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Well, from my point of view, the exodites have always been about the cavalry, but that doesn't mean there's no place for infantry too. In the codex I've been creating, the cavalry are considered the main troops, but aren't necessarily best suited for all environments. On flat open landscapes like plains and perhaps deserts, sure, dragon riders are going to be king, but in places where the environment is much tighter or more claustrophobic, such as forests or mountainous terrain, big lizard steeds aren't going to be such a certain choice. There's no reason why an exodite society wouldn't expand into areas like this. especially considering the added security mountains or forests would provide. There's also the question of permanent or semi-permanent population centres, as depicted in the Path of the Eldar novels. Non-mounted troops would have roles in all of these environments. Scouts and sentries, militia, even professional troops in certain circumstances. And what about Worldseers and other psychics?

 

Beyond infantry, there's also larger creatures to consider. Heavy weapon carrying dinos like triceratops or tyrannosaur equivalents have actually had models in game previously. Okay, it was in epic, and okay it was mail order only (I believe), but still. Bigger dinos also feature in plenty of art, both official and unofficial. John Blanche had a particularly striking piece if I recall.

 

By the way, and I know this is vanishingly unlikely, but I'd also absolutely love to see the return of eldar knight worlds as part of the exodite faction. Eldar need more big stompy robots. Or big graceful robots in their case, anyway. Fully eldar-piloted, non-wraith-construct knights would be so cool to see, and could have a distinct and interesting aesthetic from craftworld wraithknights.

 

I'm just getting into fantasy wishlist territory here, aren't I?

Posted (edited)
13 hours ago, TheMawr said:

 

Point is GW is a models first company, the model design team takes the lead the others follow. ( very often with a lack of communication )

 

Especially Jes Goodwin takes little regard for the game ( he doesn't play himself )  but is very specific and outspoken about his pet projects.

For him exodites = dinoriding space elves, not space wood elves infantry and some cavalry. He is quite outspoken there.

 

There is plenty of lore ( both main studio and BL ) and designer talk, even recently. This is not a concept that's just been ignored up until now. There is more talk about exodites than the fallen, and nobody expects the fallen to suddenly be an army of traitor ogryns right ?

 

As to the outcasts part, beyond them being categorized in the Aeldari outcasts section in 10th editions codex, this is more a subjective element.

 

I just like the word Outcast much more than agents.

 

There is two possible logic reasons to it though with exodites moreso than with harlequins;

First there is a good chance that those exodites involved in galactic conflicts far from home.. the conflicts you will mostly play on the tabletop are outcast exodites, not Asuryani outcasts.. but still Aeldari outcasts. ( self inflicted or otherwise)

And two, they are technically self inflicted outcasts of Aeldari society ( however, in that case, so are Asuryani )

 

I do prefer an even better word there though, outcast is better than agents but far from perfect. But I use outcasts because the most recent codex does, it's clear and easy.

 

I like Aeldari Diaspora, for some reason, it sounds exotic and is quite literal, but this might be different for a native English speaker ( wich I'm not) I dont know how often the word is used and what it's vibe is.

 

I also like Aeldari Reborn, but thats because I both I already know it since 2nd edition ( where harlequins are the reborn ) and like Ynnari ( wich are called the reborn as well ) And I see it as a much more symbological word.

 

Ofcourse best case would be Aeldari becoming an own category with 5 to 6 ranges and codexes with ally rules, shown with their closest comparison in the Imperium category :

 

Asuryani 

( sisters of battle, because of the more organized structure and "spacemarineness" )

 

Drukhari 

( Astra militarum, because of all the little distinct subgroups )

 

Exodites 

( Imperial Knights , because the very unique army format on their own, but mostly being an ally force. )

 

Harlequins 

( custodes, if custodes had the IK ally format )

 

Anrathe/Ynnari ( seperate or together )

( Imperial agents but better )

 

But that won't happen again, in 7th and 8th edition it shortly looked like it might.

 

I do like sandbox, but as I dont like Asuryani that much I'd prefer everything sandboxed with Drukhari.. but that would be completely nonsensical.

 

Claiming turning the fallen into an army of ogryns is massively different from space elves riding dinosaurs as the core to tribal space elves that also happen to ride dinosaurs as well is extremely disingenuous 

Edited by Inquisitor_Lensoven

The exodite reveal looks like it is going to adress some unitarchetypes that are not available in the Aeldarii rooster:

- a sniper assassin (Leystalker) - providing he is able to go on its own. But may llok like a little bit too close of the Jackal Alphus?

- some fast moving close quarter unit with a slightly improved minimum survivability if stuck in HtH (dragon knights) - I would say that we have lost this since the Saim hann kinsmen, but as far as survivability is concerned, I am maybe a little bit optimistic.

 

Rest of mounted characters is mostly for buffing the latter.

 

Is there room for more? Sure but in some cases it might become largely redundant with existing units and as such the options remain limited (as I view them from my perspective). Yet I can imagine that a flying unit specialized in HtH would have room (imagine a Na'vi riding a mountain banshee or like). Beast masters are also a way to introduce deadly pets and ambush tactics. Both ain't covered currently by any Aeldarii unit and might fill gaps and niches.

More would be a sin. 

 

If the path to expansion is however rhythmed as for Corsair, then we should be patient a syears may pass before we might be seeing something additionnal.

 

Yet, whatever the current teased release or potentiel future set of release are, I still feel uneasy with the idea of Exodite working with other Aeldarii factions. These guies should, in my view, distrust any kind of other Asurianii. Craftworlders, Drukharii.... Fled from the ancient Asurianii civilization too late not to have been at least partly affetced by the decadence that led to the Fall. Outcast are individuals that try to escape from the bounds and limits of the main factions seeking for less limits and less laws; they are even worse. Exodites should trust other space elves as much as they trust any other non-Asur civilization....

Edited by Bouargh
On 6/27/2026 at 11:34 PM, Inquisitor_Lensoven said:

If I were to guess they’ll be a sub-subfaction like harlequins and corsairs.

 

i would bet we get 1 battleline infantry unit, 1-2 infantry leader units (maybe even based on the guy in that famous Exodite art.) and a big transport/tank Dino in 2-3 years.

eldar will get their codex then, or a new codex, and a new supplement with harlequins, corsairs and exodites will be released allowing it to be used with craftworld codex or DE codex.

 

 

 

Honestly if they really introduce an Exodite range down the line beyond KT, literally the "Space Elves riding Dinos" faction, and waste their unit and character slots by adding even more Infantry out of all things in a Codex that already has a gigantic ton of Infantry choices via Craftworlds and Harlequins I would be really disappointed. Exodites whole thing was always riding Dinos (and Eldar Knights, I do hope they will address this but I sadly have my doubts). Literally no need to give Eldar even more Infantry options, this would literally add nothing to the table at all. They should just make them a fully mounted faction tbh. Give me a named character and generic HQ riding a Carnosaur like is mentioned in Infinite and the Divine and also had an unreleased model for Epic back in the day and a Triceratops tank dino. I'd take literally anything over more infantry bloat. 

1 hour ago, alexkon3 said:

 

Honestly if they really introduce an Exodite range down the line beyond KT, literally the "Space Elves riding Dinos" faction, and waste their unit and character slots by adding even more Infantry out of all things in a Codex that already has a gigantic ton of Infantry choices via Craftworlds and Harlequins I would be really disappointed. Exodites whole thing was always riding Dinos (and Eldar Knights, I do hope they will address this but I sadly have my doubts). Literally no need to give Eldar even more Infantry options, this would literally add nothing to the table at all. They should just make them a fully mounted faction tbh. Give me a named character and generic HQ riding a Carnosaur like is mentioned in Infinite and the Divine and also had an unreleased model for Epic back in the day and a Triceratops tank dino. I'd take literally anything over more infantry bloat. 

 

I'd agree with you if I was told by people in the know that exodites are only ever going to be a subfaction of the asuryani, and only ever appear in the craftworlds codex. However, if they were ever to become a full faction in their own right, like drukhari are and like corsairs very nearly have been in the past, I believe there is plenty of room for them to have infantry units that supplement their main cavalry forces.

3 hours ago, alexkon3 said:

 

Honestly if they really introduce an Exodite range down the line beyond KT, literally the "Space Elves riding Dinos" faction, and waste their unit and character slots by adding even more Infantry out of all things in a Codex that already has a gigantic ton of Infantry choices via Craftworlds and Harlequins I would be really disappointed. Exodites whole thing was always riding Dinos (and Eldar Knights, I do hope they will address this but I sadly have my doubts). Literally no need to give Eldar even more Infantry options, this would literally add nothing to the table at all. They should just make them a fully mounted faction tbh. Give me a named character and generic HQ riding a Carnosaur like is mentioned in Infinite and the Divine and also had an unreleased model for Epic back in the day and a Triceratops tank dino. I'd take literally anything over more infantry bloat. 

Can you point to a sub faction that’s gotten a KT that didn’t get a larger release 2-4 years later?

Posted (edited)
On 6/29/2026 at 6:01 PM, Captain Idaho said:

Sure:

 

Elucidian Starstriders, Arbites, Navy Breachers, Gellerpox Infected, Kroot...

Arbiter, and breachers I’m not sure which came first off the top of my head, however  they’re part of the same faction and one is an extension of the others. Even if you disagree with that, breachers released in 2022, there are still 6 months left for them to get a larger range within that 2-4 year period. Arbites KT released in 2023 so still 18 months for them. Starstriders and gellerpox again both 2022.

(though I will admit, it would be very surprising if arbites and breachers got a larger range.)

 

kroot literally got a large refresh/new range…kt came out in 2022 the rest of the range in 2024

 

so a swing and a miss on multiple levels there

Edited by Inquisitor_Lensoven
On 6/29/2026 at 8:46 PM, Inquisitor_Lensoven said:

Can you point to a sub faction that’s gotten a KT that didn’t get a larger release 2-4 years later?

 

I was literally replying to your question, with each of those sub factions not getting larger releases, as you requested. 

 

So yes, a swing and a miss, but not how you intended. 

4 hours ago, Captain Idaho said:

 

I was literally replying to your question, with each of those sub factions not getting larger releases, as you requested. 

 

So yes, a swing and a miss, but not how you intended. 

 

You included Kroot, who essentially usrped the entire T'au release slot budget in 10th.

On 6/29/2026 at 4:52 PM, alexkon3 said:

 

Honestly if they really introduce an Exodite range down the line beyond KT, literally the "Space Elves riding Dinos" faction, and waste their unit and character slots by adding even more Infantry out of all things in a Codex that already has a gigantic ton of Infantry choices via Craftworlds and Harlequins I would be really disappointed. Exodites whole thing was always riding Dinos (and Eldar Knights, I do hope they will address this but I sadly have my doubts). Literally no need to give Eldar even more Infantry options, this would literally add nothing to the table at all. They should just make them a fully mounted faction tbh. Give me a named character and generic HQ riding a Carnosaur like is mentioned in Infinite and the Divine and also had an unreleased model for Epic back in the day and a Triceratops tank dino. I'd take literally anything over more infantry bloat. 

 

Something I think would be very useful to get would be a Worldsinger (Mounted on some flavour of big raptor) as they're one of the few Exodite specific "roles" we know of.

1 hour ago, Indy Techwisp said:

 

You included Kroot, who essentially usrped the entire T'au release slot budget in 10th.

 

Kroot already existed and had substantial themes.

 

And even if the semantics of Kroot can set them aside, the point stands.

9 hours ago, Captain Idaho said:

 

I was literally replying to your question, with each of those sub factions not getting larger releases, as you requested. 

 

So yes, a swing and a miss, but not how you intended. 

I asked for KTs of subfactions that hadn’t gotten larger releases in 2-4 years afterwards.

 

one of the subfactions you listed did indeed get a larger release.

the others were all still well within that 2-4 year window  gave. So you gave an answer, but not a correct answer, or at least not an answer to the question I asked.

 

4 hours ago, Captain Idaho said:

 

Kroot already existed and had substantial themes.

 

And even if the semantics of Kroot can set them aside, the point stands.

What do you mean ‘kroot already existed’? So did krieg and cadians but they also got range refreshes.

 

no the point doesn’t still stand. 
 

Krieg KT released in 2021, the refresh happened in 2024.

 

Generally major subfactions that get units in KT can expect to see a larger range of 2-3 more datasheets roughly 4 years from their release. That means none of the KTs you listed have timed out of the timeframe for larger KT releases.

 

Huh, I never said anything about Krieg and Cadians. 

 

I'll repeat the quote:

 

On 6/29/2026 at 11:01 PM, Captain Idaho said:

Elucidian Starstriders, Arbites, Navy Breachers, Gellerpox Infected, Kroot...

 

Your question was; name a KT release that hasn't had a larger release.

 

The above quote. The first 4 literally nothing since. Kroot were ALREADY a larger release so arguably shouldn't have been included but there's actually 2 Kroot, of which I meant the Kroot Farstalker Kinband and didn't specify. THAT kill team hasn't had a wider release but it's rather a special case either way so I could always happily rescind it.

 

So in summary, yes those 4 have not had any wider releases since. I'm totally correct about that. If your position is "well Breachers are humans and there's been Imperial Guard releases since who are also humans" which is what you said here:

 

21 hours ago, Inquisitor_Lensoven said:

Arbiter, and breachers I’m not sure which came first off the top of my head, however  they’re part of the same faction and one is an extension of the others.

 

Sure, if Eldar Warp Spiders are the equivalent of Dinosaurs with saddles then that's a point to make.

 

Now, 2-4 years? Sure it's possible. If it's part of a wider release that GW can make money off. Unlike the examples I gave. We're not getting several units of Navy Breachers, or 2 HQs and 3 units for Gellerpox Infected, or an army or Starstriders.

 

So will we see an army or echoes of for Dinosaurs and their eldar pet? Maybe. I doubt it.

 

(I hesitate at Arbites because I WANT them so much and I have to believe. I just don't know why they don't get an army, but I supppose it's because they're just carapace Guardsmen. I supppse.)

Arbiters not a Guardsmen at all. It's like Salamanders are green Ultramarines. Same for navy. 

But again they are agents, and I don't know how should look other units for arbiters. In lore they use local forces as canon foder. May be character Marshal Provost. But that's all. Exodites(in theory) could have few more dino units. But any infantry would be just asurians in Fancy pants. 

Ah I so want an expansion on the Kill Team Arbites into an army. Just thematically... I love them.

 

Hmmm. Might have to make a topic about speculative units that they could have which would warrant a full Codex release. Them and Legion of the Damned army COULD get me back into the fold.

Posted (edited)
1 hour ago, kabaakaba said:

Arbiters not a Guardsmen at all. It's like Salamanders are green Ultramarines. Same for navy. 

But again they are agents, and I don't know how should look other units for arbiters. In lore they use local forces as canon foder. May be character Marshal Provost. But that's all. Exodites(in theory) could have few more dino units. But any infantry would be just asurians in Fancy pants. 

Who said arbites were guardsmen?

 

edit, nvm

I Think Idaho meant in terms of stat lines. 

 

2 hours ago, Captain Idaho said:

Huh, I never said anything about Krieg and Cadians. 

 

I'll repeat the quote:

 

 

Your question was; name a KT release that hasn't had a larger release.

 

The above quote. The first 4 literally nothing since. Kroot were ALREADY a larger release so arguably shouldn't have been included but there's actually 2 Kroot, of which I meant the Kroot Farstalker Kinband and didn't specify. THAT kill team hasn't had a wider release but it's rather a special case either way so I could always happily rescind it.

 

So in summary, yes those 4 have not had any wider releases since. I'm totally correct about that. If your position is "well Breachers are humans and there's been Imperial Guard releases since who are also humans" which is what you said here:

 

 

Sure, if Eldar Warp Spiders are the equivalent of Dinosaurs with saddles then that's a point to make.

 

Now, 2-4 years? Sure it's possible. If it's part of a wider release that GW can make money off. Unlike the examples I gave. We're not getting several units of Navy Breachers, or 2 HQs and 3 units for Gellerpox Infected, or an army or Starstriders.

 

So will we see an army or echoes of for Dinosaurs and their eldar pet? Maybe. I doubt it.

 

(I hesitate at Arbites because I WANT them so much and I have to believe. I just don't know why they don't get an army, but I supppose it's because they're just carapace Guardsmen. I supppse.)

You literally ignored 50% of the question, which means you didn’t answer the question.

you cherry picked.

it was 2-4 years the whole time. Go back and look at my post. You’ll note there isn’t any notation of any edits made to it.

 

i brought them up to highlight the 4 year kill team to range timeline…

 

edit

since I’m not familiar with the gellerpox dudes, looking at who they are according to lexicanum I wouldn’t classify them as a subfaction in lore or ever in game, but I see no reason why they couldn’t be fleshed out into a true nurgle subfaction. A melee character, a psyker/disease spreading character, and either a battleline or elite version depending on where the current models fall.

 

Edited by Inquisitor_Lensoven

Well anyway, I think we're delving into the weeds here about grammatical semantics really. You're very possibly right we'll see an expanded couple unit entries for the dino-riders (a toy series I wish was around for my youngest when he was diddy but hey ho) which most likely will be some sort of Warlock, expansion on these models for a squad and MAYBE something bigger. Wild card being flappy wings.

 

Still don't much reckon we'll see Navy Breachers etc. I like their imagery so want them. Which seems to be my theme really - my wish list never gets chosen!

Posted (edited)
On 6/29/2026 at 9:46 PM, Inquisitor_Lensoven said:

Can you point to a sub faction that’s gotten a KT that didn’t get a larger release 2-4 years later?

Why should I? I don't understand what this question has to do with what I said. Like, I never implied that Exodites wont get a larger release later? 

Edited by alexkon3

No I am not tbh. The rumor for Exodites have been around for quite some time at this point. And after years of being right all the time I do put my trust in Valraks rumors. (even tho rumors are lies yadda yadda) First part of the rumor came true already, we will very likely get the Corsair treatment later down the line, maybe this edition, maybe next who knows. I personally think as cool as our own Codex would be, I kinda doubt it will be and will instead be part of the mainline Craftworld Codex ever since Harlequins suffered the same fate. 

19 hours ago, alexkon3 said:

I personally think as cool as our own Codex would be, I kinda doubt it will be and will instead be part of the mainline Craftworld Codex ever since Harlequins suffered the same fate. 

Honestly, with a relevant detachment or two I'm fine with everything being in one book - means we don't need to shell out for more books!

 

Honestly I mostly feel bad for full-on Ynnari folks, as that whole Drukh+Asur vibe is likely to fade into obscurity what with all the 'side lists' are now in the main Aeldari line. At this point it's like four armies in a trenchcoat before you even think about adding a Kab Raider or whatever. 

 

On 6/29/2026 at 10:55 AM, Bouargh said:

I still feel uneasy with the idea of Exodite working with other Aeldarii factions.

 

Fair, although I would imagine Harlequins get a pass as a start. Also, despite Exodites' general isolationism, Craftworlders and Corsairs have long been noted as protective of Maiden Worlds, many of which could have Exodite populations. So maybe they don't work directly together, but they would most definitely have an 'enemy of my enemy is my friend' attitude, especially when their respective xenophobias align.

 

The Dark City would likely see Exodite worlds more as potential resources, and could certainly raid them, but could just as easily attack anyone else who threatened a favorite 'hunting ground'. Then of course there's the Beast Master / menagerie side of Drukhari that was most recently squatted... and if I'm honest I'd favor an Exodite Beast master way more than a Drukhari, and indeed won't be surprised if that's one of the things in the pipe.

 

Finally, though, putting them in a list alongside the other Eldar infantry profiles lets you convert Exodite versions of whatever you wish. There are lots of good 'Elf and Elf-adjacent' lines from the fantasy games that could mix into craftworld/corsair kits quite well. Basically just pick a lane and start swapping heads!

 

My Exodites are going in my Corsairs army, and they're going in as 'last survivors' of a destroyed Exodite world who fled into the Webway, and used their memories of the Drakspeech to tame and harness the formless servitors of the Coelian Estuary. So basically still 'wet elves', but wet lizard as much as wet fish. Now I just gotta figure out how to make them just a shade more aquatic-looking? Paintjob will help, but can't help wanting to put big fins/flippers on their arms / tails lol.

 

Cheers,

 

The Good Doctor. 

1 hour ago, Dr. Clock said:

Honestly, with a relevant detachment or two I'm fine with everything being in one book - means we don't need to shell out for more books!

 

Honestly I mostly feel bad for full-on Ynnari folks, as that whole Drukh+Asur vibe is likely to fade into obscurity what with all the 'side lists' are now in the main Aeldari line. At this point it's like four armies in a trenchcoat before you even think about adding a Kab Raider or whatever. 

 

 

Fair, although I would imagine Harlequins get a pass as a start. Also, despite Exodites' general isolationism, Craftworlders and Corsairs have long been noted as protective of Maiden Worlds, many of which could have Exodite populations. So maybe they don't work directly together, but they would most definitely have an 'enemy of my enemy is my friend' attitude, especially when their respective xenophobias align.

 

The Dark City would likely see Exodite worlds more as potential resources, and could certainly raid them, but could just as easily attack anyone else who threatened a favorite 'hunting ground'. Then of course there's the Beast Master / menagerie side of Drukhari that was most recently squatted... and if I'm honest I'd favor an Exodite Beast master way more than a Drukhari, and indeed won't be surprised if that's one of the things in the pipe.

 

Finally, though, putting them in a list alongside the other Eldar infantry profiles lets you convert Exodite versions of whatever you wish. There are lots of good 'Elf and Elf-adjacent' lines from the fantasy games that could mix into craftworld/corsair kits quite well. Basically just pick a lane and start swapping heads!

 

My Exodites are going in my Corsairs army, and they're going in as 'last survivors' of a destroyed Exodite world who fled into the Webway, and used their memories of the Drakspeech to tame and harness the formless servitors of the Coelian Estuary. So basically still 'wet elves', but wet lizard as much as wet fish. Now I just gotta figure out how to make them just a shade more aquatic-looking? Paintjob will help, but can't help wanting to put big fins/flippers on their arms / tails lol.

 

Cheers,

 

The Good Doctor. 

Might I suggest the idoneth deepkin range?

I wouldn't be opposed to foot Exodites if the were spun off into their own army, but one condition would make them favourable to me.

 

Make them 3rd edition Tau Pathfinders.

 

Force those that don't have grey in their beard, when Tau Pathfinders were released in 3rd edition 40k the squad was taken with a mandatory devilfish. They were effectively a mechanised recon unit.

 

If foot Exodites exist to be carried in the troop compartment on the back/flanks of a big dino in order to disembark, clear objectives and buildings and then climb back aboard their dino to fight from the back, I think that's awesome. If they are just random goobers on foot then I'm not really invested in the idea. Exodites have such a strong theme, and not having a big sauropod to transport them into battle is a wasted opportunity. Make it like one of those limited-edition box sets that had a unit and a transport in the same box.

 

Spoiler

Eldar Dire Avengers & Wave Serpent*

 

IMG_20260706_155555.jpg

11 hours ago, Magos Takatus said:

I wouldn't be opposed to foot Exodites if the were spun off into their own army, but one condition would make them favourable to me.

 

Make them 3rd edition Tau Pathfinders.

 

Force those that don't have grey in their beard, when Tau Pathfinders were released in 3rd edition 40k the squad was taken with a mandatory devilfish. They were effectively a mechanised recon unit.

 

If foot Exodites exist to be carried in the troop compartment on the back/flanks of a big dino in order to disembark, clear objectives and buildings and then climb back aboard their dino to fight from the back, I think that's awesome. If they are just random goobers on foot then I'm not really invested in the idea. Exodites have such a strong theme, and not having a big sauropod to transport them into battle is a wasted opportunity. Make it like one of those limited-edition box sets that had a unit and a transport in the same box.

 

  Reveal hidden contents

Eldar Dire Avengers & Wave Serpent*

 

 

 

So, basically visiting rangers that ride a dragosaurian transport.

In other words.. just need to make the dragosaurian transport.. still no need for foot exodites, instead just emphasize that synergy/symbiotism they have with rangers, rangers already exist and fit in nicely ( there are enough non-craftworld helmeted heads in the kit... though by now an Eldar bareheads set like the spacemarine one starts to become a no-brainer.)

 

Rangers are kind of like spawn in chaos armies or (used to be) servitors in imperium armies. ( rosterwise, not lorewise ofcourse )
They are not just allies, they are  integral in several forces while maintaining their same core identity (wich is derived from exodites to begin with.) when living with them. Their weirdest roster-position is actually the Craftworld roster, as that is the one faction they are only temporary allies with.

 

adding a bit of a wishlist to this response.

 

the 3 based on the Epic units, wich are imho highly likely one way or another if they are expanded now (as current GW is hot on nostalgia ) ;

-- Megadon Epic hero, not necessarily named but rather their "Avatar" ( though it could have both.) though making it "just" a character making spamming 3 an option has its charms as well.
-- Flying Pterodragons unit ( seizable ones.. preferably double-winged, 2 per box probably )
-- Triceradrake dual build with various option of big weapon on back ("tank") or an open-topped howdah transport for rangers

 

additions I would like (keeping it to a small wish list) ;

-- A warrior leader on a slightly bigger drakesteed. But not yet the big monster the megadon should be. Definitely also, or options for, making him more huntercoded ( hunting pets included ?)
-- A Psyker on a winged pteradragon, same idea but different species as the pterodragon unit... perched on a menhir. ( an alt-Ynnari built with swirling souls and a big scyth would be cherry on the cake.) more a lone-operative/aura type leader than specifically leader to the unit of pterodragons. 
-- a 5 cavalry unit of braves/young ones, less or no armor, equipped with hellion type weapons, Bolas ( like harlequins have ) and triskeles ( I love triskeles, such an underused weapon.), not the battleline though, dragonknights are ofcourse. Their drakesteeds smaller, different species (more saurian?), but even more feral.

 

All this added to the Dragonmasters, Dragonknights and excisting Rangers and you have a nice roster.

 

 

 

But first, lets see the Dragonknights released ( hoping on plenty of unseen cosmetic options ) ! and the booklet !

 

 

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