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Saoirse:

 

As Kelman slipped sideways to evade the blast, Saoirse's dexterity was already spent, as the wayward blast from the SHredder found her chest, and tore it open in a rip of red.

 

OOC: Blood goes everywhere, Crit 4, Fatigue 1D5, rolls 4, 4 is +1 over TB, Saoirse is Unconscious. (Gesplatten!)

Edited by Mazer Rackham

Ialandranth Veilseeker

 

Jumping between the threads of fate, the web closed around the prey. Drawing his blade Ialandranth drew upon the warp once more to shorten the many strides to a single step.

 

Run move - up to the closest DE, using them as a meatshield against the rest

I assume form the earlier question that Venkarryn will do something stealthy, and that will not affect Dark Kin 8 who suddenly finds himself in melee range of Ialandranth, but I will hold off on Dark Kin 6 for now.

 

Dark Kin 8

 

The crack and thunder of the momentary wrap breach as the Spider arrived startled the Dark Eldar who had been about to take another shot down range. Instead they widely thrust the splinter rifle’s bayonet like blade at the Spider bearing down at them.

 

Spoiler

All out Attack Ialandranth

WS: 41 +20 (Run) – 20 (Hard Target) +20(All out Attack) = 61

D100: 05, Hit, Location: Body

Damage 1d10 R +3(Sb) at Pen 2 if no dodge/parry

d10: 8 + 3 = 11 Damage at Pen 2

 

Additionally as Ialandranth is within melee range of a Dark Kin, please roll a +20 Toughness Test. If Fail then take 1d10 damage from radiation.

 

Venkarryn action, Ialandranth dodge/parry (if so desiered) and Radiation check and Dark Kin 6 Next 

Ialandranth Veilseeker

 

The dark kin attacked with unexpected fearlessness, throwing themselves on the blade in order to land a strike. A success that would cost their life and yet a hatred that did not care.

 

Parry: 98 - fail

Toughness: 30 - pass

After sprinting for what felt like a minute, Ven stops suddenly in the trees hoping the dark kin lose track of him with his camoleoline cloak.

 

concealment check AG 45 +10 not moving +20 camo cloak = 75.  Roll = 79 failure

Dark Kin 6 

Spoiler

Awareness Test to see if he saw Venkarryn in the Trees

Per: 45 +10 (heightened senses) = 55

d100: 23, Pass, 3DoS

Half Action Aim

Half Action Single Shot with Blaster at Venkarryn

BaS: 41 +10 (Aim) -30 (Extreme range courtesy of Cameleoline cloak) = 21

d100: 100! Well that’s not hitting.  Blaster Jamed

 

End of Round, next round will be up as soon as I can.

The Kabalite looked up at where he had been aiming, one of the Craftworld scum in the trees, had me missed? But even then the Darklight should have caused damage to the copse that he would see. He glanced down at the Blaster, ammunition reading was fine, as was the power reading and status. No wait, a flicker on the containment ward.

 

He did not have time to realise that flicker on the readout was his last sight, for the Darklight had blinded him even as the Darklight begun to disintegrate the Blaster, the Kabilite, his fellow a few meters away, the Raider, nearby trees and bushes. Everything within about 25 meter was absolutely consumed by the unmaking nature of Darklight, annihilated at a fundamental level. The resultant shockwave petered out at about a kilometre, flattening vegetation, spraying up loose earth and felling some threes, with other severely bent or broke.

 

All of you are knocked of your feet and tumbled along by the shockwave.

 

 

 

Spoiler

Ok, slight change of plan, as I was preparing the next round I was inspired by the 100 roll and Jam on the Blaster. While Blasters do not have Overheat and are safer then human plasma tech for example, given how dangerous darklight is and the ‘wear and tear’ on these Dark Eldar what if the jam result in a breach of the darklight containment.

 

All players need to take a Challenging (+0) Willpower Test or suffer 2d10 Insanity points from seeing so much Darklight. Saoirse is exempt on account of being unconscious.

I am not going to impose damage rolls form the shockwave, perhaps your Eldar agility allows you to brace just in time or you are just lucky or some such, but do presume that you get minor bumps and scraps and what not from it.

 

@A.T. Ialandranth has time for one full actions worth of action in respect of the Dark Eldar he is in melee range of before the Darklight explosion. If you successfully grapple, knockdown or stun the Dark Eldar then after the Darklight explosion you can disarm and capture him for questioning (i.e. he is slower to recover from the explosion and you can capture him as a result). However if you attempt the grapple, knockdown or stun and fail (either on your dice or the Dark Eldar rolls well enough to avoid the attempt) then the Dark Eldar will get to make one full actions of attack against Ialandranth as he recovers quicker. Additionally if you try any of these you are near to him long enough to require another Radiation toughness check.

You can of course use your action before the explosion to try and kill him if you want, and if you succeed you can get far enough away not to take further radiation toughness tests.

 

Player summary as of the Darklight explosion.

Ialathial Duskstrider [0/15]

Kelman Orach [17/18] Heavily Wounded

 Saoirse Firebright [14/14] – Crit 4, 4 Fatigue, Unconscious  

Ialandranth Veilseeker [3/16] Lightly Wounded

Venkarryn [0/16]

 

 

We are now in narrative time (aside from resolving the last bit of Ialandranth vs Dark Eldar combat) but the narrative time won’t move more than an hour or two at most past the current time as we are at the end of part 2.5. I will post player rewards in OOC and explain more there as soon as I can.

 

Ialandranth Veilseeker

 

All but one gone, including the guardian, but this last of the dark kin had over extended in its attack too far and was vulnerable... though would such a lost soul even care?

 

Ialandranth flicked about his target striking from many sides but not to kill, not yet.

 

Willpower test: 45 (fail), Fate reroll: 40 (pass)

 

Knockdown: 23 (no DoS - opposed)

Ialandranth

 

Having successfully tackled and pined the Dark Kin to the ground you searched and disarmed the Eldar, a knife tossed to one side, ammunition clip for the splinter riffle likewise put out of reach lest the Kabalite used it as an improvised weapon. Then the shockwave hit. Somehow you mange to keep hold of him as you are both thrown and rolled and tumbled along the ground. You lose your grip at the end, but the other Eldar is stunned and fails to even attempt to get away before you recover and seize him again. A Few minutes later, having bound him you marched him to where the others were gathering.

 

 

Spoiler

Knockdown Opposed Strength Test

S: 39, D:100, 65, Fail, 2DoF

The Dark Eldar is caught and bound and can be questioned later (when I have moved everybody on a bit, feel free to discuss potential questions or such in the OCC).
The time to Knockdown and secure the prisoner is enough to warrant another +20 Toughness Test as mentioned earlier. With a fail inflicting 1d10 damage from radiation. However after that and aware of the danger you call can keep your distance and act with the radiation contamination in mind when dealing with the Dark Eldar, thought any manhandling or direct contact may require further tests.  

 

Ialathial Duskstrider


Duskstrider caught the briefest glimpse of the weapons containment failure.

 

Then the wave of darkness enveloped him, tearing at his soulstone...

 

Spoiler

Willpower: 37 + 0 = 37 required

Roll d100: 52, 56 (FP) = Fail, 1DoF

Roll 2d10 = 5 + 8 = 13 Insanity Points

 

Kelman Orach

 

Having been jarred failing to dodge a blast from the Drukhari and then thrown aground again by the darklight explosion after, Kelman was perhaps thankfully too stunned to see deeply into the mass of darklight.

 

Spoiler

Willpower = 40 +0 (challenging) = 40

Roll 1D100 = 5 pass, 3 DOS

 

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