Jump to content

Recommended Posts

Well I didn't think I was going to build this guy out as a sniper, but the assault marine felt forced (and I think I've done... many... of those lately), so I have retooled Hierax as a sneaky git and long-ranged combatant. As such, I have retooled my dude as a tacman and adjusted his spend to pick up sig wargear (stalker boltgun).

 

@Mazer Rackham in keeping with some sort of theme and to cut down on the amount of gear Hierax might be toting around (for maximum tacticool), might I sub his chainsword out for a chainblade melee attachment for his standard tacmarine boltgun/bolt carbine? 

 

Otherwise he's ready to go. If we end up having spare req, I would like to snag a camo-cloak once play starts.

 

Additionally, what was your ruling on special issue ammo for tacmen? I remember you stating that the boltguns don't have a shot selector, but I can't remember or find your ruling on the starting ammunition (sorry!).

Edited by Necronaut
2 hours ago, Necronaut said:

Well I didn't think I was going to build this guy out as a sniper, but the assault marine felt forced (and I think I've done... many... of those lately), so I have retooled Hierax as a sneaky git and long-ranged combatant. As such, I have retooled my dude as a tacman and adjusted his spend to pick up sig wargear (stalker boltgun).

 

Nice. 

 

2 hours ago, Necronaut said:

@Mazer Rackham in keeping with some sort of theme and to cut down on the amount of gear Hierax might be toting around (for maximum tacticool), might I sub his chainsword out for a chainblade melee attachment for his standard tacmarine boltgun/bolt carbine? 

 

Don't see an issue.

 

2 hours ago, Necronaut said:

Otherwise he's ready to go. If we end up having spare req, I would like to snag a camo-cloak once play starts.

 

Should be one at the ERV.

 

2 hours ago, Necronaut said:

Additionally, what was your ruling on special issue ammo for tacmen? I remember you stating that the boltguns don't have a shot selector, but I can't remember or find your ruling on the starting ammunition (sorry!).

 

Tacmen don't get the SpecAmmo, it's just a pool I randomly rolled up. Obviously, you can swap a Mag for one of your Standards, and you can Req a Shot Selector (it's all done narratively from the ERV. It'll become clear as we move on.

 

For clarity, loose SpecAmmo Rounds won't count against your ammo total - there's always a small bandolier, pouch, behind your ear, on a keychain, in your teeth, in your sock, etc etc.

 

I'll put the Ammo allowances/ordnance in the Char/Data thread for everyone's easy access.

 

 

 

Edited by Mazer Rackham

One other thing: if it pleases the GM, for a bit of fun (and/or psychological trauma), I replaced Concealment +20 from the Raptors Table with Rapid Reload and the deed (of disdain) Lone Survivor. This should mesh nicely with a secondary theme of this character that I had somehow overlooked given his past event plus one of his armour histories, and give you some extra carrots and/or sticks. And for the first time ever I have rolled up an astartes character with a sub-30 Fellowship.

Edited by Necronaut
35 minutes ago, Necronaut said:

One other thing: if it pleases the GM, for a bit of fun (and/or psychological trauma), I replaced Concealment +20 from the Raptors Table with Rapid Reload and the deed (of disdain) Lone Survivor. This should mesh nicely with a secondary theme of this character that I had somehow overlooked given his past event plus one of his armour histories,...

 

Sounds good, we ball.

 

35 minutes ago, Necronaut said:

...and give you some extra carrots and/or sticks...

 

Are those things mutually exclusive? :tongue:

I have not had any specific req in mind, but based on other games have seen that Apothecaries often go and get a Diagnostor Helm. So I could do that, but as I am seeing Kur-Dawa as being near the beginning of his Apothecary path I am not so sure.

 

Perhaps just a Medkit (or such supplies) and donate the remaining Req to whoever needs it.

 

Edit: Does the starting narthecium medicae bonus stack with a medkit?

Edited by Trokair
1 hour ago, Trokair said:

I have not had any specific req in mind, but based on other games have seen that Apothecaries often go and get a Diagnostor Helm. So I could do that, but as I am seeing Kur-Dawa as being near the beginning of his Apothecary path I am not so sure.

 

You can Req it if you want, no problem. There'll be one at the ERV.

 

1 hour ago, Trokair said:

Perhaps just a Medkit (or such supplies) and donate the remaining Req to whoever needs it.

 

Edit: Does the starting narthecium medicae bonus stack with a medkit?

 

IIRC, It does stack. The blurb about Medicae Kits/Pouches:

 

Medicae Pouch: Contains cataplasm patches, contraseptics, synthetic skin applicators, single-use injectors containing de tox, pain suppressant, morpha, resuscitex, a few bandages and a tourniquet. Grants +20 to any Medicae Tests.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.