A.T. Posted March 27 Share Posted March 27 Ialandranth Veilseeker The distraction of the Dracon almost proved deadly as the dark kin seemed to double in speed in response to the wave of hate, the sharp sting of the blow as the armour turned the worst aside did at least shake any indecision and doubt from the mind and turn Ialandranths focus back to the fight. He struck again seeking to use the blood thirst of his enemy against him before slipping away one more through the warp, to be exposed against so many was to die. Fear test: 12 - pass Dodge test: 87 - fail, 3 wounds taken Half action attack roll: 25 - pass Damage: 7+10+3 = 20 damage, Pen 6 (power weapon) Half action move to warp away into the cover of trees, 10m but can push further if needed - attack of opportunity if the kalabite lives Mike Zulu, Mazer Rackham and Trokair 3 Back to top Link to comment https://bolterandchainsword.com/topic/386075-a-knocking-afar-ic-thread/page/14/#findComment-6163356 Share on other sites More sharing options...
Trokair Posted March 27 Author Share Posted March 27 (edited) Kabalite (in melee with Ialandranth) Spoiler Dodge, Ag:52 d100: 45, Dodged! One lucky Kabalite. Attack of opportunity WS: 41, d100: 74 Miss Sidestepping a thrust to the torso the Kabalite stabed the splinter rifle at the spider once more, sure of drawing blood again, but where the Spider had been was just empty air. There are no Trees within 10m of you, but there is a larger bush directly eastwards that is about 12m to 15m (edge vs thickest part). If you are trying for the Tree north, south south east, or west then they are respectively about 25m, 30, and 35m away. So you can make it to the north or south south east Trees with a very good wrap jump generato push roll. Edited March 27 by Trokair Mike Zulu 1 Back to top Link to comment https://bolterandchainsword.com/topic/386075-a-knocking-afar-ic-thread/page/14/#findComment-6163369 Share on other sites More sharing options...
Akylas Posted March 30 Share Posted March 30 Kelman Orach Kelman repeats a mantra to Khaine he learned at his Aspect Shrine to endure the Dracon's shriek. Spoiler Willpower Test 40 WP = 10 = 30 1d100 = 11 = pass Once the shriek passes Kelman aims at the Kabalite due south (60ish m) by the tree, then moves himself into the bushes to the east. He smiles with grim satisfaction as he sees his missile reach their mark. Spoiler Fire half action then move half action 49 BaS + 20 (FAB) + 10 (Close Range) =79 1d100 = 51 = 2 DOS = 3 hits Damage = 2d10 + 2 3 + 8 = 11 + 2 = 13 10 + 4 = 14 + 2 = 16 5 + 2 = 7 + 2 = 9 Mazer Rackham, Trokair and Mike Zulu 3 Back to top Link to comment https://bolterandchainsword.com/topic/386075-a-knocking-afar-ic-thread/page/14/#findComment-6163709 Share on other sites More sharing options...
Mike Zulu Posted March 30 Share Posted March 30 Ialathial Duskstrider Spoiler Dodge Test: 51(Ag) + 0 = 51 required Roll d100: 21 = Pass, 3DoS Venomous shards tore at the air and foliage around Duskstrider as he evaded the toxic fusillade. Trokair, Mazer Rackham and Akylas 3 Back to top Link to comment https://bolterandchainsword.com/topic/386075-a-knocking-afar-ic-thread/page/14/#findComment-6163808 Share on other sites More sharing options...
Mazer Rackham Posted March 30 Share Posted March 30 (edited) Saoirse: Will try to use turn to snap out of shock, since that -10 is a problem: WP 50 D100: 10. May act normally next turn IIRC. As per GM guidance, she runs to cover from the splinter rifle fire. Full Action Full move. Edited March 31 by Mazer Rackham Akylas 1 Back to top Link to comment https://bolterandchainsword.com/topic/386075-a-knocking-afar-ic-thread/page/14/#findComment-6163812 Share on other sites More sharing options...
Trokair Posted March 31 Author Share Posted March 31 (edited) Kabalite (on receiving end of Reaper Missiles) Spoiler Dodge, Ag:52 d100: 64, Fail, Splatted. The Reapers claimed one more with the same dark efficiency as is expects of one carrying the Aspect of the Destroyer. Orange Kabalites Spoiler Most Orange Kabalites actions have no direct effect on the players, so as with the Red only documenting relevant ones. Ornage Kabalite (near tree and Dracon’s bodyguard) Climb Tree to get vantage point and relay target information to other Kabalite Venom 1 Imitative going forward: 11 Pilot operated twin Splinter Rifle, Crew operated Splinter Cannon Pilot – has successfully started engines over the last turn Full action Tactical manoeuvring (2x Tactical sped) = 80m, Crew, 1 Kabalite boarded to man Cannon just before takeoff. Over the din of the skirmish and those Dark Eldar actively gunning for you it is hard to pay attention to more distant threats, but even with distractions to hand you cannot fail to notice a increase in calls and sounds of movements, the camp was swarming. Shrikes of pain or fear or despair from the Human slaves further clutter the soundscape. Despite all this the hum and vine of an antigrav engine is unmistakable, one of the crafts has taken off. Venkarryn Spoiler Fear Test WP:40 – 10 = 30 d100: 11 Full Move South Westerly and single shot with Fusion Gun (Hip Shooting) at Kabalite that recently was in combat with Ialandranth. BaS: 49 d100: 04, Hit 2d10 + 9 +2(Might Shot) = 7,7 + 9 + 2 = 25 at Pen 13 Kabalite already doged this turn, now warm and toasty Out of the corner of his eye the Dragon saw the Spider flicker and shimmer in the way of that Aspect, however the Dark Kin sparring partner still stood. What the Spider could not the Dragon would, one breath of the Fusion gun and the Eldar was no more. Sial Spoiler Fear Test WP:36 – 10 = 26 d100: 25! Half Action Aim, Half Action Single attack Kabalite near the one that got Reapered BaS:50 + 10 (Short Range) + 10 (Aim) +10 (Accurate) = 80 d100:31, Hit, 4DoS Location: 13 – Right Arm Damage: 1d10+3 +1d10 per 2DoS Roll: 2 +3, 1, 8 = 14 Damage at Pen 2 Dodge, Ag:52 d100: 86, Fail, Take 9 wounds (14 -3TB -2(armour 4 -2Pen)) Alive on 1 Wound With minimal movement the Ranger moved his aim to one side, another Kabalite already in view. Unlike the last one however this one he only clipped in the arm, a last fraction of a second movement spoiled the headshot. Edited March 31 by Trokair Mazer Rackham and Akylas 2 Back to top Link to comment https://bolterandchainsword.com/topic/386075-a-knocking-afar-ic-thread/page/14/#findComment-6164087 Share on other sites More sharing options...
Trokair Posted April 1 Author Share Posted April 1 (edited) Turn 4 Initiative 37: Dracon [0/??] 29: Ialathial Duskstrider [0/15] – Hard Target 22: Dracon’ Bodyguard [0/??] – 8 Remaining, 2 Hard Target, 2 Shreeders, 2 Blasters 20: Red Kabalites [0/10] – 22 Total, 1 at [9/10] Heavily Wounded, 3 Hard Target, 2 Full Aim, 1 Shreeder, 3 Blaster 18: Kelman Orach [9/18] – Heavily Wounded 18: Saoirse Firebright [4/14] – Lightly Wounded, Fear the Dracon 17: Ialandranth Veilseeker [3/16] – Lightly Wounded 11: Ornage Kabalites [010] – 38 Total, 4 Shreaders, 2 Blasters 11: Venom 1 [0/??SI] Twin Splinter Rifle, Splinter Cannon Autopilot: Venkarryn [0/16] Autopilot: Sial Yhain [0/11] Still parked: 0: Raider – one on [18/20SI], 3 Total 0: Venom – [0/??SI], 3 total Map Spoiler Ialathial (Blue), Kelman (Black), Ialandranth (White), Venkarryn (Yellow), Saoirse (Purple), Sial (Green) Dracon (Magenta), Bodyguard (Dark Red), Kabalite (Red), Kabalite (Ornage), Raider (Dark Blue large Oval), Venom (Light Blue Small Oval), Human Slaves (Light Blue/Grey) H=Hard Target, A=Full or Half Aim, W=Wounded, S=Shreeder, B=Blaster Dead since last map Dark Grey for reference. Dracon Spoiler Full move- join 2 Bodyguard forward (S,B pair) Challanged Issued the Dracon moved towards the foe, staying close to his Trueborn escort. Ialathial Next Then Dracon’s Bodyguard, Red Kabalite Edited April 1 by Trokair Akylas, Mike Zulu and Mazer Rackham 1 2 Back to top Link to comment https://bolterandchainsword.com/topic/386075-a-knocking-afar-ic-thread/page/14/#findComment-6164262 Share on other sites More sharing options...
Mike Zulu Posted April 9 Share Posted April 9 Ialathial Duskstrider As the Avenger set up position in the brush, his rangefinder flagged dozens of approaching kabalites. They were keeping their distance, too far for a suppressive volley. No doubt they were also preparing to fire upon their position. Duskstrider spotted two dark kin in the foliage lining up targets with their rifles, seemingly without fear of reprisal. That will need to change… Crouch: Ialathial will crouch in the brush (Free Action, unless I’m mistaken). Full-Auto Burst: Ialathial will fire at the closest Aiming Red Kabalite, SW at ~40m. Spoiler FAB (ASC): 50(BaS) + 20 (FAB) +10 (Short Range) = 80 required Roll d100: 63 = Pass, 1DoS = 2 Hits Hit 1: 1,7 (Tearing) + 4 + 2 (Mighty Shot) = 13 Dam, 6 Pen, Torso Hit 2: 2,10 (Tearing) + 4 + 2 (Mighty Shot) + 8 (RF) = 24 Dam, 6 Pen, Torso RF d100 = 07 Trokair, Akylas and Mazer Rackham 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/386075-a-knocking-afar-ic-thread/page/14/#findComment-6165623 Share on other sites More sharing options...
Trokair Posted April 9 Author Share Posted April 9 Kabalite Spoiler Dodge, Ag:52 d100: 92 – 13 Damage at Pen 6 is just enough to get trough 4 Armour, 3TB and 10 wounds- so Dead. I am going to say that the second Aiming Kabalite is just within 2m and that the second hit was allocated to him as per FAB rules (p190 core). Second Kabalite Dodge d100: 01 – Pass, no two for one this time. So focussed on her target had the Kabalite been that she stared straight at the deadly shuriken as they crossed the open ground from her quarry to her. Only the felling of leaves and vegetation as the shuriken ate their way through the undergrowth snapped her out of it, far too late to save herself, or take her murderer with her into the beyond to face She Who Thirsts as well. Dracon's Bodygard and Red Kabalites next (after dinner) Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/386075-a-knocking-afar-ic-thread/page/14/#findComment-6165630 Share on other sites More sharing options...
Trokair Posted April 9 Author Share Posted April 9 (edited) Dracon’ Bodyguard Spoiler Two nearest players, Half move into cover of Tree, Half Action Aim Two Special Weapon Bodyguard, Run into cover next to previous two. Hard Target Four remaining run to catch up with Dracon While the lesser Kabalites run around in an uncoordinated response to the invaders four of the Trueborn prepared a forward position for the Dracon while the other four stuck close to their charge. --- Red Kabalites Spoiler Starting most north, continue to Run – Hard Target Next one also runs – Hard Target Kabalite with Blaster by curved wall also Runs – Hard Target Kabalite by Tree (north of long rectnagluar ruin) also Run to next Tree – Hard Target With the Dracon and his Trueborn nearby a level of discipline and, perhaps desperation, led the Kabalites to surge forward. Kabalite (that was Aiming) Spoiler Called shot, Ialathial Head BaS: 41 +20(Full Aim) +10(Short Range) – 20(Called Shot ) = 51 d100: 39, Hit, 1DoS, Location: Head Damage d10+2 Pen 3 Toxic d10: 9 + 2 = 11 at Pen 3 Toxic: Toughness test with -5 per point of damage , failure results in further 1d10 damage (not reduced by TB or Armour). Ilathial Dodge? In taking out the other Eldar the Craftworld scum had stood still enough for a clear shot to the head. Kabalite (by rectangular ruin) Spoiler Full Auto Splinter Rifle at Sial BaS: 41 +20(FAB) = 61 d100: 42, Hit, 1 DoS = 2 Hits Location: 24 – Left Arm Damage d10+2 Pen 3 Toxic d10:9 + 2 = 11 at Pen 3 d10:7 + 2 = 9 at Pen 3 Sial Dodge Ag:45 d100: 43, Pass, Dodge first hit 9 Damage – 2 TB – 1 (Armour 4 – 3 Pen) = 6 Damage – 5 Wounds left Toxic: Toughness Test... T:27 – 30 (6x-5) = -3 Oh No! d100: 86 d10 Damage: 2 On 3 Wounds, Heavily Wounded! Steadying themselves against the ruin wall and peering over it was easy to spot the foe, all out in the open despite a camo cloak of some sort, but that would be no defence to the crystalline shards gifted by the trigger pull. Kabalite (by Tree mid West) Spoiler Half Move West, Single shot at Venkarryn BaS: 41 +10 (Short Range) = 51 d100: 64, Miss Kabalite (by Tree West) Spoiler Full Auto Splinter Rifle at Venkarryn BaS: 41 +20(FAB) = 61 d100: 58, Hit, 0 DoS = 1 Hits Location: 85 – Right Leg Damage d10+2 Pen 3 Toxic d10:8 + 2 = 10 at Pen 3 Venkarryn Dodge, Ag:50 d100: 07, Pass The Dragon and his bright armament was hard to miss and two Dark Eldar tried to avenge their fallen Kin, but neither could land even a scratch on the Dragons armour. Kabalite (Wounded) Spoiler Run-Sprint for ocver SW towards camp) With the attention of enemy off him for a moment he sprinted back towards the camp and the medical attention, the world blackening at the edged. Other Red Kabalites take action but have no relevance to team this turn. Map Update Spoiler Kelman and Saoirse Next, then Ialandranth after that. Edited April 11 by Trokair Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/386075-a-knocking-afar-ic-thread/page/14/#findComment-6165663 Share on other sites More sharing options...
Akylas Posted April 14 Share Posted April 14 Seeing that the Fire Dragon might be eager to take out that venom, Kelman eyes the enemies to the west. Taking out that lookout in the tree would be easy, but the bodyguards at the bast are more dangerous. His war mask pushing him to fire at the greater foe, he aims for the bodyguards. Would like to crouch in bushes if that is a free action. Half Action aim and then shoot. Spoiler 49 BaS + 20 (FAB) + 10 (Close Range) + 10 (aim)=89 Roll 1D100 = 39 = 5 DOS = 6 hits Damage = 2d10 + 2 4+ 6 = 10 + 2 = 12 3 + 5 = 8 + 2 = 11 1 + 6 = 7 + 2 = 9 4 + 3 = 7 + 2 = 9 10 + 10 = 20 + 2 = 22 6 + 8 = 14 + 2 = 16 Mazer Rackham and Trokair 2 Back to top Link to comment https://bolterandchainsword.com/topic/386075-a-knocking-afar-ic-thread/page/14/#findComment-6166297 Share on other sites More sharing options...
A.T. Posted April 14 Share Posted April 14 Ialandranth Veilseeker Leaping from cover to cover Ialandranth made note of the approaching forces, and what appeared to be heavier weapons out of range as yet but close... and so he must be closer and the dark kin that had sought shelter in the trees drew his eye. Charge the target directly south in the trees Melee WS target 40+50, Roll 39 = hit Damage 4+10+3 = 17, Pen 6 Akylas, Mazer Rackham and Trokair 3 Back to top Link to comment https://bolterandchainsword.com/topic/386075-a-knocking-afar-ic-thread/page/14/#findComment-6166332 Share on other sites More sharing options...
Mazer Rackham Posted April 14 Share Posted April 14 Saoirse: Still shaking, the Warlock does her best to cover the flank and delay the assault of the Dark Kin. OOC: Please forgive, am up to my eyeballs with cold and crazy players! Cast Executioner in between the two Huscarls closest to our group (NW?) WP: 50 - 10 (Fear) = 40 Psy Level Push WP 70 D100: 049 Pass, Plus 2 DoS Phantom: Gains +10 WS, Attacks Immediately. Swift Attack Huscarl North WS: 56 Attack 1: D100 Miss Attack 2: D100 Hit Left Arm Dam: 1D10+11, Pen 6 = 12 Trokair and Akylas 2 Back to top Link to comment https://bolterandchainsword.com/topic/386075-a-knocking-afar-ic-thread/page/14/#findComment-6166339 Share on other sites More sharing options...
Trokair Posted April 14 Author Share Posted April 14 (edited) Bodygards Spoiler I am going to assign three hits to each, as Akylas mentioned aiming at both, and they are close enough for the FAB Hits to do so. So first three hits: Bodyguard (northmost of the two) Dodge Ag: 57 +10(Dodge +10) = 67 D100: 81, Fail – Even with partial Tree cover the Pen 7 and a total of 32 damage across the three hits is enough to kill. Last three hits Bodyguard Dodge Ag: 57 +10(Dodge +10) = 67 D100: 27, Pass 4 DoS, enough to dodge three allocated hits. The Aspect of the Destroyer once more spoke true to its namesake, obliterating one Trueborn. Khaine however would have to be satisfied with only one as the other Dark Eldar darted out of the way of his missile delivered wrath. Red Kabalite in Mele with Spider Spoiler Dodge, AG:52 d100: 79, Fail, Dead Snick snick went the spiders claws, D /ea /d the Kabalite fell. Red Kabalite in melee with Phantom Spoiler Dodge, AG:52 d100: 75, Fail, - Alive on 1 wound if only one hit hit, dead if both hit. The leading Kabalite did not even see the Bush come alive and manifest a blade, nor could his companion lagging behind shout a warning in time. Edited April 14 by Trokair Akylas and Mazer Rackham 2 Back to top Link to comment https://bolterandchainsword.com/topic/386075-a-knocking-afar-ic-thread/page/14/#findComment-6166394 Share on other sites More sharing options...
Trokair Posted April 14 Author Share Posted April 14 Oranage Kabalite in Tree From atop the Tree the Kabalite could more easily spot the intruders, calling out their location to the others. Orange Kabalites on: Venom 2, Venom 3, Riader 1 and Raider 2 Spoiler Finish starting engines and take off, all go for full action: Tactical Manoeuvring up to 80m (Venom) / 100m (Raider) Nearby Kabalites get on to man heavy weapons before takeoff. Initiative and heavy weapon allocation Venom 2: Initiative: 13 - Pilot operated twin Splinter Rifle, Crew operated Splinter Cannon Venom 3: Initiative: 17 - Pilot operated twin Splinter Rifle, Crew operated Splinter Cannon Raider 1: Initiative: 20 - Crew operated dark lance Raider 2: Initiative: 16 - Crew operated disintegrator cannon While you cannot see them clearly the overlapping wail of many grav engines are unmistakable. Venom 1 Spoiler Pilot, Half Move Tactical Speed (40m), Half Action Single shot at Sial BaS:41 +10(Short Range) +20(Twin-linked) -20(moved 2x Tactical Speed last turn) = 51 D100: 91, Miss Crew: FAB at Kelman BaS:41 +10(Short Range) +20(FAB) -20(moved 2x Tactical Speed last turn) = 51 D100: 80, Miss The Venom slowed a little as it approached after its initial rapid deployment, but not quite enough to steady the hand of either the pilot or gunner as both failed to even scratch the vicinity of their targets. Venkarryn Spoiler Full Move towards Venom 1 and single shot with Fusion Gun (Hip Shooting) into Side of Venom. BaS: 49 + 10 (Hulking) +10 (short Range) = 69 d100: 64, Hit 2d10 + 9 +2 (Might Shot) = 3,5 + 9 + 2 = 19 at Pen 13 Venom Dodge AG:52 -10 (Hulking) +35 (Manoeuvrability)=77 D100: 36, Dodged. As the Venom sped past it present its Flank to the Fire Dragon, one can imagine the smile on the Eldar’s face at such an opportune target; alas he was thwarted by a quick twist of the agile skimmer. Sial Sprints into cover by Ialathial and Saoirse. End of Round Map and Stats Update 37: Dracon [0/??] 29: Ialathial Duskstrider [0/15] – @Mike Zulu There is one dodge outstanding when you have a moment. 22: Dracon’ Bodyguard [0/??] – 7 Total, 2 Hard Target, 1 Aim, 2 Shreeders, 2 Blasters 20: Red Kabalites [0/10] – 19 Total, 1 at [9/10] Heavily Wounded, 4 Hard Target, 1 Shreeder, 3 Blaster 20: Raider 1 [0/20SI] Dark lance 18: Kelman Orach [9/18] – Heavily Wounded 18: Saoirse Firebright [4/14] – Lightly Wounded, Fear the Dracon 17: Ialandranth Veilseeker [3/16] – Lightly Wounded 17: Venom 3 [0/??SI] Twin Splinter Rifle, Splinter Cannon 16: Raider 2 [0/20] Disintegrator cannon 13: Venom 2 [0/??SI] Twin Splinter Rifle, Splinter Cannon 11: Ornage Kabalites [010] – 30 Total, 4 Shreaders, 2 Blasters 11: Venom 1 [0/??SI] Twin Splinter Rifle, Splinter Cannon Autopilot: Venkarryn [0/16] Autopilot: Sial Yhain [8/11] – Heavily Wounded Still parked: 0: Raider – [18/20SI], 1 Total 0: Venom – [0/??SI], 1 total Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/386075-a-knocking-afar-ic-thread/page/14/#findComment-6166448 Share on other sites More sharing options...
Mike Zulu Posted April 14 Share Posted April 14 Ialathial Duskstrider The dark-forged shard sailed passed Duskstrider’s helm, as he looked to it’s firer as his next target… Spoiler Dodge Test: 50(Ag) + 0 = 50 required Roll d100: 10 = Pass, 3DoS Trokair and Mazer Rackham 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/386075-a-knocking-afar-ic-thread/page/14/#findComment-6166487 Share on other sites More sharing options...
Trokair Posted April 15 Author Share Posted April 15 (edited) Interlude The faintest of whistles, easily lost on a wind still day in an open field, all but drowned here and now. Did you even hear it, or just imagined it? Within moments however there was no doubt, the whilst loud and sharp, now drowning out the battle din. The crescendo a show of rolling thunder, fire and smoke bursting from the ground like fresh shoots after the rain, growing into spires. As the shower of debris and earth settle and the smog dissipates the battle field, already warn from many skirmished that had visited the lakeside in recent times, was now crater pocked. Another level of devastation closer to hell. --- --- --- Turn 5 Dead from Interlude: 2 Red Kabalite (1 Blaster), 3 Orange Kabalie ( 1 Blaster), 1 Human Initiative 37: Dracon [0/??] 29: Ialathial Duskstrider [0/15] 22: Dracon’ Bodyguard [0/??] – 7 Total, 2 Hard Target, 1 Aim, 2 Shreeders, 2 Blasters 20: Red Kabalites [0/10] – 17 Total, 1 at [9/10] Heavily Wounded, 4 Hard Target, 1 Shreeder, 2 Blaster 20: Raider 1 [0/20SI] Dark lance 18: Kelman Orach [9/18] – Heavily Wounded 18: Saoirse Firebright [4/14] – Lightly Wounded, Fear the Dracon 17: Ialandranth Veilseeker [3/16] – Lightly Wounded 17: Venom 3 [0/??SI] Twin Splinter Rifle, Splinter Cannon 16: Raider 2 [0/20] Disintegrator cannon 13: Venom 2 [0/??SI] Twin Splinter Rifle, Splinter Cannon 11: Ornage Kabalites [010] – 27 Total, 4 Shreaders, 1 Blasters 11: Venom 1 [0/??SI] Twin Splinter Rifle, Splinter Cannon Autopilot: Venkarryn [0/16] Autopilot: Sial Yhain [8/11] – Heavily Wounded Still parked: 0: Raider – [18/20SI], 1 Total 0: Venom – [0/??SI], 1 total Map Spoiler Ialathial (Blue), Kelman (Black), Ialandranth (White), Venkarryn (Yellow), Saoirse (Purple), Sial (Green) Dracon (Magenta), Bodyguard (Dark Red), Kabalite (Red), Kabalite (Ornage), Raider (Dark Blue large Oval), Venom (Light Blue Small Oval), Human Slaves (Light Blue/Grey) H=Hard Target, A=Full or Half Aim, W=Wounded, S=Shreeder, B=Blaster Dead since last map Dark Grey for reference. --- Dracon Spoiler Run to join forward Bodyguard – Hard Target Ialathial Next Then Dracon’s Bodyguard, Red Kabalite and Raider 1 Edited April 15 by Trokair Mike Zulu and Mazer Rackham 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/386075-a-knocking-afar-ic-thread/page/14/#findComment-6166629 Share on other sites More sharing options...
Mike Zulu Posted April 17 Share Posted April 17 Ialathial Duskstrider: The dark ones had set up an excellent defensive position in the large tree, poised to unleash toxic volleys upon Duskstrider and his kin without relent. He needed to gain the fire initiative… Run: Ialathial will Run ~15 m into the light green bush WSW (benefiting from Hard Target). Trokair and Mazer Rackham 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/386075-a-knocking-afar-ic-thread/page/14/#findComment-6166919 Share on other sites More sharing options...
Trokair Posted April 18 Author Share Posted April 18 Bodyguard (in Tree Aiming) Spoiler FAB with Shardcarbine at Saoirse BaS:46 +20 (FAB) + 10 (Aim) = 76 d100: 18, 6 DoS = max 5 Hits Damage 1d10+4 +2(Might Shot) at Pen 3, also Toxic Saoirse Dodge? Hit1: d10: 4 +4 +2 = 10 Hit2: d10: 7 +4 +2 = 13 Hit3: d10: 8 +4 +2 = 14 For these three hits (Leg, Leg, Body) you do get particle cover of 4AV Hit4: d10: 10 +4 +2 = 16 Hit5: d10: 5 +4 +2 = 11 These hits (following the table on p190) however are Arm and Head so no partial cover. Toxic means if any damage from each hit then Toughness Test at -5 per point of damage, failure results in further d10 damage (not reduced by armour or TB) The Avenger left his field of view, but the Trueborn did not try to require the target for just to the right where further hostiles. Trusting that his comrades would focus on the Avenger he focused on the Witch. Bodygard with Blaster Spoiler Half Move 5m, Single shot with Blaster at Ialathial BaS:46 +10 (short range) – 40 (Run + Hard Target) = 16 d100: 84, Miss Bodyguard with Shreader Spoiler Half Move 5m, Single shot with Shreader at Ialathial BaS:46 +10 (short range) – 40 (Run + Hard Target) = 16 d100: 09, Hit Damage 2d10+5 +2(Mighty Shot) at Pen 2, Tearing and Blast(3) Ialathial Dodge? If you doge due to the Blast you will also be moved up to AG bonus (to clear blast area) so do specify direction you want to doge in. Damage Roll: 6,9 pick 9 + 4,4 pick 4 + 5+2 = 20 Damage at Pen 2 Heading the words of the lookout and their comrade the two specialist Trueborn moved up and unleashed their weapons at the Avenger. The second quibed at the first: ‘I’ll show you how it’s done.” Remaining Bodygards Spoiler All 4 Run to keep up with Dracon – Hard Target Going to pause here for Dodges, then Red Kabalites and Raider 1 Mike Zulu and Mazer Rackham 3 Back to top Link to comment https://bolterandchainsword.com/topic/386075-a-knocking-afar-ic-thread/page/14/#findComment-6167070 Share on other sites More sharing options...
Mazer Rackham Posted April 18 Share Posted April 18 (edited) Saoirse: Dodge: D100: 98, FP Reroll 84 Fail. Burn FP to 'live'. OOC: Good luck guys! Searing agony, enough to divorce her entirely from the searing flesh and parting of bone. Intoxicated by the lethargy of poisons anathema, she reeled, fighting hard to remain upright. Every drop of blood sang a precious dirgeful note. Life was leaking, darkness threatening. She could only do one thing to preserve any sense or part of self without falling into the welcoming depths of her Waystone. Concentrating, she drew upon the threads of live, pulling the weave into her own body, and aging, impossibly the expanse of her mortal flesh. Eternity fled, replaced with coldness, the terminal fabrication of crystalline which the Eldar were cursed to become in the domes of the Crystal Seers. The mantra was potent and the power was a deluge. Her arm stopped bleeding, then forfeited being. Once that was stemmed, she faced the pain, and let it take her down into the darkness, where all the ghost of who she'd been and what she'd done awaited. Edited April 18 by Mazer Rackham Trokair and Mike Zulu 2 Back to top Link to comment https://bolterandchainsword.com/topic/386075-a-knocking-afar-ic-thread/page/14/#findComment-6167075 Share on other sites More sharing options...
Trokair Posted April 18 Author Share Posted April 18 (edited) Saoirse Hit1: 10 – 3Tb – 7 (AV4 + Armour 6 – Pen 3) = 0 Hit2: 13 – 3Tb – 7 (AV4 + Armour 6 – Pen 3) = 3 Hit3: 14 – 3Tb – 7 (AV4 + Armour 6 – Pen 3) = 4 Hit4: 16 – 3Tb – 3 (Armour 6 – Pen 3) = 10 Hit5: 11 – 3Tb – 3 (Armour 6 – Pen 3) = 5 Total Damage 22 – Saoirse now at [26/14] Hit 4 (on arm) takes you over wound total so looking at Table 7-24 Rending Critical – Arm Currently 10+ so loos Arm (and any ranged weapon held my go off, but I don’t think you were holding one) You do have 2 Fate points total, used one for a reroll, so can use one for a d10 heal after say hit 3 if you want. Might reduce the crit to something survivable. Edit: forgot the Toxic, would need to pass all 4/get very low damage rolls in addition to a good heal to survive; I guess Fate point burn it is. Edited April 18 by Trokair Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/386075-a-knocking-afar-ic-thread/page/14/#findComment-6167077 Share on other sites More sharing options...
Mike Zulu Posted April 18 Share Posted April 18 Ialathial Duskstrider: The monofilament wad unspooled metres before him, throwing Duskstrider backward before he could regain his footing. Before him, he sensed the dark kin in the tree lining up their weapon sights. Behind him… The warlock… Saim-Saoirse… Spoiler Dodge Test: 50(Ag) + 0 = 50 required Roll d100: 27 = Pass, 2DoS Move 3 m North to avoid blast. Trokair and Mazer Rackham 2 Back to top Link to comment https://bolterandchainsword.com/topic/386075-a-knocking-afar-ic-thread/page/14/#findComment-6167139 Share on other sites More sharing options...
Trokair Posted April 19 Author Share Posted April 19 (edited) Red Kabalite in melee with Phantom The call of warning might have been too late to but the ambushing enemies back was now turned. Taking the presented opportunity the Kabalite stabbed the bayonet blade of the Splinter Rifle right into the torso. It gave way surprisingly easily, and the kabalite stumbeled forward. The enemy had turned translucent and was fading even as it twisted its head towards him. A look of anguish and pain on its face that gave the Kabalite a pause, a hesitation that on top of being unbalanced proved lethal, the evaporating phantom driving all its life into the blade for one last swing, severing the arm to mirror what its caster had just lost. Red Kabalte with Blaster Spoiler Half Action Aim, Half Action single shot at Ialathial BaS:41 +10(Short Range) + 10 (Aim) - 40 (Run + Hard Target) = 21 d100: 33, Miss Following the lead of the Trueborn the Kabalite also took Aim and fired the Blaster, if she could take down what they had not then that might well be rewarded. Kabalite in Bush Spoiler Full Auto Splinter Rifle at Ialathial BaS: 41 +20(FAB) -40 (Run/Hard Target) = 21 d100: 70 The Craftworld scum would not escape again, letting rip on full automatic fire the Kabalite however failed to even one hit. Kabalite south side of three Spoiler Half Move 5m, single shot at Sial BaS: 41 – 40 (run/hard target) = 1 D100: 17, Not bad but still a miss Kabalite (by rectangular ruin) Spoiler Full Auto Splinter Rifle at Ialandranth BaS: 41 +20(FAB) = 61 d100: 71, Miss Seeing the demise of a comrade to his right the Kabalite turned and unleashed his rifle at the spider. Raider 1 Spoiler Pilot, Full Move Tactical Speed x2 (80m) Crew: Galf Action Aim, Half Action shoot Dark Lance at Kelman BaS:41 +10(Short Range) +10 (Aim) - 20 (moved 2x Tactical)= 41 d100: 40, Hit Kelman dodge? Location 04: Head Damage 2d10 +16 at Pen 16 with Felling (1) which I don’t think matters, and Proven (4) d10: 3 (becomes 4) , 7 + 16 = 27 Damage at Pen 16 As the Raider made the turn the gunner spied the Reaper, word had made its way over the Kabalite coms channel that such a dangerous foe was in the field. ‘Not for long’ he thought as the Dark Light speared forward. Map Update Spoiler Kelman (+ dodge) and Ialandrath Next. Edited April 19 by Trokair Forgot map update, edit the second, redid raider calculation to fix error Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/386075-a-knocking-afar-ic-thread/page/14/#findComment-6167144 Share on other sites More sharing options...
A.T. Posted April 19 Share Posted April 19 Ialandranth Veilseeker The rain of fire indicated that the humans approached, but it seemed that the bloodlust of the dark kin was so great as to remain and fight here rather than scatter or respond to the bombardment. But the same bloodlust drew them close and left them vulnerable where a more rational mind would stand off out of reach. But they must attack with equal abandon lest numbers overwhelm them, scattered the dark kin fought for themselves but should their masters gain control they would surely encircle the group and close off any chance of escape. Ialandranth lept forward seeking both the greatest threat - the dark lance - and to rejoin with his allies. Half move and push warp pack to get as close as possible to the raider Move: 10+8+5, not sure if on or near Semi-auto into driver: Roll: 87, Fate point reroll 15 vs skill 43 + 10 or 30 for range? No bonus for semi-auto as using hit and run 2 or 3 hits depending on range 5+4+10 = 19 5+9+10 = 24 2+5+10 =17 (perhaps) 10m hit and run into the cover with Venkarryn Mazer Rackham and Trokair 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/386075-a-knocking-afar-ic-thread/page/14/#findComment-6167148 Share on other sites More sharing options...
Trokair Posted April 19 Author Share Posted April 19 (edited) Ialandrath Spoiler Near (about 7 m away), so shooting pilot would be a called shot, which would be harder to hit. So instead will assume you shoot the Raider which gives you the +20 for Enormous, and neting you the third hit. Driver Dodge AG:52 -20 (Enormous ) +25 (Manoeuvrability)=57 D100: 51, Dog first hit Second hit: 24 Damage at Pen 0 – into side armour 15 results in 9 SI damage. Now at [9/20SI] Third hit: 17 Damage at Pen 0 – side armour 15 makes 2 SI damage. Now at [11/20] Banking the Raider away from the temporary Spider prevented some damage, but the left side was still pretty heavily chewed up by the monatomic filament before it snapped and broke. Kelman Next. Edited April 19 by Trokair Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/386075-a-knocking-afar-ic-thread/page/14/#findComment-6167200 Share on other sites More sharing options...
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