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Hi Grail,

 

I was going to shoot you a pm and ask how you were fixed, but if you're really stuck, I understand that life is life, and you've got priorities. Helping you set up a character is not a problem if you want to store him away and have another look later - this game won't kick off until some time in Orktober, so there is wiggle room if you're still interested.

 

I/We can handle that crunch for you as promised. I apologise if you've felt left adrift. :sad:

 

On the MM and party dynamics, don't worry about that. Tension in the games comes from personal friction - and it was set up that way since you're Marines and on't talk to Oomans much, so it all has to come from within. Nothing would get too outrageous, just a hard look or little barb here and there, all IC and above board, and I'd be on hand to smooth everything anyway. It's no sweat.

 

If anyone is likewise having trouble they can shout up to me and I will do my best to help.

 

Any help, Grail?

Likewise, I really enjoy the character creation process*, so I'm happy to help anyone who hasn't got time for (or just isn't bothered about) that side of things!

 

 

 

*so much so that for funsies I found myself this morning expanding the Marines Malevolent bits Mazer posted a few pages back into the following:

 

Marines Malevolent in Deathwatch

 

Chapter Demeanour: Aloof (RoB: p100)
Chapter Traits: +5 Ballistic Skill, +5 WP, -5 Fel

 

Marines Malevolent Advances
Survival   …200xp
Survival +10   …300xp
Survival +20   …400xp
Evaluate   …400xp
Evaluate +10   …600xp
Evaluate +20   …600xp
Hatred (Mutants)   …500xp
Abhor the Witch   …800xp
Paranoia   …500xp
Iron Discipline   …500xp
Target Selection*   …500xp

 

*perfect for those 'friendly fire' situations! :laugh:

 

Chapter Trapping: The Marines Malevolent have a reputation for ‘repurposing’ wargear belonging to other Chapters. As such, a MM Character may select any available Chapter Trapping. However, should the character cross paths with Astartes of the Chapter that the Trapping belonged to (or worse yet, be assigned to a Kill-Team beside one of them!) it will undoubtedly have serious consequences, as determined by the GM. Examples could include negative mods to Fel-based tests, or even subtracting Cohesion Points from the squad.

 

 

 

18 minutes ago, Machine God said:

Morris the Malevolent Marine 

 

Has a ring to it, but I'd think it would be 'Maurice' of we were going down that road..!

On 8/12/2025 at 11:44 PM, Trokair said:

So, who else has been scouring their bits box (and eBay) for some useful parts to make their character? 

 

Further to this I have gathered together some parts.

 

image.png.8888083b2f7f2db02787d4d146c8c372.png

 

Ignore the fact that that is a quarter of a century (or thereabouts) old chaos bike, I will de-chaos it and add some scout bike bits I had to make it into something passable.

 

As for Kur-Dawa himself, managed to get a Forgeworld Beaky Helmet from the White Scare head kit. I had intended to use some bits from the new Grand Cathay kits, but turns out I used most of the bit I had in mind on the actual army, but there are still a few bits I might be able to use. To make up for the lack of Cathay bits I also had a look though the Sigmarmarine bits as some have a lighting theme/decoration on them that I thought might be on theme.

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