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32 minutes ago, Kaiju Soze said:

He's also Lone Op, so can't be shot at outside of his own threat range,as pointed out in the article. 

 

And his threat range is insane.  While carrying a knight level gun. With advance shoot and charge. Sheeeeesh. 

 

Dudes overtuned like crazy. Can definitely feel the "end of edition" vibes with some of these releases. 

Zog me, warbikers as BATTLELINE.

 

He's my designated warlord now. I will be running six units of bikes from here on out. My deployment zone is going to be a full parking lot between the bikes, buggies, trukks, and wagons.

 

'ERE WE GO! 'ERE WE GO! 'ERE WE GO! WAAAGH!

A couple books that are actually catching my attention, the freebooters and the Kasrkin books are officially on my reading list.

 

Other than graves and her vehicle not interested in ordering anything else even if the funds were available 

dunno how pricing be, but if it rises to about 150€ deathwatch suffers. If it stays at 135€, then we have better savings

DW veterans X2 = 110€
Corvus blackstar = 76€
Total: 186€
Savings: 36€  

Which gives you option to have... A watch masters or Artemis worth of pocket change

BUT! IF prices stay at combat patrol level at 135€, you save: 51€  Which gives you pocket changes worth of more options, though you might need another Deathwatch upgrade sprue for shoulder pads, depends.

Edited by Jukkiz

Those dice are gorgeous. And whilst I don't play Guard, I think all their new stuff is pretty gorgeous. Honestly reading the posts on this forum make me think my taste is vastly different from so many others, especially about Inquisidor Kroyle. I'd be happy for him to defect to the T'au.

 

The Armoured Gauntlet supplement, the article says: "You also get the Armoured Gauntlet book containing rules for fielding brutal vehicle-heavy battles – including the ability to upgrade Ace units and track their glorious victories..."

 

Which, eh, makes me wonder if this is going to be more like an alternate mode to 40K for tank heavy armies, rather than it being something that can just be used for normal 40K. I'd love to have some rules that made heavy vehicles a bit more special, unique, really sell their high points costs. If it's just a side game mode, I'm not really interested. Guess I'd be curious if it would include stuff for T'au since battlesuits are considered vehicles.

Guard detachment preview.

 

Quote

The first, Armoured Infantry, is all about piling ranks of Guardsmen into nimble transports and thundering them up the battlefield – a tactic that has served the Imperium well on Armageddon and countless other theatres of war. 

 

Squadron Command expands the utility of your Command Squads by folding SQUADRON units into their Order structure, opening up the ability to power up ranks of Leman Russ tanks without needing to fit a Tank Commander or Lord Solar Leontus himself into your army’s roster.

 

The Detachment rule also gives any SQUADRON units smaller than a Leman Russ a new Order, On My Signal, that lets them dart around whenever the enemy gets too close – whether it’s to avoid their reach, or chase them down.

 

40k_amdetachments-apr20-squadron-jjpgxe9
 

After disembarking from their transport, Guardsmen can level powerful barrages of lasgun fire that take the enemy quite by surprise, gaining a bonus to Wound rolls through use of the Opening Salvo Stratagem. They’re also adept at using overwhelming combined firepower to crack through the toughest of targets, and a careful use of the Combined Fire Stratagem will see even the lasguns on the back of the Chimera wounding Space Marines on a 3+.

 

40k_amdetachments-apr20-opening-ehdei9bv
40k_amdetachments-apr20-combined-ecrtr7y
 

Where Armoured Infantry prizes light and fast vehicles for moving troops and sneaking attacks on the flanks, Steel Hammer is all about smashing the largest tanks you can muster right into your opponent’s lines – especially TITANIC vehicles like the mighty Baneblade. In fact, you can even have a Baneblade as your Warlord.

 

40k_amdetachments-apr20-terrainwide2-pjp

 

Normally, getting too close to the enemy is a raw deal for your largest tanks, as many of their strongest weapons have the [Blast] ability and so can’t shoot the heretics clustering around them. Not so with the Ceaseless Cannonade rule, which does away with that restriction and removes the To Hit penalty for shooting within engagement range.

 

40k_amdetachments-apr20-ceaseless-veub3y
 

You can do all sorts with your new Titanic warlord, but one of our favourites by far is the Assault Hatches Enhancement that lets disembarking infantry charge even if their ride has made a move. Just imagine – General Stormlord crashing headfirst through the enemy defensive line, only for two full-size squads of Bullgryns* to come out swinging at their soft underbelly. Pure cinema.

 

Then, once your tank has Charged into its own prey, use the Engine of Wrath Stratagem to grind entire units of unfortunate souls into paste. Why have chainswords and combat knives when you have raw mass and a massive engine?

 

40k_amdetachments-apr20-assaulthatch-tyr
40k_amdetachments-apr20-engine-7nglwglta
 

Both of these Detachments are available in Armageddon: The Return of Yarrick, which is available to pre-order from Saturday, and you’ll be able to download them for free from the Warhammer Community Downloads page later this week. Join us tomorrow for a pair of Orky Detachments, and get your warbike ready for Da Speedwaaagh!.

 

* We’re not sure who’d be more surprised by this – your enemy or the Bullgruns themselves.

 

 

Edited by Lord Marshal

Me: *Happily settles on a light vehicle theme for my Cadians*

 

GW: 'Hey remember that dual super-heavy transport list you had fun writing but haven't developed further? Well do we have the detachment for you!'

 

God damn it GW! Looks like saving for a Banehammer and a Doomhammer is back on the table.

Da Plan

 

https://www.warhammer-community.com/en-gb/articles/0gmcnp9x/lore-of-armageddon-part-3-ghazghkulls-grand-plan/

 

Lives in eternal hope that we get an interesting narrative in the new book. Especially as this isn't ours or Ghaz's first rodeo at Armageddon.

Preview of the Ork Detachments today. Space Marines tomorrow.

 

Quote

The Speedwaaagh! roars in with a Detachment Rule that perfectly encapsulates their mad obsession with velocity. Engage your Turbo Boostas to rocket forwards a massive 24”, though with one major drawback – you have to do it in an arrow-straight line, no pivots or shimmies, because your Boyz are far too busy holding on for dear life to steer.

 

40k_orkdetachments-apr21-turboboostas-yu
 

Of course, if you don’t fancy having your wacky bike boost interrupted by such irritants as ‘walls’ and other ‘solid objects’, you can give your Deffkilla Wartrike the Kustom Shokk Box Enhancement and ignore them entirely.

 

40k_orkdetachments-apr21-kustomshokk-wyr
 

All the speed in the world won’t help you if you can’t krump da humie gits at the other end, and the Detachment’s Stratagems have several juicy options. Ded Killy Construction is perfect for hammering into lines of Space Marines and other units with two Wounds, as your already effective Ork fighters hit that all-important 2 Damage sweet spot that means many common bruisers will think twice before trying to beat them by attrition.

 

Meanwhile, Speshul Ammo lets you swing for the biggest trophies of all, letting the mass firepower of Warbikers and various buggies deal significant damage to the largest and scariest beasts and tanks.

 

40k_orkdetachments-apr21-dedkilly-ntqlhe
40k_orkdetachments-apr21-speshulammo-y7k
 

If you pair up this Detachment with Wazdakka Gutsmek, you’ll also be able to bring Warbikers along as BATTLELINE units – an idea as characterful as it is effective. Leave your slowpokes behind and embrace an army where everything moves at plainly ridiculous speeds, befitting a true Speed Freek.

 

The second Detachment, Blitz Brigade, also embraces the idea of going really really fast, but wants to bring piles of Boyz along for the ride. Eager for the Fight is an invaluable rule for making sure your disembarking units make it all the way into close combat, and if you combine it with the ability to Advance and Charge when you call a Waaagh!, you’ll be laughing right up until you’ve got a choppa buried in their skull.

 

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That does mean that in order for the cargo of Boyz to be eligible to charge, you have to park up in front of your opponent and weather a turn of damage. Accordingly, several of the Detachment’s Stratagems are all about keeping your Battlewagons, Kill Rigs, and other vehicles alive.

 

Impervious is a classic way to shrug off powerful shots from dedicated tank-killers, as it would take Titan-grade weapons to Wound a Battlewagon on a 2+ after a shot of the Mek’s special sauce. By far our favourite though, and definitely the most Orky, is Yooz in Trouble Now. Piling out of a transport just so you can fight the people around it makes perfect sense to your average Boy, and if you really need them back inside, Mount Up, Ladz lets you spirit them all into your wagon for just a single Command point.

 

40k_orkdetachments-apr21-yooztrouble-8ja
40k_orkdetachments-apr21-mountup-fhkwfkd
 

There’s still plenty more to uncover from these two Detachments, and they’ll be available for you all to browse later in the week on the Warhammer Community Downloads page. Come back tomorrow as we round out the Detachments from Armageddon: The Return of Yarrick with two new ways to unleash your Space Marines.

 

 

Edited by Lord Marshal

Never thought I'd be the one to say this but...

 

Do we really need more Space Marine detachments? Fingers crossed they are genuinely interesting without being broken if we must be force fed yet another equal attention cake. 

 

This book should be the Guard and Orks time to really shine.

Edited by Casual Heresy

THIS TURBO-BOOSTED SPEEDWAAAGH! IS COMING STRAIGHT FOR YA! (because it can't turn)

 

I love it, fun and flavorful. Just hit the Red Button and GO! Definitely going to have to give it a try with my Speed Freeks. 

 

The Blitz Brigade sounds neat as well. I like the idea of Ork mechanized infantry rolling forward in souped-up rigs and wagons. I wonder how this one would do with 11th Edition's mix-and-match detachments. I would love to pair it with the Kult of Speed so my trukks and wagons can get a little extra protection and utility as they taxi the lads around. 

I would like to retract my earlier statement because both of these new marine detachments are essentially tailor made for my Ultramarines army. I'll need to finish some more tanks for Headhunter, but can't wait to slam Land Raider around the board with Armoured Speartip.

Armoured Gauntlet rules preview. Amusing to see the return of Vehicle Damage Tables to 40k, albeit in a spin-off game mode.

 

40k_amarmouredgauntletrules-apr23-table1

Edited by Lord Marshal

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