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For a moment it seemed like the Sentry would blunder right into you, but a sudden whistle of splinter fire towards the shore made the Kabalite turn away from you and head at pace towards the sound. More humans had been caught and slain in retribution for the escape attempt.

 

Your way was clear now and within a few minutes you were ready to strike.

 

Initiatives please, while I prepared us a map.

  • 3 weeks later...

Structure Time

 


Map

Spoiler


image.thumb.png.89e34e5a4d8db8d680e66325c5696380.png


Ialathial (Blue), Kelman (Black), Ialandranth (White), Venkarryn (Yellow), Saoirse (Purple), Sial (Green)

 

Dracon (Magenta), Bodyguard (Dark Red), Kabalite (Red), Kabalite (Ornage), Raider (Dark Blue large Oval), Venom (Light Blue Small Oval), Human Slaves (Light Blue/Grey)

 

Brown filled rectangle represents tents/encampment in use.

Brown lines/segments/stuff represent wall/ruin/partially uncovered structures and such.

Bushes provide no cover from weapons, but do obscure line of sight if you are crouching in or behind them.

Rocks provide AV8 Cover and are tall enough to provide cover even when standing. Line of sight is likewise obscured while crouched, but not when standing (ie the rocks are about shoulder height).

 

---

 

Turn 1

Initiative

 

29: Ialathial Duskstrider [0/15]

18: Kelman Orach [9/18] – Heavily Wounded

18: Saoirse Firebright [4/14] – Lightly Wounded - Walking the Path being sustained

17: Ialandranth Veilseeker [0/16]

??: Venkarryn [0/16]

??: Sial Yhain [0/11]

 

You have Surprise this round, and I will move NPC after all players. Depending on your actions you may be able to maintain Surprise into round two or beyond. Land and flashy action are more likely to be noticed.

 

Raiders and Venoms are currently parked.

Red Kabalites have weapons ready and may be moving around, some are Sentries, some are hunting escaped slaves and so on.

Orange Kabalites are engaged with other task/do not have weapons at the ready, but will switch to Red if alerted.

 

As we are in a surprise round player action can be as structure light. Questions and such in OOC thread.

@Black Cohort, @Aknoby Initiative please with your posts this round. 

 

Ialathial Duskstrider


Duskstrider raised his catapult to the oblivious dark kin through the clearing. 
 

“I shall dispose of their forward sentries. Loosing shurikens.”

 

Full-Auto Burst: Ialathial will fire at the Red Sentry ~80 m SSE of his position.
 

Spoiler

FAB (ASC): 50(BS) + 20 (FAB) = 70 required

Roll d100: 37 = Pass, 3DoS = 4 Hits

 

Hit 1: 2,9 (Tearing) + 4 + 2 (Mighty Shot) = 15 Dam, 6 Pen, Right Leg

 

Hit 1: 5,9 (Tearing) + 4 + 2 (Mighty Shot) = 15 Dam, 6 Pen, Leg

 

Hit 1: 4,6 (Tearing) + 4 + 2 (Mighty Shot) = 12 Dam, 6 Pen, Torso

 

Hit 1: 5,8 (Tearing) + 4 + 2 (Mighty Shot) = 14 Dam, 6 Pen, Arm

 

Kabalite

Spoiler

Dodge, Ag: 52, d100: 91 

 

The high pitched whistle of the shurikens cutting through the air draws the Kabalites attention. Even as the Eldar turns to see what it was that they had heard the monomolecular blades rip open the Kabalites leg, forcing them to their knees in perfect time for the remaining projectiles to embed themselves in the victim’s torso and arm. With a soft wheeze of a punctured lung a cry of pain and alarm is stifled, the corpse slumping sideways into the shrubby undergrowth.

Ialandranth Veilseeker

 

As blades began to fly Ialandranth moved west, flickering between the materium and immaterium as he remained hidden amongst the trees watching for any sign of awareness from the guards as he closed to striking range. The senses of the dark kin were sharp and so best to strike from afar.

 

Move and semi-auto to the west. BS 43 +10 semi auto

Roll 41 = 1 hit (unless bonuses for unaware target)

Damage 5+9 +10 = 24, Pen 0 

Saoirse:

 

As the warriors acted, she tried to do so in concert.
 

Spoiler

Psychic Power: Executioner (can't remember if needs LOS, so Kabalite SSW in direct LoS)

WP: 50 + Push (7*5) = 85

D100: 35, Pass 5 DoS

Construct gains +5 WS per 2 DoS (+10)

Immediately attacks (Swift Attack)

WS: 46 + 10 + (Surprise 20?)

Attack 1: Hit Body

Dam: 18, Pen 6

Attack 2: Hit Body

Dam: 19, Pen 6

 

Kabalite (west)

Spoiler

Dodge, Ag: 52, d100: 11, Pass, 4DoS – Sufficient DoS to doges all hits from Death Spinner, sufficient AG to move out of Blast range.

 

A double mini thunderclap from the trees to the right left the Kabalite with a split second sight of the expanding all consuming molecular cloud heading right for them. enough time for the reflexes of the Eldar to drive the Kabalite out of harm’s way as the bush next to them was shredded.

 

Kabalite (ssw)

Spoiler

Dodge, Ag: 52, d100: 72, Fail

 

Having just caught a slave that had been hiding in the undergorath the Kabalite felt a presence behind him. Making to turn, contemplating how humiliating it would be to be taken by surprise by one of the cattle slave. A thought he never got to fully finish as the upper torso, separated by two clean stokes, hit the ground and rolled into the bush, coming to rest next to the recently deceased human.

Edited by Trokair

As the reaper moves to take advantage of the bushes to his west he weighs the loudness of his weapon versus danger of the kabalite that direction being alerted and decides to shoot.

 

Half move into bushes to west and fire on west kabalite.

 

Spoiler

49 BaS + 20 (FAB) = 69

 

Roll d100 = 21 = 4 DOS = 5 hits

 

Damage = 2d10+2

Hit 1 = 5+2 = 7 +2 = 9

Hit 2 = 9+2 = 11 +2 = 13

Hit 3 = 4+3 = 7 +2 = 9 

Hit 4 = 5+10 = 15 +2 = 17

Hit 5 = 2+1 = 3 +2 = 5

 

 

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