Lord_Ikka Posted August 29 Share Posted August 29 If its thin enough paint you should be fine, I'm just finicky about that sort of thing. Battle damage is an easy way to cover up any issues that you may have with priming over paint. You could probably lightly file off most of the DA symbol and use the right half of the wing as the remnant of an MM emblem that has been hit with some damage. I'm not a big fan of yellow paint, but I've seen some good tutorials that recommend base painting with a pink hue first, then yellow, to get a more even/vibrant coat of the yellow. Machine God 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/8/#findComment-6130133 Share on other sites More sharing options...
Machine God Posted August 29 Share Posted August 29 Apparently neat Dettol and a cotton bud works too, so I have been told. Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/8/#findComment-6130146 Share on other sites More sharing options...
Mazer Rackham Posted August 29 Author Share Posted August 29 (edited) 1 hour ago, Machine God said: Apparently neat Dettol and a cotton bud works too, so I have been told. AKA Hai Karate for REAL men, son. *Slaps it on* Ooh yeah. Discount Gene Hunt, ready for a barney on the terraces. Edited August 29 by Mazer Rackham Necronaut 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/8/#findComment-6130154 Share on other sites More sharing options...
Machine God Posted September 1 Share Posted September 1 Thankfully for my wallet, the Bike I want to get is out of stock online. Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/8/#findComment-6130563 Share on other sites More sharing options...
Trokair Posted September 1 Share Posted September 1 1 hour ago, Machine God said: Thankfully for my wallet, the Bike I want to get is out of stock online. Oh, which bike had you been thinking of? Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/8/#findComment-6130573 Share on other sites More sharing options...
Machine God Posted September 1 Share Posted September 1 2 hours ago, Trokair said: Oh, which bike had you been thinking of? Well you know how Storm Lords are competitive versus White Scars? I was thinking of an Akira Bike, so Mk IV Outrider bikes. Trokair 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/8/#findComment-6130587 Share on other sites More sharing options...
Mazer Rackham Posted September 1 Author Share Posted September 1 (edited) With two-wheeled menace on the mind, just a couple of clarifications on bikes and ammo and weapon profiles (I think I may have already made this clear through Tro's query earlier): Rule of three only applies to personal weapons; Bike Bolters use the following profile. Driver-operated bolter (Facing Front, 100m, S/2/4, 1D10+9 X, Pen 4, Clip 40, Reload Full (Each), Tearing, Twin-linked). Bike bolters can be salvaged, but they lose the Full Automatic setting. If Requisitioned, shot selectors hold up to three magazines, BUT they do not come with three magazines. You have to BYOB (bring your own boltshells). In regard to bikes, since they have been taken with SGW, their Bolters will come fully loaded at begin of play Shot selectors may not be fitted to bike-mounted Bolters or any mounted weapon.. I'll update the Campaign Rules as per when I have a minute. Edited September 1 by Mazer Rackham Machine God and Trokair 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/8/#findComment-6130591 Share on other sites More sharing options...
Trokair Posted September 2 Share Posted September 2 22 hours ago, Machine God said: Well you know how Storm Lords are competitive versus White Scars? I was thinking of an Akira Bike, so Mk IV Outrider bikes. Fingers crossed that it comes out in plastic one of these years. Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/8/#findComment-6130714 Share on other sites More sharing options...
Mazer Rackham Posted September 18 Author Share Posted September 18 Over the next couple of weeks I plan to begin discussion of Requisition, which I will set at 15 Req Per Player. There is a Req sheet (purloined from Lysi's Murderers collection) in the Deathwatch: Armageddon googledocs folder, so you can record it all there. I'll make sure the totals are calcing properly. Obviously Req can be pooled as normal. These Requisitioned items will be all the equipment that you can Req/Obtain at this time, so choose wisely. The location for this gear will be the ERV, which will resolve into the scene of an old battle. The reason for discussing this early is so I can prep the entrance scene for the team into the ERV proper. SpecAmmo is as listed in the posts above, and cannot be Requisitioned, but simply divided amongst you as you see fit. What you get, is what you have. There will be sensible limits on sundries. Grenades for example, may be only 1 Req, but it's HIGHLY unlikely that the ERV will have 15 grenades of any one type, and so will limit Grenades, magazines and things like Repair Cement to +3 Per Player. Questions and shouting below. Lysimachus, Trokair and Necronaut 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/8/#findComment-6132810 Share on other sites More sharing options...
Lord_Ikka Posted September 19 Share Posted September 19 I'm assuming we have the standard loadout of 3 krak/3 frag grenades and 1 repair cement already, so this is just additional supplies? Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/8/#findComment-6132812 Share on other sites More sharing options...
Lysimachus Posted September 19 Share Posted September 19 I'll hold off on spending mine until the end. Ideally I'd like the Suspensor upgrade so Incario can keep up with the team, but it's 25 Req. If there is 10 left over at the end, I'll nab it, but if not I'll figure something else out. (Pity I didn't build him as an Iron Hand, Recoil Baffling from FF seems to do much the same thing with slightly different wording, but at 2/5ths of the cost! ) Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/8/#findComment-6132826 Share on other sites More sharing options...
Mazer Rackham Posted September 19 Author Share Posted September 19 10 hours ago, Lord_Ikka said: I'm assuming we have the standard loadout of 3 krak/3 frag grenades and 1 repair cement already, so this is just additional supplies? That's correct. 3 hours ago, Lysimachus said: I'll hold off on spending mine until the end. Ideally I'd like the Suspensor upgrade so Incario can keep up with the team, but it's 25 Req. If there is 10 left over at the end, I'll nab it, but if not I'll figure something else out. No worries - it's one of those choices I'm forcing - does the team load up on shiny - or does it take stuff to benefit the whole? I mean, you could take a Lascannon, but... To be honest though, thinking about the Dev, keeping up with the team isn't really the priority, because you've got reach - massive reach - and sometimes you just have to sit there like a pillbox and dakka the out of everything. It's also a bonus for Squad Modes like Strongpoint, which require you to stand still for them to function, and benefit you by allowing +20 to Hit, and re-roll damage. For a Dev, that's crazy good. Lysimachus and Machine God 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/8/#findComment-6132836 Share on other sites More sharing options...
Machine God Posted September 19 Share Posted September 19 4 hours ago, Lysimachus said: (Pity I didn't build him as an Iron Hand, Recoil Baffling from FF seems to do much the same thing with slightly different wording, but at 2/5ths of the cost! ) But alas there was no progeny of Ferrus Mannus at the Battle. Lysimachus and Mazer Rackham 2 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/8/#findComment-6132839 Share on other sites More sharing options...
Machine God Posted September 19 Share Posted September 19 Brother Enkush will requisition a Cartograph for 5 Req. Brother Incario now has 10 more Req. Mazer Rackham and Lysimachus 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/8/#findComment-6132877 Share on other sites More sharing options...
Lysimachus Posted September 19 Share Posted September 19 (edited) 5 hours ago, Mazer Rackham said: To be honest though, thinking about the Dev, keeping up with the team isn't really the priority, because you've got reach - massive reach - and sometimes you just have to sit there like a pillbox and dakka the out of everything. It's also a bonus for Squad Modes like Strongpoint, which require you to stand still for them to function, and benefit you by allowing +20 to Hit, and re-roll damage. For a Dev, that's crazy good. It's a fair point, I've not run a Dev before but I guess the 150m range is pretty all-encompassing...? I'd imagine Strongpoint is pretty rarely available, though - the Oaths that provide access to it (and the other 2 Squad Mode abilities that you then get along with it) just don't seem as good as taking the old faithful one that nets you Bolter Assault and Furious Charge...? Still, maybe in that case the motion predictor is a better pick if I wanted to take an upgrade for the HB? (It's still more than Incario's personal Req, but only 5 extra needed so it might be more doable?) Edit: ninja'd. Thanks MG, very generous of you! Edited September 19 by Lysimachus Machine God and Mazer Rackham 2 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/8/#findComment-6132878 Share on other sites More sharing options...
Mazer Rackham Posted September 19 Author Share Posted September 19 (edited) 1 hour ago, Lysimachus said: It's a fair point, I've not run a Dev before but I guess the 150m range is pretty all-encompassing...? Yeah, with Kraken you add 50% to your ranges, too. Not trying to talk you out of a Suspensor, though - I always wanted one for Akkad as it's exceptionally good - but if you think you'd be better served by something else, you're not going to 'pick wrong' if that makes any sense. You'll just have to make a few choices elsewhere, like going down to knife and pistol in tight quarters etc. IIRC you're still only Rank 1, which means if you wanted the suspensor for HB Bolter Assault, that wouldn't work as you need to be Rank 3, so it would be BP of Grenade anyway. Maybe that's not helping your choices. 1 hour ago, Machine God said: Brother Enkush will requisition a Cartograph for 5 Req. Ok mate, cheers. Mark it up on the sheet - you should have access. [EDIT: Also, on the Ammo Req, IIRC that spare magazines etc cost the Req for the weapon, but this is bobbins IMHO, and will allow the following: Bolter Mag = 3 Req BP Mag = 1.5 Req Combi-weapon Mag (Bolter = 3 Req/Attachment = 25% of Spec Weapon Req) Spec Weapon Ammo (Flamer/Melta/Plasma) = 25% Weapon Req Further, just to clear something up I feel needs addressed, Combi-plasma guns have RoF 1, but can SAB 2. RAW, this would not be possible - however, we shall assume that a CoPG has a large, single-discharge photo-hydrogen flask big enough to accomplish this. Combi-weapons may be reloaded as per the rules for the special weapon (e.g. Meltaguns take 2 Full turns to reload). Before someone asks, no Rapid Reload does not work on Recharge guns.] Sound fair to everyone? Edited September 19 by Mazer Rackham Necronaut and Lysimachus 2 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/8/#findComment-6132886 Share on other sites More sharing options...
Lysimachus Posted September 20 Share Posted September 20 I think maybe Motion Predictor might be the way to go for now... funnily enough, it's the only one of the weapon upgrades that can be added to a HB! But it should mean an extra hit (up to its max, obvs) each time it's fired, so that's decent? I know a backup power sword/axe is always an option, but it kinda doesn't feel right to me that a low-Rank Dev would be toting around something so rare as a 'just in case'. Plus if he's in CC, something has gone wrong anyway. I think sticking to BP/Knife is both most fluffy and efficient games-wise? The only other Req item that seems like it might be a not wasted pick for a HB gunner could be Sacred Unguents? Normally I'd say 20 Req to remove any chance of Jams is a bit of a silly rip-off when it only lasts as long as 1 Clip of ammo, but if it is being used on a heavy weapon backpack, then maybe it might actually be worthwhile? (Maybe. I'm still not 100% on that) Anyway, as I said, if MG is still happy spotting me the extra 5 Req, I'll add the Motion Predictor to Incario's gear on the Req sheet. Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/8/#findComment-6132936 Share on other sites More sharing options...
Lord_Ikka Posted September 20 Share Posted September 20 Anyone is free to take Kurkov's Req. I can't actually think of anything he would really need, as he's not a trained Demolitions/Tech-Use user to take something like melta bombs/hopper mines. Oh, finally got his mini ready to go. Its a little flashy, as the model is from the old Sternguard kit, but I couldn't really find a heavy flamer reasonably price outside of this one (especially because I have no need of like 20 of them from a Heresy pack...). Trokair, Necronaut, Lysimachus and 2 others 5 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/8/#findComment-6132942 Share on other sites More sharing options...
Mazer Rackham Posted September 20 Author Share Posted September 20 That's all fine, gents, cheers. @Lord_Ikka very noice. A couple of things - be aware that in this game, the Imperium is currently losing/not exactly winning. It's set in that weird twilight of the war where the invasion is tailing off, but the Imperium is still getting its shins kicked. On the bombs and Demolitions, just a note from me that Astartes Cluster Mines, to my reading, do not require Demolitions. They specifically state that even Scouts can use them, and you get bonuses if you have Demolitions. If you guys can't think of anything to buy, pool up your Req, and bomb-up on stuff - ammo, bangers, medkits (3 Req), repair cement, Unguents, etc. Resupply opportunities will be far and few between, and gentlemen, the sky is raining two things: Ork Roks and Whoopass, and it's up to you which end you want to be on, because the Orks will come with everything in the codex, and anything I can dream up (Spoilers = I already have). Also on Unguents, as Lysi mentioned - I'm prepared to make it granular: 1 x Boltgun/Bolt Pistol Magazine (5 Req), or; 1 x HB/SB 60 Rds Mag (8 Req), or; 1 x 125 HB Ammo Hopper (10 Req), or; Both hoppers (2 x 125) (20 Req) The unguents obviously only last one magazine. However, if used on a weapon with a shot-selector, the magazines can be chosen in bits - so 3 Rounds Kraken, 3 Rounds Standard, 3 Rounds Metal Storm, etc, but obviously after 28 Rounds, it's gone, and will require re-application. Note that I rule these as 'Sundries', and therefore you have a maximum of 3 x Sacred Unguent vials per Player. For encumbrance purposes, there will be enough pouches, belts, etc at the ERV to carry all this crud in. Up to you. Necronaut, Lysimachus and Trokair 3 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/8/#findComment-6132953 Share on other sites More sharing options...
Necronaut Posted September 20 Share Posted September 20 (edited) About my only request for Hierax would be a camo-cloak which would run him 20 req. If we have a few spare coppers rattling around in the coffers then I'll gladly take them, but I otherwise don't want for much with this character. Edit: ... Orrrr I might instead exchange his freebie boltgun for a stalker boltgun at 15 req and call it a day (though I suppose I'd also need to requisition a mag of stalker bolts too...). Decisions, decisions. Edited September 20 by Necronaut Mazer Rackham and Lysimachus 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/8/#findComment-6132980 Share on other sites More sharing options...
Lysimachus Posted September 20 Share Posted September 20 1 hour ago, Necronaut said: About my only request for Hierax would be a camo-cloak which would run him 20 req. If we have a few spare coppers rattling around in the coffers then I'll gladly take them, but I otherwise don't want for much with this character. Edit: ... Orrrr I might instead exchange his freebie boltgun for a stalker boltgun at 15 req and call it a day (though I suppose I'd also need to requisition a mag of stalker bolts too...). Decisions, decisions. Stalker is definitely one of the best ways to up a Tacman's threat level, especially for Raptors with their awesome Chapter Trapping! I only got to play one fight with Titus the Stormbringer in Blackthorn, but I was seriously impressed with how nasty he was! Mazer Rackham and Necronaut 2 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/8/#findComment-6132994 Share on other sites More sharing options...
Necronaut Posted September 20 Share Posted September 20 He's actually an assault marine at the moment, partly to allow for rapid repositioning and sniping, though I have been considering converting him over to a tac marine instead (if Mazer permits) since Raptors can fit either role (or both simultaneously, badly) rather well. And yes the Raptor chapter trapping is amazing, particularly if paired with a stalker boltgun. Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/8/#findComment-6132995 Share on other sites More sharing options...
Mazer Rackham Posted September 20 Author Share Posted September 20 1 hour ago, Necronaut said: ...I have been considering converting him over to a tac marine instead (if Mazer permits)... If you want to rebuild him as a Tacman, I've no objection, but I'd rather it wasn't a direct port as it cocks everything out. The game hasn't opened, so there's room to play about. There will come a point where we'll lock it all in, but today is not that day. Necronaut 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/8/#findComment-6133002 Share on other sites More sharing options...
Necronaut Posted September 20 Share Posted September 20 I mean the differences in xp spend would be minor -- or do you mean rebuild from scratch, stat rolls and everything? Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/8/#findComment-6133004 Share on other sites More sharing options...
Mazer Rackham Posted September 20 Author Share Posted September 20 (edited) 8 minutes ago, Necronaut said: I mean the differences in xp spend would be minor -- or do you mean rebuild from scratch, stat rolls and everything? Took a quick look at your sheet after my last post - you haven't bought Character Advances (WS, AG etc), so no sweat, a straight port to Tacman is fine. Any use? Edited September 20 by Mazer Rackham Necronaut 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/8/#findComment-6133008 Share on other sites More sharing options...
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