Mazer Rackham Posted November 9 Author Share Posted November 9 Ork Horde 4: WP Passed, with Insane Bravery! With jeers and ribald calls even as their number dwindles, amid the explosions and torrent of fire, the Orks find steel, enough to keep slinging lead. Whether this is crude Orkish bravura, simple stupidity or asinine obstinacy is anyone's guess. Spoiler Mag is now 10 or less, so 10 to Hit 'em: FAB: MISS Free Actions: 1 x D6 Stikkbombs: 4 (They auto miss - they're just tossed over - Scatter 1D10 + direction) 1: AoE no effect, explodes harmlessly (throws up grit and ash) 2: AoE no effect, explodes harmlessly (throws up grit and ash) 3: AoE catches Leyuun 4: AoE catches Kur-Dawa Kur-Dawa: Dam: 2D10+2, Blast (4) Body: 12 Leyuun: Dam: 2D10+2, Blast (4) Body: 17 Dodges Available [ ] Uldyssian [ ] Leyuun (Dodge: Pass, barely) Link to comment https://bolterandchainsword.com/topic/386578-dwsm-spectre-of-ullanor-ic/page/3/#findComment-6141418 Share on other sites More sharing options...
A.T. Posted November 10 Share Posted November 10 Uldyssian The greenskins initial attack was all but broken, but the survivors would report their position and more may yet come. As the others picked off the remaining forces Uldyssian set about reinforcing the nearby terrain into a more defensible barricade. Mazer Rackham and Machine God 2 Back to top Link to comment https://bolterandchainsword.com/topic/386578-dwsm-spectre-of-ullanor-ic/page/3/#findComment-6141565 Share on other sites More sharing options...
Mazer Rackham Posted November 10 Author Share Posted November 10 (edited) GM: I'll allow Ikka an opportunity to change his Actions because of the 'Brace' rules mix-up. Players who passed the Perception Test: Against the background of clamour and deafening - even for your audio circuits - noise of Marines at war, comes the rumble of engines firing up and lurching off. However, the direction dictated by your incredible physiological advantages within the Lyman's Ear, appears to be away from you, the growling engines of light vehicles rapidly withdrawing from both Map East and West directions. The Orks are taking to their heels, whilst the thinning mob keeps you busy. The Celebrant's words ring strangely prophetic. GM: Note that Players who passed the Test can act in pursuit immediately. Other Players will be required to 'get into position to respond'. You're not idiots, you're Marines, and you'll know or suspect they're bugging out, or you're convinced of further attack. One way or another, you had your hands full, or not used to working with these warriors, etc etc. GM: You'll be able to viscon when you move out of the wadi, so there's no need to hide it - there are three buggies. Two are heading map East/SE, and the other is heading West/SW. The western wadi wall is low, and is a simple climb, so no test is required, or you can of course just jump up there, with +10 if you take a Full Move. The Eastern wadi wall requires a Challenging (+0) Climb Test, or a Full Action Run to clear the Wadi basin. GM: This is MMBD: Miles and Miles Of Bloody Desert. Range is king. Having said that, I will require one Player to roll 1D10 + AG Bonus, and another to roll 1D6+AG Bonus and post the results below. These will be the number of Turns (respectively) the enemy groups have until they reach help. Initiative Order will be re-listed in Round Four (it's the same, but obviously, the setup is different). ROUND TWO ENDS. ROUND THREE BEGINS. Initiative Order: Spoiler Enkush: 17 Kur-Dawa: 14 Incario: 11 (Ag 5) Kurkov: 11 (Ag 3) Hierax: 10 (Ag 5) Nolites: 10 (Ag 4) Ork Mob 4: 10 (Player Priority) (Down to 5-ish Mag). Uldyssian: 9 Leyuun: (GM Discretion) MAP - is as previous, only Horde 4 remains. GM: Questions, complaints and shouting in the OOC. [x] Enkush [x] Kur-Dawa [x] Incario [x] Kurkov [x] Hierax [x] Nolites Edited November 13 by Mazer Rackham Round 3 Completed Lysimachus and Necronaut 2 Back to top Link to comment https://bolterandchainsword.com/topic/386578-dwsm-spectre-of-ullanor-ic/page/3/#findComment-6141580 Share on other sites More sharing options...
Lysimachus Posted November 10 Share Posted November 10 (edited) Incario: So, at least some of the beasts had some backbone? If they wanted to die in battle, Incario was very happy to oblige them. Actions: FAB at Ork Horde 4BaS52 +20(FAB) +10(Short) +10(Motion Predictor) = 92Roll: , 59 - Hit with 3DoS= 4 Hits +1 Hit for XAll Hits cause Dam+d5(2) for Unrelenting DevastationTotal: 7 Mag Dam inflicted Edited November 10 by Lysimachus Removed +10 to Hit from Horde Size Mazer Rackham, Trokair and Machine God 3 Back to top Link to comment https://bolterandchainsword.com/topic/386578-dwsm-spectre-of-ullanor-ic/page/3/#findComment-6141648 Share on other sites More sharing options...
Mazer Rackham Posted November 10 Author Share Posted November 10 Horde Four: Horde Four is hit by chuntering clatter of bolts, detonating the scarp-scrape with detonations. Horde Four is destroyed. Necronaut and Machine God 2 Back to top Link to comment https://bolterandchainsword.com/topic/386578-dwsm-spectre-of-ullanor-ic/page/3/#findComment-6141651 Share on other sites More sharing options...
Machine God Posted November 10 Share Posted November 10 Enkush The running Ork horde remnants were extracting under power, eventually he could make out vehicles. Gunning his engine he drove out of the wadi to the west, where it was level he sighted three buggies toe-cutting like road-warriors in a split. He waited for Kur-Dawa to arrive. ++Target preference, Cousin++ he asked. ++My Sire was a gambler, he'd go Sierra Echo. Near the Yurt of the Rising Sun++ He waited for a response. MMBD 1D10 +AGL Bonus. Result: 10 +6 = 16 Necronaut, Mazer Rackham, Lysimachus and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/386578-dwsm-spectre-of-ullanor-ic/page/3/#findComment-6141683 Share on other sites More sharing options...
Trokair Posted November 10 Share Posted November 10 (edited) Kur-Dawa With the Orks broken and running it was time to do as the Storm Lord had suggested, run them down so that they could not summon reinforcement. Indeed Enkush was already manoeuvring his bike out of the wadi. ++Then I shall take the other direction, if you think you can handle that one. Securing the ERV is priority and as you said, we cannot let any of them summon more greenskins.++ Turning to the other marines present Kur-Dawa added. “My cousin and I will hunt down those in flight, if we don’t return you can take it as said that even more of them will flock to the ERV.” Not wanting to delay he spun around on his bike to begin the hunt while the Celebrant reduced those that had lingered to unlife. Spoiler MMBD 1d6 + AG = 4 +6 = 10 Full Action – Tactical Manoeuvring (move up to twice Tactical speed (20m)) to get into position for the pursuit. If any drive tests are needed on acount of terrain let me know and I can add them in. Edited November 10 by Trokair Lysimachus, Necronaut and Mazer Rackham 3 Back to top Link to comment https://bolterandchainsword.com/topic/386578-dwsm-spectre-of-ullanor-ic/page/3/#findComment-6141693 Share on other sites More sharing options...
grailkeeper Posted November 10 Share Posted November 10 "Right, well whilst those two polish off the Xenos, I'm going to have a shufti round that tank" Thought Nolites. You never know what you might scrounge up. Trokair, Mazer Rackham and Lysimachus 3 Back to top Link to comment https://bolterandchainsword.com/topic/386578-dwsm-spectre-of-ullanor-ic/page/3/#findComment-6141703 Share on other sites More sharing options...
Mazer Rackham Posted November 10 Author Share Posted November 10 (edited) GM: With Enkush going SE, he's got two buggies to kill in max 16 Turns, and Kur-Dawa has one to kill in 10, going SW. Let me know if anyone else is engaging in the OOC. Edited November 10 by Mazer Rackham Trokair and Lysimachus 2 Back to top Link to comment https://bolterandchainsword.com/topic/386578-dwsm-spectre-of-ullanor-ic/page/3/#findComment-6141711 Share on other sites More sharing options...
Machine God Posted November 11 Share Posted November 11 Enkush So it was a split, the White Scar going for the lesser threat. Watch the jangle jangle start to shine Speed with caution, he took off in pursuit of the two ramshackle Ork Buggies. With a laugh he thought about the others in the Wadi. Those Boots are made for Walking. (Full Action) Tactical Manoeuvring (move up to twice Tactical Speed) [20m]) to get into position for the pursuit. Trokair 1 Back to top Link to comment https://bolterandchainsword.com/topic/386578-dwsm-spectre-of-ullanor-ic/page/3/#findComment-6141841 Share on other sites More sharing options...
Mazer Rackham Posted November 12 Author Share Posted November 12 Orks: Heavy revving in the middle distance establishes the Orks are on the move. [ ] Uldyssian Link to comment https://bolterandchainsword.com/topic/386578-dwsm-spectre-of-ullanor-ic/page/3/#findComment-6141886 Share on other sites More sharing options...
A.T. Posted November 12 Share Posted November 12 Uldyssian A break in the fighting, enough perhaps to determine the purpose of this outpost. Uldyssian turned towards the sable armoured warrior, "Well met brother, by what purpose have you been positioned here and how might we assist?" Mazer Rackham, Machine God and Trokair 3 Back to top Link to comment https://bolterandchainsword.com/topic/386578-dwsm-spectre-of-ullanor-ic/page/3/#findComment-6142062 Share on other sites More sharing options...
Necronaut Posted November 12 Share Posted November 12 (edited) Hierax Heavy bolter fire lanced through the rest of the chaff, reducing them to a bloody ruin upon the ridge, and in the sudden stillness, Hierax realized there were more above yet trying to escape. A ruthless instinct took hold of him and he leapt out from behind his hiding place and sprinted up the side of the wadi, reaching the crest just as the last surviving orks reached their war buggies. There were three, each pulling away in different directions, naturally. Curses. His newly acquired cameleoline cloak billowed around him in the wind like a Terran desert bandit’s serape as he knelt and mag-locked his bolter to his power pack. Hierax calmly drew his long rifle, Whisper, from over his shoulder and started dialing in the advanced targeting system mounted upon its upper rail, searching for a clear weak point he might exploit on the nearest buggy or an exposed occupant to kill. Full Action: Run up SE wadi escarpment Bonus Half Action: Half Aim @ Wrecka B Edited November 13 by Necronaut Mazer Rackham and Machine God 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/386578-dwsm-spectre-of-ullanor-ic/page/3/#findComment-6142081 Share on other sites More sharing options...
Mazer Rackham Posted November 13 Author Share Posted November 13 (edited) ROUND THREE ENDS ROUND FOUR BEGINS The swiftest amongst you watch as the Ork Wreckas lurch into action and tear away into the desert. GM: Since the Party is split 3 ways, I will not be providing maps as it triples my workload. The Orks have successfully passed/performed the Floor It! action this turn, (Hierax acts before them) adding 32m to the distances given above. I will place a cumulative distance below. The Players in the wadi are in Narrative time, and may act as they wish. I will be rounding off to keep things simpler. GM: For further simplicity, I will be relabelling the Ork Wreckas along the lines of their previous Init order from past Rounds, so we have consistency. A will follow B, follows C, just for ease of reference. The Wreckas should now correspond to the mobs who broke, and will effect the distance over Rounds played that they fled. Conditions: Sand - all Drive Tests are Difficult (-10) The Wreckas are not in cohesion - meaning they are more than 2m apart. The Ork passengers/crew can either be attacked with Called Shot, or will be struck by every 3rd shot which hits the vehicle (as per Vehicle Combat rules in RoB). The Orks do not form Hordes in the vehicle (you broke them, so they're a group). Floor It: The Vehicle imposes -20 to Hit (refer to the Data thread or other details). Initiaitve Order: Spoiler Enkush Kur-Dawa Wrecka A (the one Tro is chasing) (Distance 65m) heading South-West. Wrecka B (Distance 75m) heading South-East. Hierax Wrecka C (Distance 65m) heading South-South-East. [ ] Enkush [ ] Kur Dawa GM OOC: Narrative Players may post freely. Edited November 13 by Mazer Rackham Machine God, Lysimachus and Trokair 1 2 Back to top Link to comment https://bolterandchainsword.com/topic/386578-dwsm-spectre-of-ullanor-ic/page/3/#findComment-6142159 Share on other sites More sharing options...
Trokair Posted November 13 Share Posted November 13 Kur-Dawa The silence from Enkush was confirmation that the Storm Lord did indeed think he was able of hunting down Orks fleeing south easterly. Kur-Dawa therefore set of in pursuit of the south westerly truck, perhaps,once he had run down his initial quarry, and if need be, he could circle round to form a pincer with the Storm Lord. Spoiler Full Action: Floor It Drive Test: AG61 – 10(Floor It) – 10 (sand) + 15 (Manoeuvrability) = 56 D100: 39, Pass, 1 DoS Move 2x Tactical Speed (20m) + 5m +5m for each DoS = 50m All shoting by/from and at bike/Kur-Dawa is -20 to Hit Mazer Rackham, Machine God, Necronaut and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/386578-dwsm-spectre-of-ullanor-ic/page/3/#findComment-6142175 Share on other sites More sharing options...
Lysimachus Posted November 13 Share Posted November 13 (edited) Incario: As the last of the approaching Orks was blasted apart, Incario grinned viciously. There was little more satisfying than taking a charging foe down before they could even reach your line. Then Hierax moved suddenly, racing towards the top of the scarp. For a fraction of a second Incario wondered where the Raptor was hurrying off to, then he heard the unmistakable sound of Ork engines. The Celebrant grunted a quick curse, then lumbered after the lighter Marine, holding Drumroll one-handed so that he could use the other to pull himself up the slope. Full Action: Move/Run/Climb to top of wadi wall. As he reached the top, he could see rising dust trails spreading apart. Three vehicles, each heading in a different direction. The two Astartes riders were following, bikes throwing up slightly smaller sprays of sand and dirt. Incario frowned. Not out of range yet… but it wouldn't be long. The Raptor had already raised his boltgun and Incario moved to stand beside him, taking a two-handed grip on Drumroll and getting ready to fire another volley. ++Brother Storm Lord,++ he voxed, ++live fire warning. With your permission we will target the vehicle heading South-east?++ (OOC: Wrecka B) Edited November 13 by Lysimachus Machine God, Mazer Rackham and Trokair 3 Back to top Link to comment https://bolterandchainsword.com/topic/386578-dwsm-spectre-of-ullanor-ic/page/3/#findComment-6142190 Share on other sites More sharing options...
Machine God Posted November 13 Share Posted November 13 (edited) Enkush He sped off in high speed pursuit of the Ork Wrecka. If you are going the Omnissiah sang. His attention was diverted from the song by a Vox transmission. ++Brother Storm Lord, live fire warning. With your permission we will target the vehicle heading South-east?++ ++That's a big Ten-Four good buddy. Fill your Boots!++ be sure to wear some flowers in your hair Perhaps there are Space Wolves nearby, he thought. He let the throttle out and drifted to the left, to both give the Celebrant a clearer shot and to show off his red livery to the Orks he pursued. (Full Action) Floor ItDrive Test: AGL 60 +10 (Talented: Drive Ground Vehicle) -10 (Floor It -10 (Sand) = 50. Result: 05, Pass 4DoS Edited November 13 by Machine God Clear Arcs of Fire Mazer Rackham, Trokair and Necronaut 3 Back to top Link to comment https://bolterandchainsword.com/topic/386578-dwsm-spectre-of-ullanor-ic/page/3/#findComment-6142222 Share on other sites More sharing options...
Necronaut Posted November 13 Share Posted November 13 (edited) Hierax The ork wrecka lurched forward in a cloud of oily exhaust and churned ashen sand, and went bouncing off across the dunes away from the others. Hierax followed it through the advanced gyroscopic optics furnished by his chapter’s artificers with the detached intensity of a hardened professional and drew a bead on the driver of the smoke belching contraption. The brightly armoured Celebrant lumbered up the slope behind him, making half as much noise as an armoured column unassisted, but he paid the devastator no mind, so consumed was he by the hunt. Incario’s voice crackled over the vox, informing the bikers of his intent to fire upon the same vehicle as Hierax, and he heard the heavy gunner charge his weapon. It wasn't like he required the permission of these sods to kill orks. His sergeant was dead, and while the Ordo Xenos could claim whatever dominion over him it wished, he had not sworn the Apocryphon Oath. Still, professional courtesy did at the least necessitate that he also voice his intent. He muttered over the vox to his new colleagues, +Driver is mine. Stand by…+ He inhaled. The buggy shook and juddered with tooth-jarring impacts in the distance as it bounded away over the rugged terrain, and he subtly adjusted the angle of his boltgun’s long barrel to account for crosswinds and flight time. He had the ork dead-to-rights. There you are... Now… He exhaled and squeezed Whisper’s trigger. THWIP OOC: I'm posting this slightly early so as not to hold anything up. Hopefully this doesn't screw up Mazer's action order. Full Action: Called Shot vs Wrecka B Driver (Head) BaS45 + 5 (armour) + 10 (half-aim) + 10 (laser tracer) + 10 (Bolter Mastery) + 10 (accurate) - 20 (called shot) - 20 (Floor It) = 50 D100: 09; 4 DoS -> 2D10 bonus damage (accurate) Hit location: Head (declared) Stalker Boltgun Damage (standard ammunition): 1D10+9X, Pen 8 (Focal Targeter), Accurate, Tearing 10 (2D10 Tearing: 10, 4), + 9X + 17 (Accurate 2D10: 10, 7) = 36X damage, Pen 8 RF confirmation D100: 65; failure, bummer… Edited November 13 by Necronaut Machine God, Trokair and Mazer Rackham 3 Back to top Link to comment https://bolterandchainsword.com/topic/386578-dwsm-spectre-of-ullanor-ic/page/3/#findComment-6142229 Share on other sites More sharing options...
Mazer Rackham Posted November 13 Author Share Posted November 13 (edited) Wrecka A The sight of a motorbike tearing out after them, chewing up the desert and pattered with grit gets the Orks agitated. They're too far away to make out any discernible blasphemies of the human tongue but rude gestures of one, or two finger salutes, are easily understood. They lurch forward again, keeping up the speed, rocks and shale hammering backwards in a shotgun blast, and follow it up by twisting around to shoot. Spoiler Floor It! Test: Pass, no DoS Move: 30m (now 45m from Kur-Dawa) BaSK (Passengers 1D5 = 3) (-20 from Floor It, - 20 from Kur-Dawa flooring it) MISS MISS MISS Wrecka B: The driver's head pops off, unprotected by the flanks of his vehicle. (I forgot to add their facing to you, so I will say they turned and presented the flank). The Trukk slews around (Scatter D10: 5, 7m) and jerks to a stop. The Orks quickly establish who will be unlucky enough to be the next driver, but it will take a few moments for him to clamber into the seat. (They lose half an action due to 'Mount' required'. The other Passengers fire back waywardly, albeit ineffectually. Wrecka C: As Enkush thunders up, close enough almost to leap aboard, the Wrecka moves in front to stop him from passing, and a heavy Ork boot spurs it on while his passengers hurl more than abuse, but all it does is create more noise. Spoiler Floor It: PASS plus 3 DoS Move: 45m away from Enkush BaSK: (Passengers 1D5: 4) Auto miss Stikkbombs. Scatter (Assuming Direction 1 for Enkush moving to the left): MISS MISS MISS MISS Dodges not required. ROUND FOUR ENDS. Edited November 13 by Mazer Rackham Trokair and Necronaut 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/386578-dwsm-spectre-of-ullanor-ic/page/3/#findComment-6142231 Share on other sites More sharing options...
Mazer Rackham Posted November 15 Author Share Posted November 15 (edited) ROUND 5 BEGINS Initiative Order: Spoiler Enkush Kur-Dawa Incario Wrecka A (Distance 45m (from Kur-Dawa), 105m (from wadi) heading South-West. Wrecka B Distance 85m (rounding, from wadi) heading South-East (currently stopped). Hierax Wrecka C Distance 60m (from Enkush), 110m (from wadi), heading South-South-East. The Wadi: GM: I'll make a bit of room for @Xin Ceithan to post when he can, but I'll just have Leyuun lift the flap of the ten he is guarding, and indicate you should go in. This will prevent the Player's post being redundant. Inside the tent, a human lies on a modular Astartes supplies palette. It would dwarf him, making him appear child-like to your eyes, if it were not for the bulky gear and warplate pieces stashed around him to keep him secure and protected from stray gunfire. Propped up by a vehicle tarpaulin, his body is swathed in bandages, which also cover the left side of his head. The dressings are clean, but it is obvious they have recently been changed, as a bucket nearby carries the red-stained evidence of grievous wounds. Astartes do not use battle dressings often, for their manner of warfare and robust healing obviates the necessity, but where they are available, they go a long way when applied to a human, forming a sturdy cast and truss for cuts and breaks. Whilst basic medicae functions have been applied here, the scent of pain suppressant, stimm-gel and diluted resuscitex staunch both his bleeding, and the chem-detectors in your helms. It is quite obvious this man should be dead, but the skills of the quiet Deathwatch Space Marine who stands vigil over him maintain his function. Perhaps this goes some way to explain the situation. There is a small, portable medicae cogitator, no doubt looted from the Damocles-class Rhino half buried nearby, which controls auto-dosing of the medication. It connects to the patient via intravenous lines and electro-monitoring pads, not unlike the web of injectors and bio-monitors in your own harness. The man sleeps, the healing phase of the human body - although how much actual healing is going on, is anybody's guess. However, given the precarious situation, it is no surprise to see an Inquisition-marked human calibre bolt pistol within arms' reach should he need it - although it is doubtful he could wield it. His uniform is hung over a pole, rent by bullet and blade. A would be a simple button press to rouse him. [ ] Enkush [ ] Kur-Dawa [ ] Incario Narrative time to coincide. Edited November 15 by Mazer Rackham Lysimachus and Trokair 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/386578-dwsm-spectre-of-ullanor-ic/page/3/#findComment-6142454 Share on other sites More sharing options...
Lysimachus Posted November 15 Share Posted November 15 Incario: The Ork transport slewed and skidded to a halt. The occupants immediately started to scrabble around, pushing and shoving one another in their haste to dump the headless body into the sand and get a new driver behind the wheel. It was an impressive shot from the Raptor, one that also made Incario's task substantially easier. What was the phrase he'd heard those Guardsmen use…? Ah, yes. A sitting duck. “Thank you, brother,” he offered, and then pulled the trigger of his heavy bolter. Incario: FAB at Wrecka B BaS52 +20(FAB) +20(Enormous) +10(Motion Predictor) = 102, Roll: 28, Hit with 7DoS Max 6 Hits (If Buggy has currently stopped, I assume it cannot Dodge?) Dam 1d10 (Tearing) +12 +2(Mighty Shot) at Pen5 vs Side AV16+d5 (Haphazard Construction) 1. (9,5) +12 +2 = 23 - AV??(16+d5 -Pen5) = ?? 2. (6,10!) +12 +2 = 24 - AV??(16+d5 -Pen5) = ?? 3. (7,1) +12 +2 = 21 - AV??(16+d5 -Pen5) = ?? 4. (2,4) +12 +2 = 18 - AV??(16+d5 -Pen5) = ?? 5. (10!,3) +12 +2 = 24 - AV??(16+d5 -Pen5) = ?? 6. (2,8) +12 +2 = 22 - AV??(16+d5 -Pen5) = ?? 2 RF rolls, both confirmed = 2 x extra d5 rolls on Vehicle Critical Hit Chart (2,5). OOC: I assume @Mazer Rackham will roll the extra AV, and I'm not sure how/if Ramshackle interacts with Vehicle Crit Hits applied due to RF? Necronaut, Mazer Rackham and Trokair 1 2 Back to top Link to comment https://bolterandchainsword.com/topic/386578-dwsm-spectre-of-ullanor-ic/page/3/#findComment-6142477 Share on other sites More sharing options...
Mazer Rackham Posted November 15 Author Share Posted November 15 Incario: GM: I'll work the results through, so we can see how this goes. Spoiler 1: 23 (16+3 (D5) = 19) AP 5 = 9 Dam2. 24 (16+4 (D5) = 20) AP 5 = 9 Dam (Vehicle Dam now at Crit 3)3. (7,1) +12 +2 = 21 - AV??(16+d5 -Pen5) = ??GM: Note that every third shot hits the 'Crew', who as individuals may attempt a Dodge, RAW, but for simplicity, I will say they are occupied/pinned or somesuch... Ork Crewman: Killed outright 4. 18 (16+2 (D5) = 18) AP 5 = 5 Dam (Now at Crit 8)5. 24 (16+1 (D5) = 17) AP 5 = 12 Dam (Now at Explodes)6. (2,8) +12 +2 = 22 - AV??(16+d5 -Pen5) = ?? GM: Note that every third shot hits the 'Crew', who as individuals may attempt a Dodge, RAW, but for simplicity, I will say they are occupied/pinned or somesuch... Ork Crewman: Killed outright 2 RF rolls, both confirmed = 2 x extra d5 rolls on Vehicle Critical Hit Chart (2,5). GM: On the RF, looking at the RoB Rules and Ramshackle, it would be a straight-up roll on a D10, so if you rolled a 5, on the VCDT, I'd roll a D10, and if my roll was lower, that would be the (instant) result. RF only generates the Crit Dam Results, not the actual Crit Dam level, so if you beat the Armour and go into Wounds/SI proper, by 1 point, it would still be Crit Dam Level 1. GM: Does that make any sense? It works like in BC with ZH, you get the effect, not the level. The Wrecka lives up to its name as the lightly armoured vehicle is hammered by shells, even before the squawking crew can get it running again, ballooning in fuel and ammunition, tearing the occupants apart in a black-flame fireball of debris from which it was constructed to begin with. The vehicle and its crew, are no more. Lysimachus, Necronaut and Trokair 1 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/386578-dwsm-spectre-of-ullanor-ic/page/3/#findComment-6142486 Share on other sites More sharing options...
Machine God Posted November 15 Share Posted November 15 (edited) Enkush The Wrecka came in front of him into his sights about sixty metrics away. He slowed down to a stop and fired his handlebar triggers, painted the rear of the waggon. Coo Coo I just want you Swiftly as the wind, he's off in pursuit again. (full Action) Full Auto Burst Vs WreckaBaSK 49 +20 (Size) +20 (FAB) +20 (TL) -20 (Floor It) = 89. Result: 16, Pass 7DoS#1 (8, 5) 8 +9 = 17 Damage, Pen 4#2 (8, 4) 8 +9 = 17 Damage, Pen 4#3 (3, 3) 3 +9 = 12 Damage, Pen 4#4 (7, 6) 7 +9 = 16 Damage, Pen 4 #5: (8, 8) 8 +9 = 17 Damage, Pen 4 As Swift As The Wind: AGL 50 +10 (Armour History) +10 (Talented Drive Ground Vehicle) +0 (Challenging) -10 (Sand) = 60. Result: 34, Pass 2DoS From Milan to Yucatan Edited November 16 by Machine God Jethro Tull or Ian Dury? Mazer Rackham and Necronaut 2 Back to top Link to comment https://bolterandchainsword.com/topic/386578-dwsm-spectre-of-ullanor-ic/page/3/#findComment-6142500 Share on other sites More sharing options...
Mazer Rackham Posted November 15 Author Share Posted November 15 (edited) Enkush: Spoiler Wrecka has moved (at least) Tactical Speed, so may Evade. D100: Fail 1: 17 ((Arm 16 +1 (D5) = 17)) AP4 = 4 Dam2: 17 ((Arm 16 +5 (D5) = 21)) AP4 = 0 Dam 3: 12 Damage, Pen 4 SAB/FAB third shots his Crew. They are treated as independent (not Horde), so may Dodge. Crewman: D100: Dodges, barely, shot spanks off a crossbar.4: 16 ((Arm 16 +2 (D5) = 18)) AP 4 = 2 Dam 5: 16 ((Arm 16 +5 (D5) = 18)) AP 4 = 0 Dam 9/15 SI Remaining. The Wrecka takes a beating from the high-velocity shells, ripping metal chunks out of the vehicle, but it is still structurally sound, and bumps and churns over the sand. Edited November 16 by Mazer Rackham Machine God 1 Back to top Link to comment https://bolterandchainsword.com/topic/386578-dwsm-spectre-of-ullanor-ic/page/3/#findComment-6142508 Share on other sites More sharing options...
Trokair Posted November 15 Share Posted November 15 Kur-Dawa He was drawing closer to the ash and dust cloud left in the wake of the Ork vehicle as it gunned its engines for the horizon. Not wanting to ram into the back of it in the sandy haze Kur-Dawa adjusted his course to be slightly to the north of the trucks heading, ready to swoop in on the right side once he got closer. If they wanted to evade him they would have to pull southwards, and that would make the eventual circling round easier. Spoiler Full Action Floor It Drive Test: AG61 – 10 (Sand) – 10 (FloorIt) + 15 (Manoeuvrability) = 56 D100: 16, Pass, 3 DoS Move 2x Tactical Speed (20m) + 5m +15m for three DoS = 60m All shooting by/from and at bike/Kur-Dawa is -20 to Hit Lysimachus and Mazer Rackham 2 Back to top Link to comment https://bolterandchainsword.com/topic/386578-dwsm-spectre-of-ullanor-ic/page/3/#findComment-6142510 Share on other sites More sharing options...
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