkarryn Next

Kelman Orach

Kelman drops his reaper launcher to the ground as two of the Ur-Ghuls close on him. Scrambling for his shuriken pistol he raises it up at one of the ghuls.

Full auto burst at Ur-Ghul in melee combat to north.

 

Spoiler

Ballistic Skill 44 + 20 (FAB_ = 64 required.
 

Roll d100 = 34 3 DOS

 

Hit 1 1d10 + 2 = 8 + 2 = 10

Hit 2 1d10 + 2 = 10 + 2 = 12

 

Hit 3 1d10 +2 = 3 + 2 = 5

 

Hit 4 1d10 + 2 = 9 + 2 = 11

Righteous Fury check


Ballistic Skill 44 + 20 (FAB_ = 64 required.

Roll d100 = 74 = No extra hit.

 

Edited by Akylas
Other 2 hots for DOS and Righteous Fury

Ven fires another burst at the ghul between Ialathiel and Ialandranth.  But the fire tracked up to high and goes over the creature.

 

  BS44 + 30 Point Blank Range + 20 full auto - 20 shooting into melee = 74



 

roll = 95

 

ooc: the dice gods have not smiled on me in this fight.

Posted (edited)

 

Orange Ur-Ghul

Spoiler

Unpinned on Runs 24m into melee with Saoirse Phantom

One in combat with Kelamn + Saoirse Phantom, Swift Attack Kelman

WS:42

Attack 1: D100: 99, Miss

Attack 1: D100: 64, Miss

4 Pinned Ur-guls move 4m away and test to unpin (no under fire this turn) Left Top to Right Bottom

WP:33 + 30 = 63

D100: 20 – Unpinned

D100: 54 – Unpinned

D100: 50 – Unpinned

D100: 39 – Unpinned

 

As another closed with the prey the cowering ones seemed to find their courage.

 

 

Saoirse Next

Edited by Trokair

Soairse:

 

OOC Actions On:

Spoiler

Free Action: Maintain Executioner

Free Action: Walking Path (Unfettered)

WP: 45+15 (PR) = 60

D100: 31, PASS, 2 DoS

Effect: +10 BaS, +10 WS

 

Full Action: FAB at whichever Goolie is closest (Shurkien Pistol)

BS: 37 + 20 + 10 (WtP) = 67

D100: 28, Hit, Plus 3 DoS, 4 x Hits

Hit 1: Leg

Dam: 1D10+2 = 10 (RF, Conf = D100: 006, Yes) + 1 + 2 (Dam) = 15 Pen 4

Hit 2: Other Leg
Dam: 1D10+2 = 5, Pen 4

Hit 3: Body

Dam: 1D10+2 = 5, Pen 4

Hit 4: (Left) Arm

Dam: 1D10+2 = 10 (RF, Conf = D100: 016, Yes) + 9 + 2 (Dam) = 21, Pen 4

 

Phantom:

Spoiler

Full Action: Swift Attack (both at new adversary)

Attack 1: WS 46 + 5 (Power) + 20 (Ran) = 71

D100: 74 Miss!

Attack 2: WS 46 + 5 (Power) + 20 (Ran) = 71

D100: 33, Pass, PLUS 3 DoS

Location: Body

Dam: 1D10 + 9 = 17, Pen 6

 

Posted (edited)

I think closest Ur-Ghul is the pinned Dark Red by the Featherflight, he may be in partial cover but with four hits, even with a dodge and cover I think he is shredded.

 

Orange Ur-Ghul

Spoiler

Dodging Phantom

AG: 49 D100:58, another one bites the dust

 

So eager had the Ur-ghul been that it run straight into the phantasmal sword.

 

 

Red Ur-Ghuls

Spoiler

One in combat with Ialathial Swift Attack

WS:42

Attack 1: D100: 71, Miss

Attack 1: D100: 17, Hit

If no Dodge

Location: Right Leg

Damage 1d10 (Tearing) + Sb

Roll: 4,10 take 10 +3 = 13 at Pen 1

 

One in combat with Ialathial and Ialandranth will Swift attack the latter

WS:42

Attack 1: D100: 36, Hit

Attack 1: D100: 38, Hit

If no Dodge(s)

Hit 1 Location: Body

Damage 1d10 (Tearing) + Sb

Roll: 6,3 take 9 +3 = 9 at Pen 1

Hit 2 Location: Right Leg

Damage 1d10 (Tearing) + Sb

Roll: 4,7 take 7 +3 = 10 at Pen 1

 

3 Pinned Ur-ghul move (4m) away and test to unpin, left to righ

WP:33 + 30 = 63

D100: 23 – Unpinned

D100: 14 – Unpinned

D100: 87 – Still Pinned 

 

Even as another of their kin fell two Ur-ghuls seem to get to grips with the prey, perhaps there would be feasting after all.

 

 

Ialathial Dodge and Ialandranth Dodges Next.

Edited by Trokair

Ialathial Duskstrider:


The other Ur-ghul clutched at Duskstrider's leg with it dagger-like claws. No doubt it had caught the scent of his exposed flesh.

Duskstrider slipped through its grasp with a last-second pivot.

 

Spoiler

Dodge Test, roll d100: 10 = Pass

 

Ialandranth Veilseeker

 

The scars across Ialandranths armour attested to the creatures persistence but his defenses held strong as blow by blow he sought to wear the target down.

 

Dodge 1: 89 (fail)

Dodge 2 (step aside) : 30 (pass)

With only a third of their number remaining something changed within the Ur-ghuls packs, by some unspoken signal they synchronously turned to flee, broken, scramebling into the darkness of the Webway.  

 

End of Structure Time Summary

Ialathial Duskstrider [3/15]

Kelman Orach [0/18]

Ialandranth Veilseeker [2/16]

Venkarryn [0/16]

Saoirse Firebright [0/14]

Kemedra Llyn [0/15] – Unconscious

 

Enemies:

Ur-Ghul (Red) All Dead

Ur-Ghul (Orange) 5 Remain

Ur-Ghul (Dark Red) 5 Remain, 1 at [9/16], 1 at [5/16], 1 Pinned

 

Map

Spoiler

image.thumb.png.6a5132e89da34bd07ba1f53e4ab8e90d.png

Ialathial (Blue), Kelman (Black), Ialandranth (White), Venkarryn (Yellow), Saoirse (Purple), Kemedra (Green)

 

 

This is the end of Session 1 of this little game, rewards will be up in the OCC thread in a little while.

 

Session 2 will start shortly but in the meantime feel free to narratively finish of any Ur-ghuls or just let them flee (or some of each). Kemedra Llyn and the Featherflight will not be continuing forward and I will do a little narrative post soon to deal with that and tidy thing up for Session 2 start. As the party is otherwise only lightly injured all wounds are healed (you can assume that there is part of a emergency medkit in the Featherfligth that allows you to patch the minor injuries.   

As the Ur-ghul slink back into the shadow of the murky reaches of the Webway you get a chance to really asses the aftermath of the crash. While all of you that are up and about only suffered a few minor scrapes and bruises, your comrade, Kemedra, seems to have fared less well.  Carefully retrieving him from the feather flights hull, where he had still been strapped in, you get a better chance to assess his condition. While none of you are trained healers some of you have picked up a few bits and pieces of the craft you collectively come to the conclusion that he is in not as bad a state as feared, unconscious and perhaps suffering from a concussion, but no broken bones or bleeding is in evident.

 

Clearing the worst of the loose wreckage aside, and the mangled remains of a few Ur-ghul, it becomes apparent that while the Featherflight is down it is likewise not as broken as it looked.  With Kelman’s knowledge of Wraithbone and the repairing and tending of the same, and some guidance to and assistance from Saoirse the two of you can coax part of the hull to quicken and reform, settling into a crude but makeshift repairs. After several hours of such work, while the others watched the Webway for further threats, the Featherflight is flight worthy again. Well, truth be told hover worthy, but one engine and navigational systems are intact in so far that it can autonomously  limp pack the way it came, with the injured Scorpion as its only cargo.

 

Perhaps there was some debate amongst you to turn back, for Eldar lives are previous and you had neither the skill nor means to care for Kemedra here or where the mission would lead you. An equally valid point would be that sending the Featherflight back with an unconscious passenger would be dangerous if a second attack befell the craft. Counter to this would be the need to press on, that you all had know there was risk and that while an Eldar life was precious, one at the cost of many was a poor trade if turning back allowed a greater disaster free reign to unfold.

 

 

This sets up the departure of both the craft and Evil Eye’s character so that the rest of the game can proceed unhindered. And while I assume all players are ok with this, your characters may not be happy about it, so fell free to work that into their behaviour, conversation and so on.

Soairse:

 

As Kelman sung the lyrics and tones of being, of harmony and creation, Soairse hummed the purpose, imparting the need into the living psychoplastic. As febrile material it was akin to a child, growing, nurtured by Kelman's own fostering, but it needed purpose, to understand what it had to do, to resonate with what was demanded - and to carry a warning.

 

She imprinted an echo of danger, of urgent flight and the dependency of the injured kin within the now, medical bier. Fetherflight understood, at the base, instinctive resonance; a subtle flex of determination, of resilience to match the rigid permanance of Kelman's constructive oration. She laid a hand on the hull, as it finally lifted off the surface of the webway tunnel in plucky thrill.

 

A divorced sense of satisfaction thrummed at the edges.

 

Soairse left a psyniscient imprint for Kamedra, wishing him well, but the duty was clear. Calamity was ahead, and safety behind. The Path of The Seer was danger and sacrifice, her role as Gaurdian bigger than her life.

 

Soairse sighed gently. The Eldar sought permanence, as any race who once had been immortal now craved. Perhaps, should this little craft endure, in a lifetime hence, the Bonesingers who attended it would sense her being, the zephyr caress of her mind.

 

Her gratitude to the little craft eked through the psychic overtones, for while the vessel had crashed, it kept them alive thus far. Her ardour cooled from the battle, redirected into fixing this little ship, she could only hope that she could deliver a similar outcome for her cousins about.

 

 

Edited by Mazer Rackham
Good Lord, my spelling. Ugh.

Kelman reached a hand out to the Featherflight. His work assisting in the repairs done, he feels a little melancholy to leave it behind. All the more now that a piece of himself and Soairse had been imparted to it. Still, their current mission was their priority, and bearing Kemedra back home was now the Featherflight's mission. Wishing his unconscious companion well, Kelman bowed to the vehicle before it departs.

Soairse:

 

She was wont to cuncur.

 

'Let us hasten from here, and I will Scry the Skein when we have slipped the haunting corpses about us.'

 

OOC: If we travel for a while I will prepare Augury, and at the next rest stop or secluded alcove in the Webway, perform the reading.

Session 2  - Beyond the Gate

 

As you travel in a tight group at pace it does not feel like you are making much progress. An occasional gust or breeze, distorted echoes and flickers of light the only changes you observe, and with the dimensional distortion their origins could be a lot further away than they might see. The featureless environment of the webway belies your progress and sense of time but the navigation data you took from the Featherflight assures you that you are closer to your destination.

 

It has been just shy of 4 hours since your crush when you almost miss your turning, for the branch you seek is small, no more than a few meters wide, and slightly up one side of the main passage way you thread. Not far enough for the climb to reach it to be problematic but far enough to raise it out of easy head height and eye line.

 

It would have been a tight fit for Featheflight or similar crafts like the Vipers, and even for you on foot walking anywhere but dead centre makes the slope uncomfortable under your feet. To continue at a decent pace you will have to go single file.

 

 

Feel free to pause and rest in the tunnel opening to the main branch that you have just travelled along and rest and have Soairse consult the Skein.

Edited by Trokair

Ialathial Duskstrider:

 

Armies know how to advance, fight, retreat; leaders know what’s victory and defeat.

 

More of the Exarch’s wisdom came to the fore, Duskstrider looked on the Ur-ghul’s withdrawal with curiosity. But if it were so, who, or what, was leading them?

 

Duskstrider gave the academic’s question no further consideration, and returned to the damaged Featherflight to retrieve his other belongings. They were committed to the journey now. They all ought to complete what they started.

 

+++

 

[After the group finds a resting point within the Webway passages…]

 

Ialathial felt best not to pry in the Warlock’s machinations, but it was hard to ignore her psychic impressions reaching out into their surroundings. It was a sense he still did not comprehend, even as an Eldar.

 

Ialathial offered to keep watch ahead the resting warriors and the scrying seer. He needed his focus to be outward. The dangers hidden in the Webway were far more than a hordes of Ur-ghuls…

 

+++

 

"Things would have been far worse had we been ambushed here,” the Fire Dragon’s voice has broken a long silence among the group.

 

“Thank Khaine they did not,” The Dire Avenger replied with a soft chuckle. “And that they were unprepared for his sons and daughters.”

Soairse:

 

As her companions either willfully or subconsciously placed themselves as ordained by their mantle, Soairse sat down in a single fluid motion of folding legs, back contoured against the unreal firmness of the webway spine arching over them in this rest spot. Deliberate of course, for as the warriors said - an ambush here would be catastrophic, and the extra leverage of the wall to her back would allow her to spring up and away.

 

Yet, with the blooding now coagulating their manner, the shared experience, her trust in them bled out, a soft-palm press against thier consciousnesses, a reassuring place on the shoulder, or arm. Even Blunt races knew the feel of a comrade's approval, some communal sixth sense making them relax. The Eldar were so much more. Thoughts, as she knew too well, were manifest, made so by the gestalt will of the Ancient Race's very existence.

 

Soairse allowed that community spirit to build a reservoir within, a goodwill trust which she would use to pry the secrets from the weave of reality.

 

A small release into the depths of soul. Much like swimming, the currents were light here, and the visibility good. She steeled herself, slowly easing her soul's eye open, ever wary of the proximity of immaterium, washing and roiling over this webway chamber - a tunnel beneath the deep.

 

A glimmering riot of silver and gold effervescence erupted in a vista unreachable, meaningless at this level of existence. She wondered how Human psykers could ever discern anything at all from the grandness of creation. All existed at once - the past, the present, the future - and every possibiliy stemming from all. Unquenchable noise thundered from impossible voices, from spiralling threads of fate.

 

Contracting her reality, lest some guardian or predator notice, she thinned her presence and fell further.

 

There, now. Observe child. The Runes become visible do they not?

 

She felt her physical neck bend with the nod, and realised in some detached way how heavy her helmet was.

 

Take it off, then. Said a voice. A small voice, a child's voice - and the laughter of little ones accompanied it.

 

She ignored them, for she knew who wore the wicked grin which lurked in the dark.

 

Deeper.

 

Now she could see the Weave. A rich tapestry of strings of runes and dancing souls, winking into and out of existence as the lived and died. She drew her own light tighter, into a pinprick, and dropped down again, following the scarlet threads of murder that fell over her and her companions in a fine lattice of entrapment. Through the eyes of her comrades, she re-told the battle, each of them staring into the horrors trying to devour them, and passing through those windows of soul, she plunged into the darkness, where the depths stirred with tectonic slumber.

 

Red lines, red trails, bloody hands, dripping soaked runes of Khaine and Calamity. A shadowy figure, draped in robes of murder, and crowned with a mask of deceit. She raced then, the figure with its back to her - hand reaching out, heartbeat thundering against shuddering waves as she gripped the cloak, fingers snatching into material that was a representation of her quarry, unreal and yet there...

 

+Who Are You?+

 

Soarise Pyschic Test/Augury: (Push)

Spoiler

WP 45 + 35 = 80

D100: 28, PASS, Plus 5 DoS

Every 2 DoS revelas extra details.

Spend my second FP to gain +1 DoS for a total of 6.

 

I'm hoping my narrative and query has the effect of 'Who stalks us' as per the OOC, etc. 

 

You hand closed on the gloom woven cloak, and there, you grasp it firm as the figure steps away, leaving you cloak in hand.  Garmentless the Ur-Ghul turns to look at what you took form it, a mournful look without eyes at the comforting cloak you denied it. Without it’s shroud to veil it you can see the collar and armbands clearly, no jewellery this, but hard iron.  

 

It shrugs at you question, such matters not for one as it.

 

“None has trodden the path before you

Nor will your steps be filled thereafter

Yet is it your path you thread

Or have you step on another’s?”

 

As it spoke in your own voice, the figure took the cloak back, and after casting about like startled prey reshadows itself and dissipates like mist.

Soairse:

 

OOC: I will use Mind Link to share the after-effect of the message with the group (so everyone can see the message.

 

Soairse pulsed her experience to her companions second-hand, removing the mind-swirling journey, and leaving only the riddle...

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