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Ork Wrecka A:

 

The Ork driver punches a big red button on his...dashboard.

 

Spoiler

Wrecka: Floor It!

Drive: 007, PASS 2 DoS, 36 +10m = 45m, -20 To Hit

Passengers:

BaSK: -20 etc, MISS.

 

'Come on, Beaky!' An Ork bellows at Kur-Dawa. He brandishes his shoota, firing into the air.

 

[ ] Hierax

Kurkov

 

Kurkov heard the roar of the heavy bolter and the revving of promethium-burning engines. He turned and moved towards the wadi walls, climbing up and placing himself near Incario. His heavy flamer didn't have the range to do damage to the Orks, but he would be able to defend the Celebrant if the Xenos came close.

Hierax

 

The ghost of a smile touched Hierax's lips as he removed the ork driver's head, and looked on with satisfaction as the marine standing next to him obliterated the halted vehicle with a fusillade of heavy bolter rounds. He nodded approvingly at the other, his pointed helm dipping slightly, and lined up another shot on the next escaping ork wrecka, the one being hotly pursued by the White Scar, Kur-Dawa.

 

He was not so fortunate as to be able to see its pilot this time around, and so had to content himself with more elementary target practice. 

 

 

Half Action: Aim vs Wrecka A

Half Action: Standard Attack vs Wrecka A

Range: 150-ish m? Medium.

BaS45 + 5 (armour) + 10 (half-aim) + 10 (laser tracer) + 10 (Bolter Mastery) + 10 (accurate) + 20 (enormous) - 20 (Floor It) = 90

D100: 06; 8 DoS -> 2D10 bonus damage (accurate)

Hit location: 60 (unsure what this corresponds to on a wrecka…)

 

Stalker Boltgun Damage (standard ammunition): 1D10+9X, Pen 8 (Focal Targeter), Accurate, Tearing, MCS

6 (2D10 Tearing: 1, 6) + 9X + 12 (2D10 Accurate: 3, 9) = 27X damage, Pen 8

Edited by Necronaut

Wrecka A:

 

Can't dodge as can't hear the shot.

27 (16+5 (D5) = 21) AP 8 = 14 Dam

 

Wrecka A 14/15.

 

The Vehicle suffers almost catastrophic collapse as the harrowing bolt shears through not only the rear axle, but the main drive gubbins, and gets caught by the engine block. It shudders and shimmies, but whatever manner it was put together seems almost ignorant of the physics now providing a caterwauling grind and shriek of gears and metal.

 

In fact, as the Wrecka bumps and lumbers forward, it is clear the Orks aren't holding onto it - they're holding it together..!

 

Wrecka C:

 

Wrecka C, slows, when they realise Enkush is not following as closely. Their calling and antics cease, as the driver turns around...

 

He revs, hard, and the ladz left on the waggon rearrange themselves. He revs again. Again.

 

Then he lets the brakes fly, and he starts hurtling right for the Storm Lord, bellowing in one long challenge.

Wrecka C moves at Tactical, 18m towards Enkush.

 

ROUND 5 ENDS

 

ROUND SIX BEGINS

 

GM: The Orks have lined themselves up with Enkush. This means any misses have a 50% chance of hitting the Storm Lord (no matter how he manoeuvres). It is assumed they match him.

 

[ ] Enkush

[ ] Kur-Dawa

[ ] Incario

 

Narrative time to coincide.

 

Edited by Mazer Rackham

Kur-Dawa

 

He heard rather than saw that something was deeply wrong with the ork contraption of a vehicle, an opening to fell the mechanical Beast.  

 

 

Spoiler

Charge!

Drive Test: Ag61 -10 (Sand) +15 (Manoeuvrability)=66

d100: 40, Pass

Attack with Power lance

WS: 42 + 10(Charge) +2(Savage Totem) +20(size) -20(Floor it) = 54

d100: 46, Hit

Damage 1d10+6 +10(Sb) + 10 (additional Sb due to charging power lance while mounted) at Pen 7

d10: 3 +6 +10 +10 = 29 at Pen 7

 

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