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Something tells Kelman to hit the ground and he drops right in time for the darklight to fire over his head.

 

Spoiler

Dodge Test

Agi = 50

1d100 = 1

 

Eyeing the dark kin in the tree calling out the Craftworlder's positions, the reaper fires.

 

Spoiler

49 BaS + 20 (FAB) + 10 (Close Range) + 10 (aim)=89

Roll 1D100 = 25 = 6 dos

Damage = 2d10 +2

2d10 = 3 + 3 = 6 + 2 = 8

2d10 = 4 + 10 = 14 + 2 = 16

2d10 = 3 + 10 = 13 + 2 = 15

2d10 = 9 + 4 = 13 + 2 = 15

2d10 = 5 + 8 = 13 + 2 = 15

2d10 = 2 + 9 = 11 + 2 =13

 

Orange Kabalite (spotter)

Spoiler

Dodge: Ag52, d100: 67, Fail

First two hits kill him, so going to allocate additional Hits to the Bodygard right next to him

Dodge: Ag57 +10(Dodge +10) = 67, d100: 78, Also fail, hit is enough to kill him so going to allocate remaining Bodygaurd that is in range of original target for allocating hits.

Dodge: Ag57 +10(Dodge +10) = 67, d100: 27, Pass, 4 DoS, enough to dodge remaining hits

 

Seeing the Reaper regain its feet, after the near miss of the dark lance, and aim right at him he froze. Jumping down would not go well, climbing down was to slow, in the end he awkwardly tried to shuffle round the upper reaches of the trunk, ducking into the crown. It was not enough and the micro missile barrage caught him dead.

 

To add insult to injury the Kabalite’s corpse then feel, almost with intent, onto the Trueborn below, hampering his effort to avoid the shrapnel and danger. The indignity! To be laid low by a vatgrown underling.  

 

 

Venom 3

Spoiler

Evasive Manoeuvring

Drive Test, Ag52, d100: 78, Fail, 2D0F – no evasive but still move up to 80m

Raider 2

Spoiler

Pilot, Full Move Tactical Speed x2 (70m), Pull up beside Archon

 Venom 2

Spoiler

Evasive Manoeuvring

Drive Test, Ag52, d100: 62, Fail, 1D0F – still move 80m

 

 

Orange Kabalites

Nothing relevant to player party

 

Venom 1 

Spoiler

Pilot, Half Move Tactical Speed (up to 40m) and swing round so as to engage Venkarryn

Crew: FAB at Venkarryn

BaS:41 +10(Short Range) +20(FAB) -20(moved 2x Tactical Speed last turn) = 51

D100: 39, Hit, 1 DoS = 2 Hits

Venkarryn Dodge

Ag:50, d100: 17, all good

 

Venkarryn

Spoiler

Full Move towards Venom 1 and single shot with Fusion Gun (Hip Shooting) into Side of Venom.

BaS: 49 + 10 (Hulking) +10 (short Range) = 69

d100: 33, Hit

2d10 + 9 +2 (Might Shot) = 7,8 + 9 + 2 = 26 at Pen 13

Venom Dodge

AG:52 -10 (Hulking) +35 (Manoeuvrability)=77

D100: 81, Fail, Damage and Pen sufficient to kill regardless of facing.

 

Recovering from the wobble in the grav stabiliser from the jerked movement to avoid the Dragon the Venom careened round the bush to reacquire the Aspect Warrior, the turn however was a little too tight for the gunner to compensate for and the Splinter cannons shot went wide.

 

The Fire Dragon in turn gauged the venoms spin better, noving in to deliver a killing fusion blow.

 

The Venom crashed and rolled, carried by momentum into the nearby ruins wall, and through it.   

 

 

Sial Yhain

Spoiler

Take Saoirse and move off map – both out of game and making their way towards gate as stealthily as possible, De could in theory spot or intercept them, but for now are too busy to notice these two for now.

 

Another improve whistle tune heralded a second bombardment. However this time instead of petering out the explosion shifted into a fast drumbeat with the occasional trumpet notes. Cresting for a moment the Hill to the east long row of human cavalry, tightly packed and lances lowered. Already they were on the charge down slope. Intermixed a few light walkers trotting heavier weapons.

 

 

Turn 6

 

Initiative

 

37: Dracon [0/??]

29: Ialathial Duskstrider [0/15] 

22: Dracon’ Bodyguard [0/12] – 6 Total, 2 Shreeders, 2 Blasters

20: Red Kabalites [0/10] – 16 Total, 1 at [9/10] Heavily Wounded, 1 Shreeder, 2 Blaster

20: Raider 1 [11/20SI]  Dark lance

18: Kelman Orach [9/18] – Heavily Wounded

18: Saoirse Firebright

17: Ialandranth Veilseeker [3/16] – Lightly Wounded

17: Venom 3 [0/18SI] Twin Splinter Rifle, Splinter Cannon

16: Raider 2 [0/20] Disintegrator cannon

13: Venom 2 [0/18SI] Twin Splinter Rifle, Splinter Cannon

12: Rough Riders 1 [Mag 35] – Lances, Lasguns 1 Meltagun, 1 Plasma Gun

12: Scout Sentinel  2 [00/??SI] – Autocannon

11: Scout Sentinel 1 [00/??SI] – Multilaser

11: Ornage Kabalites [010] – 25 Total, 4 Shreaders, 1 Blasters      

11: Venom 1 [21/18SI] Twin Splinter Rifle, Splinter Cannon

10: Rough Riders 3 [Mag35] – Lances, Lasguns 1 Meltagun, 1 Plasma Gun

5: Scout Sentinel 3 [00/??SI] – Heavy Flamer

4: Rough Riders 2 [Mag 35] – Lances, Lasguns 1 Meltagun, 1 Plasma Gun

Autopilot: Venkarryn [0/16]

Autopilot: Sial Yhain

 

Map

 

 

Spoiler

image.thumb.png.8c496a398fffd571fc32fb02a9b20331.png

 

 

Ialathial (Blue), Kelman (Black), Ialandranth (White), Venkarryn (Yellow), Saoirse (Purple), Sial (Green)

 

Dracon (Magenta), Bodyguard (Dark Red), Kabalite (Red), Kabalite (Ornage), Raider (Dark Blue large Oval), Venom (Light Blue Small Oval), Rough Riderss (Light Blue/Grey rectangles), Scout Sentinels (Light Blue/Grey circles)

 

H=Hard Target, A=Full or Half Aim, W=Wounded, S=Shreeder, B=Blaster

 

Dead since last map Dark Grey for reference.

 

 

 

 

Dracon – Board Raider

 

Ialathial next.

Ialathial Duskstrider:

 

The mon’keigh arrival did well to counterbalance the dark kin’s numbers, but the spooked dracon had evaded his aim. Without an ordnance weapon he could not land a killing blow…

 

“The Raider, Kelman,” he called to the Dark Reaper. “Take your shot, before he escapes!”

 

Suppressing Fire: Ialathial will fire around the large tree to his SW. A 45 degree x 40 m cone should cover 9 targets in and about the large tree, whim must test for Pinning (-20).

 

Spoiler

Suppressing Fire BaS Test (ASC): 50(BaS) + 10 (Short Range) - 20 (Suppressing Fire) = 40 required

Roll d100: 50 = 0 Hits

 

Posted (edited)

Pining Checks

Spoiler

3 Kabalite, Wp:31 – 20 = 11 Starting North most working south, d100: 60, 49,61 All three pinned

6 Truebord Wp:36 – 20 =16 Starting North most working south (and west before east for the two at same longitude) d100: 51, 98, 24, 80, 57, 14 All but the Sothern Shreader Armed Trueborn are also Pinned.

 

The spread of Shuriken delivered by the Avengers Catapult had the desired effect as many Kabablites ducked for cover.

 

 

Trueborn

Spoiler

3 pinned in back retreat onto raider, 2 further forward retreat behind tree trunk.

Unpinned Trueborn Half Move Forward, Single Shot with Shredder at Ialathial.

BaS:46 +10 (short range) = 56

d100: 33, Hit, 2DoS

Damage 2d10+5 +2(Mighty Shot) at Pen 2, Tearing and Blast(3)

d10: 3,1 take 3 3,10 take 10 + 5 +2 =20 Damage at Pen 2

Ialathial Dodge? As it is a blast with 3m range if you manage to doge you also end up moving up to AG bonus m away so let me know direction.

 

While most sought either better cover, or safety aboard the Raider one Trueborn dashed forward, Shredder at the ready to finally put an end to Craftworlder.

 

 

Red Kabalite

Spoiler

Three pinned move towards cover (Blaster northwards, other two closer to tree)

Red kabalite by rectangular ruin, half move north to regain line of sight at Kelman, single shot with Splinter rifle

BaS: 41, d100: 50, Miss

 

Red Kabalite (south of last one)

Spoiler

FAB at Kelman

BaS: 41 +20(FAB) = 61

d100: 18, Hit, 4 DoS = 5 Hits

Kelman Dodge? – each DoS dodges an additional hit.

Damage d10+2 Pen 3 Toxic

Hit 1: d10:3 + 2 = 5 at Pen 3

Hit 2: d10:1 + 2 = 3 at Pen 3

Hit 3: d10:7 + 2 = 9 at Pen 3

Hit 4: d10:1 + 2 = 3 at Pen 3

Hit 5: d10:4 + 2 = 6 at Pen 3

Actually, between Heavy Aspect Armour and Toughness bonus only hit 3 can actually hurt, so if you pass your dodge I’ll count it against that one.

 

Despite the explosions of artillery strikes cratering the landscape all around him the Kabalite kept his eyes on the foe. He has seen it fell his Kin and he could not let that stand.

 

 

Red Kabaite with Shreader (south of last one)

Spoiler

Half move North North East, Single Shot with Shredder at Venkarryn

BaS:41, d100: 35, Hit,

Damage 2d10+5, Pen 2, Tearing and Blast(3)

d10: 1,6 take 6 8,4 take 8 + 5 =19 Damage at Pen 2

Venkarryn Dodge

Ag:50, d100: 31, Move into bush

 

As the other Kabalite shot at the more distant Reaper his comrade focused on the closer danger, the Dragon that had already claimed one of the Venoms with its fearsome gun, well, two can play at that game.

 

 

Raider 1

Spoiler

Pilot, Full Move Tactical Speed x2 (80m) – over toward Raider with Dracon onboard.

Crew: Half Action Aim, Half Action shoot Dark Lance at Ialandranth 

BaS:41 +10(Short Range) +10 (Aim) = 61

d100: 04, 4 DoS

Ialandranth  dodge?

Damage 2d10 +16 at Pen 16, Felling (1) and Proven (4)

d10: 8, 1 becomes 4 + 16 = 28 Damage at Pen 16

 

With a howl of engines the Raider swopped through the midst of the foes to meet up with the Dracon , the arrival of the humans posed the greater threat.

 

The gunner, already searching for the Spider that had hurt them so much, had just enough time to light it up with the Dark Lance, though he did not see the result, the Raider having already moved to far.

 

 

Further afield The Dark Eldar begun to engage the human riders and their mechanised walkers in a practised if as yet uncoordinated manner.

 

Rough Rider 2: 2 Mag Damage, Rough Rider 3: 4 Mag Damage, Sentinel 3: Destroyed by Blaster.  

 

Map update

 

image.thumb.png.c64f04e6c719f19888143ff995fd05f6.png

 

 

Kelman and Ialandranth Next

 

 

Edited by Trokair
Edit, added map again, forgot to move Raider 1

The reaper attempts to roll out of the way of the incoming fire.

 

Spoiler

Agi = 50

1d100 = 72 = 2 DOF

 

Reroll if allowed with fate point

 

Agi = 50

1d100 = 94 extra fail

 

Shaking off the hit from the darklight, he recites a mantra of his temple and makes a shot at the Dracon's vehicle.

 

49 BaS + 20 (FAB) + 10 (Close Range) + 10 (aim) - 20 = 69 = 53 1 DOS

Damage = 2d10 +2

Hit 1 =  8 + 10 = 18 + 2 = 20

Hit 2 = 1 + 5 = 6 + 2 = 8

Forgot to include in above pen = 7

Kelman briefly feels woozy from the potent toxins of the dark kin, but what little got through doesn't seem to have caused much noticeable harm...for now.

 

Spoiler

Toughness test for hit taken above

 

Toughness = 30 - 10 for damage

1d100 = 16 pass.

 

Ialandranth Veilseeker

 

The humans were drawing fire but had also pinned them between their forces and the dark kin, among them one armed with a particularly devastating weapon seeking to flank them.

 

Ialandranth pulled the distance between them short with blades at the ready before they could fire again.

 

Run (60m+) to the blaster armed dark eldar central north - get on the other side of him. Engage in melee, though no attacks, and positioned with him between Ialandranth and the dark eldar in the forest

Posted (edited)

Raider 2

Spoiler

Dodge attempt

AG:52 -20 (Enormous ) +25 (Manoeuvrability)=57

D100: 78, Fail, 2DoF

I make that side, so armour 15

Hit 1: 20 – 8 (15Armour – 7 Pen) = 14 SI

Hit 2: 8 – 8 (15Armour – 7 Pen) = 0 SI

Raider 2 at [14/20SI]

 

The driver had but a fraction of a second warning, incoming fire. However with the temporary imbalance of the embarking Dracon and his retinue there was little the Kabalite could do except ride out the damage.

 

 

The Venoms and reaming Ornage Kabalites are engaging the humans and visa verso, and neither has the players as target priority so leaving you all alone this round.

In summary 1 Red and 6 Ornage Kabalites dead (to Rough Rider charges and Multilaser Sentinel)

Venom 2 and 3 of map circling round to flank Humans

Venom 4 damaged by sentinel 2 autocannon

Rough Rider 1: 5 Mag Damage, Rough Rider 2: 6 Mag Damage, Rough Rider 3: 5 Mag Damage - Humans are squishy!

 

The din of battle intensified as gun and lance and scream of men and horse alike rolled in from the east.

 

 

 

Venkarryn

Full Move West, single shot with Fusion Gun (Hip Shooting) into rear of Raider 1.

BaS: 49 + 20 (Enormous) – 20 (moved 2xTactical Speed) = 49

d100: 60, Miss

 

With one foe worthy of his weapon dispatched the Dragon turned to hunt down the other that had eluded him. Unfortunately it would continue to do so, as his shot, despite excellent positioning to rake the Dark Eldar skimmer, failed to even scratch it.

 

End Turn.

Edited by Trokair
Posted (edited)

Turn 7

 

Structure Time Light

 

Players go first in any order, then auto-piloted players then all NPC

 

Ialathial Duskstrider [0/15] 

Kelman Orach [11/18] – Heavily Wounded

Ialandranth Veilseeker [3/16] – Lightly Wounded

Autopilot: Venkarryn [0/16]

 

 

Dracon [0/??]

Dracon’ Bodyguard [0/12] – 6 Total, 2 Shreeders, 2 Blasters

Red Kabalites [0/10] – 15 Total, 1 at [9/10] Heavily Wounded, 1 Shreeder, 2 Blaster

Ornage Kabalites [010] – 19 Total, 3 Shreaders     

Raider 1 [11/20SI] Dark lance

Raider 2 [14/20] Disintegrator cannon

Venom 2 [0/18SI] Twin Splinter Rifle, Splinter Cannon

Venom 3 [0/18SI] Twin Splinter Rifle, Splinter Cannon

Venom 4 [12/18SI] Twin Splinter Rifle, Dark lance

Rough Riders 1 [Mag 30] – Lances, Lasguns 1 Meltagun, 1 Plasma Gun

Rough Riders 2 [Mag 27] – Lances, Lasguns 1 Meltagun, 1 Plasma Gun

Rough Riders 3 [Mag26] – Lances, Lasguns 1 Meltagun, 1 Plasma Gun

Scout Sentinel 1 [00/16SI] – Multilaser

Scout Sentinel 2 [00/16SI] – Autocannon

 

image.thumb.png.6e3892fa8871c9daac5f25af217c5b5c.png

 

Ialathial (Blue), Kelman (Black), Ialandranth (White), Venkarryn (Yellow), Saoirse (Purple), Sial (Green)

 

Dracon (Magenta), Bodyguard (Dark Red), Kabalite (Red), Kabalite (Ornage), Raider (Dark Blue large Oval), Venom (Light Blue Small Oval), Rough Riderss (Light Blue/Grey rectangles), Scout Sentinels (Light Blue/Grey circles)

H=Hard Target, A=Full or Half Aim, W=Wounded, S=Shreeder, B=Blaster

 

Dead since last map Dark Grey for reference.

 

 

---

 

Provided one out of Ialathial, Kelman or Ialandranth (as you all have weapons with full auto capability) has a successful Suppressing Fire action at the Dark Eldar by that tree it is safe to assume that they are and remain pinned, leaving the other plays act freely  such as running or picking of individual enemies if you so chose(such as the DE that Ialandranth jumped into combat with).

Edited by Trokair

Ialathial Duskstrider
 

The reaper’s missiles were true, but the skimmer withstood the assault. Duskstrider watched dejectedly as it thrusted away with their prey on board.

 

“We are out of time,” the Avenger said with exasperation. “We must return. I will cover our retreat.”

 

Ignoring the alarms from his rangefinder’s tracking the mon’keigh interlopers, he unleashed a final shuriken volley upon the dark kin…

 

Suppressing Fire: Ialathial will fire around the SW tree. A 45 degree x 40 m cone should cover 5 targets in and about the tree, which must test for Pinning (-20).


 

Spoiler

Suppressing Fire BaS Test (ASC): 50(BaS) + 10 (Short Range) - 20 (Suppressing Fire) = 40 required

Roll d100: 05 = Pass, 3DoS = 2 Hits on randomly allocated targets

 

Hit 1: 5,6 (Tearing) + 4 + 2 (Mighty Shot) = 12 Dam, 6 Pen

 

Hit 2: 6,10 (Tearing) + 4 + 2 (Mighty Shot) = 16 Dam, 6 Pen

RF d100 = 70 = Fail

 

Spoiler

Radom allocations closest to furtherst d5: 4,5

Shreader armed Trueborn (Ag:57) and Red Kabalite (Ag:52)

Dodges: 09, Treuborn dodged – 37, Kabalite Dodged

All 5 deemed to be pinned.

 

With the Dracon safely away the remaining Bodyguard and Kabalites hugged the available cover, their task now to prevent the Craftworlders from following.

 

Kelman and Ialandranth  to go, then I will do Venkarryn (probably move and shoot raider).

Ialandranth Veilseeker

 

Fate it would seem had other plans for both sides now withdrew indecisively and knowing little more than when they had begun, but for now the dark kins grip on this portal was lost and the humans remained ignorant of it. A small victory was all they returned with, that and their lives.

 

He remained close to the dark kin before him knowing that the others would likely have no concern for the life of their companion but the weapon he carried was too dangerous to ignore. Again and again Ialandranth struck seeking either an opening or a chance to strike at the weapon itself as his opponent weaved with almost equal speed and skill.

 

Standard attack: 20 - hit

Damage 4+10+3 = 17, Pen 6

 

-if the target is killed half action move and jump if needed into the trees. If the target lives then stay engaged

Spoiler

Dodge: 52, d100: 57, failed and dead.

 

The Kabalite sought to draw a knife, the attempt hampered, despite dropping the Blaster, by the quick strikes of the Spider.  Even if the balde had been drawn it would offered little defence against the power field that shimmered and cut through the Eldar’s armour. Offensively the blade might have found a weak point in time; alas she never got the chance.

Kelman catches movement. One of the Dark kin near the fallen raider, getting ready to fire. The reaper attempts to stop him.

 

 

Spoiler

49 BaS + 20 (FAB) + 10 (Close Range) = 79

Roll 1d100 = 11 = 6 dos

Damage = 2d10 +2

1+3 = 4 +2 = 6

5+6 = 11 +2 = 13

4+8 = 12 +2 = 14

5+6 = 11 +2 = 13

4+10 = 14+2 = 16

2+10 = 12 +2 = 14

 

 

Satisfied he hit his mark, Kelman moves south towards his kin (half action move).

Spoiler

Dodge: 52, d100: 02, Pass, 5 DoS – Dodge all (initial hit plus one for each DoS) One lucky Kabalite.

 

While the reaper headed towards the others the Kabalite hesitantly stands up from the fragment of masonry he had dived behind, not quite believing he had escaped certain doom. The reaming elements of the ruin had taken a heavy toll and stone fragments were scattered amongst the churned up ground.

 

Venkarryn

Spoiler

Full Move West, single shot with Shuriken Pistol (Hip Shooting) at that overly lucky Kabalite

BaS: 49 +10(Short Range)  = 59

d100: 77, Miss

 

As the Dragon continued on his path a movement to the left gave him pause. At first he thought it was a bit of stone falling after the destruction wrought by the Reaper, but no! It was one of the Dark Kin. Conscious of the remaining ammunition for his fusion gun the Dragon instead drew his shuriken pistol and in one smooth movement shot and reholstered the pistol. Prematurely as it turned out.

 

Not wishing to push his luck further the Kabalite scrambles for the nearby raider, which in turn banks around the tree in an erratic evasive patter. The Kabalites taking shelter from the shuriken hazard cluster around the tree trunk, not quite daring to make the dash for the raider yet.

 

To the East the human cavalry advance further into the field, but their walker support gets picked on by the venoms.

 

 

---

 

 

 

Turn 8

 

Structure Time Light

 

Ialathial Duskstrider [0/15] 

Kelman Orach [11/18] – Heavily Wounded

Ialandranth Veilseeker [3/16] – Lightly Wounded

Autopilot: Venkarryn [0/16]

 

 

Dracon [0/??]

Dracon’ Bodyguard [0/12] – 6 Total, 2 Shreeders, 2 Blasters

Red Kabalites [0/10] – 12 Total, 1 at [9/10] Heavily Wounded, 1 Shreeder

Ornage Kabalites [010] – 17 Total, 3 Shreaders      

Raider 1 [11/20SI] Dark lance

Raider 2 [14/20] Disintegrator cannon

Venom 2 [0/18SI] Twin Splinter Rifle, Splinter Cannon

Venom 3 [0/18SI] Twin Splinter Rifle, Splinter Cannon

Venom 4 [12/18SI] Twin Splinter Rifle, Dark lance

Rough Riders 1 [Mag 30] – Lances, Lasguns 1 Meltagun, 1 Plasma Gun

Rough Riders 2 [Mag 23] – Lances, Lasguns 1 Meltagun, 1 Plasma Gun

Rough Riders 3 [Mag21] – Lances, Lasguns 1 Meltagun, 1 Plasma Gun

Scout Sentinel 1 [10/16SI] – Multilaser

 

image.thumb.png.655ea199e1b7826a1c95a7a795bc22e8.png

Ialathial (Blue), Kelman (Black), Ialandranth (White), Venkarryn (Yellow), Saoirse (Purple), Sial (Green)

Dracon (Magenta), Bodyguard (Dark Red), Kabalite (Red), Kabalite (Ornage), Raider (Dark Blue large Oval), Venom (Light Blue Small Oval), Rough Riderss (Light Blue/Grey rectangles), Scout Sentinels (Light Blue/Grey circles)

W=Wounded, S=Shreeder, B=Blaster

Dead since last map Dark Grey for reference.

Ialathial Duskstrider
 

Satisfied the dark kin were pinned, Duskstrider seized the opportunity to depart. As he ran, he called to the two other Aspect Warriors facing down the mon’keigh cavalry.


“Kelman, Venkarryn, we are leaving!”

 

Run: Ialathial will Run ~30 m WNW to the board edge/Ialandranth’s position (benefiting from Hard Target).

Ialandranth Veilseeker

 

One more dark kin between them and the gate, but Venkarryn and Kelman were exposed with only the cover of the nearby wreckage and ruins.

 

Ialandranth crouched down vanashing among the trees and undergrowht unwilling to move further from his allies - from here he could reach the others in a single leap

 

Hiding for now, overwatch against the dark eldar if already hidden

Seeing the grotesquely crude Monkeigh contraption behind him, Kelman moved towards the northwest to try to put the tree between himself and the ungainly thing,

 

Spoiler

Run 30m Northwest into the cover of the nearby tree and bushes.

 

Venkarryn

Spoiler

Full Move West, single shot with Fusion Gun (Hip Shooting) at that Rough Riders

BaS: 49, d100: 36, Hit

 

The sound of hooves alerted the dragon to the approaching foes to the rear, turning to assess the danger he sees the Reaper dash for the Trees and away from the human cavalry, but would it be fast enough? An Eldar might be swift, but bests meant for riding might well be swifter.

 

If he was not carful he might well be trapped between the Dark Kin cowering under the tree ahead and the humans behind. Before he could decide the pace of the human cavalry increased, leaving him with little choice but to try and deter a charge with a spear of fusion, searing a mount right in half and another rider was trown as its mount reared away from the intense heat.

 

 

 

 

 

 

 

 

 

 

 

Turn 9

Structure Time Light

 

Ialathial Duskstrider [0/15] 

Kelman Orach [11/18] – Heavily Wounded

Ialandranth Veilseeker [3/16] – Lightly Wounded

Autopilot: Venkarryn [0/16]

 

Dracon [0/??]

Dracon’ Bodyguard [0/12] – 6 Total, 2 Shreeders, 2 Blasters

Red Kabalites [0/10] – 12 Total, 1 at [9/10] Heavily Wounded, 1 Shreeder

Ornage Kabalites [010] – 16 Total, 3 Shreaders      

Raider 1 [11/20SI] Dark lance

Raider 2 [14/20] Disintegrator cannon

Venom 2 [0/18SI] Twin Splinter Rifle, Splinter Cannon

Venom 3 [16/18SI] Twin Splinter Rifle, Splinter Cannon

Venom 4 [12/18SI] Twin Splinter Rifle, Dark lance

Rough Riders 1 [Mag 28] – Lances, Lasguns, 1 Meltagun, 1 Plasma Gun

Rough Riders 2 [Mag 20] – Lances, Lasguns, 1 Meltagun, 1 Plasma Gun

Rough Riders 3 [Mag 18] – Lances, Lasguns, 1 Meltagun, 1 Plasma Gun

Scout Sentinel 1 [10/16SI] – Multilaser

 

 

image.thumb.png.8ae53adfdad466c6e7fc9a8b0cac88c5.png

Ialathial (Blue), Kelman (Black), Ialandranth (White), Venkarryn (Yellow), Saoirse (Purple), Sial (Green)

 

Dracon (Magenta), Bodyguard (Dark Red), Kabalite (Red), Kabalite (Ornage), Raider (Dark Blue large Oval), Venom (Light Blue Small Oval), Rough Riderss (Light Blue/Grey rectangles), Scout Sentinels (Light Blue/Grey circles)

W=Wounded, S=Shreeder, B=Blaster

Dead since last map Dark Grey for reference.

 

I have put Saoirse and Sial back on the map (half on half of) as a rough indicator of how far Sial has managed to carry Saoirse over the last few turns.

 

 

 

Ialathial Duskstrider

 

Their foe was substituted for another. As the dark kin made their escape, the alien cavalry continued their foolhardy assault. They were fast for a primitive species; the mon’keigh’s resourcefulness did not cease to amaze.

 

They would die all the same…

 

Full-Auto Burst: Ialathial will fire at the Rough Riders to his East.

 

Spoiler

FAB (ASC): 50(BaS) + 20 (FAB) +10 (Short Range) + 20 (Enormous*) = 100 required

Roll d100: 99,35 (FP) = Pass, 6DoS = 7 Hits

 

OOC: I’m assuming you are adopting the Horde rules from Deathwatch. I also believe Enormous is a fitting Size for mounted cavalry…

 

Hit 1:  6,9 (Tearing) + 4 + 2 (Mighty Shot) = 15 Dam, 6 Pen

Hit 2:  5,5 (Tearing) + 4 + 2 (Mighty Shot) = 11 Dam, 6 Pen

Hit 3: 6,8 (Tearing) + 4 + 2 (Mighty Shot) = 14 Dam, 6 Pen

Hit 4: 6,8 (Tearing) + 4 + 2 (Mighty Shot) = 14 Dam, 6 Pen

Hit 5:  1,9 (Tearing) + 4 + 2 (Mighty Shot) = 15 Dam, 6 Pen

Hit 6:  1,1 (Tearing) + 4 + 2 (Mighty Shot) = 7 Dam, 6 Pen

Hit 7:  4,8 (Tearing) + 4 + 2 (Mighty Shot) = 14 Dam, 6 Pen

 

Ialandranth Veilseeker

 

Seeing the humans pursuing those exposed Ialandranth added his own fire to that of Ialathial before fading back into the shadows hoping that the crossfire would lead the riders to believe they had fallen into an ambush.

 

Semi-auto into the rough riders and half move further back north into the trees)

Roll to hit: 49.  BS 43 +20 horde - one hit

Damage: 16, Pen 0

 

For four legged creatures the tangle of the Deathsoinner’s web was as problematic as its cutting power, perhaps more so for this particular horse, squealing in distress as it tumbled.  

 

 

 

I am going to give you benefit of the doubt and say you are just (by the smallest margin) in short range for +10, giving you enough DoS for a second hit. On an average roll that should be a Mag Damage.

 

2 Mag Damage, down to 19. 

 

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