Mazer Rackham Posted August 17 Author Share Posted August 17 Hi Grail, I was going to shoot you a pm and ask how you were fixed, but if you're really stuck, I understand that life is life, and you've got priorities. Helping you set up a character is not a problem if you want to store him away and have another look later - this game won't kick off until some time in Orktober, so there is wiggle room if you're still interested. I/We can handle that crunch for you as promised. I apologise if you've felt left adrift. On the MM and party dynamics, don't worry about that. Tension in the games comes from personal friction - and it was set up that way since you're Marines and on't talk to Oomans much, so it all has to come from within. Nothing would get too outrageous, just a hard look or little barb here and there, all IC and above board, and I'd be on hand to smooth everything anyway. It's no sweat. If anyone is likewise having trouble they can shout up to me and I will do my best to help. Any help, Grail? Necronaut, grailkeeper, Xin Ceithan and 3 others 1 2 1 2 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/7/#findComment-6128374 Share on other sites More sharing options...
Lysimachus Posted August 17 Share Posted August 17 Likewise, I really enjoy the character creation process*, so I'm happy to help anyone who hasn't got time for (or just isn't bothered about) that side of things! *so much so that for funsies I found myself this morning expanding the Marines Malevolent bits Mazer posted a few pages back into the following: Marines Malevolent in Deathwatch Chapter Demeanour: Aloof (RoB: p100) Chapter Traits: +5 Ballistic Skill, +5 WP, -5 Fel Marines Malevolent Advances Survival …200xp Survival +10 …300xp Survival +20 …400xp Evaluate …400xp Evaluate +10 …600xp Evaluate +20 …600xp Hatred (Mutants) …500xp Abhor the Witch …800xp Paranoia …500xp Iron Discipline …500xp Target Selection* …500xp *perfect for those 'friendly fire' situations! Chapter Trapping: The Marines Malevolent have a reputation for ‘repurposing’ wargear belonging to other Chapters. As such, a MM Character may select any available Chapter Trapping. However, should the character cross paths with Astartes of the Chapter that the Trapping belonged to (or worse yet, be assigned to a Kill-Team beside one of them!) it will undoubtedly have serious consequences, as determined by the GM. Examples could include negative mods to Fel-based tests, or even subtracting Cohesion Points from the squad. Mazer Rackham, Necronaut and grailkeeper 3 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/7/#findComment-6128396 Share on other sites More sharing options...
grailkeeper Posted August 17 Share Posted August 17 Thanks all. IF someone else wants to make my character perhaps I could play. I just dont have much of head for maths at the minute! Lysimachus and Mazer Rackham 2 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/7/#findComment-6128412 Share on other sites More sharing options...
Mazer Rackham Posted August 17 Author Share Posted August 17 We'll get him sorted for you. Got a name for this rapscallion? Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/7/#findComment-6128413 Share on other sites More sharing options...
Machine God Posted August 18 Share Posted August 18 18 hours ago, Mazer Rackham said: We'll get him sorted for you. Got a name for this rapscallion? Morris the Malevolent Marine Trokair, Xin Ceithan, Necronaut and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/7/#findComment-6128472 Share on other sites More sharing options...
Mazer Rackham Posted August 18 Author Share Posted August 18 18 minutes ago, Machine God said: Morris the Malevolent Marine Has a ring to it, but I'd think it would be 'Maurice' of we were going down that road..! Machine God, Necronaut and Xin Ceithan 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/7/#findComment-6128478 Share on other sites More sharing options...
Trokair Posted August 18 Share Posted August 18 On 8/12/2025 at 11:44 PM, Trokair said: So, who else has been scouring their bits box (and eBay) for some useful parts to make their character? Further to this I have gathered together some parts. Ignore the fact that that is a quarter of a century (or thereabouts) old chaos bike, I will de-chaos it and add some scout bike bits I had to make it into something passable. As for Kur-Dawa himself, managed to get a Forgeworld Beaky Helmet from the White Scare head kit. I had intended to use some bits from the new Grand Cathay kits, but turns out I used most of the bit I had in mind on the actual army, but there are still a few bits I might be able to use. To make up for the lack of Cathay bits I also had a look though the Sigmarmarine bits as some have a lighting theme/decoration on them that I thought might be on theme. Xin Ceithan, Necronaut, Mazer Rackham and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/7/#findComment-6128565 Share on other sites More sharing options...
Mazer Rackham Posted August 18 Author Share Posted August 18 Looks fast and choppy, which will be handy. Trokair 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/7/#findComment-6128569 Share on other sites More sharing options...
Trokair Posted August 24 Share Posted August 24 A little update, I still need to figure out how to paint Kur-Dawa as I haven’t done a White Scars before and white is known to be an awkward colour to paint. Spoiler Xin Ceithan, Mazer Rackham and Necronaut 3 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/7/#findComment-6129470 Share on other sites More sharing options...
Mazer Rackham Posted August 24 Author Share Posted August 24 (edited) Looks fantastic. With white, I'm no expert, but for speed (ha!) I spray the model with Grey Seer, then drybrush white. If you want to make the white look brighter, add weathering, dirty it up, and the pale colour looks better. My Medicae Rhino is painted that way. Here you can see the white edge highlight from the drybrush, but otherwise overall, the 'scheme' is a neutral/cold white. The bright reds and yellows lift the scheme, dropping the white into background. Edited August 24 by Mazer Rackham Spelling - my God, man..! Trokair and Machine God 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/7/#findComment-6129472 Share on other sites More sharing options...
Machine God Posted August 25 Share Posted August 25 On 8/24/2025 at 1:17 PM, Trokair said: A little update, I still need to figure out how to paint Kur-Dawa as I haven’t done a White Scars before and white is known to be an awkward colour to paint. Reveal hidden contents Think yourself lucky I've got a halved colour scheme to paint! Mazer Rackham and Trokair 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/7/#findComment-6129623 Share on other sites More sharing options...
Mazer Rackham Posted Tuesday at 11:10 PM Author Share Posted Tuesday at 11:10 PM (edited) In addition to the bits and pieces, for the sake of the Campaign only...and since I'm building Grail's Chargen sheet... Our Marine Malevolent receives the following Talent: Rival (Salamanders) Our Salamanders receives the following Talent: Rival (Marines Malevolent) Note that the costs for these does not contribute to the XP Advance for each Character and is a GM Award. They generally force a -10 Interaction Penalty to dealing with the rival party - since this really only applies to Command Tests, Persuasion etc, it shouldn't be too much of a burden. Players are encouraged to make note of this within narrative, but remember too they are Marines in a desperate situation, and thus should only come to blows if the occasion gets WILD. The latter will be agreed between PLAYERS. I'm sure they will be fast friends over burning certain varieties of alien progeny...in fact, I would invite both Players to have an open and honest discussion about how far they want to go with this. We set boundaries for a reason - have a chat here or PM, guys, and let me know what the state of play is. @grailkeeper I've given your lad Rapid Reload (reloading is a half-action), No Quarter (+3 WS, Counter-attack) I thought appropriate, and Survival (Know about plants, shelter, ekeing out rations etc). I was wondering do you want any kind of Special Wargear, like a Power Sword, a Plasma Pistol etc, since I can take that for you? Your Agility is currently 48. I could buy a +5 upgrade for this and give you a 50/50 chance of a Dodge, but it's kind of one or the other. Either would leave you with 100xp left over, which we could bank, on spend on a Talent which lets you use (but not have) a jump-pack. Preferences? Feel free to throw an idea or two at me of how you see your laddo doing things, and we can re-jig it a bit, if you'd like. Otherwise your Stats are pretty average - feel free to pick something from Lysi's list above. Edited Tuesday at 11:23 PM by Mazer Rackham Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/7/#findComment-6129806 Share on other sites More sharing options...
A.T. Posted Wednesday at 07:44 AM Share Posted Wednesday at 07:44 AM 8 hours ago, Mazer Rackham said: Our Salamanders receives the following Talent: Rival (Marines Malevolent) The Salamander is not angry... he is disappointed. (caber-tosses the marine malevolent) On a related subject tactical marines are the one class early on that can get access to a field save, but it would cost Grail his counter attack so far from an automatic pick. For a bolter specialist ammo, scopes, storm bolters and/or perhaps even a 'borrowed' hesh bolter (accurate and very damaging for a high BS character). Mazer Rackham and grailkeeper 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/7/#findComment-6129829 Share on other sites More sharing options...
Mazer Rackham Posted Wednesday at 08:40 AM Author Share Posted Wednesday at 08:40 AM (edited) 1 hour ago, A.T. said: ...perhaps even a 'borrowed' hesh bolter... Spoiler Not on the table at face value, I'm afraid. It never even crossed my mind that it would ever be requested (for the reasons below), which is why I was tripped up earlier. To me, they are too good, and that is the reason they're locked behind this: From the FAQ 1.1: 'These weapons cannot be requisitioned and are unique to the Ultramarines in service to Deathwatch. Other Deathwatch Space Marines may only come into possession of one of these weapons through role-playing.' Have to be UM, have to be DW, option to obtain via RP. Even if using the argument that UM Successors use UM Chargen, I don't think it sticks. Even if it did, you aren't DW, so it falls there. My refusal stems from the RAW, and the effects. A boltgun with range that can be offset wih Kraken rounds (free magazine), a gun which has a scope with TWO functions, is Accurate, and Reliable (Master Crafted!), at Rank 1? In my mind, it should be treated as a campaign reward. Someone might mention the Raptors Chapter Trapping, which has two functions and does other wacky crap - indeed, but that is again Chapter only, and it doesn't come with a free submachine gun. TL;DR = GM Says 'Sorry, but no'. Edited Wednesday at 09:39 AM by Mazer Rackham Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/7/#findComment-6129833 Share on other sites More sharing options...
A.T. Posted Wednesday at 10:07 AM Share Posted Wednesday at 10:07 AM 1 hour ago, Mazer Rackham said: TL;DR = GM Says 'Sorry, but no'. (Innocently puts a Dark Angels weapon charm on a stormbolter) ... nothing to see here :p Though it was just a thematic thought for having 'borrowed' one. We have the respected rank so anyone can pick up a stalker boltgun for the same effect at four times the range. Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/7/#findComment-6129843 Share on other sites More sharing options...
Mazer Rackham Posted Wednesday at 10:38 AM Author Share Posted Wednesday at 10:38 AM 2 minutes ago, A.T. said: (Innocently puts a Dark Angels weapon charm on a stormbolter) ... nothing to see here :p Though it was just a thematic thought for having 'borrowed' one. We have the respected rank so anyone can pick up a stalker boltgun for the same effect at four times the range. No, I completely understand the thematic reasoning, and yes, a Stalker does do that, but it isn't MC, and it isn't Reliable, and it doesn't have a stitch switch, and it has less mag cap, and you couldn't buy it with Reliable as R1 SGW, etc etc. Further, the Hesh is badly written (like most of my posts). Firstly, does it count as a pistol, or not? The Naval Boltgun does. Secondly, it says it's MC, and that the 'benefits are included in the profile'. Are they? 1D10+9 is standard damage. Shouldn't it be 1D10+11? Thirdly, Master-Craftsmanship sidebar says it doesn't Jam, but Reliable doesn't allow for that - it just means you get a chance it doesn't Jam. Is the Master-Crafted just thematic? If so, why mention it in the FAQ? I know the answer is that it's because DW doesn't have Best-Quality, and it's the same for the Master-Crafted Scout Armour in the RGFTJ Deed, but the Master Crafted does have an effect there - it basically makes the armour better. Is that included in the profile? No it is not. It's another reason I don't like this bloody gun. My whole instinct as a GM screams at it and hence: that is My Ruling. Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/7/#findComment-6129845 Share on other sites More sharing options...
A.T. Posted Wednesday at 11:07 AM Share Posted Wednesday at 11:07 AM 18 minutes ago, Mazer Rackham said: Are they? 1D10+9 is standard damage. Shouldn't it be 1D10+11? If I was generous i'd suggest perhaps it was built with the 'compact' upgrade and/or master crafted so that it couldn't be further buffed. On the other hand it does also have two scopes. Presumably it is intended to be fired like a pair of opera glasses... Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/7/#findComment-6129848 Share on other sites More sharing options...
Mazer Rackham Posted Wednesday at 11:25 AM Author Share Posted Wednesday at 11:25 AM 17 minutes ago, A.T. said: On the other hand it does also have two scopes. Presumably it is intended to be fired like a pair of opera glasses... Legit RAW. Lysimachus and Necronaut 2 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/7/#findComment-6129852 Share on other sites More sharing options...
grailkeeper Posted Thursday at 08:02 PM Share Posted Thursday at 08:02 PM I'm good with any equipment. Maybe some kind of utility tool like an auspex. I had an old character called Nolites so I'll go with that name. Making a model of your character is a cool idea. I have this old dark angel that could be converted into a Marine Malevolent. Thoughts - would spraying white over this be a mess or should I paint directly on it? I don't have paint stripper. Think I should obliterate the DA symbol entirely or leave a bit as the wing sorta looks like a MM chapter symbol. Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/7/#findComment-6130058 Share on other sites More sharing options...
Mazer Rackham Posted Thursday at 08:53 PM Author Share Posted Thursday at 08:53 PM (edited) 2 hours ago, grailkeeper said: I'm good with any equipment. Maybe some kind of utility tool like an auspex. I had an old character called Nolites so I'll go with that name. I'll fix him up. The Auspex would best be taken when you get to the point where you can use your requisition, I'll wiggle something else for you vs your XP spends. Went with Paranoia for 500xp and Pilot (Personal) so you can use a Jump Pack if you can get your hands on one. With all that done, Nolites is hot to trot. 2 hours ago, grailkeeper said: Making a model of your character is a cool idea. I have this old dark angel that could be converted into a Marine Malevolent. Thoughts - would spraying white over this be a mess or should I paint directly on it? I don't have paint stripper. Think I should obliterate the DA symbol entirely or leave a bit as the wing sorta looks like a MM chapter symbol. That one's best directed to our modelling Nookies! Lads? Edited Thursday at 10:08 PM by Mazer Rackham Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/7/#findComment-6130066 Share on other sites More sharing options...
Lysimachus Posted Thursday at 10:29 PM Share Posted Thursday at 10:29 PM 2 hours ago, grailkeeper said: I have this old dark angel that could be converted into a Marine Malevolent. Thoughts - would spraying white over this be a mess or should I paint directly on it? I don't have paint stripper. Think I should obliterate the DA symbol entirely or leave a bit as the wing sorta looks like a MM chapter symbol. Getting the MM yellow over DA green will be tricky, so I'd probably try respraying... although it does depend how many layers you've already got on it? What kind of mini is it? Metal? Plastic? Paint stripper isn't too expensive, and there are a few alternatives that work pretty well too. I reckon if you could scrape off one wing and the sword, that would look ok. It would probably be possible to add a lightning bolt shape with Green Stuff, if you've got any? Mazer Rackham and Trokair 2 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/7/#findComment-6130077 Share on other sites More sharing options...
Trokair Posted Thursday at 10:51 PM Share Posted Thursday at 10:51 PM I would be inclined to spray in a mid to light grey to try and reset the pallet a bit, if some places remain a bit dark (especially in the recesses) then that is probably ok. If you are going normal paints maybe a light brown/orange as a base, then yellow over that. If you have the imperial fist contrast paint (it is a pretty good yellow) then a spray (or two) of something like greyseer should be good, then yellow where needed. Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/7/#findComment-6130083 Share on other sites More sharing options...
Mazer Rackham Posted Thursday at 11:10 PM Author Share Posted Thursday at 11:10 PM (edited) If it's a metal model, you can dump it into Acetate (nail varnish remover) for about 3-4 hours, and it will strip that sucker nude (with some persuasion form an old toothbrush). Have to do it in glass though, as it will gobble resin, and turn plastic into rubbery slop. Edited Thursday at 11:10 PM by Mazer Rackham Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/7/#findComment-6130089 Share on other sites More sharing options...
Lord_Ikka Posted Friday at 02:06 AM Share Posted Friday at 02:06 AM Stripping plastic or resin with Simple Green or LA Totally Awesome cleaners works fine and won't damage them. I favor stripping over priming over already painted models because of the potential loss of details. Trokair 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/7/#findComment-6130104 Share on other sites More sharing options...
grailkeeper Posted Friday at 08:01 AM Share Posted Friday at 08:01 AM It's a plastic mini I got second hand. It's from the dark vengeance set. Its got a thin layer of paint on it. My plan with the right pauldron is to be pretty rough. Its going to look mostly battle damaged with the chapter symbol mostly obliterated. That would be in keeping with my armour lore. I suppose I could try and rebuild from scratch. It'd be harder but do you guys think it'd be worth it? Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/7/#findComment-6130127 Share on other sites More sharing options...
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