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We did have the concept of the RPG (Night) Club which was a Club dedicated to the fabrication of 40k based RPG games.

 

We could set up a Club, Leave it set to Open, and then throw build ideas into it. I personally want to try and execute some kind of very easy to pick up SM Scout game which could be used a prelude for the (any game really) Armageddon RP, very similar to the 'scaled-back' ideas Tro is running.

 

That way everyone could do their 'interpretations' in their own thread. I could leave all the options on the table for blogs or stuff like that if they wanted them. TBH, I think this is possibly the better support of the PBP forum as suggested during the re-structure.

 

I'll build it....maybe they will come? :tongue:

 

EDIT: I've started the setup of the aforementioned group/club and it's pending the green light. If successful I'll begin setting the topics up. My plans for the 'Decimus' Entry-level RP System or (DERPS, you know, like GURPS, but with more Dakka) are beginning to shape up..

 

 

Edited by Mazer Rackham
Dear God, my spelling.

Lads, if you want to start developing your RP Rulesets etc, the RPG (Night) Club is now up and running (Many thanks to whoever approved it).

 

 

Alright, Only War buffs - how well does the game scale for small groups without Comrades? I was thinking about a three-man team on a short, sharp railroad, but they would likely have to be Stormtroopers since ablative wounds aren't available.

 

How feasible is it?

Probably have to mandate at least one Stormie or Commisar, and two other Player Grunts with Comrades to try and keep it tight, for a total of five. I can see that working out very well, actually. Would be interesting to see how different Archetypes would handle the...problems...I planned.

Another potentially interesting idea could be using something like the Badab War as a setting for a game, Deathwatch would be the obvious choice, but only war against Astral Claws supported Tyrant's Legion or Rogue Trader based naval campaigns could be super cool.

We did actually try that a few years ago with Beneath A Hateful Sky, with a couple of Astral Claws, an Executioner and a Lamenter.

 

Our valiant crew all chose Secessionists, even though given the choice of the heroic Loyalists...one of the current crop of Black Crusaders in Blackest Heart is a product of that work we did back then, along with a loony marine toting an autocannon and a Tyrant's Legion minion. Both make a cameo in the first part of the BC game.

 

We were going to do it as a BC Game, but I thought that was inappropriate given the Astral Claws were not, officially, Chaos Worshippers, and it resulted in being a hybrid of both systems. A second (non PvP) campaign was planned for the Loyalists, but we never had any takers for that side of it.

 

Edited by Mazer Rackham

reading about the Minotaurs in IA vol 12 has me thinking of a new idea, an Ordo Astartes acolyte group investigating 21st founding chapters a few decades after that founding.

@Lysimachus Hey man, could you open a Files section of the Club?

 

I've built some glorious gubbins and want to start a library for folks to just be able to go and get a datasheet. Beats doing Downloads.

 

Ta.

 

Edited by Mazer Rackham
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